Difference between revisions of "Death and Memories"

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= Common Death =
 
= Common Death =
Each time a character dies, they lose a bit of their memory. Sometimes, these are important and defining moments in their past, like the marriage to a loved one. Other times, these are minor memories, like the name of their pet cat.  
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Each time a character dies, they lose a bit of their '''memory'''. Sometimes, these are important and defining moments in their past, like the marriage to a loved one. Other times, these are minor memories, like the name of their pet cat.  
  
The importance of memory tends to scale with the mental or emotional strain in a moment or state of a character upon loss.  
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The importance of the memory lost tends to scale with the mental or emotional strain in a moment or state of a character upon loss.  
  
 
As death usually only comes at the hand of [[Game Code/Resolution System|Combat]], we have added a feature to the Combat System that allows you to 'wager' your memories during such an event - or choose to retreat safely, placing this choice in the player's hands.  
 
As death usually only comes at the hand of [[Game Code/Resolution System|Combat]], we have added a feature to the Combat System that allows you to 'wager' your memories during such an event - or choose to retreat safely, placing this choice in the player's hands.  
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What happens when all memories are lost, or much of it, will be revealed before it should become relevant for most characters.
  
 
= Ultimate Death =
 
= Ultimate Death =
 
It must be noted that there are paths to 'true death' for a character. Suicide is one such path, though the results there-off are met with some measure of skepticism by those in the world due to various strange in-world artifacts that surround such a deed. The topic of some of these ways is dark, and generally something that consent-wise, is fully in the players' hands. However, further exploration of what these other paths are, and what this means, is left to be found out in-game.
 
It must be noted that there are paths to 'true death' for a character. Suicide is one such path, though the results there-off are met with some measure of skepticism by those in the world due to various strange in-world artifacts that surround such a deed. The topic of some of these ways is dark, and generally something that consent-wise, is fully in the players' hands. However, further exploration of what these other paths are, and what this means, is left to be found out in-game.
 
 
[[Category:Theme]]
 
[[Category:Theme]]
 
[[Category:Basic Theme]]
 
[[Category:Basic Theme]]

Revision as of 12:12, 2 February 2019

Premise

As this is a world of MMORPG, death is not permanent for most, though the initial fallout of the Apocalypse would certainly prove that there are many nuances around this matter. When a character dies, they return to their associated respawn locations; Their allegiant Kingdom, or the Town of Beginnings at the base of Aincrad Tower. However, death is not without cost.

Common Death

Each time a character dies, they lose a bit of their memory. Sometimes, these are important and defining moments in their past, like the marriage to a loved one. Other times, these are minor memories, like the name of their pet cat.

The importance of the memory lost tends to scale with the mental or emotional strain in a moment or state of a character upon loss.

As death usually only comes at the hand of Combat, we have added a feature to the Combat System that allows you to 'wager' your memories during such an event - or choose to retreat safely, placing this choice in the player's hands.

What happens when all memories are lost, or much of it, will be revealed before it should become relevant for most characters.

Ultimate Death

It must be noted that there are paths to 'true death' for a character. Suicide is one such path, though the results there-off are met with some measure of skepticism by those in the world due to various strange in-world artifacts that surround such a deed. The topic of some of these ways is dark, and generally something that consent-wise, is fully in the players' hands. However, further exploration of what these other paths are, and what this means, is left to be found out in-game.