Difference between revisions of "Game Code/Resolution System/Classes"

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(Created page with "=== Classes === There are 12 classes in total, with various attributes to them. A character has a Title which is a combination of two Unique classes (You can't be Heavy Blade...")
 
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A character has a Title which is a combination of two Unique classes (You can't be Heavy Blade + Heavy Blade). The Primary class gives its '''full benefit''', but the Secondary class gives '''half the points'''.  
 
A character has a Title which is a combination of two Unique classes (You can't be Heavy Blade + Heavy Blade). The Primary class gives its '''full benefit''', but the Secondary class gives '''half the points'''.  
  
To give context to the Points Gain rate. At the game's opening, everyone starts with a Percentage of '45' to spend on certain classes of cards. As the 'Title' for a Character is a combination of 2 Classes - with the secondary giving only half the points. So for instance, a [Heavy Blade/Bard] would have 12 + 3 (6/2) [15] points to spend on Attack Cards, 12 + 6 (12/2) [18] points on Defense Cards, and 6 + 6 (12/2) [12] points on Utility Cards. This totals to 45.
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To give context to the Points Gain rate. At the game's opening, everyone starts with a Percentage of '45', plus another 11 points for each deck for a total of '33', to spend on certain classes of cards. As the 'Title' for a Character is a combination of 2 Classes - with the secondary giving only half the points. So for instance, a [Heavy Blade/Bard] would have 12 + 3 (6/2) + 11 [25] points to spend on Attack Cards, 12 + 6 (12/2) + 11 [29] points on Defense Cards, and 6 + 6 (12/2) + 11 [23] points on Utility Cards. This ensures every class combination can indeed purchase 10 cards per deck.
  
 
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Revision as of 00:37, 18 September 2019

Classes

There are 12 classes in total, with various attributes to them. A character has a Title which is a combination of two Unique classes (You can't be Heavy Blade + Heavy Blade). The Primary class gives its full benefit, but the Secondary class gives half the points.

To give context to the Points Gain rate. At the game's opening, everyone starts with a Percentage of '45', plus another 11 points for each deck for a total of '33', to spend on certain classes of cards. As the 'Title' for a Character is a combination of 2 Classes - with the secondary giving only half the points. So for instance, a [Heavy Blade/Bard] would have 12 + 3 (6/2) + 11 [25] points to spend on Attack Cards, 12 + 6 (12/2) + 11 [29] points on Defense Cards, and 6 + 6 (12/2) + 11 [23] points on Utility Cards. This ensures every class combination can indeed purchase 10 cards per deck.

Class Name Common Conceps Magical/Physical Attack Points Gain Defense Points Gain Utility Points Gain
Heavy Blade Physical 40% [12] 40% [12] 20% [6]
A Physical class primarily focused on Damage and Defenses, with a focus on being a front line combattant.
Blademaster Physical, Pierce, Bludgeon, Slash, Shield, Evasion Physical 33.33% [10] 33.33% [10] 33.33% [10]
A versatile Physical class, known for their access to many types of weapons.
Hunter Physical 60% [18] 20% [6] 20% [6]
A Physical class with an extreme focus on Damage, often found being a rear line combattant.
Twin Blade Physical 40% [12] 40% [12] 20% [6]
A Physical class primarily focused on Damage and Defenses, often found on the front lines.
Crusader Magical, Physical, Healing, Protection Physical & Magical 20% [6] 60% [18] 20% [6]
A class split across the Magical and Physical, with an extreme focus on Defense.
Bard Physical, Healing, Morale, Protection, Crowd Control Physical & Magical 20% [6] 40% [12] 40% [12]
A class split across the Magical and Physical, with a focus on Defense and Utility.
Druid Magical, Physical, Healing, Protection Physical & Magical 33.33% [10] 33.33% [10] 33.33% [10]
A versatile class split across the Magical and Physical.
Godhand Physical & Magical 40% [12] 20% [6] 40% [12]
A class split across Magical and Physical, with a focus on Attack and Utility
Acolyte Magical, Healing, Protection, Medicine Magical 20% [6] 40% [12] 40% [12]
A Magical class with a focus on Utility and Defenses. Known for their healing.
Enchanter Magical 20% [6] 20% [6] 60% [18]
A Magical class with an extreme focus on Utility. Known for their debuffs.
Sorcerer Magical 40% [12] 20% [6] 40% [12]
A Magical class with a focus on Damage and Defenses.
Summoner Magical 33.33% [10] 33.33% [10] 33.33% [10]
A versatile Magical Class. Known for their temporary summons.