Difference between revisions of "Game Code/Resolution System/Concept Primer"
From Elder Tale Online MUSH
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! Concept !! Description | ! Concept !! Description | ||
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− | | Telecommunication || Buffing ability which increases movement speed and | + | | Telecommunication || Buffing ability which increases movement speed and provides improvements to non-chimlink methods of communication. |
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| Negotiation || Knowledge of how to convince people to agree with your ideas or plans. | | Negotiation || Knowledge of how to convince people to agree with your ideas or plans. |
Revision as of 21:17, 26 October 2020
The following is a primer on the various non-combat abilities and what they can be used for. It is currently a WIP (Work in Progress) and needs to have final approval by Liminality. Do not take any information here as gospel until it is approved/announced by staff.
Contents
Gather
Concept | Description |
---|---|
Farming | A buffing ability which increases the number and rarity of item drops from plants. |
Fishing | A buffing ability which increases the number and rarity of item drops from sea creatures. |
Hunting | A buffing ability which increases the number and rarity of item drops from animals and monsters. |
Capture Animal | The ability to create traps or snares which can be used to capture animals. |
Capture Monster | The ability to create traps or snares which can be used to capture monsters. |
Herbology | The ability to gather and understand the properties of plants. |
Mining | The ability to gather and understand the properties of raw ores, precious gems, and stones. |
Create
Concept | Description |
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Enchanting | Used to imbue items with magical properties. |
Woodworking | Used to create wooden weapons such as staffs or bows. Can be used to craft other small wooden products including furniture. |
Armor Forging | Used to create armor using metal or certain heavy monster drops. |
Weapon Forging | Used to create weapons using metal or certain heavy monster drops. |
Accessory Forging | Used to create jewelry or fashion headgear. |
Metalworking | Used to create miscellaneous objects out of metal such a horseshoes or chains. Can be used to experiment with combining metals and/or heavy monster drops to create new alloys. |
Tailoring | Used to crate items or armor using cloth, leather, and certain light monster drops. |
Artisany | Used to create drawings, paintings, sculptures and other works of art. |
Alchemy | Used to create poisons and status effect potions. |
Cooking | Used to create meals by chopping, combining, and heating ingredients. |
Brew | Used to create beverages, including alcohol. Can flavor potions from other professions. |
Pharmacy | Used to diagnose and treat illness. Can create healing potions. |
Construction | Used to create large structures such as buildings and boats. |
Communicate
Concept | Description |
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Telecommunication | Buffing ability which increases movement speed and provides improvements to non-chimlink methods of communication. |
Negotiation | Knowledge of how to convince people to agree with your ideas or plans. |
Scripture | Knowledge of lore and writing. |
Law | Knowledge of the laws and their enforcement. |
Mercantile | Knowledge of business practices. |
Etiquette | Knowledge of proper behavior in social situations. |
Song | Knowledge of music and skill in musical performance. |
Discover
Concept | Description |
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Appraisal | Knowledge to analyze objects in and identify special properties. |
Lockpicking | Knowledge of how to undo complicated locks such as on doors or treasure chests. |
Searching | Knowledge of how to find hidden objects or information within a single location. |
Diving | Knowledge of undersea exploration. Skill in swimming, holding your breath. |
Cryptography | Knowledge of symbols, runes, and numbers. Skill in puzzle solving. |
Cartography | Knowledge to create and interpret maps. Skill in navigation. |
Divination | knowledge in reading subtle signs which give insight to past, present, and future. |
Tactical
Concept | Description |
---|---|
Handle Animal | The ability to tame, train, and control an animal. |
Handle Monster | The ability to tame, train, and control a monster. |
Sneaking | The ability to blend into the environment and hide from the notice of others. |
Tracking | The ability to follow a person or animal over long distances by noting subtle clues from the environment. |