Difference between revisions of "Scale Emblem Alliance"

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The Scale Emblem alliance is home to the largest ‘clearing’ guilds, aimed at beating the Aincrad tower and gaining the Key of Twilight. Their goal is purely set on that, and ensuring that they have the power base to do so. They seek to be the law of the land where they roam, and try to ensure that the various kingdoms give them the resources they need to depart from the land; either through contracts, or alternative methods.
 
 
 
They are the ones who seek a way out most desperately and believe that they do not belong within this world, be it as their player or as their character. There are some amongst them who take very extreme approaches, with their sights set purely on escape - while others in it for the challenge, and accomplishing goals that no other could. They are the most active recruiting guild as well, and have groups that go out amongst the player base to pull them into their midst.
 
  
 
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Revision as of 08:24, 23 March 2019

The Scale Emblem Alliance are those who strive to find a way to escape this world. They believe that they do not belong within this world, be it as their player or character, and thus seek to circumvent the rules of the world whenever possible. This alliance is home to the largest of the 'clearing' guilds, aimed at beating Aincrad Tower and gaining the means to leave the game. As such, they are most often found within the confines of the Tower. They seek to build power and control over strategic points within the Tower.

In order to beat the Tower, they aim to ensure that the various Kingdoms give them the resources they need to achieve their goals, through whatever means necessary. They aren't generally interested in the lives or development of the Landers beyond what is useful towards progression. Their home being the Tower means they are heavily familiar with its ins and outs. They are not beyond using contracts, challenges, planning, or even exploits and the like to get a leg up. They are often opportunists, willing to use whatever they can to their advantage.

Internally, members of the Scale Emblem Alliance feel out of place in this world. Even if they may eventually get 'used' to their new surroundings, they feel homesick. They recruit actively, going out amongst the player base to put more people behind their goals. If the world is simply just a game, the leadership fears what the global governments will do in response to their 'absence'. They believe that everyone within the world is on a timer.