Difference between revisions of "Scale Emblem Alliance"

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The Scale Emblem alliance is home to the largest ‘clearing’ guilds, aimed at eliminating the Aincrad tower. Their goal is purely set on that, and ensuring that they have the power base to do so. They seek to be the law of the land where they roam, and try to ensure that the various kingdoms give them the resources they need to depart from the land. They are the ones who seek a way out most desperately and believe that they do not belong within this world. There are some amongst them who take very extreme approaches, with their sights set purely on escape.
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The Scale Emblem alliance is home to the largest ‘clearing’ guilds, aimed at beating the Aincrad tower and gaining the Key of Twilight. Their goal is purely set on that, and ensuring that they have the power base to do so. They seek to be the law of the land where they roam, and try to ensure that the various kingdoms give them the resources they need to depart from the land; either through contracts, or alternative methods.
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They are the ones who seek a way out most desperately and believe that they do not belong within this world, be it as their player or as their character. There are some amongst them who take very extreme approaches, with their sights set purely on escape - while others in it for the challenge, and accomplishing goals that no other could. They are the most active recruiting guild as well, and have groups that go out amongst the player base to pull them into their midst.
  
 
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Revision as of 20:18, 20 February 2019

The Scale Emblem alliance is home to the largest ‘clearing’ guilds, aimed at beating the Aincrad tower and gaining the Key of Twilight. Their goal is purely set on that, and ensuring that they have the power base to do so. They seek to be the law of the land where they roam, and try to ensure that the various kingdoms give them the resources they need to depart from the land; either through contracts, or alternative methods.

They are the ones who seek a way out most desperately and believe that they do not belong within this world, be it as their player or as their character. There are some amongst them who take very extreme approaches, with their sights set purely on escape - while others in it for the challenge, and accomplishing goals that no other could. They are the most active recruiting guild as well, and have groups that go out amongst the player base to pull them into their midst.