Difference between revisions of "Game Code/Resolution System/Classes"

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! Class Name || Common Conceps || Magical/Physical || Attack Points Gain  || Defense Points Gain || Utility Points Gain
 
! Class Name || Common Conceps || Magical/Physical || Attack Points Gain  || Defense Points Gain || Utility Points Gain
 
|-
 
|-
| '''Heavy Blade'''|| || Physical || 40% [12] || 40% [12] || 20% [6]
+
| '''Heavy Blade'''|| || Physical || 40% [12 or 6] || 40% [12 or 6] || 20% [6 or 3]
 
|-
 
|-
 
| colspan="6" | A Physical class primarily focused on Damage and Defenses, with a focus on being a front line combattant.
 
| colspan="6" | A Physical class primarily focused on Damage and Defenses, with a focus on being a front line combattant.
 
|-
 
|-
| '''Blademaster'''|| Physical, Pierce, Bludgeon, Slash, Shield, Evasion || Physical || 33.33% [10] || 33.33% [10] || 33.33% [10]
+
| '''Blademaster'''|| Physical, Pierce, Bludgeon, Slash, Shield, Evasion || Physical || 33.33% [10 or 5] || 33.33% [10 or 5] || 33.33% [10 or 5]
 
|-
 
|-
 
| colspan="6" | A versatile Physical class, known for their access to many types of weapons.  
 
| colspan="6" | A versatile Physical class, known for their access to many types of weapons.  
 
|-
 
|-
| '''Hunter'''||  || Physical || 60% [18] || 20% [6] || 20% [6]
+
| '''Hunter'''||  || Physical || 60% [18 or 9] || 20% [6 or 3] || 20% [6 or 3]
 
|-
 
|-
 
| colspan="6" | A Physical class with an extreme focus on Damage, often found being a rear line combattant.
 
| colspan="6" | A Physical class with an extreme focus on Damage, often found being a rear line combattant.
 
|-
 
|-
| '''Twin Blade''' || || Physical || 40% [12] || 40% [12] || 20% [6]
+
| '''Twin Blade''' || || Physical || 40% [12 or 6] || 40% [12 or 6] || 20% [6 or 3]
 
|-
 
|-
 
| colspan="6" | A Physical class primarily focused on Damage and Defenses, often found on the front lines.
 
| colspan="6" | A Physical class primarily focused on Damage and Defenses, often found on the front lines.
 
|-
 
|-
| '''Crusader'''|| Magical, Physical, Healing, Protection || Physical & Magical || 20% [6] || 60% [18] || 20% [6]
+
| '''Crusader'''|| Magical, Physical, Healing, Protection || Physical & Magical || 20% [6 or 3] || 60% [18 or 9] || 20% [6 or 3]
 
|-
 
|-
 
| colspan="6" | A class split across the Magical and Physical, with an extreme focus on Defense.
 
| colspan="6" | A class split across the Magical and Physical, with an extreme focus on Defense.
 
|-
 
|-
| '''Bard'''|| Physical, Healing, Morale, Protection, Crowd Control || Physical & Magical || 20% [6] || 40% [12] || 40% [12]
+
| '''Bard'''|| Physical, Healing, Morale, Protection, Crowd Control || Physical & Magical || 20% [6 or 3] || 40% [12 or 6] || 40% [12 or 6]
 
|-
 
|-
 
| colspan="6" | A class split across the Magical and Physical, with a focus on Defense and Utility.
 
| colspan="6" | A class split across the Magical and Physical, with a focus on Defense and Utility.
 
|-
 
|-
| '''Druid'''|| Magical, Physical, Healing, Protection || Physical & Magical || 33.33% [10] || 33.33% [10] || 33.33% [10]
+
| '''Druid'''|| Magical, Physical, Healing, Protection || Physical & Magical || 33.33% [10 or 5] || 33.33% [10 or 5] || 33.33% [10 or 5]
 
|-
 
|-
 
| colspan="6" | A versatile class split across the Magical and Physical.
 
| colspan="6" | A versatile class split across the Magical and Physical.
 
|-
 
|-
| '''Godhand'''||  || Physical & Magical || 40% [12] || 20% [6] || 40% [12]
+
| '''Godhand'''||  || Physical & Magical || 40% [12 or 6] || 20% [6 or 3] || 40% [12 or 6]
 
|-
 
|-
 
| colspan="6" | A class split across Magical and Physical, with a focus on Attack and Utility
 
| colspan="6" | A class split across Magical and Physical, with a focus on Attack and Utility
 
|-
 
|-
| '''Acolyte'''|| Magical, Healing, Protection, Medicine || Magical || 20% [6] || 40% [12] || 40% [12]
+
| '''Acolyte'''|| Magical, Healing, Protection, Medicine || Magical || 20% [6 or 3] || 40% [12 or 6] || 40% [12 or 6]
 
|-
 
|-
 
| colspan="6" | A Magical class with a focus on Utility and Defenses. Known for their healing.
 
