Difference between revisions of "Game Code/Resolution System/Card Effects"

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(Created page with " *Gain Defense: Raises your defense by # as if you played a defense card with 1 hit. *Start Guard: Sets the character's Guard to # at the start of their round *Guard Up: Incre...")
 
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=== Card Effects ===
 
*Gain Defense: Raises your defense by # as if you played a defense card with 1 hit.
 
*Gain Defense: Raises your defense by # as if you played a defense card with 1 hit.
 
*Start Guard: Sets the character's Guard to # at the start of their round
 
*Start Guard: Sets the character's Guard to # at the start of their round
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*Doom: Dooms a character, disabling them from healing
 
*Doom: Dooms a character, disabling them from healing
  
Tick Cards:
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=== Tick Cards ===
 
For these cards, Intensity is reduced by one at the start of the round at the same time as Round Duration.
 
For these cards, Intensity is reduced by one at the start of the round at the same time as Round Duration.
 
*Heal Over Time: Gives # Heal Over Time. Heal Over Time raises up to max HP, for as many points as there is Intensity left.
 
*Heal Over Time: Gives # Heal Over Time. Heal Over Time raises up to max HP, for as many points as there is Intensity left.
 
*Poison: Gives # Poison. Poison damage ignores defenses, for as many points as there is Intensity.  
 
*Poison: Gives # Poison. Poison damage ignores defenses, for as many points as there is Intensity.  
  
Hand Manipulation:
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=== Hand Manipulation ===
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Each of these cards effect a <TYPE>: Attack, Defense, Utility, or Random.
 
*Draw Up: Increase the amount of <TYPE> drawn by # at draw phase
 
*Draw Up: Increase the amount of <TYPE> drawn by # at draw phase
 
*Draw Down: Reduce the amount of <TYPE> cards drawn by # at draw phase
 
*Draw Down: Reduce the amount of <TYPE> cards drawn by # at draw phase
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*Discard: Randomly discards # card(s) from the enemy deck and puts them into their appropriate discard pile(s)
 
*Discard: Randomly discards # card(s) from the enemy deck and puts them into their appropriate discard pile(s)
  
Clutter Cards:
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=== Clutter Cards ===
 
These cards place a Clutter Effect Card into the target's specified deck until played. When played, they are removed from combat
 
These cards place a Clutter Effect Card into the target's specified deck until played. When played, they are removed from combat
 
*Burning: Adds # [Burning] card(s) to the top of the player's [<TYPE>] deck
 
*Burning: Adds # [Burning] card(s) to the top of the player's [<TYPE>] deck

Revision as of 00:51, 10 February 2023

Card Effects

  • Gain Defense: Raises your defense by # as if you played a defense card with 1 hit.
  • Start Guard: Sets the character's Guard to # at the start of their round
  • Guard Up: Increases the Guard Power by #
  • Guard Down: Lowers Guard Power by #
  • Attack Up: Increases Attack Power by #
  • Attack Down: Lowers Attack Power by #
  • Blind: Reduces Guard Power and Attack Power by #
  • Harm Self:Harms the caster by # damage, ignoring guard
  • Thorn Bind: Does # damage for each incoming hit that beats Guard.
    • This deals damage to a defender when the defender has 0 Guard.
  • Thorns: Returns # damage for each incoming Hit that does not beat Guard
    • This deals damage to an attacker when the attacker has at least 1 Guard.
  • Type Resist: Adds # defense against <COMBAT CONCEPT> Concept based cards.
  • Retaliate: If the effected attacks a target other than the caster (CASTER NAME HERE), take # damage
  • Doom: Dooms a character, disabling them from healing

Tick Cards

For these cards, Intensity is reduced by one at the start of the round at the same time as Round Duration.

  • Heal Over Time: Gives # Heal Over Time. Heal Over Time raises up to max HP, for as many points as there is Intensity left.
  • Poison: Gives # Poison. Poison damage ignores defenses, for as many points as there is Intensity.

Hand Manipulation

Each of these cards effect a <TYPE>: Attack, Defense, Utility, or Random.

  • Draw Up: Increase the amount of <TYPE> drawn by # at draw phase
  • Draw Down: Reduce the amount of <TYPE> cards drawn by # at draw phase
  • Draw: Immediately draws # <TYPE> card
  • Discard: Randomly discards # card(s) from the enemy deck and puts them into their appropriate discard pile(s)

Clutter Cards

These cards place a Clutter Effect Card into the target's specified deck until played. When played, they are removed from combat

  • Burning: Adds # [Burning] card(s) to the top of the player's [<TYPE>] deck
    • On Discard, inflicts Self Harm 2.
  • Curse: Adds # [Cursed] card(s) to the top of the player's [<TYPE>] deck
    • On Play, player must discard 1 card from a random deck.
  • Drowning: Adds # [Drowning] card(s) to the top of the player's [<TYPE>] deck
    • On Discard, inflicts Guard Down 3 for 1 hit / 2 rounds.
  • Bleeding: Adds # [Bleeding] card(s) to the top of the player's [<TYPE>] deck
    • On Discard, inflicts Self Harm 2.