Amalthea

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Amalthea

OC

Race / Human

Crusader / Heavy Blade

Paladin

A retiree who joined the Elder Tale Online to keep in contact with her daughter and granddaughter, one might think that Amalthea's fascination with the online world to be casual at best. How wrong they would be. Since the Apocalypse, Amalthea has taken it upon herself to hit the 'game' hard and try to find a way back to the real world where her family waits for her. She is as kind and motherly to younger players as she is unstoppably relentless in her drive to grow stronger and reach the unexplored cracks in the world in hopes that one of them will take her back to the life she had with her family.

"I've still got enough life left in me yet, to find my way back home." - Amalthea

Elder Tale Online


Amalthea1.jpg

Additional Information

Alliance: Scale Emblem Alliance
Kingdom: The Eastal Free League
Skills: Doting Grandma, Old Battle Axe, Mama Bear, Relentless Old Woman, Why When I Was Your Age...!, My Grandma Could Kick Your Grandma's Ass, The Line Is 'You CANNOT Pass' Young Man.


Scenes

Name Date Summary
Duty Session 26: Convoy Escort Quest I 2020 July 21st
Escort quests, the bane of any experienced gamer. Assisting people who are unable to defend themselves as they trudge slowly through dangerous environments on a preset path. When implemented well, they're a chore - when implemented poorly, they're a nightmare.

The merchant guilds and the People of the Land will pay handsomely to see this convoy deliver its goods - and its people - to the destination, and your group is needing to head that way anyway for your own reasons, so it's time to hitch up and hit the road. It can't be all that bad of a quest, right? Two days of travel will fly right on by.

(Note: This Duty takes several IC days to complete.)
Herbs & Spices 2020 July 21st
Ghosts of Alne 2020 July 22nd
Silent apparitions stalk the streets of Alne. Ghostly phenomena are whispered of but rarely verified. In the dead quiet of the city spread beneath Aincrad Tower, food appears on tables without a hand to serve them. Sounds echo strangely while light flickers in the heart of empty buildings.

There is a story to be told here.

Interested parties are invited to investigate the southern reaches of the City of Ash for a chance to glimpse the mystery running throughout, while Nureha and her hand-picked scouts have a secondary purpose to their searching, running along the rooftops and slipping through the alleyways as they search the vast abandoned reaches for a place to call home.

OOC Note: Hello, folks! This will most likely be a Spooky Investigation and Random Poking things scene. Everyone is invited as Plant Hwyaden cruises Totally Not Silent Hill for a place to bed down for the night (hopefully with softer beds than the inn. Those things are giving me a crick in the neck.)

To Adventure!
Training Day 2020 July 23rd
A Chance Encounter 2020 July 25th
Duty Session 29: Goblin Scouts in the Field 2020 July 26th
A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.
Just A Normal Day 2020 July 26th
Maid to order 2020 July 27th
Duty Session 37: Still Water Bandits 2020 July 28th
With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
Duty Session 55: Gnoll it All 2020 August 3rd
A powerful Gnoll has been reported as creating havoc within one one of the low-level Forest zones. The Berserker and his allies have been making things difficult for both Adventurers and Landers. This encounter seems to only appear at night. The Hunter?s Guild has posted an Obsidian-level Bounty for any brave Adventurers who can defeat Haggar the Gnoll Barbarian.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
Duty Session 59: Spinner's End 2020 August 5th
The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increases in mining efficiency in Town of Beginnings.
Duty Session 60: Obligatory Rat Cellar 2020 August 5th
In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
Edible Despair 2020 August 6th
Climb: The Floor 1 Boss 2020 August 9th
Various guilds have gotten together, led by the Scale Emblem Alliance, with plans to raid the first boss of the Tower. Formerly, it was always possible to open the doors and scout inside, and report on what is there. As such, the first team moves in, in order to get scouting under way.

But the plan goes awry.

