Difference between revisions of "Game Code/Resolution System"

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| colspan="6" | A versatile Physical class, known for their access to many types of weapons.  
 
| colspan="6" | A versatile Physical class, known for their access to many types of weapons.  
 
|-
 
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| '''Hunter'''||  || Physical || 40% || 20% || 40%
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| '''Hunter'''||  || Physical || 60% || 20% || 60%
 
|-
 
|-
| colspan="6" | A Physical class primarily focused on Damage and Utility, with a focus on being a rear line combattant.
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| colspan="6" | A Physical class with an extreme focus on Damage, often found being a rear line combattant.
 
|-
 
|-
 
| '''Twin Blade''' || || Physical || 40% || 40% || 20%
 
| '''Twin Blade''' || || Physical || 40% || 40% || 20%
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| '''Crusader'''|| Magical, Physical, Healing, Protection || Physical & Magical || 20% || 60% || 20%
 
| '''Crusader'''|| Magical, Physical, Healing, Protection || Physical & Magical || 20% || 60% || 20%
 
|-
 
|-
| colspan="6" | A class split across the Magical and Physical, primarily focused on Guard Cards and party play.
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| colspan="6" | A class split across the Magical and Physical, with an extreme focus on Defense.
 
|-
 
|-
 
| '''Bard'''|| Physical, Healing, Morale, Protection, Crowd Control || Physical & Magical || 20% || 40% || 40%
 
| '''Bard'''|| Physical, Healing, Morale, Protection, Crowd Control || Physical & Magical || 20% || 40% || 40%
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| colspan="6" |  
 
| colspan="6" |  
 
|-
 
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| '''Sorcerer'''||  || Magical  || 60% || 20% || 20%
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| '''Sorcerer'''||  || Magical  || 40% || 20% || 40%
 
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| colspan="6" |  
 
| colspan="6" |  

Revision as of 00:11, 17 August 2019

Resolution System

Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.

Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.

Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.

Classes

There are 12 classes in total:

Class Name Common Conceps Magical/Physical Attack Points Gain Defense Points Gain Utility Points Gain
Heavy Blade Physical 40% 40% 20%
A Physical class primarily focused on Damage and Defenses, with a focus on being a front line combattant.
Blademaster Physical, Pierce, Bludgeon, Slash, Shield, Evasion Physical 33.33% 33.33% 33.33%
A versatile Physical class, known for their access to many types of weapons.
Hunter Physical 60% 20% 60%
A Physical class with an extreme focus on Damage, often found being a rear line combattant.
Twin Blade Physical 40% 40% 20%
A Physical class primarily focused on Damage and Defenses, often found on the front lines.
Crusader Magical, Physical, Healing, Protection Physical & Magical 20% 60% 20%
A class split across the Magical and Physical, with an extreme focus on Defense.
Bard Physical, Healing, Morale, Protection, Crowd Control Physical & Magical 20% 40% 40%
A class primarily focused on Physical Healing, Utility Cards, and party play.
Druid Magical, Physical, Healing, Protection Physical & Magical 33.33% 33.33% 33.33%
A versatile class split across the Magical and Physical, with access to many utility concepts.
Godhand Physical & Magical 40% 20% 40%
Acolyte Magical, Healing, Protection, Medicine Magical 20% 40% 40%
A class well known for its healing.
Enchanter Magical 20% 20% 60%
Sorcerer Magical 40% 20% 40%
Summoner Magical 33.33% 33.33% 33.33%