Kuroyuri

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Fuhenna Kudoku no Kuroyuri

OC

Race / Imp

Enchanter / Bard

Symphonist

Kuroyuri named themself after the Black Lily, and before the Apocalypse tended towards Solo-Social. They enjoyed the companionship of other people, socially, but preferred to not be dependent on them. Prone to fits of melancholy, they were part of the player-group rescued from the Ruins of Ezzo, and still bears mental scars from that experience. As they have adapted to the new experience, they're embracing life in ETO fully, with designs on becoming a notable master crafter. As such, they mostly go adventuring in search of materials, and are always on the look-out for new lore or information on how to better their techniques. They tend to embrace the roleplay-nature of the game in most aspects, save for having a sibling (presumably out of game) of a different race and kingdom.

"I have been devastated by loss, tragedy, and pain. I have been wounded in my heart, soul, and body. I go on, because I must go on. Because there must be something better over the horizon. Our suffering will not be in vain." - Fuhenna Kudoku no Kuroyuri

Elder Tale Online


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Additional Information

Alliance: New World Alliance
Kingdom: The Realm of Uruk
Skills: Non-Binary Finery, Omnicrafter-in-Training, Gother Than Thou, Overthinker, In the Dark


Scenes

Name Date Summary
A Imp at the Shop 2021 May 8th
Gwen meets a new Imp at her shop
Duty Session 281: Spooky Scary Skeletons 2021 May 9th
During the Shadow Festival, the number of dark element monsters and undead seems to increase across the lands of Yamato. In the desert landscape of the Holy Empire Westelande, this is a particular problem, as the harsh desert seems to yield even more of these monsters. The Hunter's Guild has reached out to Adventurers, hoping to quell the numbers of undead before they become a threat to Breg Epona.

OOC: This quest is only available during the Shadow Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
Gathering escort 2021 May 9th
Crafters want mats, Scale wants rep.
Let Them Fight 2021 May 11th
Duty Session 285: Still Coast Pirates 2021 May 13th
After many raids by capable Adventurers, the Bandit camps along the shoreline around the Isle of Beginnings have all but been wiped out. However, the source of the Bandits still remains. A pirate ship has often been spotted along the waterways, taking advantage of the increased trade between the Kingdoms following the Apocalypse.

After a recent plunder of intoxicating beverages, the pirates are in high spirits. It is the perfect time for the Adventurers to sneak onboard and investigate the source of the pirate threat. The Hunter's Guild is offering a reward for such intel.

Note: This is a lighthearted investigation duty.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       3
World Rewards: Improve efficiency of trade by waterways.
Two Crafters Meet at an Alliance Headquarters, because the bar was too far away. 2021 May 13th
Kuroyuri and Sasori Kuro meet at the NWA HQ. The results are sure to be dark (geddit?)
Duty Session 289: Obligatory Rat Cellar 2021 May 16th
In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
Duty Session 291: Is It Wrong to Pick Up Slimes in a Dungeon? 2021 May 19th
There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.