Difference between revisions of "Game Code/Resolution System"
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There are 12 classes in total: | There are 12 classes in total: | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Class Name || | + | ! Class Name || Common Conceps || Magical/Physical || Attack Points Gain || Defense Points Gain || Utility Points Gain |
|- | |- | ||
| '''Heavy Blade'''|| || Physical || 40% || 40% || 20% | | '''Heavy Blade'''|| || Physical || 40% || 40% || 20% | ||
|- | |- | ||
− | | colspan=" | + | | colspan="6" | |
|- | |- | ||
− | | '''Blademaster'''|| | + | | '''Blademaster'''|| Physical, Pierce, Bludgeon, Slash, Shield, Evasion || Physical || 33.33% || 33.33% || 33.33% |
|- | |- | ||
− | | colspan=" | + | | colspan="6" | A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons. |
|- | |- | ||
| '''Hunter'''|| || Physical || 40% || 20% || 40% | | '''Hunter'''|| || Physical || 40% || 20% || 40% | ||
|- | |- | ||
− | | colspan=" | + | | colspan="6" | |
|- | |- | ||
| '''Twin Blade''' || || Physical || 40% || 20% || 40% | | '''Twin Blade''' || || Physical || 40% || 20% || 40% | ||
|- | |- | ||
− | | colspan=" | + | | colspan="6" | |
|- | |- | ||
− | | '''Crusader'''|| | + | | '''Crusader'''|| Magical, Physical, Healing, Protection || Physical & Magical || 20% || 60% || 20% |
|- | |- | ||
− | | colspan=" | + | | colspan="6" | A class split across the Magical and Physical, primarily focused on Guard Cards and party play. |
|- | |- | ||
− | | '''Bard'''|| | + | | '''Bard'''|| Physical, Healing, Morale, Protection, Crowd Control || Physical & Magical || 20% || 40% || 40% |
|- | |- | ||
− | | colspan=" | + | | colspan="6" | A class primarily focused on Physical Healing, Utility Cards, and party play. |
|- | |- | ||
− | | '''Druid'''|| | + | | '''Druid'''|| Magical, Physical, Healing, Protection || Physical & Magical || 33.33% || 33.33% || 33.33% |
|- | |- | ||
− | | colspan=" | + | | colspan="6" | A versatile class split across the Magical and Physical, with access to many utility concepts. |
|- | |- | ||
| '''Godhand'''|| || Physical & Magical || 40% || 40% || 20% | | '''Godhand'''|| || Physical & Magical || 40% || 40% || 20% | ||
|- | |- | ||
− | | colspan=" | + | | colspan="6" | |
|- | |- | ||
− | | '''Acolyte'''|| | + | | '''Acolyte'''|| Magical, Healing, Protection, Medicine || Magical || 20% || 40% || 40% |
|- | |- | ||
− | | colspan=" | + | | colspan="6" | A class well known for its healing. |
|- | |- | ||
| '''Enchanter'''|| || Magical || 20% || 20% || 60% | | '''Enchanter'''|| || Magical || 20% || 20% || 60% | ||
|- | |- | ||
− | | colspan=" | + | | colspan="6" | |
|- | |- | ||
| '''Sorcerer'''|| || Magical || 60% || 20% || 20% | | '''Sorcerer'''|| || Magical || 60% || 20% || 20% | ||
|- | |- | ||
− | | colspan=" | + | | colspan="6" | |
|- | |- | ||
− | | '''Summoner'''|| || Magical || 33. | + | | '''Summoner'''|| || Magical || 33.33% || 33.33% || 33.33% |
|- | |- | ||
− | | colspan=" | + | | colspan="6" | |
|} | |} |
Revision as of 00:01, 17 August 2019
Work in Progress: This file is a work in progress. Expect things to change often.
Resolution System
Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.
Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.
Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.
Classes
There are 12 classes in total:
Class Name | Common Conceps | Magical/Physical | Attack Points Gain | Defense Points Gain | Utility Points Gain |
---|---|---|---|---|---|
Heavy Blade | Physical | 40% | 40% | 20% | |
Blademaster | Physical, Pierce, Bludgeon, Slash, Shield, Evasion | Physical | 33.33% | 33.33% | 33.33% |
A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons. | |||||
Hunter | Physical | 40% | 20% | 40% | |
Twin Blade | Physical | 40% | 20% | 40% | |
Crusader | Magical, Physical, Healing, Protection | Physical & Magical | 20% | 60% | 20% |
A class split across the Magical and Physical, primarily focused on Guard Cards and party play. | |||||
Bard | Physical, Healing, Morale, Protection, Crowd Control | Physical & Magical | 20% | 40% | 40% |
A class primarily focused on Physical Healing, Utility Cards, and party play. | |||||
Druid | Magical, Physical, Healing, Protection | Physical & Magical | 33.33% | 33.33% | 33.33% |
A versatile class split across the Magical and Physical, with access to many utility concepts. | |||||
Godhand | Physical & Magical | 40% | 40% | 20% | |
Acolyte | Magical, Healing, Protection, Medicine | Magical | 20% | 40% | 40% |
A class well known for its healing. | |||||
Enchanter | Magical | 20% | 20% | 60% | |
Sorcerer | Magical | 60% | 20% | 20% | |
Summoner | Magical | 33.33% | 33.33% | 33.33% | |