Difference between revisions of "Game Code/Resolution System"
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| '''Bard'''|| Physical, Healing, Morale, Protection, Crowd Control || Physical & Magical || 20% || 40% || 40% | | '''Bard'''|| Physical, Healing, Morale, Protection, Crowd Control || Physical & Magical || 20% || 40% || 40% | ||
|- | |- | ||
− | | colspan="6" | A class | + | | colspan="6" | A class split across the Magical and Physical, with a focus on Defense and Utility. |
|- | |- | ||
| '''Druid'''|| Magical, Physical, Healing, Protection || Physical & Magical || 33.33% || 33.33% || 33.33% | | '''Druid'''|| Magical, Physical, Healing, Protection || Physical & Magical || 33.33% || 33.33% || 33.33% | ||
|- | |- | ||
− | | colspan="6" | A versatile class split across the Magical and Physical | + | | colspan="6" | A versatile class split across the Magical and Physical. |
|- | |- | ||
| '''Godhand'''|| || Physical & Magical || 40% || 20% || 40% | | '''Godhand'''|| || Physical & Magical || 40% || 20% || 40% | ||
|- | |- | ||
− | | colspan="6" | | + | | colspan="6" | A class split across Magical and Physical, with a focus on Attack and Utility |
|- | |- | ||
| '''Acolyte'''|| Magical, Healing, Protection, Medicine || Magical || 20% || 40% || 40% | | '''Acolyte'''|| Magical, Healing, Protection, Medicine || Magical || 20% || 40% || 40% | ||
|- | |- | ||
− | | colspan="6" | A class | + | | colspan="6" | A Magical class with a focus on Utility and Defenses. Known for their healing. |
|- | |- | ||
| '''Enchanter'''|| || Magical || 20% || 20% || 60% | | '''Enchanter'''|| || Magical || 20% || 20% || 60% | ||
|- | |- | ||
− | | colspan="6" | | + | | colspan="6" | A Magical class with an extreme focus on Utility. Known for their debuffs. |
|- | |- | ||
| '''Sorcerer'''|| || Magical || 40% || 20% || 40% | | '''Sorcerer'''|| || Magical || 40% || 20% || 40% | ||
|- | |- | ||
− | | colspan="6" | | + | | colspan="6" | A Magical class with a focus on Damage and Defenses. |
|- | |- | ||
| '''Summoner'''|| || Magical || 33.33% || 33.33% || 33.33% | | '''Summoner'''|| || Magical || 33.33% || 33.33% || 33.33% | ||
|- | |- | ||
− | | colspan="6" | | + | | colspan="6" | A versatile Magical Class. Known for their temporary summons. |
|} | |} |
Revision as of 00:17, 17 August 2019
Work in Progress: This file is a work in progress. Expect things to change often.
Resolution System
Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.
Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.
Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.
Classes
There are 12 classes in total:
Class Name | Common Conceps | Magical/Physical | Attack Points Gain | Defense Points Gain | Utility Points Gain |
---|---|---|---|---|---|
Heavy Blade | Physical | 40% | 40% | 20% | |
A Physical class primarily focused on Damage and Defenses, with a focus on being a front line combattant. | |||||
Blademaster | Physical, Pierce, Bludgeon, Slash, Shield, Evasion | Physical | 33.33% | 33.33% | 33.33% |
A versatile Physical class, known for their access to many types of weapons. | |||||
Hunter | Physical | 60% | 20% | 20% | |
A Physical class with an extreme focus on Damage, often found being a rear line combattant. | |||||
Twin Blade | Physical | 40% | 40% | 20% | |
A Physical class primarily focused on Damage and Defenses, often found on the front lines. | |||||
Crusader | Magical, Physical, Healing, Protection | Physical & Magical | 20% | 60% | 20% |
A class split across the Magical and Physical, with an extreme focus on Defense. | |||||
Bard | Physical, Healing, Morale, Protection, Crowd Control | Physical & Magical | 20% | 40% | 40% |
A class split across the Magical and Physical, with a focus on Defense and Utility. | |||||
Druid | Magical, Physical, Healing, Protection | Physical & Magical | 33.33% | 33.33% | 33.33% |
A versatile class split across the Magical and Physical. | |||||
Godhand | Physical & Magical | 40% | 20% | 40% | |
A class split across Magical and Physical, with a focus on Attack and Utility | |||||
Acolyte | Magical, Healing, Protection, Medicine | Magical | 20% | 40% | 40% |
A Magical class with a focus on Utility and Defenses. Known for their healing. | |||||
Enchanter | Magical | 20% | 20% | 60% | |
A Magical class with an extreme focus on Utility. Known for their debuffs. | |||||
Sorcerer | Magical | 40% | 20% | 40% | |
A Magical class with a focus on Damage and Defenses. | |||||
Summoner | Magical | 33.33% | 33.33% | 33.33% | |
A versatile Magical Class. Known for their temporary summons. |