Game Code/Resolution System/Card Combat
Card Combat
Gameplay Setup
A player takes the lead in creating a Combat Session.
+card/create
Players then join the session.
+card/join Session Number
The player that goes first has 2 energy to use. Someone who is targetted by an attack will gain 1 energy for the standard total of three. The game will from then, unless there's an exception, keep the 3 energy max going.
Basic Gameplay Cycle
The basic gameplay cycle is as follows.
1. Player 1 plays up to their Energy in cards. Some cards cost 1 energy, some cost 2.
+card/play Card +card/play Card=Target,Target2 +card/play Card=Target,Same Target,Same Target
2. Player 1 indicates they are done. This command will afterward reset their energy, **discard** their hand, and draw a new hand of cards.
+card/done
3. Player 2 starts the same actions. Go around until everyone has played. If a split-off is required, create multiple combat sessions.
Win Condition
The win condition is, in general, simple. If someone's HP drops to 0, they are out. It is possible to go beyond 0 HP as a condition. See below under 'All In'.
All In
It is possible to put a Memory down, before you drop to 0 HP. This will allow you to keep fighting beyond 0 HP. But each drop in HP has a chance of disabling the person, and permanently erasing that Memory from their memories. The higher level a Memory is, the longer one will stay up.