User contributions
This user is currently blocked. The latest block log entry is provided below for reference:
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- 04:37, 14 May 2023 (diff | hist) . . (+93) . . Adventurer World Influence (Added Mana Lights / Magitek Lighting, project 1038)
- 22:49, 8 May 2023 (diff | hist) . . (+14) . . Adventurer World Influence
- 22:44, 8 May 2023 (diff | hist) . . (+109) . . Adventurer World Influence (Added Kat's Crystal Battery Project 325)
- 22:38, 8 May 2023 (diff | hist) . . (+59) . . Adventurer World Influence (Added Ayame's Sight of Crowns, project 524)
- 22:35, 8 May 2023 (diff | hist) . . (+111) . . Adventurer World Influence (Added Kau's Rock Moles, project 620)
- 22:32, 8 May 2023 (diff | hist) . . (+79) . . Adventurer World Influence (Added Gig's Projectile Protection vest, project 685)
- 22:29, 8 May 2023 (diff | hist) . . (+97) . . Adventurer World Influence (Added the mega statue from project 727 in the Palace Lands)
- 22:24, 8 May 2023 (diff | hist) . . (+107) . . Adventurer World Influence (Updated descriptions to fix formatting)
- 22:22, 8 May 2023 (diff | hist) . . (+68) . . Adventurer World Influence (Added Wake's Links of Poverty, project 751)
- 22:17, 8 May 2023 (diff | hist) . . (+94) . . Adventurer World Influence (Added Jazu's Ship Hull Enchantment, Project 977)
- 21:00, 8 May 2023 (diff | hist) . . (+70) . . Adventurer World Influence (Added Kaydon's Weapon Shop, Project 979)
- 20:53, 8 May 2023 (diff | hist) . . (+67) . . Adventurer World Influence (Added Merek's Cofffea farms, the Palace Lands project # is 981)
- 18:10, 3 May 2023 (diff | hist) . . (+90) . . Adventurer World Influence
- 17:52, 3 May 2023 (diff | hist) . . (+136) . . Adventurer World Influence (Included Dragon's Eye - Carmina Gate travel)
- 02:06, 30 March 2023 (diff | hist) . . (-600) . . Game Code/Resolution System/Card Design (Fixed typo on round duration on Random Draw Up, Random Draw Down, Random Draw, and Draw. Draw (aka Draw Now) intensity is always 1 and round is always 1. Random Draw Up/Down follows the same round limits as Draw Up/Down (2 for uncommon, 3 for rare))
- 00:54, 30 March 2023 (diff | hist) . . (+55) . . Game Code/Resolution System/Card Design (Updated Start Guard to calculate DP based off of 1 DP per Intensity per Round instead of Per Hit. Updated Gain Defense to calculate DP based off of Intensity and clarified that it counts as a single hit that is affected by Round-Wide Guard Up effects.)
- 17:08, 20 March 2023 (diff | hist) . . (+79) . . Game Code/Resolution System/Card Design (Established a Max number of Hits for Blind based on Rarity. Uncommon:3, Rare:4)
- 19:36, 15 March 2023 (diff | hist) . . (+31) . . Game Code/Resolution System/Card Design (Added DP cost of the Discard at Random effect: 2.)
- 19:31, 15 March 2023 (diff | hist) . . (+20) . . Game Code/Resolution System/Card Design (Changed DP values of clutters. Bleeding and Cursed reduced from 6 to 5. Changed maxium intensity of Type Resist to DP dependant (3 or 4) to Intensity 6 for any card.)
- 16:31, 13 March 2023 (diff | hist) . . (+67) . . Adventurer World Influence
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