User: Liminality

From Elder Tale Online MUSH
Revision as of 08:01, 27 February 2019 by Liminality (talk | contribs)
Jump to: navigation, search


Id Name
27968 Due ... west?
83251 A Smith Wanders Miho is out wanderingf about the world when she runs into Merek
83315 Connection With The Printer Coming Soon! The HP SlimeJet 400!
83334 Duty Session 321: Travel with Triffids The Mage's Tower has put out a request through the Hunter's Guild. There is a rare monster migration, a rare subspecies of ambulatory water dwelling Triffids are traveling to their ancestral breeding grounds. These carnivorous plants have become very hard to gather given the Leviathans, their rare components are much in demand. Where they come ashore and where they're traveling to are both known, but the route they take wanders so there may be some trouble locating them in transit.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Safer routes near Ninetails Dominion.
84145 Libraries Are For Reading
84152 Duty Session 322: Still Coast Pirates After many raids by capable Adventurers, the Bandit camps along the shoreline around the Isle of Beginnings have all but been wiped out. However, the source of the Bandits still remains. A pirate ship has often been spotted along the waterways, taking advantage of the increased trade between the Kingdoms following the Apocalypse.

After a recent plunder of intoxicating beverages, the pirates are in high spirits. It is the perfect time for the Adventurers to sneak onboard and investigate the source of the pirate threat. The Hunter's Guild is offering a reward for such intel.

Note: This is a lighthearted investigation duty.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       3
World Rewards: Improve efficiency of trade by waterways.
84221 Elf Only Inn Erufu's Inn is almost finishe and she contacts Shiruba to tell her the good news.
84252 Trio Of Trouble
84324 Swig, shanty, stew Plots abound in taverns
84361 One Day at the Crescent Academy
84422 Duelist League - Kauchemar vs Xander Who will win between an armored lizard and a dance dodger? Two different styles of defense, but only one can come out on top!
28037 Hunting for Spider Silk
84426 Duty Session 323: Karluin Reclamation - Keep With the goblin forces largely cleared out of the bulk of Karluin Castle Town, and without any means of penetrating the fortress' mysterious underground yet, the reclamation effort has now moved towards taking back the main keep at the city's easternmost side. But with the goblins backed into a corner, and their new leader surely commanding the keep's defenses personally, reclaiming the citadel will by no means be a small task. Still, the quest to clear Karluin at the Hunters Guild remains open, with a new list of terms promising salvage rights of the valuable loot hidden away within the castle's ancient coffers.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       4
World Rewards: Progress on freeing Karluin
84515 Secrets Hidden in the Folds of Time Those who learn history are doomed to having to re-learn it.
84559 An average work day
84641 Winter Time The Elf Archer is out and about doing chores about her new Inn when she gets a guest.
84657 Implementation's the rub
84666 It's a Very Merry Isekai In which Hifumi has laid out Christmas dinner at the IR to introduce Landers to Adventurer holiday customs and provide a free taste of home to Adventurers. Small Gifts will be handed out to the regulars.
84733 A New Year - Alne A new year begins for the Adventurers, bringing new stories, and new adventures. Various Alliances have come together to create a party atmosphere within all of Alne. There's people assigned for firework like spells, and various groups are catering massive amounts of food, helped by various Lander organizations.
84734 A New Year - Tsushima A new year begins for the Adventurers, bringing new stories, and new adventures. There are celebrations occurring in Alne, but a small group is attending their celebration at Tsushima Shrine in order to hand off a blue gem.
84735 Climb: The Floor 10 Boss The Scale Emblem finally storms the icy cave castle of the 10th floor boss. Various high ranking members of the Alliance are joining in on this first raid against the boss of the 10th floor, ready to put an end to the boss that has plagued peoples' minds for so very long.

Warning: Chance of character death and consequences is high on this one.
84871 Duty Session 324: Travel with Triffids The Mage's Tower has put out a request through the Hunter's Guild. There is a rare monster migration, a rare subspecies of ambulatory water dwelling Triffids are traveling to their ancestral breeding grounds. These carnivorous plants have become very hard to gather given the Leviathans, their rare components are much in demand. Where they come ashore and where they're traveling to are both known, but the route they take wanders so there may be some trouble locating them in transit.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Safer routes near Ninetails Dominion.
28074 Just A Normal Day
85095 Meals Within Plans ... Or is that Plans within Meals?
85210 A Doctor's Visit Someone did not employ apples with daily frequency.
85355 Packing Up In which GB packs up her stuff and prepares to go.
85383 Lizard Time
85485 Duty Session 325: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
85578 A Distant Voyage After making preparations, a group of Adventurers heads out by ship to try to discover a new land. There is no telling what sort of challenges they will face, or if they will even find their way, with a vast ocean stretching out as far as the horizon.

