Game Code/Resolution System/Concept Primer

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The following is a primer on the various non-combat abilities and what they can be used for. It is currently a WIP (Work in Progress) and needs to have final approval by Liminality. Do not take any information here as gospel until it is approved/announced by staff.

Gather

Concept Description
Farming A buffing ability which increases the number and rarity of item drops from plants.
Fishing A buffing ability which increases the number and rarity of item drops from sea creatures.
Hunting A buffing ability which increases the number and rarity of item drops from animals and monsters.
Capture Animal The ability to create traps or snares which can be used to capture animals.
Capture Monster The ability to create traps or snares which can be used to capture monsters.
Herbology The ability to gather and understand the properties of plants.
Mining The ability to gather and understand the properties of raw ores, precious gems, and stones.

Create

Concept Description
Enchanting Used to imbue items with magical properties.
Woodworking Used to create wooden weapons such as staffs or bows. Can be used to craft other small wooden products including furniture.
Armor Forging Used to create armor using metal or certain heavy monster drops.
Weapon Forging Used to create weapons using metal or certain heavy monster drops.
Accessory Forging Used to create jewelry or fashion headgear.
Metalworking Used to create miscellaneous objects out of metal such a horseshoes or chains. Can be used to experiment with combining metals and/or heavy monster drops to create new alloys.
Tailoring Used to crate items or armor using cloth, leather, and certain light monster drops.
Artisany Used to create drawings, paintings, sculptures and other works of art.
Alchemy Used to create poisons and status effect potions.
Cooking Used to create meals by chopping, combining, and heating ingredients.
Brew Used to create beverages, including alcohol. Can flavor potions from other professions.
Pharmacy Used to diagnose and treat illness. Can create healing potions.
Construction Used to create large structures such as buildings and boats.

Communicate

Concept Description
Telecommunication
Negotiation
Scripture
Law
Mercantile
Etiquette
Song

Discover

Concept Description
Appraisal Knowledge to analyze objects in and identify special properties.
Lockpicking Knowledge of how to undo complicated locks such as on doors or treasure chests.
Searching Knowledge of how to find hidden objects or information within a single location.
Diving Knowledge of undersea exploration. Skill in swimming, holding your breath.
Cryptography Knowledge of symbols, runes, and numbers. Skill in puzzle solving.
Cartography Knowledge to create and interpret maps. Skill in navigation.
Divination knowledge in reading subtle signs which give insight to past, present, and future.

Tactical

Concept Description
Handle Animal The ability to tame, train, and control an animal.
Handle Monster The ability to tame, train, and control a monster.
Sneaking The ability to blend into the environment and hide from the notice of others.
Tracking The ability to follow a person or animal over long distances by noting subtle clues from the environment.