Difference between revisions of "Game Code/Resolution System"

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There are 12 classes in total:  
 
There are 12 classes in total:  
 
* Acolyte - A class primarily focused more on Magical Healing, Utility Cards, and party play.
 
* Acolyte - A class primarily focused more on Magical Healing, Utility Cards, and party play.
** Common Concepts: Healing, Anti-Undead, Protection, Medicine
+
** Common Concepts: Magical, Healing, Anti-Undead, Protection, Medicine
 
* Bard - A class primarily focused on Physical Healing, Utility Cards, and party play.
 
* Bard - A class primarily focused on Physical Healing, Utility Cards, and party play.
** Common Concepts: Healing, Morale, Protection,  
+
** Common Concepts: Physical, Healing, Morale, Protection, Crowd Control
* Blademaster
+
* Blademaster - A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons.
* Crusader
+
** Common Concepts: Physical, Pierce, Bludgeon, Slash, Shield, Evasion
* Druid
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* Crusader - A class split across the Magical and Physical, primarily focused on Guard Cards and party play.
 +
** Common Concepts: Magical, Physical, Healing, Protection
 +
* Druid - A class split across the Magical and Physical, in a versatile way, with access to many utility concepts.
 +
** Common Concepts: Magical, Physical, Healing, Protection
 
* Enchanter
 
* Enchanter
 
* Godhand
 
* Godhand

Revision as of 23:11, 16 August 2019

Resolution System

Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.

Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.

Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.

Classes

There are 12 classes in total:

  • Acolyte - A class primarily focused more on Magical Healing, Utility Cards, and party play.
    • Common Concepts: Magical, Healing, Anti-Undead, Protection, Medicine
  • Bard - A class primarily focused on Physical Healing, Utility Cards, and party play.
    • Common Concepts: Physical, Healing, Morale, Protection, Crowd Control
  • Blademaster - A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons.
    • Common Concepts: Physical, Pierce, Bludgeon, Slash, Shield, Evasion
  • Crusader - A class split across the Magical and Physical, primarily focused on Guard Cards and party play.
    • Common Concepts: Magical, Physical, Healing, Protection
  • Druid - A class split across the Magical and Physical, in a versatile way, with access to many utility concepts.
    • Common Concepts: Magical, Physical, Healing, Protection
  • Enchanter
  • Godhand
  • Heavy Blade
  • Hunter
  • Sorcerer
  • Summoner
  • Twin Blade