Warning: As the boss system right now is a heavy weight on the system, and we are still balancing things out, we will be using Concept Roll based combat for this go around. Folk will be given 2 Evasion/Shield Failures during this battle, and a 3rd one if they wish to wager a Memory to stay in the battle.
Wave of Calamity: 1 2020 August 15th
The first Wave of Calamity has appeared upon the land of the Ninetails Dominion. None know what this is. None know what the Hourglass in Dun Loireag counts down to. But yet, it comes. It is Inevitibility.

The skies grow dark. The clouds churn. It's coming.
Duty Session 86: Is It Wrong to Pick Up Slimes in a Dungeon? 2020 August 23rd
There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
The Sands of the Deep 2020 August 31st
While searching the second floor of Aincrad for the next floor dungeon, an exploration team finds themselves under assault from something. Something big. Beneath the sand. And it has a taste for Adventurer flesh!

Field encounter on the second floor of Aincrad. All are welcome. Most likely concept rolling combat!
Sword vs Board 2020 September 3rd
Yuuki and Amalthea duel it out to decide who is the best fighter on the server. Because we all know that it comes down to one of these two.
Climb: The Floor 2 Boss 2020 September 6th
Adventurers are looking a lot more confident, having beaten the first floor boss. It'd been different, so they're prepared to send more people in this time. No doubt, this is going to be easier than the first time! So goes the theory.

The Scale Emblem Alliance once again leads the charge into another Boss Room, crossing the desert, expecting to battle Asterius the Taurus King; an enormous armored humanoid taurus.
Wave of Calamity: 2 2020 September 13th
The second Wave of Calamity has appeared upon the land of the Holy Empire Westelande. Well away from its main holdings, the army isn't mobilizing any significant force at this time - but they are paying Adventurers through the Hunters Guild to investigate what is going on - on the horizon.

The skies grow dark. The clouds churn. It's coming.
Scale Emblem Meeting: Advance 2020 October 11th
A few of the big names in the Scale Emblem Alliance are being called to join a meeting in Tolbana. The agenda is being kept on the downlow at the moment.

OOC: Scale Emblem Alliance event, social and on the smaller side. Come meet your Alliance Leaders.
Welcome to Zumfit 2020 October 15th
Scale Emblem finally breaks the path towards Zumfit and establishes their battle lines, and come across a rather remarkable discovery. Unlike previous rumors, this particular City is populated by Landers.

Note: Largely a social event.
Zumfit: Meet the Elders 2020 October 21st
A group of Adventurers managed to get a meeting set up with the Elders of Zumfit in order to learn more about the culture of Landers that seems to have been born within the Tower and have been living there for generations - and have been prospering on the third floor, unaware of the other floors.
Duty Session 111: The Ezzo Rescue 2020 October 24th
With the successful organization of a multi-ship fleet, it's going to take a long time to get everyone off of Ezzo Empire's island. It's not just a case of having to bring people off of the island, but also bringing enough food to make sure those that are there do not starve to death.

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Rescue Landers & Adventurers trapped in Ezzo.
Climb: The Floor 3 Boss 2020 October 25th
Departing from Zumfit with advice from the Elders, Scale Emblem continues on their coarse to get out of this world and try to get home. With their people well over the level of the 3rd floor by now, they intend to push straight through and bum-rush the boss with extra forces, holding the information they need to take down Nerius the Evil Treant.
Duty Session 115: Bun-Bun Festival 2020 October 31st
Once a year, the Bun-Bun Festival brings with it a sense of cheer to the peoples of Yamato. The Landers prepare for a huge banquet, asking Adventurers to aid them in the task. It's bound to be a hopping good time. Right?

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
Boss Potion Assist 2020 October 31st
Merek assists with the potions required for the next floor boss, while he makes a few potions.
Climb: The Floor 4 Boss 2020 November 1st
Shortly in the wake of the Third Floor boss, the Scale Emblem Alliance pushes through to the Fourth Floor boss! Their levels are still well ahead of what they need to be for the fourth boss, and they are feeling quite confident thanks to the last battle!

