Difference between revisions of "Game Code/Resolution System/Advancement"

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(Created page with "== Advancement == During active RP, people gain Card Points over time. There is also a catch-up mechanic that ensures people remain at least somewhat competitive, even when t...")
 
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== Advancement ==
 
== Advancement ==
During active RP, people gain Card Points over time.  
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=== Card Points ===
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During active RP, people gain Card Points over time. These card points are spread at the 'rate' of your character's class. Someone with more Defense points will game more Defense Card Points than they might other types.
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There is also a catch-up mechanic that ensures people remain at least somewhat competitive, even when they are not actively RPing.
 
There is also a catch-up mechanic that ensures people remain at least somewhat competitive, even when they are not actively RPing.
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=== Relics ===
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It is viable to earn Relics through Roleplay as Story Rewards. See the Relics tab for more information on Relics.
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=== Single Use Cards ===
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Similar to Relics, you can earn Single Use cards through RP. These are, as their name imply, Single Use. They're often useful for Projects or Combat - but the moment they're committed or played, they disappear from your ownership.

Revision as of 04:31, 14 February 2020

Advancement

Card Points

During active RP, people gain Card Points over time. These card points are spread at the 'rate' of your character's class. Someone with more Defense points will game more Defense Card Points than they might other types.

There is also a catch-up mechanic that ensures people remain at least somewhat competitive, even when they are not actively RPing.

Relics

It is viable to earn Relics through Roleplay as Story Rewards. See the Relics tab for more information on Relics.

Single Use Cards

Similar to Relics, you can earn Single Use cards through RP. These are, as their name imply, Single Use. They're often useful for Projects or Combat - but the moment they're committed or played, they disappear from your ownership.