Difference between revisions of "Game Code/Resolution System/Concept Primer"
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− | The following is a primer on the various non-combat abilities and what they can be used for. It is currently a WIP (Work in Progress) and needs to have final approval by [[Liminality]]. Do not take any information here as gospel until it is approved/announced by staff. | + | The following is a primer on the various non-combat abilities and a minimum of what they can be used for. It is currently a WIP (Work in Progress) and needs to have final approval by [[Liminality]]. Do not take any information here as gospel until it is approved/announced by staff. |
== Gather == | == Gather == | ||
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! Concept !! Description | ! Concept !! Description | ||
|- | |- | ||
− | | Farming || A buffing ability which increases the number and rarity of item drops from plants. | + | | Farming || A buffing ability which increases the number and rarity of item drops from all plants. |
|- | |- | ||
− | | Fishing || A buffing ability which increases the number and rarity of item drops from sea creatures. | + | | Fishing || A buffing ability which increases the number and rarity of item drops from sea creatures. |
|- | |- | ||
− | | Hunting || A buffing ability which increases the number and rarity of item drops from | + | | Hunting || A buffing ability which increases the number and rarity of item drops from beasts and monsters. |
|- | |- | ||
| Capture Animal || The ability to create traps or snares which can be used to capture animals. | | Capture Animal || The ability to create traps or snares which can be used to capture animals. | ||
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| Capture Monster || The ability to create traps or snares which can be used to capture monsters. | | Capture Monster || The ability to create traps or snares which can be used to capture monsters. | ||
|- | |- | ||
− | | Herbology || The ability to gather and understand the properties of plants. | + | | Herbology || The ability to gather and understand the properties of herbs and other such plants. |
|- | |- | ||
| Mining || The ability to gather and understand the properties of raw ores, precious gems, and stones. | | Mining || The ability to gather and understand the properties of raw ores, precious gems, and stones. | ||
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| Enchanting || Used to imbue items with magical properties. | | Enchanting || Used to imbue items with magical properties. | ||
|- | |- | ||
− | | Woodworking || Used to create wooden weapons such as staffs or bows. Can be used to craft other | + | | Woodworking || Used to create wooden weapons such as staffs or bows. Can be used to craft other wooden products, including furniture. |
|- | |- | ||
| Armor Forging || Used to create armor using metal or certain heavy monster drops. | | Armor Forging || Used to create armor using metal or certain heavy monster drops. | ||
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| Weapon Forging || Used to create weapons using metal or certain heavy monster drops. | | Weapon Forging || Used to create weapons using metal or certain heavy monster drops. | ||
|- | |- | ||
− | | Accessory Forging || Used to create jewelry or fashion headgear. | + | | Accessory Forging || Used to create jewelry, precision tools, items, or fashion headgear. |
|- | |- | ||
− | | Metalworking || Used to create miscellaneous objects out of metal such | + | | Metalworking || Used to create miscellaneous objects out of metal such as horseshoes or chains. Can be used to experiment with combining metals and/or heavy monster drops to create new alloys. |
|- | |- | ||
− | | Tailoring || Used to | + | | Tailoring || Used to create items or armor using cloth, leather, and certain light monster drops. |
|- | |- | ||
− | | Artisany || Used to create drawings, paintings, sculptures and other works of art. | + | | Artisany || Used to create drawings, paintings, sculptures, and other works of art. |
|- | |- | ||
− | | Alchemy || Used to create poisons and status effect potions. | + | | Alchemy || Used to create poisons and status effect potions, or transfer traits from one item to another. |
|- | |- | ||
| Cooking || Used to create meals by chopping, combining, and heating ingredients. | | Cooking || Used to create meals by chopping, combining, and heating ingredients. | ||
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| Brew || Used to create beverages, including alcohol. Can flavor potions from other professions. | | Brew || Used to create beverages, including alcohol. Can flavor potions from other professions. | ||
|- | |- | ||
− | | Pharmacy || Used to diagnose and treat illness. Can create healing potions. | + | | Pharmacy || Used to diagnose and treat illness, or inspect status effects. Can create healing potions. |
|- | |- | ||
− | | Construction || Used to create large structures such as buildings | + | | Construction || Used to create large structures such as buildings, boats, or other civil works. |
|} | |} | ||
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! Concept !! Description | ! Concept !! Description | ||
|- | |- | ||
− | | Telecommunication || Buffing ability which increases movement speed and provides improvements to non-chimlink methods of communication. | + | | Telecommunication || Buffing ability which increases movement speed and provides improvements to non-chimlink methods of communication, as well as reading lips. |
|- | |- | ||
| Negotiation || Knowledge of how to convince people to agree with your ideas or plans. | | Negotiation || Knowledge of how to convince people to agree with your ideas or plans. | ||
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! Concept !! Description | ! Concept !! Description | ||
|- | |- | ||
− | | Appraisal || Knowledge to analyze objects | + | | Appraisal || Knowledge to analyze objects and identify special properties. |
|- | |- | ||
| Lockpicking || Knowledge of how to undo complicated locks such as on doors or treasure chests. | | Lockpicking || Knowledge of how to undo complicated locks such as on doors or treasure chests. |
Revision as of 19:55, 5 November 2020
The following is a primer on the various non-combat abilities and a minimum of what they can be used for. It is currently a WIP (Work in Progress) and needs to have final approval by Liminality. Do not take any information here as gospel until it is approved/announced by staff.