(OOC: First run of a new +duty. Largely focused on members of NWA who were part of the side-plot for the New Year. Aka. Jazuhanzu and friends. This +duty will open to everyone once successful.)
86375 Of Mutual Interests A delegation from Olympus requests a meeting with New World leadership to discuss issues of mutual import, especially in light of recent events.
86389 Exploding Utas
86448 Duelist League: Yuuki vs Merek A friendly duel. No hard feelings. Just hard attacks.
86452 Gathering Starshadow
28156 Duty Session 29: Goblin Scouts in the Field A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.
86465 Duty Session 326: Reclaim the Peko Fort Through the Hunter's guild the Peko Knights have put in a request for help. It appears that a small but key outpost of the Peko Knight's has fallen to Helena's undead forces. They are seeking a brave band of adventurers to help clear the problem, in exchange the Peko Knight is willing to loan out the outpost to the alliances, once it is clear.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduced danger from Helena's undead forces.
86551 I Have Been Transported In A World Where Music Is The Ultimate Power And have Chosen The Kazoo As My Instrument, Now Everyone Hates Me And I Regret My Choices Because I Should Have Put More Points Into Wisdom Or At Least Charisma! If this title doesn't scream Isekai, I don't know what does.
86565 Can't Keep A Good Merc Down
86602 To cure the soul with the senses Boozing fixes everything.
86635 Duty Session 327: Still Tide Pirate Lair Through the efforts of many Adventurers, the home base of the infamous pirates that have plagued the waters around Yamato has finally been tracked down. Initial scouting reports tell that the Pirate Lair is largely run by humanoid monsters of all sorts, relishing in the spoils of their plunder.

As a known Monster Nest, the Hunters Guild is looking for brave souls who would be willing to help clear out some of the monsters in hopes that it will start to diminish some of the pirate activity that comes from the location.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduction in pirate activity in Yamato.
86660 Duty Session 328: Still Tide Pirate Lair Through the efforts of many Adventurers, the home base of the infamous pirates that have plagued the waters around Yamato has finally been tracked down. Initial scouting reports tell that the Pirate Lair is largely run by humanoid monsters of all sorts, relishing in the spoils of their plunder.

As a known Monster Nest, the Hunters Guild is looking for brave souls who would be willing to help clear out some of the monsters in hopes that it will start to diminish some of the pirate activity that comes from the location.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduction in pirate activity in Yamato.
86787 Goldenblade comes to talk to Rylen
86820 On Her Majesty's Psychological Service
86858 Duty Session 329: Karluin Reclamation - Labyrinth The goblin stronghold in Karluin Keep has finally been weakened enough to send teams into the underground labyrinth through recently discovered entryways in pursuit of the Goblin King. Unfortunately, the vast maze of tunnels under the fortress-town has proved all but impenetrable to average reconnaissance teams. Elite explorers have been called upon to penetrate the dangerous depths, eliminate threats found within, and track down the source of the goblin infestation once and for all. Unfortunately, it's easier said than done; the depths are home not only to the local goblins, but a number of elemental machines, deadly traps and other hitherto unknown dangers waiting to befall unprepared adventuring parties.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       1
World Rewards: A chance at the Karluin Dungeon Heart.
28169 Work Time?!
87022 Clues
87071 Capturing the Heart of Things Temp Desc
87080 Duty Session 331: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
87132 Adventurers vs ??? It's another day at the newly established Seeker's Landing as the Adventurers in the Palace Lands prepare to live up to their name by adventuring out into the unknown. However, before they get that chance, some uninvited guests show up at their camp. And they're none too happy about the Adventurers' presence.

    Combat scene using fairly typical boss fight rules. Naturally you need to have access to the Palace Lands (by completing the A Distant Voyage duty) to participate.
87134 Duty Session 332: A Distant Voyage A new year has begun, and the way has been opened. Only the bravest of souls seems willing to risk the long journey that may bring them to other lands, beyond.

