Shin Heno

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Shin Heno

OC

Race / Were Fang

Godhand / Summoner

Spirit Caller

Shin Heno grew up with heroes. As a child, he idolized those heroes, believing in the simple justice of their worlds. Elder Tale Online is the opportunity he always dreamed of. In Elder Tale, Shin has created for himself the makings of one of those heroes. His Armor Beetle Were Fang persona reflects the slick insect-armors of those black-and-white good-versus-evil TV shows, and the effect is only enhanced by his over-the-top poses and speeches, his martial arts, and his insistence on calling himself Masked Ranger Algol whenever he's transformed. Still, behind Shin is a quiet malaise, a darkness hidden behind the good-natured smile and insistence on a world that can be made better with a little hard work and a lot of will.

"No matter what it takes, I'll give people something to believe in." - Shin Heno

Elder Tale Online


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Additional Information

Alliance: Olympus Alliance
Kingdom: The Holy Empire Westelande
Skills: Cho Henshin!, T/L Note: Henshin Means Transform, Karate Bugman, Even If There Is No Aura Or Yulara - Believe In Me, I Am Algol!, So The World's Unfair - Keep It Locked Out There! In Here It's Beautiful! Let's Make This Beautiful!


Scenes

Name Date Summary
Duty Session 48: Still Water Bandits 2020 August 2nd
With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
Duty Session 54: Obligatory Rat Cellar 2020 August 2nd
In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
Duty Session 55: Gnoll it All 2020 August 3rd
A powerful Gnoll has been reported as creating havoc within one one of the low-level Forest zones. The Berserker and his allies have been making things difficult for both Adventurers and Landers. This encounter seems to only appear at night. The Hunter?s Guild has posted an Obsidian-level Bounty for any brave Adventurers who can defeat Haggar the Gnoll Barbarian.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
Duty Session 56: Spinner's End 2020 August 3rd
The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increases in mining efficiency in Town of Beginnings.
Duty Session 72: Obligatory Rat Cellar 2020 August 7th
In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
Duty Session 73: Is It Wrong to Pick Up Slimes in a Dungeon? 2020 August 8th
There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
That Night's Rider 2020 August 8th
Duty Session 81: Goblin Scouts in the Field 2020 August 15th
A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
Duty Session 82: Obligatory Rat Cellar 2020 August 17th
In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
The Growling Dark 2020 August 27th
The Madra Feargach Caverns are one of the early 'dungeon' areas that people ran through in ETO before the Black Wave. It is known for being fairly simple and straightforward, with appropriate challenge ratings and dropping the usual newbie level dungeon loot.

But that was before the Black Wave. Someone has decided to check on the area now to confirm some theories.

It will be mysterious. And perhaps also dangerous.

Olympus oriented scene. Allies of Plant Duck may also attend.
Aimless Soul 2020 September 3rd
Seliana has recently respawned in Dun Loiraeg after having died to hunger and thirst debuffs. She is aimless and unmotivated, but could probably use some assistance or guidance.
Duty Session 91: Escort Quest: Artificial Stupidity 2020 September 5th
A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
Technical Difficulties 2020 September 9th
Duty Session 94: Still Water Bandits 2020 September 12th
With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
Duty Session 100: Convoy Escort Quest I 2020 September 20th
Escort quests, the bane of any experienced gamer. Assisting people who are unable to defend themselves as they trudge slowly through dangerous environments on a preset path. When implemented well, they're a chore - when implemented poorly, they're a nightmare.

The merchant guilds and the People of the Land will pay handsomely to see this convoy deliver its goods - and its people - to the destination, and your group is needing to head that way anyway for your own reasons, so it's time to hitch up and hit the road. It can't be all that bad of a quest, right? Two days of travel will fly right on by.

(Note: This Duty takes several IC days to complete.)

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
The Bunwitching Hour 2020 November 1st
While the event says Bun-Bun Festival, that month lands in October - and ends on October Thirty-First. Halloween. The last day of October is also the time Daylight Savings ends, an hour entering a flux state. This is the year of the apocalypse, on top of all others... So surely, certainly, there is no special events planned, no rarespawns to battle, and not one single problem to be faced. Certainly.
Along A Copper Path 2020 November 6th
The Copperpath Mines located near the city of Alne is one of the few copper-bearing mines in the region, and thus both contested as a matter of course and, due to the terrible state of local infrastructure, filled with monsters and bandits and suchlike.

That's never stopped any Adventurer once in their life.

Come for the bosses that are actually just elaborate plunger pressing minigames, stay for the friends we made along the way. Aimed towards Olympus Alliance adjacent people, but all Friends of Plant Duck are welcome. May be capped if hell freezes over/mood explodes.
Duty Session 122: The Ezzo Rescue 2020 November 9th
With the successful organization of a multi-ship fleet, it's going to take a long time to get everyone off of Ezzo Empire's island. It's not just a case of having to bring people off of the island, but also bringing enough food to make sure those that are there do not starve to death.

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Rescue Landers & Adventurers trapped in Ezzo.
Duty Session 148: Goblins in the Rotting Forest 2020 December 4th
A request goes up on the Hunters Guild board, paid for by the Eastal Free League's Council of Four. A region close to Fort Ouph, near where the Third and Fourth combined Wave was, Goblins have shown up - and they are not sure where they are actually coming from. Adventurers are being sent to investigate their origin, and to stop the Goblins from doing any further harm to the forest..

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Success protects the Eastal Free League forest from dying off to a mysterious illness.
Festival: The Plant that Ate Dirty Smocks 2020 December 9th
Living Green Festival: Clothing has started to go missing in the villages of Eastal! One day, things are hanging on the line to dry, the next they are gone, leaving behind only strange markings. Clearly, something nefarious must be at play! Come, hunt down the wayward vegetable that is leaving the Landers in nothing but their skivvies.

(OOC: Combat-based event. Card+Concept for rolls. HP-Bar will be present. Max party size: 10-12)
Duty Session 155: Undead Defense Force 2020 December 12th
New World Alliance along with local people of the Ninetails Dominion are attempting to protect the homes from the undead hordes that are trying to take over! Help defend their villages and push back the undead by successfully keeping the horde at bay.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       1
World Rewards: Success slowly decreases undead presence in Ninetails Dominion.
Duty Session 156: Spinner's Deep 2020 December 13th
After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
Obsidian: Clearing the Ruins 2020 December 19th
After the recent successful mission, a group of Adventurers have approached the mysterious 'Goblin Slayer', and have managed to convince him to help them clear an area of Ruins... of Goblins. Noting the sheer amount of Goblins reportedly present in this particular set of ruins, they've additionally extended the invitation to further members of the Hunters Guild.
Duty Session 169: Totally Typical Tomb 2020 December 27th
Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
Here Comes The Sun, Do Do Do Doo 2021 January 3rd