Difference between revisions of "Game Code/Resolution System"

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=== Classes ===
 
=== Classes ===
 
There are 12 classes in total:  
 
There are 12 classes in total:  
* Acolyte - A class primarily focused more on Magical Healing, Utility Cards, and party play.
+
{| class="wikitable"
** Common Concepts: Magical, Healing, Anti-Undead, Protection, Medicine
+
! Class Name || Description
* Bard - A class primarily focused on Physical Healing, Utility Cards, and party play.
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|-
** Common Concepts: Physical, Healing, Morale, Protection, Crowd Control
+
| '''Acolyte'''|| A class primarily focused more on Magical Healing, Utility Cards, and party play.
* Blademaster - A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons.
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|-
** Common Concepts: Physical, Pierce, Bludgeon, Slash, Shield, Evasion
+
| colspan="2" | Magical, Healing, Anti-Undead, Protection, Medicine
* Crusader - A class split across the Magical and Physical, primarily focused on Guard Cards and party play.
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|-
** Common Concepts: Magical, Physical, Healing, Protection
+
| '''Bard'''|| A class primarily focused on Physical Healing, Utility Cards, and party play.
* Druid - A class split across the Magical and Physical, in a versatile way, with access to many utility concepts.
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|-
** Common Concepts: Magical, Physical, Healing, Protection
+
| colspan="2" | Physical, Healing, Morale, Protection, Crowd Control
* Enchanter
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|-
* Godhand
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| '''Blademaster'''|| A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons.
* Heavy Blade
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|-
* Hunter
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| colspan="2" | Physical, Pierce, Bludgeon, Slash, Shield, Evasion
* Sorcerer
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|-
* Summoner
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| '''Crusader'''|| A class split across the Magical and Physical, primarily focused on Guard Cards and party play.
* Twin Blade
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|-
 +
| colspan="2" | Magical, Physical, Healing, Protection
 +
|-
 +
| '''Druid'''|| A class split across the Magical and Physical, in a versatile way, with access to many utility concepts.
 +
|-
 +
| colspan="2" | Magical, Physical, Healing, Protection
 +
|-
 +
| '''Enchanter'''||
 +
|-
 +
| colspan="2" |
 +
|-
 +
| '''Godhand'''||
 +
|-
 +
| colspan="2" |
 +
|-
 +
| '''Heavy Blade'''||
 +
|-
 +
| colspan="2" |
 +
|-
 +
| '''Hunter'''||
 +
|-
 +
| colspan="2" |
 +
|-
 +
| '''Sorcerer'''||
 +
|-
 +
| colspan="2" |
 +
|-
 +
| '''Summoner'''||
 +
|-
 +
| colspan="2" |
 +
|-
 +
| '''Twin Blade''' ||
 +
|-
 +
| colspan="2" |
 +
|}

Revision as of 23:18, 16 August 2019

Resolution System

Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.

Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.

Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.

Classes

There are 12 classes in total:

Class Name Description
Acolyte A class primarily focused more on Magical Healing, Utility Cards, and party play.
Magical, Healing, Anti-Undead, Protection, Medicine
Bard A class primarily focused on Physical Healing, Utility Cards, and party play.
Physical, Healing, Morale, Protection, Crowd Control
Blademaster A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons.
Physical, Pierce, Bludgeon, Slash, Shield, Evasion
Crusader A class split across the Magical and Physical, primarily focused on Guard Cards and party play.
Magical, Physical, Healing, Protection
Druid A class split across the Magical and Physical, in a versatile way, with access to many utility concepts.
Magical, Physical, Healing, Protection
Enchanter
Godhand
Heavy Blade
Hunter
Sorcerer
Summoner
Twin Blade