Akatsuki

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Akatsuki

FC

Race / Imp

Twin Blade / Godhand

Assassin

Before the apocalypse, the character that went by the name Akatsuki was known as a lone wolf type, refusing to join any guilds and only grouping up for specific quests. He never spoke and quickly became regarded as a highly competent Assassin by the people that did group with him for those short stints. It wasn't until after the apocalypse that the truth came out; acquiring an Appearance Reset Potion to change into a form more matching her real world persona, Akatsuki was replaced by a much shorter female ninja. Though still quiet and taciturn, Akatsuki embraces her role as a ninja fully in this brand new world.

"A ninja does not know how to fail." - Akatsuki

Log Horizon


Akatsuki.jpg

Additional Information

Alliance: New World Alliance
Kingdom: The Eastal Free League
Skills: Chibi Ninja, But Don't Call Her Chibi, Will Knee Perverts In The Face, Asking Permission After The Fact, Hardcore Roleplayer, Leet Ninja Skillz, Assassinate! I Don't Have Any Cute Clothes ._.


Scenes

Name Date Summary
Apocalypse IV - Rescue 2020 July 19th
With some of the people of Ezzo already getting off of Ezzo, thanks to the hurried preparations of various Adventurers, more money is being put towards getting even more off of the island. But with the constant movement of ships, people have started to draw attention from things that lurk Beneath the Waters...
Investigation: Ezzo Empire 2020 August 1st
Kite and a small party of people decide to stay on Ezzo after landing and retrieving various people. Though the barrier halts most avenues of investigation, perhaps they can find something someone missed. The Bandit King remains around for inquiries as well, though he's exhausted from casting people out.

> Limited Seating. Inquire with Kite for invitations first!
Duty Session 129: Totally Typical Tomb 2020 November 16th
Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
Duty Session 130: Spinner's Deep 2020 November 17th
After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
Duty Session 133: Goblins in the Rotting Forest 2020 November 18th
A request goes up on the Hunters Guild board, paid for by the Eastal Free League's Council of Four. A region close to Fort Ouph, near where the Third and Fourth combined Wave was, Goblins have shown up - and they are not sure where they are actually coming from. Adventurers are being sent to investigate their origin, and to stop the Goblins from doing any further harm to the forest..

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Success protects the Eastal Free League forest from dying off to a mysterious illness.
Duty Session 136: Undead Defense Force 2020 November 21st
New World Alliance along with local people of the Ninetails Dominion are attempting to protect the homes from the undead hordes that are trying to take over! Help defend their villages and push back the undead by successfully keeping the horde at bay.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: Success slowly decreases undead presence in Ninetails Dominion.
Duty Session 139: Is It Wrong to Pick Up Slimes in a Dungeon? 2020 November 25th
There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
Duty Session 146: The Vanishing Forest 2020 December 1st
A strange location seems to open up only once a year during the Living Green Festival. No one seems certain if it is a result of the abundance of plant growth that creates the strange forest within the Eastal Free League, or if the location actually moves, shifting somewhere unreachable during the rest of the year.

The Hunters Guild has asked for brave adventurers who would be willing to explore and report back what they find within the Vanishing Forest. They are bidding Adventurers to try to gather anything unusual that they might find so it can be studied.

OOC: This dungeon is only available during The Living Green Festival. This dungeon is exploration-based and focuses on the 'Gather' and 'Discover' concepts with only minor 'Combat'.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
Festival: The Plant that Ate Dirty Smocks 2020 December 9th
Living Green Festival: Clothing has started to go missing in the villages of Eastal! One day, things are hanging on the line to dry, the next they are gone, leaving behind only strange markings. Clearly, something nefarious must be at play! Come, hunt down the wayward vegetable that is leaving the Landers in nothing but their skivvies.

(OOC: Combat-based event. Card+Concept for rolls. HP-Bar will be present. Max party size: 10-12)
Duty Session 157: Goblin Scouts in the Field 2020 December 13th
A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
Duty Session 160: Still Water Bandits 2020 December 16th
With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
Festival: Light the Night 2021 January 9th
Near the end of the Summer Festival, many people gather on the shorelines for an evening of feasting, festivities, and fireworks. Bring your best bathing suit and enjoy time with friends.

