Difference between revisions of "Game Code/Resolution System/Advancement"

From Elder Tale Online MUSH
Jump to: navigation, search
m
(Work in Progress progression)
Line 10: Line 10:
 
=== Single Use Cards ===
 
=== Single Use Cards ===
 
Similar to Relics, you can earn Single Use cards through RP. These are, as their name imply, Single Use. They're often useful for Projects or Combat - but the moment they're committed or played, they disappear from your ownership.
 
Similar to Relics, you can earn Single Use cards through RP. These are, as their name imply, Single Use. They're often useful for Projects or Combat - but the moment they're committed or played, they disappear from your ownership.
 +
 +
=== Gaining Concepts ===
 +
{{Warning| Type=danger | Msg=<strong>Work in Progress:</strong> This information is being provided as a work in progress on Concept advancement.}}
 +
An Applicant earns 1 '''Non Combat''', 1 '''Combat''', and 1 '''Power Path''' Block every 3 Months (12 weeks) of ''Activity'' on each Adventurer. ''Activity'', in this case, is defined as getting the weekly '''Active RP''' bonus for a total of 12 weeks. This information will be denoted on their sheet.
 +
 +
==== Non Combat ====
 +
; Learning a Special Profession for a +1 to an existing stat, up to 4 Total
 +
: Cost: 1 Block, with a 6 month cooldown
 +
: This comes with a Plot related profession: Moonlight, Sage, or Pioneer.
 +
 +
; Learning a Special Profession for a 0->1 to a new stat
 +
: Cost: 4 Blocks, with a 1 year cooldown.
 +
: Comes with a new relic.
 +
 +
; Learning a Special Profession for a +1 to an existing Combat Stat, up to 3 Total for defensive stats.
 +
: Cost: 1 Block, with a 6 month cooldown
 +
: This comes with a non-Plot-related profession.
 +
 +
; Learning a Special Profession for a 0->1 to a new stat
 +
: Cost: 4 Blocks, with a 1 year cooldown
 +
: Comes with a new relic.
 +
 +
; Learning a Power Path (Hacking, Oracle, etc) for +1 to an existing stat
 +
: Cost: 2 Blocks (Only 1 path can be learned), with a 1 year cooldown
 +
: Learning a Power Path +1 adds a Power Path Aspect.
 +
: This comes with a Plot related progression.
 +
 +
; Learning a Power Path (Hacking, Oracle, etc) for a 0->1 to a new stat (Max One per person)
 +
: Cost: 4 Blocks (Only 1 path can be learned), no relevant cooldown
 +
: Comes with 1 Aspect.
 +
: Comes with a new Relic.
 +
: This comes with a Plot related progression.

Revision as of 03:12, 9 February 2021

Advancement

Card Points

During active RP, people gain Card Points over time. These card points are spread at the 'rate' of your character's class. Someone with more Defense points will gain more Defense Card Points than they might other types.

There is also a catch-up mechanic that ensures people remain at least somewhat competitive, even when they are not actively RPing.

Relics

It is viable to earn Relics through Roleplay as Story Rewards. See the Relics tab for more information on Relics.

Single Use Cards

Similar to Relics, you can earn Single Use cards through RP. These are, as their name imply, Single Use. They're often useful for Projects or Combat - but the moment they're committed or played, they disappear from your ownership.

Gaining Concepts

An Applicant earns 1 Non Combat, 1 Combat, and 1 Power Path Block every 3 Months (12 weeks) of Activity on each Adventurer. Activity, in this case, is defined as getting the weekly Active RP bonus for a total of 12 weeks. This information will be denoted on their sheet.

Non Combat

Learning a Special Profession for a +1 to an existing stat, up to 4 Total
Cost: 1 Block, with a 6 month cooldown
This comes with a Plot related profession: Moonlight, Sage, or Pioneer.
Learning a Special Profession for a 0->1 to a new stat
Cost: 4 Blocks, with a 1 year cooldown.
Comes with a new relic.
Learning a Special Profession for a +1 to an existing Combat Stat, up to 3 Total for defensive stats.
Cost: 1 Block, with a 6 month cooldown
This comes with a non-Plot-related profession.
Learning a Special Profession for a 0->1 to a new stat
Cost: 4 Blocks, with a 1 year cooldown
Comes with a new relic.
Learning a Power Path (Hacking, Oracle, etc) for +1 to an existing stat
Cost: 2 Blocks (Only 1 path can be learned), with a 1 year cooldown
Learning a Power Path +1 adds a Power Path Aspect.
This comes with a Plot related progression.
Learning a Power Path (Hacking, Oracle, etc) for a 0->1 to a new stat (Max One per person)
Cost: 4 Blocks (Only 1 path can be learned), no relevant cooldown
Comes with 1 Aspect.
Comes with a new Relic.
This comes with a Plot related progression.