Difference between revisions of "Game Code/Resolution System"
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There are 12 classes in total: | There are 12 classes in total: | ||
* Acolyte - A class primarily focused more on Magical Healing, Utility Cards, and party play. | * Acolyte - A class primarily focused more on Magical Healing, Utility Cards, and party play. | ||
− | ** Common Concepts: Healing, Anti-Undead, Protection, Medicine | + | ** Common Concepts: Magical, Healing, Anti-Undead, Protection, Medicine |
* Bard - A class primarily focused on Physical Healing, Utility Cards, and party play. | * Bard - A class primarily focused on Physical Healing, Utility Cards, and party play. | ||
− | ** Common Concepts: Healing, Morale, Protection, | + | ** Common Concepts: Physical, Healing, Morale, Protection, Crowd Control |
− | * Blademaster | + | * Blademaster - A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons. |
− | * Crusader | + | ** Common Concepts: Physical, Pierce, Bludgeon, Slash, Shield, Evasion |
− | * Druid | + | * Crusader - A class split across the Magical and Physical, primarily focused on Guard Cards and party play. |
+ | ** Common Concepts: Magical, Physical, Healing, Protection | ||
+ | * Druid - A class split across the Magical and Physical, in a versatile way, with access to many utility concepts. | ||
+ | ** Common Concepts: Magical, Physical, Healing, Protection | ||
* Enchanter | * Enchanter | ||
* Godhand | * Godhand |
Revision as of 23:11, 16 August 2019
Work in Progress: This file is a work in progress. Expect things to change often.
Resolution System
Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.
Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.
Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.
Classes
There are 12 classes in total:
- Acolyte - A class primarily focused more on Magical Healing, Utility Cards, and party play.
- Common Concepts: Magical, Healing, Anti-Undead, Protection, Medicine
- Bard - A class primarily focused on Physical Healing, Utility Cards, and party play.
- Common Concepts: Physical, Healing, Morale, Protection, Crowd Control
- Blademaster - A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons.
- Common Concepts: Physical, Pierce, Bludgeon, Slash, Shield, Evasion
- Crusader - A class split across the Magical and Physical, primarily focused on Guard Cards and party play.
- Common Concepts: Magical, Physical, Healing, Protection
- Druid - A class split across the Magical and Physical, in a versatile way, with access to many utility concepts.
- Common Concepts: Magical, Physical, Healing, Protection
- Enchanter
- Godhand
- Heavy Blade
- Hunter
- Sorcerer
- Summoner
- Twin Blade