Difference between revisions of "Game Code/Resolution System"

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| '''Bard'''|| Physical, Healing, Morale, Protection, Crowd Control || Physical & Magical || 20% || 40% || 40%
 
| '''Bard'''|| Physical, Healing, Morale, Protection, Crowd Control || Physical & Magical || 20% || 40% || 40%
 
|-
 
|-
| colspan="6" | A class primarily focused on Physical Healing, Utility Cards, and party play.
+
| colspan="6" | A class split across the Magical and Physical, with a focus on Defense and Utility.
 
|-
 
|-
 
| '''Druid'''|| Magical, Physical, Healing, Protection || Physical & Magical || 33.33% || 33.33% || 33.33%
 
| '''Druid'''|| Magical, Physical, Healing, Protection || Physical & Magical || 33.33% || 33.33% || 33.33%
 
|-
 
|-
| colspan="6" | A versatile class split across the Magical and Physical, with access to many utility concepts.
+
| colspan="6" | A versatile class split across the Magical and Physical.
 
|-
 
|-
 
| '''Godhand'''||  || Physical & Magical || 40% || 20% || 40%
 
| '''Godhand'''||  || Physical & Magical || 40% || 20% || 40%
 
|-
 
|-
| colspan="6" |  
+
| colspan="6" | A class split across Magical and Physical, with a focus on Attack and Utility
 
|-
 
|-
 
| '''Acolyte'''|| Magical, Healing, Protection, Medicine || Magical || 20% || 40% || 40%
 
| '''Acolyte'''|| Magical, Healing, Protection, Medicine || Magical || 20% || 40% || 40%
 
|-
 
|-
| colspan="6" | A class well known for its healing.  
+
| colspan="6" | A Magical class with a focus on Utility and Defenses. Known for their healing.
 
|-
 
|-
 
| '''Enchanter'''||  || Magical  || 20% || 20% || 60%
 
| '''Enchanter'''||  || Magical  || 20% || 20% || 60%
 
|-
 
|-
| colspan="6" |  
+
| colspan="6" | A Magical class with an extreme focus on Utility. Known for their debuffs.
 
|-
 
|-
 
| '''Sorcerer'''||  || Magical  || 40% || 20% || 40%
 
| '''Sorcerer'''||  || Magical  || 40% || 20% || 40%
 
|-
 
|-
| colspan="6" |  
+
| colspan="6" | A Magical class with a focus on Damage and Defenses.
 
|-
 
|-
 
| '''Summoner'''||  || Magical  || 33.33% || 33.33% || 33.33%
 
| '''Summoner'''||  || Magical  || 33.33% || 33.33% || 33.33%
 
|-
 
|-
| colspan="6" |  
+
| colspan="6" | A versatile Magical Class. Known for their temporary summons.
 
|}
 
|}

Revision as of 00:17, 17 August 2019

Resolution System

Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.

Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.

Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.

Classes

There are 12 classes in total:

Class Name Common Conceps Magical/Physical Attack Points Gain Defense Points Gain Utility Points Gain
Heavy Blade Physical 40% 40% 20%
A Physical class primarily focused on Damage and Defenses, with a focus on being a front line combattant.
Blademaster Physical, Pierce, Bludgeon, Slash, Shield, Evasion Physical 33.33% 33.33% 33.33%
A versatile Physical class, known for their access to many types of weapons.
Hunter Physical 60% 20% 20%
A Physical class with an extreme focus on Damage, often found being a rear line combattant.
Twin Blade Physical 40% 40% 20%
A Physical class primarily focused on Damage and Defenses, often found on the front lines.
Crusader Magical, Physical, Healing, Protection Physical & Magical 20% 60% 20%
A class split across the Magical and Physical, with an extreme focus on Defense.
Bard Physical, Healing, Morale, Protection, Crowd Control Physical & Magical 20% 40% 40%
A class split across the Magical and Physical, with a focus on Defense and Utility.
Druid Magical, Physical, Healing, Protection Physical & Magical 33.33% 33.33% 33.33%
A versatile class split across the Magical and Physical.
Godhand Physical & Magical 40% 20% 40%
A class split across Magical and Physical, with a focus on Attack and Utility
Acolyte Magical, Healing, Protection, Medicine Magical 20% 40% 40%
A Magical class with a focus on Utility and Defenses. Known for their healing.
Enchanter Magical 20% 20% 60%
A Magical class with an extreme focus on Utility. Known for their debuffs.
Sorcerer Magical 40% 20% 40%
A Magical class with a focus on Damage and Defenses.
Summoner Magical 33.33% 33.33% 33.33%
A versatile Magical Class. Known for their temporary summons.