Usual Boss Battle rules! Minor Memories are at risk for people who stay past their HP danger zone.

OOC: If you are at this event, you can not attend Scene 407.
Duty Session 123: Undead Defense Force 2020 November 9th
New World Alliance along with local people of the Ninetails Dominion are attempting to protect the homes from the undead hordes that are trying to take over! Help defend their villages and push back the undead by successfully keeping the horde at bay.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: Success slowly decreases undead presence in Ninetails Dominion.
Duty Session 125: Obligatory Rat Cellar 2020 November 9th
In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
A Little One On One 2020 November 11th
Duty Session 126: Totally Typical Tomb 2020 November 13th
Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
Duty Session 138: Totally Typical Tomb 2020 November 23rd
Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
Obsidian: Rock Eater 2020 November 24th
A young warrior and his party has requested aid in escorting a woman by the name of Akumeiji into a series of caves within the Eastal Free League region, but they are worried that their party is not up to snuff to deal with the Rock Eater monster that is said to roam the cave, and they've requested some additional aid from the Hunters Guild.
Some background 2020 November 24th
Goldenblade tries to understand
Duty Session 140: Escort Quest: Artificial Stupidity 2020 November 26th
A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
Duty Session 141: Spinner's Deep 2020 November 27th
After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
Obsidian: Fortress 2020 November 28th
A new request comes from Akumeji through the Hunters Guild. This one asks the Hunters Guild to send her people who can aid her in entering an old 'forest fortress' - an ancient tree from times before the Scrapped Princess War - in order to check up on a barrier that supposedly has broken.
No Mercy For The Living 2020 November 28th
A new terror has come from Helena Lethe's forces. An Unholy Binder of dark armor, large size, and followed by similar armed forces with lance and tower shield.

They make their way toward the north and right in their path, is a town. A town this monster seems to have its unnatural eyes set on.

Can the Adventurers save the town before its to late? Or will the people become another group to join Helena's army of death?

Heed the call Adventurers and rise to the next challenge!

((This will be a combat scene. It will be using the Boss HP system. This Boss will also be set to hard mode.))
Three Alliances Meet 2020 November 30th

    After meeting with the Undead Queen, Giganpor has chosen to share the information with the other Alliances besides just the New World Alliance. Among this is also the chance for all three Alliances to share information if they so wish besides just the Undead Army threat. Since it is a large group of people, Giganpor has secured Isekai Ryokan for the purpose of it.

    OOC: Social scene. Tentative date. Since it is after IRL Thanksgiving if people can not make it and want to be there, @mail Giganpor and he can reschedule. Time is earlier to allow people time and such due to IRL work. Can be even earlier if people want. Have at thee!
Duty Session 145: The Vanishing Forest 2020 December 1st
A strange location seems to open up only once a year during the Living Green Festival. No one seems certain if it is a result of the abundance of plant growth that creates the strange forest within the Eastal Free League, or if the location actually moves, shifting somewhere unreachable during the rest of the year.

The Hunters Guild has asked for brave adventurers who would be willing to explore and report back what they find within the Vanishing Forest. They are bidding Adventurers to try to gather anything unusual that they might find so it can be studied.

OOC: This dungeon is only available during The Living Green Festival. This dungeon is exploration-based and focuses on the 'Gather' and 'Discover' concepts with only minor 'Combat'.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
Zekken Birthday Bash 2020 December 6th
It's Yuuki's 19th birthday! And they said she wouldn't make it past 15.

But this is a perfect time for a party! And the Isekai Ryokan is the perfect place. So come on down for some social, folks! It's pretty much open invitation. Even if your char doesn't specifically know Yuuki, feel free to be invited by a friend of a friend. Or just show up randomly and join in. Even if it's just to get in on the awesome food that will be available.

