Difference between revisions of "Game Code/Resolution System/Classes"
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− | + | == Classes == | |
There are 12 classes in total, with various attributes to them. | There are 12 classes in total, with various attributes to them. | ||
− | A character has a Title which is a combination of two Unique classes (You can't be Heavy Blade + Heavy Blade). The Primary class gives its '''full benefit''', but the Secondary class gives '''half the points'''. Both the Primary and Secondary classes pass their full suite of Concepts. Duplicates | + | A character has a Title which is a combination of two Unique classes (You can't be Heavy Blade + Heavy Blade). The Primary class gives its '''full benefit''', but the Secondary class gives '''half the points'''. Both the Primary and Secondary classes pass their full suite of Concepts. Duplicates give a bonus to the amount of Card Points a character provides for Projects. |
− | To give context to the Points Gain rate. At the game's opening, everyone starts with a Percentage of 30 points from their primary class, 15 points from their secondary class, plus another 11 free points for each deck for a total of '33', to spend on cards. | + | To give context to the Points Gain rate. At the game's opening, everyone starts with a Percentage of 30 points from their primary class, 15 points from their secondary class, plus another 11 free points for each deck for a total of '33', to spend on cards. This is adjusted up after approval automatically to bring new players in line with the player-base and not get too far behind. |
So for instance, a [Heavy Blade/Bard] would have: | So for instance, a [Heavy Blade/Bard] would have: | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ! Primary || Secondary || Free Starting Points || Total | + | ! Type || Primary || Secondary || Free Starting Points || Total |
|- | |- | ||
− | | 12 (40% of 30) || 3 (20% of 15) || 11 || | + | | Attack || 12 (40% of 30) || 3 (20% of 15) || 11 || 26 |
|- | |- | ||
− | | 12 (40% of 30) || 6 (40% of 15) || 11 || 29 | + | | Defense || 12 (40% of 30) || 6 (40% of 15) || 11 || 29 |
|- | |- | ||
− | | 6 (20% of 30) || 6 (40% of 15) || 11 || 23 | + | | Utility || 6 (20% of 30) || 6 (40% of 15) || 11 || 23 |
|} | |} | ||
− | |||
=== Class Table === | === Class Table === | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Class Name || | + | ! Class Name || Grants Concept Potentials || Magical/Physical || Attack Points Gain || Defense Points Gain || Utility Points Gain |
|- | |- | ||
− | | '''Heavy Blade'''|| || Physical || 40% [12 or 6] || 40% [12 or 6] || 20% [6 or 3] | + | | '''Heavy Blade'''|| Physical, Handle Animal, Armor Forging, Fire, Water, Earth, Light, Shield, Melee || Physical || 40% [12 or 6] || 40% [12 or 6] || 20% [6 or 3] |
|- | |- | ||
| colspan="6" | A Physical class primarily focused on Damage and Defenses, with a focus on being a front line combattant. | | colspan="6" | A Physical class primarily focused on Damage and Defenses, with a focus on being a front line combattant. | ||
|- | |- | ||
− | | '''Blademaster'''|| Physical, | + | | '''Blademaster'''|| Physical, Weapon Forging, Fire, Earth, Air, Shield, Evasion, Ranged, Melee || Physical || 33.33% [10 or 5] || 33.33% [10 or 5] || 33.33% [10 or 5] |
|- | |- | ||
| colspan="6" | A versatile Physical class, known for their access to many types of weapons. | | colspan="6" | A versatile Physical class, known for their access to many types of weapons. | ||
|- | |- | ||
− | | '''Hunter'''|| | + | | '''Hunter'''|| Physical, Hunting, Tracking, Water, Earth, Air, Dark, Evasion, Ranged || Physical || 60% [18 or 9] || 20% [6 or 3] || 20% [6 or 3] |
|- | |- | ||
| colspan="6" | A Physical class with an extreme focus on Damage, often found being a rear line combattant. | | colspan="6" | A Physical class with an extreme focus on Damage, often found being a rear line combattant. | ||
|- | |- | ||
