Game Code/Resolution System/Card Effects

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Card Effects

  • Gain Defense: Raises your defense by # as if you played a defense card with 1 hit.
  • Start Guard: Sets the character's Guard to # at the start of their round
  • Guard Up: Increases the Guard Power by #
  • Guard Down: Lowers Guard Power by #
  • Attack Up: Increases Attack Power by #
  • Attack Down: Lowers Attack Power by #
  • Blind: Reduces Guard Power and Attack Power by #
  • Harm Self:Harms the caster by # damage, ignoring guard
  • Thorn Bind: Does # damage for each incoming hit that beats Guard.
    • This deals damage to a defender when the defender has 0 Guard.
  • Thorns: Returns # damage for each incoming Hit that does not beat Guard
    • This deals damage to an attacker when the attacker has at least 1 Guard.
  • Type Resist: Adds # defense against <COMBAT CONCEPT> Concept based cards.
  • Retaliate: If the effected attacks a target other than the caster (CASTER NAME HERE), take # damage
  • Doom: Dooms a character, disabling them from healing

Tick Cards

For these cards, Intensity is reduced by one at the start of the round at the same time as Round Duration.

  • Heal Over Time: Gives # Heal Over Time. Heal Over Time raises up to max HP, for as many points as there is Intensity left.
  • Poison: Gives # Poison. Poison damage ignores defenses, for as many points as there is Intensity.

Hand Manipulation

Each of these cards effect a <TYPE>: Attack, Defense, Utility, or Random.

  • Draw Up: Increase the amount of <TYPE> drawn by # at draw phase
  • Draw Down: Reduce the amount of <TYPE> cards drawn by # at draw phase
  • Draw: Immediately draws # <TYPE> card
  • Discard: Randomly discards # card(s) from the enemy deck and puts them into their appropriate discard pile(s)

Clutter Cards

These cards place a Clutter Effect Card into the target's specified deck until played. When played, they are removed from combat

  • Burning: Adds # [Burning] card(s) to the top of the player's [<TYPE>] deck
    • On Discard, inflicts Self Harm 2.
  • Curse: Adds # [Cursed] card(s) to the top of the player's [<TYPE>] deck
    • On Play, player must discard 1 card from a random deck.
  • Drowning: Adds # [Drowning] card(s) to the top of the player's [<TYPE>] deck
    • On Discard, inflicts Guard Down 3 for 1 hit / 2 rounds.
  • Bleeding: Adds # [Bleeding] card(s) to the top of the player's [<TYPE>] deck
    • On Discard, inflicts Self Harm 2.