Difference between revisions of "Game Code/Resolution System/Card Customization"

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== Card Customization ==
 
== Card Customization ==
 
You can create custom cards through the +job system. This will result in a Project that will result in your new custom card. As such, they go into the Project category.
 
You can create custom cards through the +job system. This will result in a Project that will result in your new custom card. As such, they go into the Project category.
 +
 +
'''Recommended format for card projects:'''
 +
 +
<pre style="white-space:pre-wrap; word-break:normal">
 +
<A brief description of how your character will go about developing their new technique. Include any current techniques/single-use cards you may be referencing or using in the creation of your new technique.>
 +
 +
Card Name: <Insert Name Here>
 +
Rarity: <Uncommon/Rare/Epic>
 +
Cost: <1 or 2>
 +
Type: <Attack/Defense/Utility>
 +
Description: <The description that will go on the card>
 +
(Optional) Requirements: <A list of concepts>
 +
(Optional) Grants: <A list of concepts>
 +
(Optional) Function: <What you might like the card to do>
 +
</pre>
 +
 +
'''Note:''' Optional items represent a request. Staff may or may not be able to provide you with the items that you are requesting, depending on card/game balance.
 +
 +
'''Sample Card Submission:'''
 +
<pre style="white-space:pre-wrap; word-break:normal">
 +
+job/request project/Card: Sample Form=Jun Sumisu has been developing his martial arts skills. He wants to create a new demonstration form which he can use to impress the [[Landers]] with his skill. When used in combat, it would have the secondary effect of possibly throwing his opponents off their guard.%r%rCard Name: Sample Form%rRarity: Uncommon%rCost: 1%rType: Utility%rDescription: A series of martial arts motions that is meant to impress onlookers. It can also serve as a distraction, drawing the eye away from the source of real potential damage.%r(Optional) Requirements: Physical, Melee%r(Optional) Grants: Physical, Melee, Negotiation%r(Optional) Function: An uncommon utility that lowers my opponents guard and offers a good bonus to negotiation for projects!
 +
</pre>

Revision as of 17:12, 15 December 2020

Card Customization

You can create custom cards through the +job system. This will result in a Project that will result in your new custom card. As such, they go into the Project category.

Recommended format for card projects:

<A brief description of how your character will go about developing their new technique. Include any current techniques/single-use cards you may be referencing or using in the creation of your new technique.>

Card Name: <Insert Name Here>
Rarity: <Uncommon/Rare/Epic>
Cost: <1 or 2>
Type: <Attack/Defense/Utility>
Description: <The description that will go on the card>
(Optional) Requirements: <A list of concepts>
(Optional) Grants: <A list of concepts>
(Optional) Function: <What you might like the card to do>

Note: Optional items represent a request. Staff may or may not be able to provide you with the items that you are requesting, depending on card/game balance.

Sample Card Submission:

+job/request project/Card: Sample Form=Jun Sumisu has been developing his martial arts skills. He wants to create a new demonstration form which he can use to impress the [[Landers]] with his skill. When used in combat, it would have the secondary effect of possibly throwing his opponents off their guard.%r%rCard Name: Sample Form%rRarity: Uncommon%rCost: 1%rType: Utility%rDescription: A series of martial arts motions that is meant to impress onlookers. It can also serve as a distraction, drawing the eye away from the source of real potential damage.%r(Optional) Requirements: Physical, Melee%r(Optional) Grants: Physical, Melee, Negotiation%r(Optional) Function: An uncommon utility that lowers my opponents guard and offers a good bonus to negotiation for projects!