Stormy seas beacon. Leviathans lurk in the depths. The unknown expanses of the ocean call to those with an adventurous heart. But will they survive to find out what lies beyond the edge of Yamato?

OOC: This +duty requires a minimum of a week of travel. Please plan accordingly around time-sensitive events.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       1
World Rewards: Access to the 'Land of Dragons'.
87205 Bumpmapping Jazz, maps, a new land. What could possibly go wrong?
87209 Quest for Water Rizadoman and gang are setting out on an expedition to find a fresh source of water. Starting out from the camp they will be heading westward. Through new lands they will travel and hopefully they will find what they quest for.

Note: This will be ran like a duty, bring your top three cards that you think could possibly help you brave the unknown. If you want to attend you need to have run the ' A Distant Voyage' duty.
87249 Duty Session 333: A Distant Voyage A new year has begun, and the way has been opened. Only the bravest of souls seems willing to risk the long journey that may bring them to other lands, beyond.

Stormy seas beacon. Leviathans lurk in the depths. The unknown expanses of the ocean call to those with an adventurous heart. But will they survive to find out what lies beyond the edge of Yamato?

OOC: This +duty requires a minimum of a week of travel. Please plan accordingly around time-sensitive events.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       1
World Rewards: Access to the 'Land of Dragons'.
87343 Quantum of Nightmares
87466 Duty Session 334: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
28181 Duty Session 30: Spinner's End The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

(OOC Note: There are two possible duty-end rewards for this quest.)
87540 Bits and Bobs The Life And Advenures of SpritesHero and Friends
87671 Follow in Their Footsteps: Krentel Gerolf Katherine Tanzer chases leads she has in Ninetails Dominion in order to figure out her next steps on advancing her Enchanting skills.
87672 Ranch Life
87699 Duty Session 335: Reclaim the Peko Fort Through the Hunter's guild the Peko Knights have put in a request for help. It appears that a small but key outpost of the Peko Knight's has fallen to Helena's undead forces. They are seeking a brave band of adventurers to help clear the problem, in exchange the Peko Knight is willing to loan out the outpost to the alliances, once it is clear.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduced danger from Helena's undead forces.
87753 Duty Session 336: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
87809 Duty Session 337: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
87893 Cookout Gwen is off in Seeker's Landing helping with the cooking there and catches up with Shiruba.
87911 Palace Lands: Within the Shadow As the Palace Land team moves out once more for a longer scouting trek, they follow the route to the magnificent tower in the distance in the hopes of using it as a vantage point to get the lay of the land. Great dangers await them there.
87915 Fourth Floor: Missive A missive reaches the Scale Emblem Alliance from the Mayor of the fourth floor town, Lord Roswaal L Mathers. It explains that he has to travel for a while, and that there has been a strange sighting of dangerous beasts around his mansion. He wishes for the Scale Emblem Alliance to safeguard the town while he is away on business - as a good faith gesture towards his people.
87917 Palace Lands: Ruins of the Ancient The scouting party moves further Westward to a region surrounded by hills and mountains, trying to investigate ruins spotted from the distance.
28253 Duty Session 31: Spinner's End The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

(OOC Note: There are two possible duty-end rewards for this quest.)
87920 Palace Lands: Battle on the Big Bridge The Palace Lands team reaches a very peculiar tree standing before a man constructed bridge, revealing the presence of a civilization in the lands they have landed within. But something stands in their way upon the bridge.
87933 Duty Session 338: Still Tide Pirate Lair Through the efforts of many Adventurers, the home base of the infamous pirates that have plagued the waters around Yamato has finally been tracked down. Initial scouting reports tell that the Pirate Lair is largely run by humanoid monsters of all sorts, relishing in the spoils of their plunder.

