Game Code/Resolution System
From Elder Tale Online MUSH
Revision as of 23:11, 16 August 2019 by Liminality (talk | contribs)
Work in Progress: This file is a work in progress. Expect things to change often.
Resolution System
Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.
Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.
Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.
Classes
There are 12 classes in total:
- Acolyte - A class primarily focused more on Magical Healing, Utility Cards, and party play.
- Common Concepts: Magical, Healing, Anti-Undead, Protection, Medicine
- Bard - A class primarily focused on Physical Healing, Utility Cards, and party play.
- Common Concepts: Physical, Healing, Morale, Protection, Crowd Control
- Blademaster - A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons.
- Common Concepts: Physical, Pierce, Bludgeon, Slash, Shield, Evasion
- Crusader - A class split across the Magical and Physical, primarily focused on Guard Cards and party play.
- Common Concepts: Magical, Physical, Healing, Protection
- Druid - A class split across the Magical and Physical, in a versatile way, with access to many utility concepts.
- Common Concepts: Magical, Physical, Healing, Protection
- Enchanter
- Godhand
- Heavy Blade
- Hunter
- Sorcerer
- Summoner
- Twin Blade