Difference between revisions of "Game Code/Resolution System/Card Effects"
From Elder Tale Online MUSH
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− | + | == Card Effects == | |
*Gain Defense: Raises your defense by # as if you played a defense card with 1 hit. | *Gain Defense: Raises your defense by # as if you played a defense card with 1 hit. | ||
*Start Guard: Sets the character's Guard to # at the start of their round | *Start Guard: Sets the character's Guard to # at the start of their round |
Latest revision as of 22:36, 10 February 2023
Card Effects
- Gain Defense: Raises your defense by # as if you played a defense card with 1 hit.
- Start Guard: Sets the character's Guard to # at the start of their round
- Guard Up: Increases the Guard Power by #
- Guard Down: Lowers Guard Power by #
- Attack Up: Increases Attack Power by #
- Attack Down: Lowers Attack Power by #
- Blind: Reduces Guard Power and Attack Power by #
- Harm Self:Harms the caster by # damage, ignoring guard
- Thorn Bind: Does # damage for each incoming hit that beats Guard.
- This deals damage to a defender when the defender has 0 Guard.
- Thorns: Returns # damage for each incoming Hit that does not beat Guard
- This deals damage to an attacker when the attacker has at least 1 Guard.
- Type Resist: Adds # defense against <COMBAT CONCEPT> Concept based cards.
- Retaliate: If the effected attacks a target other than the caster (CASTER NAME HERE), take # damage
- Doom: Dooms a character, disabling them from healing
Tick Cards
For these cards, Intensity is reduced by one at the start of the round at the same time as Round Duration.
- Heal Over Time: Gives # Heal Over Time. Heal Over Time raises up to max HP, for as many points as there is Intensity left.
- Poison: Gives # Poison. Poison damage ignores defenses, for as many points as there is Intensity.
Hand Manipulation
Each of these cards effect a <TYPE>: Attack, Defense, Utility, or Random.
- Draw Up: Increase the amount of <TYPE> drawn by # at draw phase
- Draw Down: Reduce the amount of <TYPE> cards drawn by # at draw phase
- Draw: Immediately draws # <TYPE> card
- Discard: Randomly discards # card(s) from the enemy deck and puts them into their appropriate discard pile(s)
Clutter Cards
These cards place a Clutter Effect Card into the target's specified deck until played. When played, they are removed from combat
- Burning: Adds # [Burning] card(s) to the top of the player's [<TYPE>] deck
- On Discard, inflicts Self Harm 2.
- Curse: Adds # [Cursed] card(s) to the top of the player's [<TYPE>] deck
- On Play, player must discard 1 card from a random deck.
- Drowning: Adds # [Drowning] card(s) to the top of the player's [<TYPE>] deck
- On Discard, inflicts Guard Down 3 for 1 hit / 2 rounds.
- Bleeding: Adds # [Bleeding] card(s) to the top of the player's [<TYPE>] deck
- On Discard, inflicts Self Harm 2.