− | | '''Twin Blade''' || || Physical || 40% [12 or 6] || 40% [12 or 6] || 20% [6 or 3] | + | | '''Twin Blade''' || Physical, Sneaking, Ledgerdemain, Fire, Water, Air, Dark, Evasion, Melee || Physical || 40% [12 or 6] || 40% [12 or 6] || 20% [6 or 3] |
|- | |- | ||
| colspan="6" | A Physical class primarily focused on Damage and Defenses, often found on the front lines. | | colspan="6" | A Physical class primarily focused on Damage and Defenses, often found on the front lines. | ||
|- | |- | ||
− | | '''Crusader'''|| Magical, | + | | '''Crusader'''|| Physical, Magical, Law, Pharmacy, Fire, Water, Light, Shield, Melee|| Physical & Magical || 20% [6 or 3] || 60% [18 or 9] || 20% [6 or 3] |
|- | |- | ||
| colspan="6" | A class split across the Magical and Physical, with an extreme focus on Defense. | | colspan="6" | A class split across the Magical and Physical, with an extreme focus on Defense. | ||
|- | |- | ||
− | | '''Bard'''|| Physical, | + | | '''Bard'''|| Physical, Magical, Song, Negotiation, Air, Dark, Evasion, Melee, Ranged || Physical & Magical || 20% [6 or 3] || 40% [12 or 6] || 40% [12 or 6] |
|- | |- | ||
| colspan="6" | A class split across the Magical and Physical, with a focus on Defense and Utility. | | colspan="6" | A class split across the Magical and Physical, with a focus on Defense and Utility. | ||
|- | |- | ||
− | | '''Druid'''|| Magical, | + | | '''Druid'''|| Physical, Magical, Handle Animal, Water, Earth, Shield, Evasion, Melee, Ranged || Physical & Magical || 33.33% [10 or 5] || 33.33% [10 or 5] || 33.33% [10 or 5] |
|- | |- | ||
| colspan="6" | A versatile class split across the Magical and Physical. | | colspan="6" | A versatile class split across the Magical and Physical. | ||
|- | |- | ||
− | | '''Godhand'''|| | + | | '''Godhand'''|| Physical, Magical, Scripture, Law, Earth, Air, Light, Evasion, Melee || Physical & Magical || 40% [12 or 6] || 20% [6 or 3] || 40% [12 or 6] |
|- | |- | ||
| colspan="6" | A class split across Magical and Physical, with a focus on Attack and Utility | | colspan="6" | A class split across Magical and Physical, with a focus on Attack and Utility | ||
|- | |- | ||
− | | '''Acolyte'''|| Magical, | + | | '''Acolyte'''|| Magical, Divination, Song, Fire, Water, Air, Light, Shield, Ranged || Magical || 20% [6 or 3] || 40% [12 or 6] || 40% [12 or 6] |
|- | |- | ||
| colspan="6" | A Magical class with a focus on Utility and Defenses. Known for their healing. | | colspan="6" | A Magical class with a focus on Utility and Defenses. Known for their healing. | ||
|- | |- | ||
− | | '''Enchanter'''|| | + | | '''Enchanter'''|| Magical, Enchanting, Alchemy, Fire, Earth, Air, Dark, Evasion, Ranged || Magical || 20% [6 or 3] || 20% [6 or 3] || 60% [18 or 9] |
|- | |- | ||
| colspan="6" | A Magical class with an extreme focus on Utility. Known for their debuffs. | | colspan="6" | A Magical class with an extreme focus on Utility. Known for their debuffs. | ||
|- | |- | ||
− | | '''Sorcerer'''|| | + | | '''Sorcerer'''|| Magical, Appraisal, Cryptography, Fire, Water, Earth, Air, Shield, Ranged || Magical || 40% [12 or 6] || 20% [6 or 3] || 40% [12 or 6] |
|- | |- | ||
− | | colspan="6" | A Magical class with a focus on Damage and | + | | colspan="6" | A Magical class with a focus on Damage and Utility. |
|- | |- | ||
− | | '''Summoner'''|| | + | | '''Summoner'''|| Magical, Handle Monster, Fire, Water, Earth, Shield, Evasion, Melee, Ranged || Magical || 33.33% [10 or 5] || 33.33% [10 or 5] || 33.33% [10 or 5] |
|- | |- | ||
| colspan="6" | A versatile Magical Class. Known for their temporary summons. | | colspan="6" | A versatile Magical Class. Known for their temporary summons. | ||
|} | |} |
Latest revision as of 22:44, 10 February 2023
Classes
There are 12 classes in total, with various attributes to them. A character has a Title which is a combination of two Unique classes (You can't be Heavy Blade + Heavy Blade). The Primary class gives its full benefit, but the Secondary class gives half the points. Both the Primary and Secondary classes pass their full suite of Concepts. Duplicates give a bonus to the amount of Card Points a character provides for Projects.