As a known Monster Nest, the Hunters Guild is looking for brave souls who would be willing to help clear out some of the monsters in hopes that it will start to diminish some of the pirate activity that comes from the location.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduction in pirate activity in Yamato.
87957 Duty Session 339: Karluin Reclamation - Labyrinth The goblin stronghold in Karluin Keep has finally been weakened enough to send teams into the underground labyrinth through recently discovered entryways in pursuit of the Goblin King. Unfortunately, the vast maze of tunnels under the fortress-town has proved all but impenetrable to average reconnaissance teams. Elite explorers have been called upon to penetrate the dangerous depths, eliminate threats found within, and track down the source of the goblin infestation once and for all. Unfortunately, it's easier said than done; the depths are home not only to the local goblins, but a number of elemental machines, deadly traps and other hitherto unknown dangers waiting to befall unprepared adventuring parties.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       1
World Rewards: A chance at the Karluin Dungeon Heart.
88158 Forging ahead Miho gets a guest at the forge she didn't think was in Yamato. What could Rizdoman want?
88199 Duty Session 340: A Distant Voyage A new year has begun, and the way has been opened. Only the bravest of souls seems willing to risk the long journey that may bring them to other lands, beyond.

Stormy seas beacon. Leviathans lurk in the depths. The unknown expanses of the ocean call to those with an adventurous heart. But will they survive to find out what lies beyond the edge of Yamato?

OOC: This +duty requires a minimum of a week of travel. Please plan accordingly around time-sensitive events.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       1
World Rewards: Access to the 'Land of Dragons'.
88282 Think Smart, Think K-auchemart.
88386 Meet the Landers: Yuki-Onna Prophylaxis has a chance meeting with Yuki-Onna as he travels through the Land of Beginnings.
88387 Meet the Landers: Mora Chester Kita is visited by her mentor, Mora Chester, within the town of Tolbana, inspecting the city she protects.
88396 Meet the Landers: Kirin Upon investigating a storm shortly before her departure to the Palace Lands, Mikage came upon an unusual small island, drawing her there in the midst of the night.
88405 Meet the Landers: Sumeragi Youta Mister Youta has a problem that he wants Kaydon to fix. As such, Kaydon has been invited to his Kingdom to discuss the matter.
28483 Tower Run: Crocman Patrol Control Patrols in the tower have located a patrol of crocmen that are camping out to close to the parameter of the town that everyone worked so hard to seize on Floor One.

While no one is sure what these Crocmen are planning, Xander has decided that he won't let them push any closer than they have and will force the crocs to think a bit more carefully on their choices of camping locations; Or getting any bright ideas about pushing back in!

As such, a notice goes out to any willing adventurers to join in taking out this Crocman Camp and any of their patrols in the area.

OOC NOTE: This will be a Concept Rolled Event. No Deck required, just cards.
88418 Meet the Landers: Roswaal L Mathers Setsuna is invited to meet with Roswaal L Mathers after reports from Rem about his control over his Cerberus pet.
88422 The Forges Are Alight In which Giganpor and Miho get up to forging mischief and try to not burn Dun Loireag down.
88522 Would A Bird Sail In The Crow's Nest?
88555 Threading Water Uta trains to get a solid understanding of liquids
88738 Duty Session 341: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
88797 Duty Session 342: Reclaim the Peko Fort Through the Hunter's guild the Peko Knights have put in a request for help. It appears that a small but key outpost of the Peko Knight's has fallen to Helena's undead forces. They are seeking a brave band of adventurers to help clear the problem, in exchange the Peko Knight is willing to loan out the outpost to the alliances, once it is clear.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduced danger from Helena's undead forces.
88864 Pest Control IN WHICH Uta answers SpritesHero -I mean, Robert's- questions about Monster Handling-related relics.
88909 Duty Session 343: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
88961 Animal Cracker Observation of Palace Land's unusual wildlife.
28484 Field Quest: The Cave Of Unknown Treasures         << A notice is posted >>

Looking for three (3) willing adventurers to dive into a cave located near the beach. Dangers unknown. Possible treasure to be found.

If the treasure is real, what we divy out will be yours to keep, but most importantly, at least folks will gain some experience points!

        << Signed by Xander Scaleharth >>

OOC NOTE: This will be a GMed event, using concept rolls. No decks required. I can only take 3 people for this event, so first come, will be first serve. Also might be a reward by the end of this scene, though what that might be is up to staff agreement & discretion.
89003 Duty Session 344: Slime Machine A steel quest has been offered at the Hunter's Guild, to locate a dungeon of slimes along the northeast of Eastal, and to clear it of monsters. There are rumors that the place was the location of an old elemental machine.