Presents are not required, but highly encouraged.
Duty Session 154: Goblins in the Rotting Forest 2020 December 8th
A request goes up on the Hunters Guild board, paid for by the Eastal Free League's Council of Four. A region close to Fort Ouph, near where the Third and Fourth combined Wave was, Goblins have shown up - and they are not sure where they are actually coming from. Adventurers are being sent to investigate their origin, and to stop the Goblins from doing any further harm to the forest..

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Success protects the Eastal Free League forest from dying off to a mysterious illness.
Obsidian: Cave 2020 December 10th
An Adventurer has approached the Hunters Guild, asking them to help with a Quest 'before it is too late', requesting a team to enter into the caves close to Fort Ouph with her to help out with a matter of great importance.
Duty Session 155: Undead Defense Force 2020 December 12th
New World Alliance along with local people of the Ninetails Dominion are attempting to protect the homes from the undead hordes that are trying to take over! Help defend their villages and push back the undead by successfully keeping the horde at bay.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       1
World Rewards: Success slowly decreases undead presence in Ninetails Dominion.
+Duty Undead Defense Force 2020 December 12th
Amalthea is organizing any volunteers she can round up to help fend off the roving undead from demolishing another village.
Breaking The Line 2020 December 20th
With the numbers seeming to be dwindling thanks to the Adventurers' efforts, it is time to break the far-reaching southern line.

The Merchant Blades, along with the Peko Army are setting up a march and assault on that line and are calling out to the adventurers to give aid.

Time to drive the undead back to wince they came and free up the southern corridor!

(( As a note, Undead Defense Force will be ending Sunday morning before or shortly after the scene. Something new will eventually be created to replace it. Hope to see you all there! ))
Duelist's League: Vertina vs Amalthea 2021 January 2nd
Festival: Trials of Honor 2021 January 7th
In the lands of the Holy Empire Westelande, it is a summer tradition to test the skills of their young warriors as a right of passage. This year, Adventurers have been invited to join the trials.
Duty Session 180: The Tides of Summer 2021 January 10th
During the Summer Beach Festival, it is common for Landers and Adventurers alike to make use of the beaches around Yamato. It is rare to see monsters during this time of year, but it does still happen. Enough so that some people are stationed at the shoreline, ready to spot anything that might come from the sea. It is one of these calls to arms that has brought Adventurers to the shoreline, ready to fight.

OOC: This dungeon is only available during The Summer Beach Festival. This is largely a combat-based Duty.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
Climb: The Floor 5 Boss 2021 January 17th
A good amount of time has passed, but the Fifth Floor has so far gone undefeated. It appears the Floor Boss escaped to battle room and is wandering the massive ruined city of Karluin - occupied by massive roving groups of Goblins. Luckily, thanks to Prophylaxis' negotiation tactics, the Scale Emblem Alliance has a new ally in their search to continue their climb.

And their new ally has a particular dislike for Goblins.
Two Tanks & A Bottle 2021 January 25th
A Night At The Carnival II 2021 January 26th
The carnival will soon come to a close. A few adventurers have already discovered the sinister nature of such a fun place. The question remains, what will they do about it and can anyone be saved this eve before other lives are taken for Forgotten Army.

(( This scene is open to all. Your choices impact how things unfold, including if combat takes place. It will be open for people to walk in at any time until about three hours after scene start, there I may have to close the doors for walk ins. Any questions, please feel free to @mail or contact me on Discord as I am also Xander ))
Decisions made: Wildcat Invasion! 2021 January 30th
Duty Session 206: A Dark and Stormy Night 2021 February 1st
During the Storm Festival, it is common for Adventurers to gather indoors at a local inn or tavern. Any place to get away from the heavy rains and piercing wind. However, on one such Dark and Stormy Night, a Lander has come inside from the storm, bringing with them an unusual quest. They are tasked to brave the storm and face wind elementals in order to gather some strange alchemical ingredient.

