Difference between revisions of "Game Code/Resolution System"
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=== Classes === | === Classes === | ||
There are 12 classes in total: | There are 12 classes in total: | ||
− | + | {| class="wikitable" | |
− | + | ! Class Name || Description | |
− | + | |- | |
− | + | | '''Acolyte'''|| A class primarily focused more on Magical Healing, Utility Cards, and party play. | |
− | + | |- | |
− | + | | colspan="2" | Magical, Healing, Anti-Undead, Protection, Medicine | |
− | + | |- | |
− | + | | '''Bard'''|| A class primarily focused on Physical Healing, Utility Cards, and party play. | |
− | + | |- | |
− | + | | colspan="2" | Physical, Healing, Morale, Protection, Crowd Control | |
− | + | |- | |
− | + | | '''Blademaster'''|| A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons. | |
− | + | |- | |
− | + | | colspan="2" | Physical, Pierce, Bludgeon, Slash, Shield, Evasion | |
− | + | |- | |
− | + | | '''Crusader'''|| A class split across the Magical and Physical, primarily focused on Guard Cards and party play. | |
− | + | |- | |
+ | | colspan="2" | Magical, Physical, Healing, Protection | ||
+ | |- | ||
+ | | '''Druid'''|| A class split across the Magical and Physical, in a versatile way, with access to many utility concepts. | ||
+ | |- | ||
+ | | colspan="2" | Magical, Physical, Healing, Protection | ||
+ | |- | ||
+ | | '''Enchanter'''|| | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | '''Godhand'''|| | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | '''Heavy Blade'''|| | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | '''Hunter'''|| | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | '''Sorcerer'''|| | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | '''Summoner'''|| | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |- | ||
+ | | '''Twin Blade''' || | ||
+ | |- | ||
+ | | colspan="2" | | ||
+ | |} |
Revision as of 23:18, 16 August 2019
Work in Progress: This file is a work in progress. Expect things to change often.
Resolution System
Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.
Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.
Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.
Classes
There are 12 classes in total:
Class Name | Description |
---|---|
Acolyte | A class primarily focused more on Magical Healing, Utility Cards, and party play. |
Magical, Healing, Anti-Undead, Protection, Medicine | |
Bard | A class primarily focused on Physical Healing, Utility Cards, and party play. |
Physical, Healing, Morale, Protection, Crowd Control | |
Blademaster | A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons. |
Physical, Pierce, Bludgeon, Slash, Shield, Evasion | |
Crusader | A class split across the Magical and Physical, primarily focused on Guard Cards and party play. |
Magical, Physical, Healing, Protection | |
Druid | A class split across the Magical and Physical, in a versatile way, with access to many utility concepts. |
Magical, Physical, Healing, Protection | |
Enchanter | |
Godhand | |
Heavy Blade | |
Hunter | |
Sorcerer | |
Summoner | |
Twin Blade | |