Difficulty:    Easy
Rec. Party:    4+
Rewards:       1
World Rewards: Lowered slime presence in Eastal
89099 A Sort of Licensed Troubleshooter
89157 Wolf On The Range Shiruba working on her animal handling training at the Quick-Feather Ranch
89209 Time To Knuckle Down Vertina takes Syx to one of the training spots she's learned of to work on his gauntlets.
89234 Behind The Lines Kaydon continues to scout and investigate the Forgotten war movement. He already knows that one face that could maybe be reasoned with on some honor level no longer has the reigns. It is now a question about this new individual and just how dangerous are they compared to the others...

... Or will his efforts be for not by a very dangerous gift that is still among Helena's forces; The Harbinger.

        --------

Scene is by Kaydon's invite, but watchers are welcome!
89254 As Priceless as Genius
89328 General Knowledge Goldenblade shares some interesting information about the army of Westelande.
89403 Duty Session 345: The Phantom Colosseum In the effort to clear out the colosseum on the phantom atoll, a party is formed and sets out to explore and fight on the island to try to help clear out the monsters there. Due to several monster nests on the island, it is likely to be a difficult fight ahead.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       4
World Rewards: Victories bring the colosseum one step closer to being cleared of its Sahuagin 'owners' and towards falling into Adventurer hands.
89457 Duty Session 346: The Phantom Colosseum In the effort to clear out the colosseum on the phantom atoll, a party is formed and sets out to explore and fight on the island to try to help clear out the monsters there. Due to several monster nests on the island, it is likely to be a difficult fight ahead.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       4
World Rewards: Victories bring the colosseum one step closer to being cleared of its Sahuagin 'owners' and towards falling into Adventurer hands.
89511 Palace Lands: Dol Dona The Adventurers, after passing by small villages and the small mercenary bands that protect them, finally arrive to the mysterious forested City of Dol Dona.
28489 Duty Session 32: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

(Note: This Duty has multiple possible paths/challenges/rewards.)
89613 Duty Session 347: Karluin Reclamation - Labyrinth The goblin stronghold in Karluin Keep has finally been weakened enough to send teams into the underground labyrinth through recently discovered entryways in pursuit of the Goblin King. Unfortunately, the vast maze of tunnels under the fortress-town has proved all but impenetrable to average reconnaissance teams. Elite explorers have been called upon to penetrate the dangerous depths, eliminate threats found within, and track down the source of the goblin infestation once and for all. Unfortunately, it's easier said than done; the depths are home not only to the local goblins, but a number of elemental machines, deadly traps and other hitherto unknown dangers waiting to befall unprepared adventuring parties.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       1
World Rewards: A chance at the Karluin Dungeon Heart.
89661 Elf and a Hero Erufu meetr up with the
89733 Let's Vary Piracy With cat-like tread, the Scale Emblem Alliance has located a band of pirates in the Fourlands Dukedom who own a ship they would very much like for themselves. They wait for the piratical band to come ashore to resupply before springing their deadly ambush.

Roll-based combat scene, run by yours truly. Open to all, but focused toward the Scale Emblem. Prophylaxis will not be appearing in this episode, but he'll be with you all in spirit!

Sadly, the first challenge will be waiting for a healer to join the queue...
89734 A Mend Forever Voyaging After shattering Gwen's dreams (in the form of two of her good dresses), Uta reaches out to her friend to make amends.
89822 Festival: Bonded Heart Peko Race Peko Racing is a celebration of the bond between rider and mount. The first race of the new year's racing tournament promises to test not only the mettle of those racing, but the bond between them and their mounts.

(OOC: Standard peko-race rules. Concepts/Challenges used: Handle Animal, Shield/Evasion, Sneaking/Dark, Fire/Tailoring, Herbology/Cooking.)
89823 Festival: Shoot Down the Sun On the outskirts of a village within the Palace Lands, at the edges of the Thor Kingdom, the Adventurers come across a man who requests their aid in 'destroying the Sun that rises to the West'.