| colspan="6" | A Magical class with a focus on Utility and Defenses. Known for their healing.
 
|-
 
|-
| '''Enchanter'''||  || Magical  || 20% [6] || 20% [6] || 60% [18]
+
| '''Enchanter'''||  || Magical  || 20% [6 or 3] || 20% [6 or 3] || 60% [18 or 9]
 
|-
 
|-
 
| colspan="6" | A Magical class with an extreme focus on Utility. Known for their debuffs.
 
| colspan="6" | A Magical class with an extreme focus on Utility. Known for their debuffs.
 
|-
 
|-
| '''Sorcerer'''||  || Magical  || 40% [12] || 20% [6] || 40% [12]
+
| '''Sorcerer'''||  || Magical  || 40% [12 or 6] || 20% [6 or 3] || 40% [12 or 6]
 
|-
 
|-
 
| colspan="6" | A Magical class with a focus on Damage and Defenses.  
 
| colspan="6" | A Magical class with a focus on Damage and Defenses.  
 
|-
 
|-
| '''Summoner'''||  || Magical  || 33.33% [10] || 33.33% [10] || 33.33% [10]
+
| '''Summoner'''||  || Magical  || 33.33% [10 or 5] || 33.33% [10 or 5] || 33.33% [10 or 5]
 
|-
 
|-
 
| colspan="6" | A versatile Magical Class. Known for their temporary summons.
 
| colspan="6" | A versatile Magical Class. Known for their temporary summons.
 
|}
 
|}

Revision as of 00:48, 18 September 2019

Classes

There are 12 classes in total, with various attributes to them. A character has a Title which is a combination of two Unique classes (You can't be Heavy Blade + Heavy Blade). The Primary class gives its full benefit, but the Secondary class gives half the points. Both the Primary and Secondary classes pass their full suite of Concepts. Duplicates are ignored.

To give context to the Points Gain rate. At the game's opening, everyone starts with a Percentage of 30 points from their primary class, 15 points from their secondary class, plus another 11 free points for each deck for a total of '33', to spend on cards.

So for instance, a [Heavy Blade/Bard] would have:

Primary Secondary Free Starting Points Total
12 (40% of 30) 3 (20% of 15) 11 25
12 (40% of 30) 6 (40% of 15) 11 29
6 (20% of 30) 6 (40% of 15) 11 23


Class Table

Class Name Common Conceps Magical/Physical Attack Points Gain Defense Points Gain Utility Points Gain
Heavy Blade Physical 40% [12 or 6] 40% [12 or 6] 20% [6 or 3]
A Physical class primarily focused on Damage and Defenses, with a focus on being a front line combattant.
Blademaster Physical, Pierce, Bludgeon, Slash, Shield, Evasion Physical 33.33% [10 or 5] 33.33% [10 or 5] 33.33% [10 or 5]
A versatile Physical class, known for their access to many types of weapons.
Hunter Physical 60% [18 or 9] 20% [6 or 3] 20% [6 or 3]
A Physical class with an extreme focus on Damage, often found being a rear line combattant.
Twin Blade Physical 40% [12 or 6] 40% [12 or 6] 20% [6 or 3]
A Physical class primarily focused on Damage and Defenses, often found on the front lines.
Crusader Magical, Physical, Healing, Protection Physical & Magical 20% [6 or 3] 60% [18 or 9] 20% [6 or 3]
A class split across the Magical and Physical, with an extreme focus on Defense.
Bard Physical, Healing, Morale, Protection, Crowd Control Physical & Magical 20% [6 or 3] 40% [12 or 6] 40% [12 or 6]
A class split across the Magical and Physical, with a focus on Defense and Utility.
Druid Magical, Physical, Healing, Protection Physical & Magical 33.33% [10 or 5] 33.33% [10 or 5] 33.33% [10 or 5]
A versatile class split across the Magical and Physical.
Godhand Physical & Magical 40% [12 or 6] 20% [6 or 3] 40% [12 or 6]
A class split across Magical and Physical, with a focus on Attack and Utility
Acolyte Magical, Healing, Protection, Medicine Magical 20% [6 or 3] 40% [12 or 6] 40% [12 or 6]
A Magical class with a focus on Utility and Defenses. Known for their healing.
Enchanter Magical 20% [6 or 3] 20% [6 or 3] 60% [18 or 9]
A Magical class with an extreme focus on Utility. Known for their debuffs.
Sorcerer Magical 40% [12 or 6] 20% [6 or 3] 40% [12 or 6]
A Magical class with a focus on Damage and Defenses.
Summoner Magical 33.33% [10 or 5] 33.33% [10 or 5] 33.33% [10 or 5]
A versatile Magical Class. Known for their temporary summons.