OOC: This quest is only available during the Storm Festival. This quest is largely 'Combat'-concept based, with some minor uses of other concept types.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
Duty Session 217: Clearing Castle Eas 2021 February 14th
With the discovery of the Castle Eas, Baroness Wake has called upon her fellow adventurers, seeking aid in clearing out the orcs that currently occupy it. The Castle lies in the mountains of the Fourland Dukedom, set upon a waterfall.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: The clearing of the castle will allow for it to be repaired and used for the benefit of People of the Land and Adventurers.
Meeting the Landers: Mystery Spriggan 2021 February 18th
A mysterious Spriggan shows up in the middle of Tolbana to check out the community that is being built there - their presence making a 'splash' due to their unusual INSPECT information.

Note: A short scene meant for the Scale Emblem Alliance due to all of their work on Tolbana.
Meeting the Landers: The Mayor of Rovia 2021 February 20th
Prophylaxis, while looking into the matter of the ones that came before, seeks out the people in the town of Rovia. And while he is not particularly welcomed within the town itself, he manages to get invited to the Mayor of the town, who is trying to keep matters from getting worse with the outside Adventurers and Hunters.
Duty Session 221: Karluin Reclamation - Town 2021 February 20th
Even with the defeat of the fifth floor boss, Karluin is still a monster-infested ruin filled with precarious traps, ancient dangers and just plain old fashioned half-collapsed architecture. Though dilapidated, the goblin settlement in the area is deeply rooted and will need a good deal of effort from intrepid Adventurers to clear out... But it'll all be worth it. Once reclaimed, the fortress of Karluin will be a second or third home for Adventurers making their way up the tower. It's not like they have much choice; the way up is right smack dab in the middle of the old fort, and leaving it to rot will just make getting to the sixth floor that much more difficult.

The long task begins with exterminating monsters still lurking in the castle-town surrounding Karluin's mysterious central keep. Only then can the walls be secured and progress can begin on securing the fortress' heart.

Difficulty:    Medium
Rec. Party:    4+
Rewards:       3
World Rewards: Free Karluin's Ground Level
Duty Session 222: Goblins in Mac Anu 2021 February 21st
The sightings of Goblins have raised significantly within Mac Anu. Nobody has figured out the source of the Goblins yet, but the Hunters Guild is sending teams down into its sewers to lower its monster numbers and get an idea where the movements are coming from.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduce Goblin Presence in Mac Anu and unlock a plot project.
Climb: The Floor 6 Boss 2021 February 28th
Adventurers continue the climb, and through the rather frustrating Maze that is the 6th Floor of Aincrad Tower. The roaming Boss that seems to walk the entire floor is getting scouted out, and the Raid Party has prepared to push on to the next floor.
Festival: Finding What Was Lost 2021 March 9th
In this time of remembrance, a family has reached out to the Hunter's Guild. Two young children who had lost their father, now ask for help in recovering some momento that they could place at his grave.

However, the man had perished somewhere deep within a set of ruins now infested with monsters. It will require the skills of brave adventurers to delve into it and hopefully find something worth bringing back.

(Exploration and combat scene using the Concept+card rolling system.)
The Principal's Office 2021 March 15th
Duty Session 241: Still Coast Pirates 2021 March 20th
After many raids by capable Adventurers, the Bandit camps along the shoreline around the Isle of Beginnings have all but been wiped out. However, the source of the Bandits still remains. A pirate ship has often been spotted along the waterways, taking advantage of the increased trade between the Kingdoms following the Apocalypse.

After a recent plunder of intoxicating beverages, the pirates are in high spirits. It is the perfect time for Adventurers to sneak onboard and investigate the source of the pirate threat. The Hunter's Guild is offering a reward for such intel.