(Casual social event.)
Goldenblade's Mission 2021 January 9th
Duty Session 199: Obligatory Rat Cellar 2021 January 24th
In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
Undersea Dungeon Scouting 2021 February 6th
A group of adventurers has gathered together to scout and possibly find a pathway down deeper into the ocean through the underwater cave on the coast of Alne. This is a scene at the request of Jazuhanzu for her and her friends to scout this dungeon. Jazuhanzu, Mikage, Akatsuki, and Shiruba have first dibs on slots on this scene. Others invited can come, though I will take no more than 6 people.
Duty Session 211: A Dark and Stormy Night 2021 February 6th
During the Storm Festival, it is common for Adventurers to gather indoors at a local inn or tavern. Any place to get away from the heavy rains and piercing wind. However, on one such Dark and Stormy Night, a Lander has come inside from the storm, bringing with them an unusual quest. They are tasked to brave the storm and face wind elementals in order to gather some strange alchemical ingredient.

OOC: This quest is only available during the Storm Festival. This quest is largely 'Combat'-concept based, with some minor uses of other concept types.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
Duty Session 218: Clearing Castle Eas 2021 February 15th
With the discovery of the Castle Eas, Baroness Wake has called upon her fellow adventurers, seeking aid in clearing out the orcs that currently occupy it. The Castle lies in the mountains of the Fourland Dukedom, set upon a waterfall.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: The clearing of the castle will allow for it to be repaired and used for the benefit of People of the Land and Adventurers.
Duty Session 226: Goblins in the Rotting Forest 2021 February 27th
A request goes up on the Hunters Guild board, paid for by the Eastal Free League's Council of Four. A region close to Fort Ouph, near where the Third and Fourth combined Wave was, Goblins have shown up - and they are not sure where they are actually coming from. Adventurers are being sent to investigate their origin, and to stop the Goblins from doing any further harm to the forest..

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Success protects the Eastal Free League forest from dying off to a mysterious illness.
Cleaning the Cleaners 2021 March 6th
After Shiruba, Mikage, Estelle, Jazuhanzu, Akatsuki, Uta, Cyrus, and Miho make their preparations to return to Bibilan Dungeon, they return to see what has changed... and prepare to fight the Cleaners within!

     This will be a dungeon crawling/combat scene. It is Extreme difficulty by default, but the difficulty can be brought down by preparations for the fight that have already been put into motion. Possible Preparations:

Base Bomb(Weaken the Final Boss, reduce strength of acid)
Ice Magic Preparations(Weaken Pseudopods, slow down movements)
Armor/Weapon Coatings(Using wax or some other material to reduce/stop equipment damage)
??? (I'm up to ideas and suggestions for further options, or alternative options.)

     Important note: For my own sanity, I will probably not accept anyone beyond the listed people above for this scene.
Duty Session 243: Karluin Reclamation - Town 2021 March 24th
Even with the defeat of the fifth floor boss, Karluin is still a monster-infested ruin filled with precarious traps, ancient dangers and just plain old fashioned half-collapsed architecture. Though dilapidated, the goblin settlement in the area is deeply rooted and will need a good deal of effort from intrepid Adventurers to clear out... But it'll all be worth it. Once reclaimed, the fortress of Karluin will be a second or third home for Adventurers making their way up the tower. It's not like they have much choice; the way up is right smack dab in the middle of the old fort, and leaving it to rot will just make getting to the sixth floor that much more difficult.

The long task begins with exterminating monsters still lurking in the castle-town surrounding Karluin's mysterious central keep. Only then can the walls be secured and progress can begin on securing the fortress' heart.

