Game Code/Resolution System/Card Customization

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Card Customization

You can create custom cards through the +job system. This will create in a Project that will result in your new custom card. As such, they go into the Project category.

NOTES: In order to not overwhelm card staff and to allow more steady progression, there is a limit of two (2) custom cards and/or unique items allowed per calendar month.

Recommended format for card projects:

<A brief description of how your character will go about developing their new technique. Include any current techniques/single-use cards you may be referencing or using in the creation of your new technique.>

Card Name: <Insert Name Here>
Rarity: <Uncommon/Rare/Epic>
Cost: <1 or 2>
Type: <Attack/Defense/Utility>
Description: <The description that will go on the card>
(Optional) Requirements: <A list of concepts>
(Optional) Grants: <A list of concepts>
(Optional) Function: <What you might like the card to do>

Note: Optional items represent a request. Staff may or may not be able to provide you with the items that you are requesting, depending on card/game balance.

Sample Card Submission:

+job/request cards/Card: Sample Form=Hiro (Jun Sumisu) has been developing his martial arts skills. He wants to create a new demonstration form which he can use to impress the [[Landers]] with his skill. When used in combat, it would have the secondary effect of possibly throwing his opponents off their guard.%r%rCard Name: Sample Form%rRarity: Uncommon%rCost: 1%rType: Utility%rDescription: A series of martial arts motions that is meant to impress onlookers. It can also serve as a distraction, drawing the eye away from the source of real potential damage.%r(Optional) Requirements: Physical, Melee%r(Optional) Grants: Physical, Melee, Negotiation%r(Optional) Function: An uncommon utility that lowers my opponents guard and offers a good bonus to negotiation for projects!

Unique Items

NOTE: This section is a WIP (Work in Progress) and is not considered to be official until this message is removed by Liminality.

Unique items represent specialized gear and equipment that Adventurers make or have made for themselves. These represent weapons, armor, jewelry, or other accessories which have special meaning to the Adventurer. Examples of Unique items are: a sword crafted from a piece of meteorite, a piece of leather armor made from wyvern hide, or a ring with an elemental crystal. Unique items belong solely to the Adventurer who owns the item and can allow them to perform some ability (card technique) associated with that item.

Benefits of a Unique Item

  1. Your character gets a neat weapon, armor, or accessory which can add flavor to roleplay.
  2. The item gets a special ansi-coloration, making it stand out in scenes.
  3. The item may be commented on by NPCs in some circumstances.
  4. The abilities associated with a unique item can never be taught/learned and will never become public.

Making a Unique

  1. Acquire a single-use card which they want to use as the basis for their unique item.
  2. Submit a card request, stating that you want to create a unique item. Include the item's name, any descriptive details about the item, and the ability you are requesting. Include all of the standard card-fields associated with a card request.
  3. Submit a ansi-color code for your unique item by attaching it to the card job. Use the command: ]+job/comment ###=<your ansi-colored item name>
  4. You will be assigned a project to create the item and its associated card. A single-use card of at least the same level as the card being created is required to be used in the project.
  5. When completed, you will be provided the ability to purchase your new card. Cards can be accessed by using the ability name. If your item is: Storm Dragon Armor - Repelling Spark, you can purchase/interact with it using +card Repelling Spark

Limits

Limits are put in place to help spread out staff time and focus. They will be expanded as more players develop unique items and it becomes more common.

  • Current Limit: 2 Items
  • Ability Limit: 2 Abilities (cards) per item

FAQ

  1. What if I don't have a single-use card of the right rarity for the card I want to create?
    • You can combine lower-level cards together to meet this requirement. Note the card point costs under +help Card Catalogue.
  2. If I add a new ability of the same rarity to my unique (a new card request), do I need to invest more single-use cards?
    • No, you only need to invest a single-use card when creating your unique or when upgrading it to have a higher level rarity ability.
  3. When I created my Unique, I set it at the 'Uncommon' rarity. I want to make a new 'Rare' ability. How do I do that?
    • Submit a request as normal, and note that you are upgrading your unique. You will need to invest the difference in card points by submitting single-use cards to the project. Note the point costs under +help Card Catalogue.
  4. Can I make a unique for a spell or combat ability?
    • No, Uniques specifically represent equipment. You can still create custom cards for your other combat abilities and spells, however.