Game Code/Resolution System/Concept Primer

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The following is a primer on the various non-combat abilities and what they can be used for. It is currently a WIP (Work in Progress) and needs to have final approval by Liminality. Do not take any information here as gospel until it is approved/announced by staff.

Gather

Concept Description
Farming
Fishing
Hunting
Capture Animal
Capture Monster
Herbology
Mining

Create

Concept Description
Enchanting Used to imbue items with magical properties.
Woodworking Used to create wooden weapons such as staffs or bows. Can be used to craft other small wooden products including furniture.
Armor Forging Used to create armor using metal or certain heavy monster drops.
Weapon Forging Used to create weapons using metal or certain heavy monster drops.
Accessory Forging Used to create jewelry or fashion headgear.
Metalworking Used to create miscellaneous objects out of metal such a horseshoes or chains. Can be used to experiment with combining metals and/or heavy monster drops to create new alloys.
Tailoring Used to crate items or armor using cloth, leather, and certain light monster drops.
Artisany Used to create drawings, paintings, sculptures and other works of art.
Alchemy Used to create poisons and status effect potions.
Cooking Used to create meals by chopping, combining, and heating ingredients.
Brew Used to create beverages, including alcohol. Can flavor potions from other professions.
Pharmacy Used to diagnose and treat illness. Can create healing potions.
Construction Used to create large structures such as buildings and boats.

Communicate

Concept Description
Telecommunication
Negotiation
Scripture
Law
Mercantile
Etiquette
Song

Discover

Concept Description
Appraisal
Lockpicking
Searching
Diving
Cryptography
Cartography
Divination

Tactical

Concept Description
Handle Animal
Handle Monster
Sneaking
Tracking