Difference between revisions of "Game Code/Resolution System"

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There are 12 classes in total:  
 
There are 12 classes in total:  
 
{| class="wikitable"
 
{| class="wikitable"
! Class Name || Description || Magical/Physical || Attack Points Gain  || Defense Points Gain || Utility Points Gain
+
! Class Name || Common Conceps || Magical/Physical || Attack Points Gain  || Defense Points Gain || Utility Points Gain
 
|-
 
|-
 
| '''Heavy Blade'''|| || Physical || 40% || 40% || 20%
 
| '''Heavy Blade'''|| || Physical || 40% || 40% || 20%
 
|-
 
|-
| colspan="2" |  
+
| colspan="6" |  
 
|-
 
|-
| '''Blademaster'''|| A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons.  || Physical || 33.3333333333333% || 33.3333333333333% || 33.3333333333333%
+
| '''Blademaster'''|| Physical, Pierce, Bludgeon, Slash, Shield, Evasion || Physical || 33.33% || 33.33% || 33.33%
 
|-
 
|-
| colspan="2" | Physical, Pierce, Bludgeon, Slash, Shield, Evasion
+
| colspan="6" | A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons.
 
|-
 
|-
 
| '''Hunter'''||  || Physical || 40% || 20% || 40%
 
| '''Hunter'''||  || Physical || 40% || 20% || 40%
 
|-
 
|-
| colspan="2" |  
+
| colspan="6" |  
 
|-
 
|-
 
| '''Twin Blade''' || || Physical || 40% || 20% || 40%
 
| '''Twin Blade''' || || Physical || 40% || 20% || 40%
 
|-
 
|-
| colspan="2" |
+
| colspan="6" |
 
|-
 
|-
| '''Crusader'''|| A class split across the Magical and Physical, primarily focused on Guard Cards and party play.  || Physical & Magical || 20% || 60% || 20%
+
| '''Crusader'''|| Magical, Physical, Healing, Protection || Physical & Magical || 20% || 60% || 20%
 
|-
 
|-
| colspan="2" | Magical, Physical, Healing, Protection
+
| colspan="6" | A class split across the Magical and Physical, primarily focused on Guard Cards and party play.
 
|-
 
|-
| '''Bard'''|| A class primarily focused on Physical Healing, Utility Cards, and party play. || Physical & Magical || 20% || 40% || 40%
+
| '''Bard'''|| Physical, Healing, Morale, Protection, Crowd Control || Physical & Magical || 20% || 40% || 40%
 
|-
 
|-
| colspan="2" | Physical, Healing, Morale, Protection, Crowd Control
+
| colspan="6" | A class primarily focused on Physical Healing, Utility Cards, and party play.
 
|-
 
|-
| '''Druid'''|| A class split across the Magical and Physical, in a versatile way, with access to many utility concepts.  || Physical & Magical || 33.3333333333333% || 33.3333333333333% || 33.3333333333333%
+
| '''Druid'''|| Magical, Physical, Healing, Protection || Physical & Magical || 33.33% || 33.33% || 33.33%
 
|-
 
|-
| colspan="2" | Magical, Physical, Healing, Protection
+
| colspan="6" | A versatile class split across the Magical and Physical, with access to many utility concepts.
 
|-
 
|-
 
| '''Godhand'''||  || Physical & Magical || 40% || 40% || 20%
 
| '''Godhand'''||  || Physical & Magical || 40% || 40% || 20%
 
|-
 
|-
| colspan="2" |  
+
| colspan="6" |  
 
|-
 
|-
| '''Acolyte'''|| A class well known for its healing. || Magical || 20% || 40% || 40%
+
| '''Acolyte'''|| Magical, Healing, Protection, Medicine || Magical || 20% || 40% || 40%
 
|-
 
|-
| colspan="2" | Magical, Healing, Anti-Undead, Protection, Medicine
+
| colspan="6" | A class well known for its healing.
 
|-
 
|-
 
| '''Enchanter'''||  || Magical  || 20% || 20% || 60%
 
| '''Enchanter'''||  || Magical  || 20% || 20% || 60%
 
|-
 
|-
| colspan="2" |  
+
| colspan="6" |  
 
|-
 
|-
 
| '''Sorcerer'''||  || Magical  || 60% || 20% || 20%
 
| '''Sorcerer'''||  || Magical  || 60% || 20% || 20%
 
|-
 
|-
| colspan="2" |  
+
| colspan="6" |  
 
|-
 
|-
| '''Summoner'''||  || Magical  || 33.3333333333333% || 33.3333333333333% || 33.3333333333333%
+
| '''Summoner'''||  || Magical  || 33.33% || 33.33% || 33.33%
 
|-
 
|-
| colspan="2" |  
+
| colspan="6" |  
 
|}
 
|}

Revision as of 00:01, 17 August 2019

Resolution System

Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.

Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.

Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.

Classes

There are 12 classes in total:

Class Name Common Conceps Magical/Physical Attack Points Gain Defense Points Gain Utility Points Gain
Heavy Blade Physical 40% 40% 20%
Blademaster Physical, Pierce, Bludgeon, Slash, Shield, Evasion Physical 33.33% 33.33% 33.33%
A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons.
Hunter Physical 40% 20% 40%
Twin Blade Physical 40% 20% 40%
Crusader Magical, Physical, Healing, Protection Physical & Magical 20% 60% 20%
A class split across the Magical and Physical, primarily focused on Guard Cards and party play.
Bard Physical, Healing, Morale, Protection, Crowd Control Physical & Magical 20% 40% 40%
A class primarily focused on Physical Healing, Utility Cards, and party play.
Druid Magical, Physical, Healing, Protection Physical & Magical 33.33% 33.33% 33.33%
A versatile class split across the Magical and Physical, with access to many utility concepts.
Godhand Physical & Magical 40% 40% 20%
Acolyte Magical, Healing, Protection, Medicine Magical 20% 40% 40%
A class well known for its healing.
Enchanter Magical 20% 20% 60%
Sorcerer Magical 60% 20% 20%
Summoner Magical 33.33% 33.33% 33.33%