To give context to the Points Gain rate. At the game's opening, everyone starts with a Percentage of 30 points from their primary class, 15 points from their secondary class, plus another 11 free points for each deck for a total of '33', to spend on cards. This is adjusted up after approval automatically to bring new players in line with the player-base and not get too far behind.
So for instance, a [Heavy Blade/Bard] would have:
Type | Primary | Secondary | Free Starting Points | Total |
---|---|---|---|---|
Attack | 12 (40% of 30) | 3 (20% of 15) | 11 | 26 |
Defense | 12 (40% of 30) | 6 (40% of 15) | 11 | 29 |
Utility | 6 (20% of 30) | 6 (40% of 15) | 11 | 23 |
Class Table
Class Name | Grants Concept Potentials | Magical/Physical | Attack Points Gain | Defense Points Gain | Utility Points Gain |
---|---|---|---|---|---|
Heavy Blade | Physical, Handle Animal, Armor Forging, Fire, Water, Earth, Light, Shield, Melee | Physical | 40% [12 or 6] | 40% [12 or 6] | 20% [6 or 3] |
A Physical class primarily focused on Damage and Defenses, with a focus on being a front line combattant. | |||||
Blademaster | Physical, Weapon Forging, Fire, Earth, Air, Shield, Evasion, Ranged, Melee | Physical | 33.33% [10 or 5] | 33.33% [10 or 5] | 33.33% [10 or 5] |
A versatile Physical class, known for their access to many types of weapons. | |||||
Hunter | Physical, Hunting, Tracking, Water, Earth, Air, Dark, Evasion, Ranged | Physical | 60% [18 or 9] | 20% [6 or 3] | 20% [6 or 3] |
A Physical class with an extreme focus on Damage, often found being a rear line combattant. | |||||
Twin Blade | Physical, Sneaking, Ledgerdemain, Fire, Water, Air, Dark, Evasion, Melee | Physical | 40% [12 or 6] | 40% [12 or 6] | 20% [6 or 3] |
A Physical class primarily focused on Damage and Defenses, often found on the front lines. | |||||
Crusader | Physical, Magical, Law, Pharmacy, Fire, Water, Light, Shield, Melee | Physical & Magical | 20% [6 or 3] | 60% [18 or 9] | 20% [6 or 3] |
A class split across the Magical and Physical, with an extreme focus on Defense. | |||||
Bard | Physical, Magical, Song, Negotiation, Air, Dark, Evasion, Melee, Ranged | Physical & Magical | 20% [6 or 3] | 40% [12 or 6] | 40% [12 or 6] |
A class split across the Magical and Physical, with a focus on Defense and Utility. | |||||
Druid | Physical, Magical, Handle Animal, Water, Earth, Shield, Evasion, Melee, Ranged | Physical & Magical | 33.33% [10 or 5] | 33.33% [10 or 5] | 33.33% [10 or 5] |
A versatile class split across the Magical and Physical. | |||||
Godhand | Physical, Magical, Scripture, Law, Earth, Air, Light, Evasion, Melee | Physical & Magical | 40% [12 or 6] | 20% [6 or 3] | 40% [12 or 6] |
A class split across Magical and Physical, with a focus on Attack and Utility | |||||
Acolyte | Magical, Divination, Song, Fire, Water, Air, Light, Shield, Ranged | Magical | 20% [6 or 3] | 40% [12 or 6] | 40% [12 or 6] |
A Magical class with a focus on Utility and Defenses. Known for their healing. | |||||
Enchanter | Magical, Enchanting, Alchemy, Fire, Earth, Air, Dark, Evasion, Ranged | Magical | 20% [6 or 3] | 20% [6 or 3] | 60% [18 or 9] |
A Magical class with an extreme focus on Utility. Known for their debuffs. | |||||
Sorcerer | Magical, Appraisal, Cryptography, Fire, Water, Earth, Air, Shield, Ranged | Magical | 40% [12 or 6] | 20% [6 or 3] | 40% [12 or 6] |
A Magical class with a focus on Damage and Utility. | |||||
Summoner | Magical, Handle Monster, Fire, Water, Earth, Shield, Evasion, Melee, Ranged | Magical | 33.33% [10 or 5] | 33.33% [10 or 5] | 33.33% [10 or 5] |
A versatile Magical Class. Known for their temporary summons. |