Difference between revisions of "Game Code/Resolution System/Advancement"

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; Earning a Relic for a 0->1 to a new stat
 
; Earning a Relic for a 0->1 to a new stat
 
: Cost: '''3 Non-Combat''' Blocks, up to once a year.  
 
: Cost: '''3 Non-Combat''' Blocks, up to once a year.  
: Comes with a new relic.
+
: Comes with a new or upgraded relic.
  
 
==== Combat ====
 
==== Combat ====
; Learning a Special Profession for a +1 to an existing Combat Stat, up to a maximum of 3 for defensive Concepts, and 4 in others.
+
; Learning a Special Profession for a +1 to an existing Combat Stat, up to a maximum of 4 in that concept.
 
: Cost: '''1 Combat Block''', up to twice a year.
 
: Cost: '''1 Combat Block''', up to twice a year.
 
: This comes with a non-Plot-related profession.
 
: This comes with a non-Plot-related profession.
 +
 +
; Learning a Special Profession for a +1 to an existing Defensive Combat Stat, up to a maximum of 3 for defensive Concepts.
 +
: Cost: '''3 Combat Blocks''', up to once a year.
 +
: Comes with a new or upgraded relic.
  
 
; Earning a Relic for a 0->1 to a new stat
 
; Earning a Relic for a 0->1 to a new stat
 
: Cost: '''3 Combat Blocks''', up to once a year.
 
: Cost: '''3 Combat Blocks''', up to once a year.
: Comes with a new relic.
+
: Comes with a new or upgraded relic.
  
 
==== Power Path ====
 
==== Power Path ====

Revision as of 04:44, 9 February 2021

Advancement

Card Points

During active RP, people gain Card Points over time. These card points are spread at the 'rate' of your character's class. Someone with more Defense points will gain more Defense Card Points than they might other types.

There is also a catch-up mechanic that ensures people remain at least somewhat competitive, even when they are not actively RPing.

Relics

It is viable to earn Relics through Roleplay as Story Rewards. See the Relics tab for more information on Relics.

Single Use Cards

Similar to Relics, you can earn Single Use cards through RP. These are, as their name imply, Single Use. They're often useful for Projects or Combat - but the moment they're committed or played, they disappear from your ownership.

Gaining Concepts

An Applicant earns 1 Non Combat, 1 Combat, and 1 Power Path Block every 3 Months (12 weeks) of Activity on each Adventurer. Activity, in this case, is defined as getting the weekly Active RP bonus for a total of 12 weeks. This information will be denoted on their sheet.

Non Combat

Learning a Special Profession for a +1 to an existing stat, up to a maximum of 4 in that Concept
Cost: 1 Non-Combat Block, up to twice a year.
This comes with a Plot related profession: Moonlight, Sage, or Pioneer.
Earning a Relic for a 0->1 to a new stat
Cost: 3 Non-Combat Blocks, up to once a year.
Comes with a new or upgraded relic.

Combat

Learning a Special Profession for a +1 to an existing Combat Stat, up to a maximum of 4 in that concept.
Cost: 1 Combat Block, up to twice a year.
This comes with a non-Plot-related profession.
Learning a Special Profession for a +1 to an existing Defensive Combat Stat, up to a maximum of 3 for defensive Concepts.
Cost: 3 Combat Blocks, up to once a year.
Comes with a new or upgraded relic.
Earning a Relic for a 0->1 to a new stat
Cost: 3 Combat Blocks, up to once a year.
Comes with a new or upgraded relic.

Power Path

Learning a Power Path (Hacking, Oracle, etc) for +1 to an existing stat
Cost: 4 Power Path Blocks (Only 1 path can be learned), up to once a year.
Learning a Power Path +1 adds a Power Path Aspect.
This comes with a Plot related progression.
Learning a Power Path (Hacking, Oracle, etc) for a 0->1 to a new stat (Max One per person)
Cost: 3 Power Path Blocks (Only 1 path can be learned), no relevant cooldown
Comes with 1 Aspect.
Comes with a new Relic.
This comes with a Plot related progression.