(OOC: Standard Liminality +event of Mysteriousness)
89824 Festival: Sweet Tidings Fair During the Bonded Heart Festival, there is often a fair which offers up delicious food, unusual sweets from around Yamato, and the chance to try your luck at a number of small games. It is a time to spend with friends, enjoying each other's company, exchanging gifts, or challenging each other in various tests of skill. (OOC: Non-GMed social scene with a number of small skill test booths for earning prizes.)
89826 Pre-Flight (Not-Quite) Jitters
89849 Words Don't Come Easy Schneider would like to have a few words with Uta. Or from Uta. Same thing.
89872 Farmer's Market Mikage and Cyrus stumble upon a small farm on the outskirts of the Thor Kingdom.
22782 Starting in Root Town A peaceful gathering, in a normal game day.
28612 Maid to order
89879 From Yamato With Love
89928 Duty Session 348: Reclaim the Peko Fort Through the Hunter's guild the Peko Knights have put in a request for help. It appears that a small but key outpost of the Peko Knight's has fallen to Helena's undead forces. They are seeking a brave band of adventurers to help clear the problem, in exchange the Peko Knight is willing to loan out the outpost to the alliances, once it is clear.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduced danger from Helena's undead forces.
89970 Duty Session 349: Travel with Triffids The Mage's Tower has put out a request through the Hunter's Guild. There is a rare monster migration, a rare subspecies of ambulatory water dwelling Triffids are traveling to their ancestral breeding grounds. These carnivorous plants have become very hard to gather given the Leviathans, their rare components are much in demand. Where they come ashore and where they're traveling to are both known, but the route they take wanders so there may be some trouble locating them in transit.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Safer routes near Ninetails Dominion.
90044 Mind Your Keys and Cues
90072 Panta Rhei In this flashback, we cast some light on Uta's training to master the element of Water- oh, dang. I lost a great opportunity to say 'Time Bubble'...
90135 Meet the Landers: Bandit King Merek comes across the Bandit King and surrenders the Helmet he's found.
90143 Special Mission: Ezzo Investigation Kita and her friend are sent on a journey to Ezzo to investigate an unusual occurence.
90198 Duty Session 350: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
90262 Spider Tag That crazy necromancer is up to something weird again. In the mine of Spinner's end, and within the area known as Spinner's deep it seems Setsuna is trying to chase down spiders and place enchanted crystals in them. All in the name of science, so he claims. Anyone who wishes to come help out with science is welcome.
90288 Duty Session 351: Shrine of the Dragon King Far from any Root Town, nestled deep in the misty ravines in the southern reaches of the Palace Lands, there is rumored to sleep an ancient altar sacred to the divine spirit, Longwang. Unfortunately, without any local adventurers to cull their numbers, the shrine has been all but overrun by monstrous apes. Now running rampant, the mad monkeys need to be put down to restore some semblance of holiness to the shrine. Perhaps Longwang will award a blessing to those who fight to cleanse this sacred space? But even if he does not, the high-level monsters in the area are sure to drop some pretty substantial loot!

Difficulty:    Moderate
Rec Party:     3+
Rewards:       2
World Rewards: Reduce the danger near Seeker's Landing.
28687 Poutbunny Wisteria is upset over mechanics!
90359 Duty Session 352: The Deadly Caves Of Toxic Death! The discovery: a long-forgotten system of caves packed with venomous monsters. The mission: the Hunters' Guild rewards killing or capturing the deadly creatures which lurk within. The rumor: it is said that the place is home to unusual monsters, and where there are unusual monsters, there are unusual drops?

Difficulty:    Easy/Moderate (depending on branch)
Rec Party:     3+
Rewards:       2
World Rewards: Reduce venomous monster activity in Westelande.
90512 Duty Session 353: Shrine of the Dragon King Far from any Root Town, nestled deep in the misty ravines in the southern reaches of the Palace Lands, there is rumored to sleep an ancient altar sacred to the divine spirit, Longwang. Unfortunately, without any local adventurers to cull their numbers, the shrine has been all but overrun by monstrous apes. Now running rampant, the mad monkeys need to be put down to restore some semblance of holiness to the shrine. Perhaps Longwang will award a blessing to those who fight to cleanse this sacred space? But even if he does not, the high-level monsters in the area are sure to drop some pretty substantial loot!

Difficulty:    Moderate
Rec Party:     3+
Rewards:       2
World Rewards: Reduce the danger near Seeker's Landing.
90585 Palace Lands: Dol Dona 2 The second wave of Adventurers, after passing by small villages and the small mercenary bands that protect them, finally arrive to the mysterious forested City of Dol Dona.
90686 Cha-La! Head Cha-La! Prophylaxis gathers enough dragon balls to get something nice. Closed scene, time reservation.
90688 Tournament: Opening Ceremonies A celebration to launch the official beginning of the tournament is being held at Eas. There are promises of music, food, drink, and an aerial display.

