Game Code/Resolution System/Advancement

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Advancement

Card Points

During active RP, people gain Card Points over time. These card points are spread at the 'rate' of your character's class. Someone with more Defense points will gain more Defense Card Points than they might other types.

There is also a catch-up mechanic that ensures people remain at least somewhat competitive, even when they are not actively RPing.

Relics

It is viable to earn Relics through Roleplay as Story Rewards. See the Relics tab for more information on Relics.

Single Use Cards

Similar to Relics, you can earn Single Use cards through RP. These are, as their name implies, Single Use. They're often useful for Projects or Combat - but the moment they're committed or played, they disappear from your ownership.

Gaining Concepts

An Applicant earns 1 Non Combat, 1 Combat, and 1 Power Path Point every 3 Months (12 weeks) of Activity on each Adventurer. Activity, in this case, is defined as getting the weekly Active RP bonus for a total of 12 weeks. This information will be denoted on their sheet. We'll refer to these as 'Activity Points' or 'Advancement Points', or in short: AP. Some paths can be started on, if they have a plot progression component, before getting the required AP. Inquiries go into the 'Progression' Job Category.

Note: No two progression paths may be run concurrently. The effort of a 'strange mood' or 'training' requires the character's full focus. The only exception to this is Power Path which can be run along side other progressions.

Non Combat

Learning a Special Profession for a +1 to an existing stat, up to a maximum of 4 in that Concept
Cost: 1 Non-Combat AP, up to twice a year.
This comes with a Plot related profession: Moonlight, Sage, or Pioneer.
Earning a Relic for a 0->1 to a new stat
Cost: 3 Non-Combat AP, up to once a year.
Comes with a new or upgraded relic.

Combat

Learning a Special Profession for a +1 to an existing Combat Stat, up to a maximum of 4 in that concept.
Cost: 1 Combat AP, up to twice a year.
This comes with a non-Plot-related profession.
Earning a Relic for a +1 to an existing Defensive Combat Stat, up to a maximum of 3 for defensive Concepts.
Cost: 3 Combat AP, up to once a year.
Comes with a new or upgraded relic.
Earning a Relic for a 0->1 to a new stat
Cost: 3 Combat AP, up to once a year.
Comes with a new or upgraded relic.

Power Path

Learning a Power Path (Hacking, Oracle, etc) for +1 to an existing stat
Cost: 4 Power Path AP (Only 1 path can be learned), up to once a year.
Learning a Power Path +1 adds a Power Path Aspect.
This comes with a Plot related progression.
Learning a Power Path (Hacking, Oracle, etc) for a 0->1 to a new stat (Max One per person)
Cost: 3 Power Path AP (Only 1 path can be learned), no relevant cooldown
Comes with 1 Aspect.
Comes with a new Relic.
This comes with a Plot related progression.