Difference between revisions of "Game Code/Resolution System"
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There are 12 classes in total: | There are 12 classes in total: | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Class Name || Description | + | ! Class Name || Description || Magical/Physical || Attack Points Gain || Defense Points Gain || Utility Points Gain |
|- | |- | ||
− | | ''' | + | | '''Heavy Blade'''|| || 40% || 40% || 20% |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | |
|- | |- | ||
− | | ''' | + | | '''Blademaster'''|| A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons. || 40% || 20% || 40% |
|- | |- | ||
− | | colspan="2" | Physical, | + | | colspan="2" | Physical, Pierce, Bludgeon, Slash, Shield, Evasion |
|- | |- | ||
− | | ''' | + | | '''Hunter'''|| || 20% || 40% || 40% |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | |
|- | |- | ||
− | | ''' | + | | '''Twin Blade''' || || 33.33% || 33.33% || 33.33% |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | |
|- | |- | ||
− | | ''' | + | | '''Crusader'''|| A class split across the Magical and Physical, primarily focused on Guard Cards and party play. || 40% || 20% || 40% |
|- | |- | ||
| colspan="2" | Magical, Physical, Healing, Protection | | colspan="2" | Magical, Physical, Healing, Protection | ||
|- | |- | ||
− | | ''' | + | | '''Bard'''|| A class primarily focused on Physical Healing, Utility Cards, and party play. || 33.33% || 33.33% || 33.33% |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Physical, Healing, Morale, Protection, Crowd Control |
|- | |- | ||
− | | ''' | + | | '''Druid'''|| A class split across the Magical and Physical, in a versatile way, with access to many utility concepts. || 20% || 60% || 20% |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Magical, Physical, Healing, Protection |
|- | |- | ||
− | | ''' | + | | '''Godhand'''|| || 33.33% || 33.33% || 33.33% |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
− | | ''' | + | | '''Acolyte'''|| A class well known for its healing. || Magical || Utility || 40% || 40% || 20% |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | Magical, Healing, Anti-Undead, Protection, Medicine |
|- | |- | ||
− | | ''' | + | | '''Enchanter'''|| || 20% || 40% || 40% |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
− | | ''' | + | | '''Sorcerer'''|| || 20% || 20% || 60% |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
− | | ''' | + | | '''Summoner'''|| || 60% || 20% || 20% |
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | |
|} | |} |
Revision as of 23:56, 16 August 2019
Work in Progress: This file is a work in progress. Expect things to change often.
Resolution System
Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.
Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.
Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.
Classes
There are 12 classes in total:
Class Name | Description | Magical/Physical | Attack Points Gain | Defense Points Gain | Utility Points Gain | |
---|---|---|---|---|---|---|
Heavy Blade | 40% | 40% | 20% | |||
Blademaster | A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons. | 40% | 20% | 40% | ||
Physical, Pierce, Bludgeon, Slash, Shield, Evasion | ||||||
Hunter | 20% | 40% | 40% | |||
Twin Blade | 33.33% | 33.33% | 33.33% | |||
Crusader | A class split across the Magical and Physical, primarily focused on Guard Cards and party play. | 40% | 20% | 40% | ||
Magical, Physical, Healing, Protection | ||||||
Bard | A class primarily focused on Physical Healing, Utility Cards, and party play. | 33.33% | 33.33% | 33.33% | ||
Physical, Healing, Morale, Protection, Crowd Control | ||||||
Druid | A class split across the Magical and Physical, in a versatile way, with access to many utility concepts. | 20% | 60% | 20% | ||
Magical, Physical, Healing, Protection | ||||||
Godhand | 33.33% | 33.33% | 33.33% | |||
Acolyte | A class well known for its healing. | Magical | Utility | 40% | 40% | 20% |
Magical, Healing, Anti-Undead, Protection, Medicine | ||||||
Enchanter | 20% | 40% | 40% | |||
Sorcerer | 20% | 20% | 60% | |||
Summoner | 60% | 20% | 20% | |||