Note: This is a lighthearted investigation and swashbuckling adventure.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: Improve efficiency of trade by waterways
Duty Session 242: Still Coast Pirates 2021 March 21st
After many raids by capable Adventurers, the Bandit camps along the shoreline around the Isle of Beginnings have all but been wiped out. However, the source of the Bandits still remains. A pirate ship has often been spotted along the waterways, taking advantage of the increased trade between the Kingdoms following the Apocalypse.

After a recent plunder of intoxicating beverages, the pirates are in high spirits. It is the perfect time for Adventurers to sneak onboard and investigate the source of the pirate threat. The Hunter's Guild is offering a reward for such intel.

Note: This is a lighthearted investigation and swashbuckling adventure.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: Improve efficiency of trade by waterways
Parley 2021 March 23rd
Curing the Wood 2021 March 30th
Prophylaxis leads a team with the support of the Hunter's Guild and the Goblin Slayer Team to try and clear out the Goblins that have infested the region beneath the forest to the west of Fort Ouph.

> Completion of this scene will result in the closing of the 'Goblins in the Rotting Forest' Duty. So be sure to run it before then!
Duty Session 252: Karluin Reclamation - Keep 2021 April 7th
With the goblin forces largely cleared out of the bulk of Karluin Castle Town, and without any means of penetrating the fortress' mysterious underground yet, the reclamation effort has now moved towards taking back the main keep at the city's easternmost side. But with the goblins backed into a corner, and their new leader surely commanding the keep's defenses personally, reclaiming the citadel will by no means be a small task. Still, the quest to clear Karluin at the Hunters Guild remains open, with a new list of terms promising salvage rights of the valuable loot hidden away within the castle's ancient coffers.
Obsidian: The Goblins of Mac Anu 2021 April 8th
With the Mac Anu treasure map completed, the Adventurers have finally gotten enough of an idea about where the Goblins under Mac Anu are coming from, and start approaching on their position. This is a two-part sequence of battles and will be prelude the last Obsidian scene.
Obsidian: Mirror Mirror 2021 April 9th
With the Mac Anu treasure map completed, the Adventurers have finally gotten enough of an idea about where the Goblins under Mac Anu are coming from, and have managed to get to the target location. This is a two-part sequence, and follows directly from 'Obsidian: The Goblins of Mac Anu'.
Duty Session 254: Grunty Drive 2021 April 11th
A porcelain quest has been offered to the Hunters Guild. A small consortium of Lander ranchers would like adventurers to drive their Grunties to market. The party will have to cover a fair distance, involving camping outdoors, warding off predators, and negotiating the sale of the grunties at the end destination. The request requires the delivery of the majority of the herd to the market town and their successful sale.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
Duty Session 256: Threat to the Harvest 2021 April 11th
During the Harvest Festival, there are many who take to the fields to bring in the summer crops. However, there are also those who would like to claim those bountiful harvests for themselves. The Hunter's Guild has hired Adventurers to protect those Landers who have been tasked with working the fields. It sounds like a boring, simple task, but they wouldn't spend the money hiring defenders if there weren't real dangers looming.

OOC: This quest is only available during the Harvest Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
Duty Session 268: Totally Typical Tomb 2021 April 28th
Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
Duty Session 269: For Whom the Bell Gnolls 2021 April 29th
Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
Wave Of Calamity: 7 2021 May 3rd
The Seventh Wave of Calamity looms. As the clouds loom over the southern parts of the Fourland Dukedom, over the Rulid Kingdom. With only 42 hours on the timer.

> If you attended FLoor 7's raid, you are unlikely to be able to travel here in time.
Duty Session 277: Spooky Scary Skeletons 2021 May 6th
During the Shadow Festival, the number of dark element monsters and undead seems to increase across the lands of Yamato. In the desert landscape of the Holy Empire Westelande, this is a particular problem, as the harsh desert seems to yield even more of these monsters. The Hunter's Guild has reached out to Adventurers, hoping to quell the numbers of undead before they become a threat to Breg Epona.