Difficulty:    Medium
Rec. Party:    4+
Rewards:       3
World Rewards: Free Karluin's Ground Level
Scouts in the Depths 2021 April 3rd
A team chasing the mysterious blue gem that is supposed to ward off Leviathans has cleared out Bibilan Island's dungeon far enough to make it into the far depths and start approaching one of the fallen Undine Kingdoms and the intense guard on this gem. A scouting mission, simply to get an idea of the dangers awaiting them. No doubt, things will not go as planned.
Festival: Labyrinth of Shadows 2021 May 8th
The people of the Eastal Free League have reached out to the Hunters Guild with more strange happenings in the Labyrinth Forest. Since the beginning of the Festival, a darkness has fallen over the dungeon zone. Rewards are offered for those brave enough to risk themselves in the strange, maze of monsters in order to discover what may be at the heart of this unusual occurance.

(OOC: Exploration and Combat based event using card+concept. Successes and failures determine specific consequences for the characters in each challenge.)
Itchy. Tasty. 2021 May 9th
Duty Session 300: Is It Wrong to Pick Up Slimes in a Dungeon? 2021 May 29th
There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
Duty Session 301: Is It Wrong to Pick Up Slimes in a Dungeon? 2021 May 29th
There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
Duty Session 306: Escort Quest: Artificial Stupidity 2021 June 2nd
A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
Festival: Hot Springs Pool Party 2021 June 5th
The Adventurers have taken over one of the local Hot Springs, allowing full access to a huge expanse of large pools. The hot water wards off the cooler air of the mountain evenings, offering rest and rejuvination. Show off your best (or worst) bathing attire, splash about with your friends, appreciate the mountain views.



(OOC: Non-GMed, open social scene. Light-hearted, easy-going hot springs shenanigans.)
Duty Session 311: Abandoned Springs 2021 June 5th
During the Hot Springs Festival, there are often times that new springs find themselves bubbling to the surface. Sometimes, old, abandoned locations can find themselves flowing with fresh, clean water once more. The Hunter's Guild has reached out to Adventurers about one such location, which seems to have attracted some unusual activity around it. They are looking for people to clear out any monster activity around the site.

OOC: This quest is only available during the Hot Springs Festival. This quest is exploration and combat-based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
A Distant Voyage 2021 July 18th
After making preparations, a group of Adventurers heads out by ship to try to discover a new land. There is no telling what sort of challenges they will face, or if they will even find their way, with a vast ocean stretching out as far as the horizon.

(OOC: First run of a new +duty. Largely focused on members of NWA who were part of the side-plot for the New Year. Aka. Jazuhanzu and friends. This +duty will open to everyone once successful.)
Duty Session 353: Shrine of the Dragon King 2021 September 1st
Far from any Root Town, nestled deep in the misty ravines in the southern reaches of the Palace Lands, there is rumored to sleep an ancient altar sacred to the divine spirit, Longwang. Unfortunately, without any local adventurers to cull their numbers, the shrine has been all but overrun by monstrous apes. Now running rampant, the mad monkeys need to be put down to restore some semblance of holiness to the shrine. Perhaps Longwang will award a blessing to those who fight to cleanse this sacred space? But even if he does not, the high-level monsters in the area are sure to drop some pretty substantial loot!

Difficulty:    Moderate
Rec Party:     3+
Rewards:       2
World Rewards: Reduce the danger near Seeker's Landing.
Duty Session 366: Obligatory Rat Maze 2021 October 1st
It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
Duty Session 380: A Clucking Disaster 2021 November 1st
Things have gone very wrong on one of the local farms. With the start of the Bun-Bun Festival, the Clucks have also started to act out. They are causing trouble all around the farm. The owners are looking for capable adventurers who might be able to help them with their big Clucking problem.

OOC: This quest is only available during the Bun-Bun Festival. This quest is a mix of combat and non-combat concepts.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
War of Dragons: Seekers Landing 2021 November 23rd
All of the boats that would be stationed at Seeker's Landing are out at the moment, and a single Palace Lands Navy vessel has blockaded the location. Sending longboats for landings and assauling them from across the waters! It's a life or death situation. And Seeker's Landing has not been made aware of what has happened at the Wave - which ended two days ago - or if any rescue is coming!

> Have you been stationed at Seeker's Landing, and holding out against the enemy assault?
> Are you here to evacuate Seeker's Landing?

This is a rescue scene with reasonable odds. Typical Boss rules apply.