The following is a primer on the various non-combat abilities and what they can be used for. It is currently a WIP (Work in Progress) and needs to have final approval by Liminality. Do not take any information here as gospel until it is approved/announced by staff.
Gather
Concept |
Description
|
Farming |
|
Fishing |
|
Hunting |
|
Capture Animal |
|
Capture Monster |
|
Herbology |
|
Mining |
|
Create
Concept |
Description
|
Enchanting |
Used to imbue items with magical properties.
|
Woodworking |
Used to create wooden weapons such as staffs or bows. Can be used to craft other small wooden products including furniture.
|
Armor Forging |
Used to create armor using metal or certain heavy monster drops.
|
Weapon Forging |
Used to create weapons using metal or certain heavy monster drops.
|
Accessory Forging |
Used to create jewelry or fashion headgear.
|
Metalworking |
Used to create miscellaneous objects out of metal such a horseshoes or chains. Can be used to experiment with combining metals and/or heavy monster drops to create new alloys.
|
Tailoring |
Used to crate items or armor using cloth, leather, and certain light monster drops.
|
Artisany |
Used to create drawings, paintings, sculptures and other works of art.
|
Alchemy |
Used to create poisons and status effect potions.
|
Cooking |
Used to create meals by chopping, combining, and heating ingredients.
|
Brew |
Used to create beverages, including alcohol. Can flavor potions from other professions.
|
Pharmacy |
Used to diagnose and treat illness. Can create healing potions.
|
Construction |
Used to create large structures such as buildings and boats.
|
Communicate
Concept |
Description
|
Telecommunication |
|
Negotiation |
|
Scripture |
|
Law |
|
Mercantile |
|
Etiquette |
|
Song |
|
Discover
Concept |
Description
|
Appraisal |
|
Lockpicking |
Knowledge of how to undo complicated locks such as on doors or treasure chests.
|
Searching |
|
Diving |
Knowledge of undersea exploration. Skill in swimming, holding your breath.
|
Cryptography |
Knowledge of symbols, runes, and numbers. Skill in puzzle solving.
|
Cartography |
Knowledge to create and interpret maps. Skill in navigation.
|
Divination |
knowledge in reading subtle signs which give insight to past, present, and future.
|
Tactical
Concept |
Description
|
Handle Animal |
|
Handle Monster |
|
Sneaking |
|
Tracking |
|