OOC: This quest is only available during the Shadow Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
Climb: The Floor 8 Boss 2021 May 17th
Adventurers pass through the eight floor with very little resistance. The Gnomes telling them of the Tower that has had its doors remain closed.

What lies waiting for them within the climb to the 9th floor?
Meeting the Landers: Mystery Spriggan - III 2021 May 25th
The Mystery Spriggan has remained within Tolbana for quite a while now, awaiting the return of the beasts that chased them. But it seems the time has finally come, and the Scale Emblem Alliance is prepared to deal with the approaching creatures.
Duty Session 303: Travel with Triffids 2021 May 30th
The Mage's Tower has put out a request through the Hunter's Guild. There is a rare monster migration, a rare subspecies of ambulatory water dwelling Triffids are traveling to their ancestral breeding grounds. These carnivorous plants have become very hard to gather given the Leviathans, their rare components are much in demand. Where they come ashore and where they're traveling to are both known, but the route they take wanders so there may be some trouble locating them in transit.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Safer routes near Ninetails Dominion.
Duty Session 305: Abandoned Springs 2021 May 30th
During the Hot Springs Festival, there are often times that new springs find themselves bubbling to the surface. Sometimes, old, abandoned locations can find themselves flowing with fresh, clean water once more. The Hunter's Guild has reached out to Adventurers about one such location, which seems to have attracted some unusual activity around it. They are looking for people to clear out any monster activity around the site.

OOC: This quest is only available during the Hot Springs Festival. This quest is exploration and combat-based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
Festival: Trek the Mountain 2021 June 3rd
An old man has put in a request through the Hunters Guild to 'go to the top of the mountain, and show him the gems in the hot springs above', speaking of seeing this 'amazing sight' during his younger days, but no longer having the energy to climb up the mountain himself.
Festival: Hot Springs Pool Party 2021 June 5th
The Adventurers have taken over one of the local Hot Springs, allowing full access to a huge expanse of large pools. The hot water wards off the cooler air of the mountain evenings, offering rest and rejuvination. Show off your best (or worst) bathing attire, splash about with your friends, appreciate the mountain views.



(OOC: Non-GMed, open social scene. Light-hearted, easy-going hot springs shenanigans.)
Climb: The Floor 9 Boss - Part 1 2021 June 6th
Adventurers continue the climb, and are faced by a massive wall that halts their way to the Tower's Exit to the tenth floor. They have all heard the rumors of the Dark Pooka Queen, but first they must pass through the gates to her domain, so they may reach the Floor Boss.
Climb: The Floor 9 Boss - Part 2 2021 June 7th
Past the wall lies the Pooka Queen. The troops enter her ruined castle, and seek to rise up against her so they may lay foot upon the dreaded Tenth Floor.
Head of the Devil 2021 June 17th
After several weeks of successful operation, the Aincrad Express has become a vital source of trade and transportation between the tower's floors. Unfortunately, not all of the tower's denizens are as pleased with the iron horse's non-stop passage.

The Seventh Floor is home to all manner of terrible beasts, and while some had emerged to obstruct the initial construction of the railway through the mountains, up until now the Scale Emblem has been able to deal with all comers. But with news of unusual seismic activity in the area and the appearance of a terrifying beast burrowing out of the mountainside, the alliance's elites have been called in to deal with the issue.

But will it be as simple as a routine monster extermination, or is this just the harbinger to the awakening of greater threats from beneath the earth?

((OOC: Boss fight scene on the 7th floor that will be using the HP Bar system. Bring your flash pods and your charged blades!))
Festival: The Killer Claus 2021 June 24th
People have been going missing. There are rumors of monster dressed in red clothing that is kidnapping Landers and holding them captive. This is no kind and friendly Santa, but something more dark and sinister.

