The following is a primer on the various non-combat abilities and what they can be used for. It is currently a WIP (Work in Progress) and needs to have final approval by Liminality. Do not take any information here as gospel until it is approved/announced by staff.
Gather
Concept |
Description
|
Farming |
|
Fishing |
|
Hunting |
|
Capture Animal |
|
Capture Monster |
|
Herbology |
|
Mining |
|
Create
Concept |
Description
|
Enchanting |
|
Woodworking |
|
Armor Forging |
|
Weapon Forging |
|
Accessory Forging |
|
Metalworking |
|
Tailoring |
|
Artisany |
|
Alchemy |
|
Cooking |
|
Brew |
|
Pharmacy |
|
Construction |
|
Communicate
Concept |
Description
|
Telecommunication |
|
Negotiation |
|
Scripture |
|
Law |
|
Mercantile |
|
Etiquette |
|
Song |
|
Discover
Concept |
Description
|
Appraisal |
|
Lockpicking |
|
Searching |
|
Diving |
|
Cryptography |
|
Cartography |
|
Divination |
|
Tactical
Concept |
Description
|
Handle Animal |
|
Handle Monster |
|
Sneaking |
|
Tracking |
|