Difference between revisions of "Game Code/Resolution System"
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! Class Name || Description || Magical/Physical || Attack Points Gain || Defense Points Gain || Utility Points Gain | ! Class Name || Description || Magical/Physical || Attack Points Gain || Defense Points Gain || Utility Points Gain | ||
|- | |- | ||
− | | '''Heavy Blade'''|| | + | | '''Heavy Blade'''|| || Physical || 40% || 40% || 20% |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
− | | '''Blademaster'''|| A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons. || 33.3333333333333% || 33.3333333333333% || 33.3333333333333% | + | | '''Blademaster'''|| A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons. || Physical || 33.3333333333333% || 33.3333333333333% || 33.3333333333333% |
|- | |- | ||
| colspan="2" | Physical, Pierce, Bludgeon, Slash, Shield, Evasion | | colspan="2" | Physical, Pierce, Bludgeon, Slash, Shield, Evasion | ||
|- | |- | ||
− | | '''Hunter'''|| | + | | '''Hunter'''|| || Physical || 40% || 20% || 40% |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
− | | '''Twin Blade''' || | + | | '''Twin Blade''' || || Physical || 40% || 20% || 40% |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
− | | '''Crusader'''|| A class split across the Magical and Physical, primarily focused on Guard Cards and party play. | + | | '''Crusader'''|| A class split across the Magical and Physical, primarily focused on Guard Cards and party play. || Physical & Magical || 20% || 60% || 20% |
|- | |- | ||
| colspan="2" | Magical, Physical, Healing, Protection | | colspan="2" | Magical, Physical, Healing, Protection | ||
|- | |- | ||
− | | '''Bard'''|| A class primarily focused on Physical Healing, Utility Cards, and party play. | + | | '''Bard'''|| A class primarily focused on Physical Healing, Utility Cards, and party play. || Physical & Magical || 20% || 40% || 40% |
|- | |- | ||
| colspan="2" | Physical, Healing, Morale, Protection, Crowd Control | | colspan="2" | Physical, Healing, Morale, Protection, Crowd Control | ||
|- | |- | ||
− | | '''Druid'''|| A class split across the Magical and Physical, in a versatile way, with access to many utility concepts. | + | | '''Druid'''|| A class split across the Magical and Physical, in a versatile way, with access to many utility concepts. || Physical & Magical || 33.3333333333333% || 33.3333333333333% || 33.3333333333333% |
|- | |- | ||
| colspan="2" | Magical, Physical, Healing, Protection | | colspan="2" | Magical, Physical, Healing, Protection | ||
|- | |- | ||
− | | '''Godhand'''|| | + | | '''Godhand'''|| || Physical & Magical || 40% || 40% || 20% |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
− | | '''Acolyte'''|| A class well known for its healing. || Magical | + | | '''Acolyte'''|| A class well known for its healing. || Magical || 20% || 40% || 40% |
|- | |- | ||
| colspan="2" | Magical, Healing, Anti-Undead, Protection, Medicine | | colspan="2" | Magical, Healing, Anti-Undead, Protection, Medicine | ||
|- | |- | ||
− | | '''Enchanter'''|| | + | | '''Enchanter'''|| || Magical || 20% || 20% || 60% |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
− | | '''Sorcerer'''|| | + | | '''Sorcerer'''|| || Magical || 60% || 20% || 20% |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|- | |- | ||
− | | '''Summoner'''|| | + | | '''Summoner'''|| || Magical || 33.3333333333333% || 33.3333333333333% || 33.3333333333333% |
|- | |- | ||
| colspan="2" | | | colspan="2" | | ||
|} | |} |
Revision as of 23:58, 16 August 2019
Work in Progress: This file is a work in progress. Expect things to change often.
Resolution System
Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.
Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.
Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.
Classes
There are 12 classes in total:
Class Name | Description | Magical/Physical | Attack Points Gain | Defense Points Gain | Utility Points Gain |
---|---|---|---|---|---|
Heavy Blade | Physical | 40% | 40% | 20% | |
Blademaster | A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons. | Physical | 33.3333333333333% | 33.3333333333333% | 33.3333333333333% |
Physical, Pierce, Bludgeon, Slash, Shield, Evasion | |||||
Hunter | Physical | 40% | 20% | 40% | |
Twin Blade | Physical | 40% | 20% | 40% | |
Crusader | A class split across the Magical and Physical, primarily focused on Guard Cards and party play. | Physical & Magical | 20% | 60% | 20% |
Magical, Physical, Healing, Protection | |||||
Bard | A class primarily focused on Physical Healing, Utility Cards, and party play. | Physical & Magical | 20% | 40% | 40% |
Physical, Healing, Morale, Protection, Crowd Control | |||||
Druid | A class split across the Magical and Physical, in a versatile way, with access to many utility concepts. | Physical & Magical | 33.3333333333333% | 33.3333333333333% | 33.3333333333333% |
Magical, Physical, Healing, Protection | |||||
Godhand | Physical & Magical | 40% | 40% | 20% | |
Acolyte | A class well known for its healing. | Magical | 20% | 40% | 40% |
Magical, Healing, Anti-Undead, Protection, Medicine | |||||
Enchanter | Magical | 20% | 20% | 60% | |
Sorcerer | Magical | 60% | 20% | 20% | |
Summoner | Magical | 33.3333333333333% | 33.3333333333333% | 33.3333333333333% | |