Game Code/Resolution System

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Resolution System

Elder Tale Online uses a Card-Based resolution system. This is largely used for combat encounters, but also enables larger-scale projects, such as building towns.

Each character has 2 Classes (A Primary and Secondary one) which combine into a Title - as well as a non-combat Profession.

Each Class provides Concepts, an abstract idea of the capability of a character to get things done. Typical cards will often require a certain Concept to be available on a class or character.

Classes

There are 12 classes in total:

Class Name Description Magical/Physical Attack Points Gain Defense Points Gain Utility Points Gain
Heavy Blade Physical 40% 40% 20%
Blademaster A class primarily focused on Physical Damage, in a versatile way, with access to many types of weapons. Physical 33.3333333333333% 33.3333333333333% 33.3333333333333%
Physical, Pierce, Bludgeon, Slash, Shield, Evasion
Hunter Physical 40% 20% 40%
Twin Blade Physical 40% 20% 40%
Crusader A class split across the Magical and Physical, primarily focused on Guard Cards and party play. Physical & Magical 20% 60% 20%
Magical, Physical, Healing, Protection
Bard A class primarily focused on Physical Healing, Utility Cards, and party play. Physical & Magical 20% 40% 40%
Physical, Healing, Morale, Protection, Crowd Control
Druid A class split across the Magical and Physical, in a versatile way, with access to many utility concepts. Physical & Magical 33.3333333333333% 33.3333333333333% 33.3333333333333%
Magical, Physical, Healing, Protection
Godhand Physical & Magical 40% 40% 20%
Acolyte A class well known for its healing. Magical 20% 40% 40%
Magical, Healing, Anti-Undead, Protection, Medicine
Enchanter Magical 20% 20% 60%
Sorcerer Magical 60% 20% 20%
Summoner Magical 33.3333333333333% 33.3333333333333% 33.3333333333333%