(OOC: Boss Battle with HP Bar.)
Climb: The Floor 10 Boss 2021 July 8th
The Scale Emblem finally storms the icy cave castle of the 10th floor boss. Various high ranking members of the Alliance are joining in on this first raid against the boss of the 10th floor, ready to put an end to the boss that has plagued peoples' minds for so very long.

Warning: Chance of character death and consequences is high on this one.
A New Year - Alne 2021 July 12th
A new year begins for the Adventurers, bringing new stories, and new adventures. Various Alliances have come together to create a party atmosphere within all of Alne. There's people assigned for firework like spells, and various groups are catering massive amounts of food, helped by various Lander organizations.
Duty Session 329: Karluin Reclamation - Labyrinth 2021 July 17th
The goblin stronghold in Karluin Keep has finally been weakened enough to send teams into the underground labyrinth through recently discovered entryways in pursuit of the Goblin King. Unfortunately, the vast maze of tunnels under the fortress-town has proved all but impenetrable to average reconnaissance teams. Elite explorers have been called upon to penetrate the dangerous depths, eliminate threats found within, and track down the source of the goblin infestation once and for all. Unfortunately, it's easier said than done; the depths are home not only to the local goblins, but a number of elemental machines, deadly traps and other hitherto unknown dangers waiting to befall unprepared adventuring parties.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       1
World Rewards: A chance at the Karluin Dungeon Heart.
Duty Session 335: Reclaim the Peko Fort 2021 July 29th
Through the Hunter's guild the Peko Knights have put in a request for help. It appears that a small but key outpost of the Peko Knight's has fallen to Helena's undead forces. They are seeking a brave band of adventurers to help clear the problem, in exchange the Peko Knight is willing to loan out the outpost to the alliances, once it is clear.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduced danger from Helena's undead forces.
Duty Session 339: Karluin Reclamation - Labyrinth 2021 August 1st
The goblin stronghold in Karluin Keep has finally been weakened enough to send teams into the underground labyrinth through recently discovered entryways in pursuit of the Goblin King. Unfortunately, the vast maze of tunnels under the fortress-town has proved all but impenetrable to average reconnaissance teams. Elite explorers have been called upon to penetrate the dangerous depths, eliminate threats found within, and track down the source of the goblin infestation once and for all. Unfortunately, it's easier said than done; the depths are home not only to the local goblins, but a number of elemental machines, deadly traps and other hitherto unknown dangers waiting to befall unprepared adventuring parties.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       1
World Rewards: A chance at the Karluin Dungeon Heart.
Duty: Distant voyages 2021 October 2nd
Hey are you new to the game and want to run a duty? Do you still need access to the palace lands? Come one and all to sail the ocean blue with us and get access to the peaceful palace lands. All are welcoe.
Do Your Karluin Labyrinth Duty! 2021 October 3rd
Since the loadbearing Karluin dungeon heart has been destroyed, it won't be long before the associated duties collapse and are no longer runnable. So let's get some done for those who still need to!
Monster Nest: Karluin 2021 October 4th
The Scale Emblem Alliance commit to their final assault upon the Karluin's Monster Nest, aiming to take down its presumed heart.
Climb: The Floor 10 Boss 2021 November 15th
The Scale Emblem Alliance has been making preparations. Sending in some more scout teams, and gathering new allies in order to deal with the unusual battle at the floor 10 boss. They finally have come to a point they consider themselves to be ready... and move out.
Duty Session 385: Obligatory Rat Maze 2021 November 21st
It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
Duty Session 386: Still Tide Pirate Lair 2021 November 26th
Through the efforts of many Adventurers, the home base of the infamous pirates that have plagued the waters around Yamato has finally been tracked down. Initial scouting reports tell that the Pirate Lair is largely run by humanoid monsters of all sorts, relishing in the spoils of their plunder.

As a known Monster Nest, the Hunters Guild is looking for brave souls who would be willing to help clear out some of the monsters in hopes that it will start to diminish some of the pirate activity that comes from the location.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduction in pirate activity in Yamato.