Contents
Gather
Concept | Description |
---|---|
Farming | A buffing ability which increases the number and rarity of item drops from all plants. |
Fishing | A buffing ability which increases the number and rarity of item drops from sea creatures. |
Hunting | A buffing ability which increases the number and rarity of item drops from beasts and monsters. |
Capture Animal | The ability to create traps or snares which can be used to capture animals. |
Capture Monster | The ability to create traps or snares which can be used to capture monsters. |
Herbology | The ability to gather and understand the properties of herbs and other such plants. |
Mining | The ability to gather and understand the properties of raw ores, precious gems, and stones. |
Create
Concept | Description |
---|---|
Enchanting | Used to imbue items with magical properties. |
Woodworking | Used to create wooden weapons such as staffs or bows. Can be used to craft other wooden products, including furniture. |
Armor Forging | Used to create armor using metal or certain heavy monster drops. |
Weapon Forging | Used to create weapons using metal or certain heavy monster drops. |
Accessory Forging | Used to create jewelry, precision tools, items, or fashion headgear. |
Metalworking | Used to create miscellaneous objects out of metal such as horseshoes or chains. Can be used to experiment with combining metals and/or heavy monster drops to create new alloys. |
Tailoring | Used to create items or armor using cloth, leather, and certain light monster drops. |
Artisany | Used to create drawings, paintings, sculptures, and other works of art. |
Alchemy | Used to create poisons and status effect potions, or transfer traits from one item to another. |
Cooking | Used to create meals by chopping, combining, and heating ingredients. |
Brew | Used to create beverages, including alcohol. Can flavor potions from other professions. |
Pharmacy | Used to diagnose and treat illness, or inspect status effects. Can create healing potions. |
Construction | Used to create large structures such as buildings, boats, or other civil works. |
Communicate
Concept | Description |
---|---|
Telecommunication | Buffing ability which increases movement speed and provides improvements to non-chimlink methods of communication, as well as reading lips. |
Negotiation | Knowledge of how to convince people to agree with your ideas or plans. |
Scripture | Knowledge of lore and writing. |
Law | Knowledge of the laws and their enforcement. |
Mercantile | Knowledge of business practices. |
Etiquette | Knowledge of proper behavior in social situations. |
Song | Knowledge of music and skill in musical performance. |
Discover
Concept | Description |
---|---|
Appraisal | Knowledge to analyze objects and identify special properties. |
Lockpicking | Knowledge of how to undo complicated locks such as on doors or treasure chests. |
Searching | Knowledge of how to find hidden objects or information within a single location. |
Diving | Knowledge of undersea exploration. Skill in swimming, holding your breath. |
Cryptography | Knowledge of symbols, runes, and numbers. Skill in puzzle solving. |
Cartography | Knowledge to create and interpret maps. Skill in navigation. |
Divination | knowledge in reading subtle signs which give insight to past, present, and future. |
Tactical
Concept | Description |
---|---|
Handle Animal | The ability to tame, train, and control an animal. |
Handle Monster | The ability to tame, train, and control a monster. |
Sneaking | The ability to blend into the environment and hide from the notice of others. |
Tracking | The ability to follow a person or animal over long distances by noting subtle clues from the environment. |