Monster Files/Overview

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Summary

The monsters in Elder Tale Online differ somewhat per server, but many of their categories can be found on each. This page serves as a list of what players can run into, and in most situations - are free to run and use for plots. If you're looking to use one of the really powerful ones, or rare ones, contact admin ahead of time so we can discuss some finer details.

Intelligence and Behavior

Monsters, on average, are like forces of nature. They have one defining personality trait that drives their actions, and this trait is usually a primal urge. However, there are a rare few monster categories that show some measure of sentience.

Historically in Elder Tale Online, 'monster sentience' is considered to scale like what one would expect of a very dumb Person of the Land. What's more, the above guiding principle remains, making their behavior typically predictable and singular.

Named Monsters

There are chances to find so-called 'Named Monsters' or 'Elite Monsters' out in the world. This is an excepted game fact, and these monsters have historically served to provide players with more of a challenge and rarer 'loot'.

Monster Drops

Monsters generally drop items (and on rare occasions, currency) based on their difficulty rating. Raid bosses in Elder Tale Online are generally scaled at such a difficulty that each person is going to come out well rewarded for the time they have sunk into things. In general, drops are not 'coded' to automatically go to someone, and fall to the floor automatically to be picked up. There is no autoloot system, or other division-of-loot quality-of-life features that OOC players may be familiar with.