Count V

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Count V

OC

Race / Spriggan

Acolyte / Enchanter

Diviner

The player calling himself 'Count V' is a well-known figure within the former territories of the Ezzo Empire. He carved out a name for himself creating guides for Elder Tale Online's de facto hard mode, ingratiating himself further with that niche of the community by forming spontaneous hard mode parties out of whoever he happened across at the time. A good listener and patient teacher, V is nevertheless evasive about himself and frequently deflects inquiries about his life and the meaning behind his handle with a combination of gentle teasing and outlandishly unbelievable lies. While not a threatening fighter individually, V is a talented support player that can make any party's life a lot easier.

"The V stands for: Vacillate! Variance! Veer! Versatile! Volte-face!" - Count V

Elder Tale Online


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Additional Information

Alliance: Olympus Alliance
Kingdom: The Realm of Uruk
Skills: It's My Very Good Honour To Meet You And You May Call Me V, But Not For Vendetta, Beautiful Pioneer, Elder Tale Online Host Club, Some People Just Play Iksar, Support In The Morning, Support In The Evening, Support At Supper Time, One Of Those Guide Makers Who Never Physically Appears, Party Enthusiast


Scenes

Name Date Summary
Lost Thoughts I: Resurrected 2020 August 1st
Twenty four hours. Twenty four hours have passed since the death of the Adventurer's husband in Alne. The counter has passed down, even with its disfigured and bugged looking display...

Until finally, they resurrect at the Temple in the City of Beginnings. His wife waiting for him.

The man looks confused as she hugs him, pressing at her shoulders, pushing her away.

"Who are you?"
Duty Session 48: Still Water Bandits 2020 August 2nd
With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
Duty Session 54: Obligatory Rat Cellar 2020 August 2nd
In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
Duty Session 56: Spinner's End 2020 August 3rd
The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increases in mining efficiency in Town of Beginnings.
Duty Session 72: Obligatory Rat Cellar 2020 August 7th
In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
Duty Session 73: Is It Wrong to Pick Up Slimes in a Dungeon? 2020 August 8th
There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
Duty Session 75: Goblin Scouts in the Field 2020 August 8th
A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
Terror of Death 2020 August 8th
Climb: The Floor 1 Boss 2020 August 9th
Various guilds have gotten together, led by the Scale Emblem Alliance, with plans to raid the first boss of the Tower. Formerly, it was always possible to open the doors and scout inside, and report on what is there. As such, the first team moves in, in order to get scouting under way.

But the plan goes awry.

Warning: As the boss system right now is a heavy weight on the system, and we are still balancing things out, we will be using Concept Roll based combat for this go around. Folk will be given 2 Evasion/Shield Failures during this battle, and a 3rd one if they wish to wager a Memory to stay in the battle.
Duty Session 77: Gnoll it All 2020 August 10th
A powerful Gnoll has been reported as creating havoc within one one of the low-level Forest zones. The Berserker and his allies have been making things difficult for both Adventurers and Landers. This encounter seems to only appear at night. The Hunter?s Guild has posted an Obsidian-level Bounty for any brave Adventurers who can defeat Haggar the Gnoll Barbarian.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
REALM OF THE DIG-LORD II 2020 August 14th
Att Syne discovered goblins in the forest near Alne excavating what turned out to be an ancient barrow. After recruiting a group of intrepid Adventurers to investigate and successfully raid the camp, they... accidentally sealed the ruin closed, with the goblin in charge and his skeletal minions still inside.

Whoops.

The ruin gets busted open and a bunch of skeletons, goblins, and probably goblin skeletons spill forth on THURSDAY THE 13TH at 7:30pm EST! Be there, or be... I dunno, safely ensconced in the tavern with a warm cup of cider, maybe? I'm not your boss.

(Prior attendance is not necessary to come to Part 2, but it would really help me if you tag the scene so I get an idea of how big it's gonna be!)
Duty Session 80: Spinner's End 2020 August 15th
The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increases in mining efficiency in Town of Beginnings.
Goblin """Management""" 2020 August 22nd
Haseo has through Totally Legal means acquired information about a hidden goblin camp. And since nobody likes goblins, the next logical step is to waltz right in and murder them all. For EXP, profit, and the glory of the Olympus Alliance, of course.

Olympus only. Deckless. Cardless. Rolless. Boneless.
Duty Session 88: Obligatory Rat Cellar 2020 August 29th
In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
Duty Session 91: Escort Quest: Artificial Stupidity 2020 September 5th
A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
Job Lot 2020 September 11th
Are You Still Wake? 2020 September 21st
In which Count V checks up on Whiskey Sour, to see if sleep deprivation has gotten to her yet.
Swirly Sculptor Needs Food Badly 2020 September 26th
Interesting Ingredients 2020 October 3rd
Seliana seeks out help from the guild alchemist, Whiskey Sour.
Duty Session 114: Bun-Bun Festival 2020 October 31st
Once a year, the Bun-Bun Festival brings with it a sense of cheer to the peoples of Yamato. The Landers prepare for a huge banquet, asking Adventurers to aid them in the task. It's bound to be a hopping good time. Right?

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
The Bunwitching Hour 2020 November 1st
While the event says Bun-Bun Festival, that month lands in October - and ends on October Thirty-First. Halloween. The last day of October is also the time Daylight Savings ends, an hour entering a flux state. This is the year of the apocalypse, on top of all others... So surely, certainly, there is no special events planned, no rarespawns to battle, and not one single problem to be faced. Certainly.
Duty Session 122: The Ezzo Rescue 2020 November 9th
With the successful organization of a multi-ship fleet, it's going to take a long time to get everyone off of Ezzo Empire's island. It's not just a case of having to bring people off of the island, but also bringing enough food to make sure those that are there do not starve to death.

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Rescue Landers & Adventurers trapped in Ezzo.