Difference between revisions of "Game Code/Resolution System"

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! Class Name || Description || Magical/Physical || Attack Points Gain  || Defense Points Gain || Utility Points Gain
 
! Class Name || Description || Magical/Physical || Attack Points Gain  || Defense Points Gain || Utility Points Gain
 
|-
 
|-
| '''Heavy Blade'''|| || 40% || 40% || 20%
+
| '''Heavy Blade'''|| || Physical || 40% || 40% || 20%
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| '''Blademaster'''|| A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons.  || 33.3333333333333% || 33.3333333333333% || 33.3333333333333%
+
| '''Blademaster'''|| A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons.  || Physical || 33.3333333333333% || 33.3333333333333% || 33.3333333333333%
 
|-
 
|-
 
| colspan="2" | Physical, Pierce, Bludgeon, Slash, Shield, Evasion
 
| colspan="2" | Physical, Pierce, Bludgeon, Slash, Shield, Evasion
 
|-
 
|-
| '''Hunter'''||   || 40% || 20% || 40%
+
| '''Hunter'''|| || Physical || 40% || 20% || 40%
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| '''Twin Blade''' || || 40% || 20% || 40%
+
| '''Twin Blade''' || || Physical || 40% || 20% || 40%
 
|-
 
|-
 
| colspan="2" |
 
| colspan="2" |
 
|-
 
|-
| '''Crusader'''|| A class split across the Magical and Physical, primarily focused on Guard Cards and party play.   || 20% || 60% || 20%
+
| '''Crusader'''|| A class split across the Magical and Physical, primarily focused on Guard Cards and party play. || Physical & Magical || 20% || 60% || 20%
 
|-
 
|-
 
| colspan="2" | Magical, Physical, Healing, Protection
 
| colspan="2" | Magical, Physical, Healing, Protection
 
|-
 
|-
| '''Bard'''|| A class primarily focused on Physical Healing, Utility Cards, and party play. || 20% || 40% || 40%
+
| '''Bard'''|| A class primarily focused on Physical Healing, Utility Cards, and party play. || Physical & Magical || 20% || 40% || 40%
 
|-
 
|-
 
| colspan="2" | Physical, Healing, Morale, Protection, Crowd Control
 
| colspan="2" | Physical, Healing, Morale, Protection, Crowd Control
 
|-
 
|-
| '''Druid'''|| A class split across the Magical and Physical, in a versatile way, with access to many utility concepts.   || 33.3333333333333% || 33.3333333333333% || 33.3333333333333%
+
| '''Druid'''|| A class split across the Magical and Physical, in a versatile way, with access to many utility concepts. || Physical & Magical || 33.3333333333333% || 33.3333333333333% || 33.3333333333333%
 
|-
 
|-
 
| colspan="2" | Magical, Physical, Healing, Protection
 
| colspan="2" | Magical, Physical, Healing, Protection
 
|-
 
|-
| '''Godhand'''||   || 40% || 40% || 20%
+
| '''Godhand'''|| || Physical & Magical || 40% || 40% || 20%
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| '''Acolyte'''|| A class well known for its healing. || Magical || Utility  || 20% || 40% || 40%
+
| '''Acolyte'''|| A class well known for its healing. || Magical || 20% || 40% || 40%
 
|-
 
|-
 
| colspan="2" | Magical, Healing, Anti-Undead, Protection, Medicine
 
| colspan="2" | Magical, Healing, Anti-Undead, Protection, Medicine
 
|-
 
|-
| '''Enchanter'''||   || 20% || 20% || 60%
+
| '''Enchanter'''|| || Magical  || 20% || 20% || 60%
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| '''Sorcerer'''||   || 60% || 20% || 20%
+
| '''Sorcerer'''|| || Magical  || 60% || 20% || 20%
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| '''Summoner'''||   || 33.3333333333333% || 33.3333333333333% || 33.3333333333333%
+
| '''Summoner'''|| || Magical  || 33.3333333333333% || 33.3333333333333% || 33.3333333333333%
 
|-
 
|-
 
| colspan="2" |  
 
| colspan="2" |  
 
|}
 
|}

Revision as of 23:58, 16 August 2019

Resolution System

Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.

Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.

Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.

Classes

There are 12 classes in total:

Class Name Description Magical/Physical Attack Points Gain Defense Points Gain Utility Points Gain
Heavy Blade Physical 40% 40% 20%
Blademaster A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons. Physical 33.3333333333333% 33.3333333333333% 33.3333333333333%
Physical, Pierce, Bludgeon, Slash, Shield, Evasion
Hunter Physical 40% 20% 40%
Twin Blade Physical 40% 20% 40%
Crusader A class split across the Magical and Physical, primarily focused on Guard Cards and party play. Physical & Magical 20% 60% 20%
Magical, Physical, Healing, Protection
Bard A class primarily focused on Physical Healing, Utility Cards, and party play. Physical & Magical 20% 40% 40%
Physical, Healing, Morale, Protection, Crowd Control
Druid A class split across the Magical and Physical, in a versatile way, with access to many utility concepts. Physical & Magical 33.3333333333333% 33.3333333333333% 33.3333333333333%
Magical, Physical, Healing, Protection
Godhand Physical & Magical 40% 40% 20%
Acolyte A class well known for its healing. Magical 20% 40% 40%
Magical, Healing, Anti-Undead, Protection, Medicine
Enchanter Magical 20% 20% 60%
Sorcerer Magical 60% 20% 20%
Summoner Magical 33.3333333333333% 33.3333333333333% 33.3333333333333%