(OOC: Social event, all are welcome!)
90739 Tournament: Mikage vs Hanzo Tournament duel between Mikage and Hanzo.
90742 Strange Mood Miho is once again in a mood and has been way too quiet. Someone needs to make sure she's okay...
90915 The Babylonian Calendar Many were disappointed when they found out that those clay tablets had no pictures of Mesopotamians in swimsuits.
28768 The Calm Of The Forest
90949 Test Flight Number Two
91105 Tournament: Schneider vs Kauchemar
91133 Insatiable an Appetite
91152 Tournament: Giganpor vs Merek Giganpor vs Merek!
91362 Corporate Bond'ed Hearts The Slime Labs offers a competitive Workforce Gratification Package. Discover the special advantages it grants during the Bonded Hearts Festival!
91402 Tournament: Setsuna vs Xander Xander is taking on Setsuna, as a Scale on Scale action takes place to see who will be moving forward and who will be going home!

Can the tank have a successful defensive, or will the 'Necromancer' put his opponent in the 'grave'. Be there to find out!!

OOC NOTE: Scene may start a bit early or an hour late. We are kinda playing this a bit by ear since I am juggling last minute prep for trip and family wanting to spend time before I vanish for several days.

It also may get moved completely, so we will see what happens!
91418 Beneath Dol Dona Cyrus and Mikage explore Dol Dona after having recently arrived.
91436 Tournament Battle - Jurou vs Syx
91547 Tournament: Mikage vs Jurou Tournament Match.
91648 Tournament: Yuuki vs Setsuna Who will win!? I know who I'm betting on!
28855 Duty Session 37: Still Water Bandits With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
91670 Wisteria vs Arashi
91849 Tournament: Kauchemar vs Cyrus Bard vs Alchemist. Two entirely different types of mixing are going to mix it up in the arena.
91853 Duty Session 355: A Distant Voyage A new year has begun, and the way has been opened. Only the bravest of souls seems willing to risk the long journey that may bring them to other lands, beyond.

Stormy seas beacon. Leviathans lurk in the depths. The unknown expanses of the ocean call to those with an adventurous heart. But will they survive to find out what lies beyond the edge of Yamato?

OOC: This +duty requires a minimum of a week of travel. Please plan accordingly around time-sensitive events.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       1
World Rewards: Access to the 'Land of Dragons'.
91885 Duty Session 356: The Deadly Caves Of Toxic Death! The discovery: a long-forgotten system of caves packed with venomous monsters. The mission: the Hunters' Guild rewards killing or capturing the deadly creatures which lurk within. The rumor: it is said that the place is home to unusual monsters, and where there are unusual monsters, there are unusual drops?

Difficulty:    Easy/Moderate (depending on branch)
Rec Party:     3+
Rewards:       2
World Rewards: Reduce venomous monster activity in Westelande.
91916 Duty Session 357: Shrine of the Dragon King Far from any Root Town, nestled deep in the misty ravines in the southern reaches of the Palace Lands, there is rumored to sleep an ancient altar sacred to the divine spirit, Longwang. Unfortunately, without any local adventurers to cull their numbers, the shrine has been all but overrun by monstrous apes. Now running rampant, the mad monkeys need to be put down to restore some semblance of holiness to the shrine. Perhaps Longwang will award a blessing to those who fight to cleanse this sacred space? But even if he does not, the high-level monsters in the area are sure to drop some pretty substantial loot!

