Difference between revisions of "Game Code/Resolution System/Concept Primer"
From Elder Tale Online MUSH
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| Appraisal || Knowledge to analyze objects and identify special properties. | | Appraisal || Knowledge to analyze objects and identify special properties. | ||
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− | | | + | | Legerdemain|| Knowledge of pickpocketing, picking locks, and other sleight of hand. |
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| Searching || Knowledge of how to find hidden objects or information within a single location. | | Searching || Knowledge of how to find hidden objects or information within a single location. |
Revision as of 16:19, 7 January 2022
The following is a primer on the various non-combat abilities and a minimum of what they can be used for. Note that the following list is not exhaustive and that there are uses for these concepts outside of what is written here.
Contents
Gather
Concept | Description |
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Farming | A buffing ability which increases the number and rarity of item drops from all plants. |
Fishing | A buffing ability which increases the number and rarity of item drops from sea creatures. |
Hunting | A buffing ability which increases the number and rarity of item drops from beasts and monsters. |
Capture Animal | The ability to create traps or snares which can be used to capture animals. |
Capture Monster | The ability to create traps or snares which can be used to capture monsters. |
Herbology | The ability to gather and understand the properties of herbs and other such plants. |
Mining | The ability to gather and understand the properties of raw ores, precious gems, and stones. |
Create
Concept | Description |
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Enchanting | Used to imbue items with magical properties. |
Woodworking | Used to create wooden weapons such as staffs or bows. Can be used to craft other wooden products, including furniture. |
Armor Forging | Used to create armor using metal or certain heavy monster drops. |
Weapon Forging | Used to create weapons using metal or certain heavy monster drops. |
Accessory Forging | Used to create jewelry, precision tools, items, or fashion headgear. |
Metalworking | Used to create miscellaneous objects out of metal such as horseshoes or chains. Can be used to experiment with combining metals and/or heavy monster drops to create new alloys. |
Tailoring | Used to create items or armor using cloth, leather, and certain light monster drops. |
Artisany | Used to create drawings, paintings, sculptures, and other works of art. |
Alchemy | Used to create poisons and status effect potions, or transfer traits from one item to another. |
Cooking | Used to create meals by chopping, combining, and heating ingredients. |
Brew | Used to create beverages, including alcohol. Can flavor potions from other professions. |
Pharmacy | Used to diagnose and treat illness, or inspect status effects. Can create healing potions. |
Construction | Used to create large structures such as buildings, boats, or other civil works. |
Communicate
Concept | Description |
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Telecommunication | Buffing ability which increases movement speed and provides improvements to non-chimlink methods of communication, as well as reading lips. |
Negotiation | Knowledge of how to convince people to agree with your ideas or plans. |
Scripture | Knowledge of lore and writing. |
Law | Knowledge of the laws and their enforcement. |
Mercantile | Knowledge of business practices. |
Etiquette | Knowledge of proper behavior in social situations. |
Song | Knowledge of music and skill in musical performance. |
Discover
Concept | Description |
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Appraisal | Knowledge to analyze objects and identify special properties. |
Legerdemain | Knowledge of pickpocketing, picking locks, and other sleight of hand. |
Searching | Knowledge of how to find hidden objects or information within a single location. |
Diving | Knowledge of undersea exploration. Skill in swimming, holding your breath. |
Cryptography | Knowledge of symbols, runes, and numbers. Skill in puzzle solving. |
Cartography | Knowledge to create and interpret maps. Skill in navigation. |
Divination | knowledge in reading subtle signs which give insight to past, present, and future. |
Tactical
Concept | Description |
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Handle Animal | The ability to tame, train, and control an animal. |
Handle Monster | The ability to train, and control a monster. |
Sneaking | The ability to blend into the environment and hide from the notice of others. |
Tracking | The ability to follow a person or animal over long distances by noting subtle clues from the environment. |