Game Code/Resolution System/Concept Primer

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The following is a primer on the various non-combat abilities and what they can be used for. It is currently a WIP (Work in Progress) and needs to have final approval by Liminality. Do not take any information here as gospel until it is approved/announced by staff.

Gather

Concept Description
Farming
Fishing
Hunting
Capture Animal
Capture Monster
Herbology
Mining

Create

Concept Description
Enchanting
Woodworking
Armor Forging
Weapon Forging
Accessory Forging
Metalworking
Tailoring
Artisany
Alchemy
Cooking
Brew
Pharmacy
Construction

Communicate

Concept Description
Telecommunication
Negotiation
Scripture
Law
Mercantile
Etiquette
Song

Discover

Concept Description
Appraisal
Lockpicking
Searching
Diving
Cryptography
Cartography
Divination

Tactical

Concept Description
Handle Animal
Handle Monster
Sneaking
Tracking