The following is a primer on the various non-combat abilities and what they can be used for. It is currently a WIP (Work in Progress) and needs to have final approval by Liminality. Do not take any information here as gospel until it is approved/announced by staff.
Gather
Concept |
Description
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Farming |
A buffing ability which increases the number and rarity of item drops from plants.
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Fishing |
A buffing ability which increases the number and rarity of item drops from sea creatures.
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Hunting |
A buffing ability which increases the number and rarity of item drops from animals and monsters.
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Capture Animal |
The ability to create traps or snares which can be used to capture animals.
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Capture Monster |
The ability to create traps or snares which can be used to capture monsters.
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Herbology |
The ability to gather and understand the properties of plants.
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Mining |
The ability to gather and understand the properties of raw ores, precious gems, and stones.
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Create
Concept |
Description
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Enchanting |
Used to imbue items with magical properties.
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Woodworking |
Used to create wooden weapons such as staffs or bows. Can be used to craft other small wooden products including furniture.
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Armor Forging |
Used to create armor using metal or certain heavy monster drops.
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Weapon Forging |
Used to create weapons using metal or certain heavy monster drops.
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Accessory Forging |
Used to create jewelry or fashion headgear.
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Metalworking |
Used to create miscellaneous objects out of metal such a horseshoes or chains. Can be used to experiment with combining metals and/or heavy monster drops to create new alloys.
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Tailoring |
Used to crate items or armor using cloth, leather, and certain light monster drops.
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Artisany |
Used to create drawings, paintings, sculptures and other works of art.
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Alchemy |
Used to create poisons and status effect potions.
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Cooking |
Used to create meals by chopping, combining, and heating ingredients.
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Brew |
Used to create beverages, including alcohol. Can flavor potions from other professions.
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Pharmacy |
Used to diagnose and treat illness. Can create healing potions.
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Construction |
Used to create large structures such as buildings and boats.
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Communicate
Concept |
Description
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Telecommunication |
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Negotiation |
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Scripture |
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Law |
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Mercantile |
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Etiquette |
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Song |
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Discover
Concept |
Description
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Appraisal |
Knowledge to analyze objects in and identify special properties.
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Lockpicking |
Knowledge of how to undo complicated locks such as on doors or treasure chests.
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Searching |
Knowledge of how to find hidden objects or information within a single location.
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Diving |
Knowledge of undersea exploration. Skill in swimming, holding your breath.
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Cryptography |
Knowledge of symbols, runes, and numbers. Skill in puzzle solving.
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Cartography |
Knowledge to create and interpret maps. Skill in navigation.
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Divination |
knowledge in reading subtle signs which give insight to past, present, and future.
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Tactical
Concept |
Description
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Handle Animal |
The ability to tame, train, and control an animal.
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Handle Monster |
The ability to tame, train, and control a monster.
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Sneaking |
The ability to blend into the environment and hide from the notice of others.
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Tracking |
The ability to follow a person or animal over long distances by noting subtle clues from the environment.
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