Difference between revisions of "Game Code/Resolution System"
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| colspan="6" | A versatile Physical class, known for their access to many types of weapons. | | colspan="6" | A versatile Physical class, known for their access to many types of weapons. | ||
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− | | '''Hunter'''|| || Physical || 60% || 20% || | + | | '''Hunter'''|| || Physical || 60% || 20% || 20% |
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| colspan="6" | A Physical class with an extreme focus on Damage, often found being a rear line combattant. | | colspan="6" | A Physical class with an extreme focus on Damage, often found being a rear line combattant. |
Revision as of 00:11, 17 August 2019
Work in Progress: This file is a work in progress. Expect things to change often.
Resolution System
Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.
Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.
Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.
Classes
There are 12 classes in total:
Class Name | Common Conceps | Magical/Physical | Attack Points Gain | Defense Points Gain | Utility Points Gain |
---|---|---|---|---|---|
Heavy Blade | Physical | 40% | 40% | 20% | |
A Physical class primarily focused on Damage and Defenses, with a focus on being a front line combattant. | |||||
Blademaster | Physical, Pierce, Bludgeon, Slash, Shield, Evasion | Physical | 33.33% | 33.33% | 33.33% |
A versatile Physical class, known for their access to many types of weapons. | |||||
Hunter | Physical | 60% | 20% | 20% | |
A Physical class with an extreme focus on Damage, often found being a rear line combattant. | |||||
Twin Blade | Physical | 40% | 40% | 20% | |
A Physical class primarily focused on Damage and Defenses, often found on the front lines. | |||||
Crusader | Magical, Physical, Healing, Protection | Physical & Magical | 20% | 60% | 20% |
A class split across the Magical and Physical, with an extreme focus on Defense. | |||||
Bard | Physical, Healing, Morale, Protection, Crowd Control | Physical & Magical | 20% | 40% | 40% |
A class primarily focused on Physical Healing, Utility Cards, and party play. | |||||
Druid | Magical, Physical, Healing, Protection | Physical & Magical | 33.33% | 33.33% | 33.33% |
A versatile class split across the Magical and Physical, with access to many utility concepts. | |||||
Godhand | Physical & Magical | 40% | 20% | 40% | |
Acolyte | Magical, Healing, Protection, Medicine | Magical | 20% | 40% | 40% |
A class well known for its healing. | |||||
Enchanter | Magical | 20% | 20% | 60% | |
Sorcerer | Magical | 40% | 20% | 40% | |
Summoner | Magical | 33.33% | 33.33% | 33.33% | |