Difference between revisions of "Game Code/Resolution System"

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There are 12 classes in total:  
 
There are 12 classes in total:  
 
{| class="wikitable"
 
{| class="wikitable"
! Class Name || Description
+
! Class Name || Description || Magical/Physical || Attack Points Gain  || Defense Points Gain || Utility Points Gain
 
|-
 
|-
| '''Acolyte'''|| A class primarily focused more on Magical Healing, Utility Cards, and party play.
+
| '''Heavy Blade'''|| || 40% || 40% || 20%
 
|-
 
|-
| colspan="2" | Magical, Healing, Anti-Undead, Protection, Medicine
+
| colspan="2" |  
 
|-
 
|-
| '''Bard'''|| A class primarily focused on Physical Healing, Utility Cards, and party play.
+
| '''Blademaster'''|| A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons. || 40% || 20% || 40%
 
|-
 
|-
| colspan="2" | Physical, Healing, Morale, Protection, Crowd Control
+
| colspan="2" | Physical, Pierce, Bludgeon, Slash, Shield, Evasion
 
|-
 
|-
| '''Blademaster'''|| A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons.
+
| '''Hunter'''|| || 20% || 40% || 40%
 
|-
 
|-
| colspan="2" | Physical, Pierce, Bludgeon, Slash, Shield, Evasion
+
| colspan="2" |  
 
|-
 
|-
| '''Crusader'''|| A class split across the Magical and Physical, primarily focused on Guard Cards and party play.
+
| '''Twin Blade''' || || 33.33% || 33.33% || 33.33%
 
|-
 
|-
| colspan="2" | Magical, Physical, Healing, Protection
+
| colspan="2" |
 
|-
 
|-
| '''Druid'''|| A class split across the Magical and Physical, in a versatile way, with access to many utility concepts.
+
| '''Crusader'''|| A class split across the Magical and Physical, primarily focused on Guard Cards and party play. || 40% || 20% || 40%
 
|-
 
|-
 
| colspan="2" | Magical, Physical, Healing, Protection
 
| colspan="2" | Magical, Physical, Healing, Protection
 
|-
 
|-
| '''Enchanter'''||  
+
| '''Bard'''|| A class primarily focused on Physical Healing, Utility Cards, and party play. || 33.33% || 33.33% || 33.33%
 
|-
 
|-
| colspan="2" |  
+
| colspan="2" | Physical, Healing, Morale, Protection, Crowd Control
 
|-
 
|-
| '''Godhand'''||  
+
| '''Druid'''|| A class split across the Magical and Physical, in a versatile way, with access to many utility concepts.  || 20% || 60% || 20%
 
|-
 
|-
| colspan="2" |  
+
| colspan="2" | Magical, Physical, Healing, Protection
 
|-
 
|-
| '''Heavy Blade'''||
+
| '''Godhand'''|| || 33.33% || 33.33% || 33.33%
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| '''Hunter'''||  
+
| '''Acolyte'''|| A class well known for its healing. || Magical || Utility || 40% || 40% || 20%
 
|-
 
|-
| colspan="2" |  
+
| colspan="2" | Magical, Healing, Anti-Undead, Protection, Medicine
 
|-
 
|-
| '''Sorcerer'''||  
+
| '''Enchanter'''|| || 20% || 40% || 40%
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| '''Summoner'''||  
+
| '''Sorcerer'''|| || 20% || 20% || 60%
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| '''Twin Blade''' ||
+
| '''Summoner'''|| || 60% || 20% || 20%
 
|-
 
|-
| colspan="2" |
+
| colspan="2" |  
 
|}
 
|}

Revision as of 23:56, 16 August 2019

Resolution System

Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.

Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.

Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.

Classes

There are 12 classes in total:

Class Name Description Magical/Physical Attack Points Gain Defense Points Gain Utility Points Gain
Heavy Blade 40% 40% 20%
Blademaster A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons. 40% 20% 40%
Physical, Pierce, Bludgeon, Slash, Shield, Evasion
Hunter 20% 40% 40%
Twin Blade 33.33% 33.33% 33.33%
Crusader A class split across the Magical and Physical, primarily focused on Guard Cards and party play. 40% 20% 40%
Magical, Physical, Healing, Protection
Bard A class primarily focused on Physical Healing, Utility Cards, and party play. 33.33% 33.33% 33.33%
Physical, Healing, Morale, Protection, Crowd Control
Druid A class split across the Magical and Physical, in a versatile way, with access to many utility concepts. 20% 60% 20%
Magical, Physical, Healing, Protection
Godhand 33.33% 33.33% 33.33%
Acolyte A class well known for its healing. Magical Utility 40% 40% 20%
Magical, Healing, Anti-Undead, Protection, Medicine
Enchanter 20% 40% 40%
Sorcerer 20% 20% 60%
Summoner 60% 20% 20%