Difficulty:    Moderate
Rec Party:     3+
Rewards:       2
World Rewards: Reduce the danger near Seeker's Landing.
91982 Palace Lands: The City of Lumina Cloth Some of the Adventurers who landed in the Palace Lands are taking a boat trip to check out Lumina Cloth - needing to trek inland after a trip - in order to find the largest amount of the Palace Land Adventurers and get familiar with the lands.
91983 Meet the Landers: Li Gan Li Gan visits Uta's Lab in order to pick up his order in a rather unusual trade.
91986 Meet the Landers: Mifa Back in Gwen's shop, before her departure to the Palace Lands, she received an unusual guest with an even more unusual request.
91994 Palace Lands: The City of Naval Monte Some of the Adventurers who landed in the Palace Lands are taking a boat trip to check out Naval Monte in order to find the largest amount of the Palace Land Adventurers and get familiar with the lands.
28932 Guild Talk
92023 Monster Nest: Karluin The Scale Emblem Alliance commit to their final assault upon the Karluin's Monster Nest, aiming to take down its presumed heart.
92082 Tournament: Giganpor vs Arashi Tournament for Journey to the East: Giganpor vs Arashi
92166 Tournament Kauchemar vs Setsuna Kauchemar vs Setsuna, who will win this semi-final fight.
92168 Duty Session 358: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
92173 Duty Session 360: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
92205 Adventurer Misantventures
    Boats have gone missing in fishing villages in the Holy Empire of Westlande, and adventurers have been asked to look into their disappearances. In particular, one village on the northeastern side of the continent has been being plagued, to the point where some of the villagers have begun to grow superstitious and are considering abandoning their village to migrate to a new location. They're hesitant though, because this area has been particularly fertile for their fishermen, so they're attempting to get adventurer help.
92267 Seeking an Artist Robert (aka SpritesHero) seeks out an Artist and reaches out to Kita.
92298 Duty Session 361: The Deadly Caves Of Toxic Death! The discovery: a long-forgotten system of caves packed with venomous monsters. The mission: the Hunters' Guild rewards killing or capturing the deadly creatures which lurk within. The rumor: it is said that the place is home to unusual monsters, and where there are unusual monsters, there are unusual drops?

Difficulty:    Easy/Moderate (depending on branch)
Rec Party:     3+
Rewards:       2
World Rewards: Reduce venomous monster activity in Westelande.
92320 No Time to Duel
92386 Beneath The (Dome Of) Stars
28996 Longitude needs some Latitude
92399 Weapon Delivery Miho Delivers Rizadoman's new weapon while she's in the middle of a Fae Mood.
92424 Duty Session 362: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
92505 Tournament: Mikage vs Arashi Tournament semi-finals, Mikage vs Arashi
92543 NWA In the Library with the Tea.
92663 Tournament Finals: Mikage vs Kauchemar It all comes down to this. The final fight of the Journey to the Eas Tournament. In one corner, Mikage the Were Fang Ranger and her companion Rama. In the other, Kauchemar and her alluring and beguiling magical musical status effects.

Observers welcome. Cheering sections encouraged.
92683 A meeting outside the tournament
92779 R-n-R
92793 Goodbye to You (and I)
92830 I Can Has Cheezburger? A small social encounter at a restaurant
92869 Duty Session 363: Slime Machine A steel quest has been offered at the Hunter's Guild, to locate a dungeon of slimes along the northeast of Eastal, and to clear it of monsters. There are rumors that the place was the location of an old elemental machine.

Difficulty:    Easy
Rec. Party:    4+
Rewards:       1
World Rewards: Lowered slime presence in Eastal
29023 The Eat'em up Beat'em up Something has been snacking on the local Peco Peco population. Adventurers have been dispatched to put a stop to that.
92923 Look what I got! Allynna shows up with a new toy.
92981 Duty Session 364: Still Tide Pirate Lair Through the efforts of many Adventurers, the home base of the infamous pirates that have plagued the waters around Yamato has finally been tracked down. Initial scouting reports tell that the Pirate Lair is largely run by humanoid monsters of all sorts, relishing in the spoils of their plunder.

As a known Monster Nest, the Hunters Guild is looking for brave souls who would be willing to help clear out some of the monsters in hopes that it will start to diminish some of the pirate activity that comes from the location.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduction in pirate activity in Yamato.
93021 Dun Loireag - Exploration June and Hifumi enter the city of Dun Loireag, seeking more knowledge on the history of Enchanting and Cooking.

Closed scene.
93106 Duty: Distant voyages Hey are you new to the game and want to run a duty? Do you still need access to the palace lands? Come one and all to sail the ocean blue with us and get access to the peaceful palace lands. All are welcoe.
93145 Duty Session 365: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
93294 Do Your Karluin Labyrinth Duty! Since the loadbearing Karluin dungeon heart has been destroyed, it won't be long before the associated duties collapse and are no longer runnable. So let's get some done for those who still need to!
93308 One Day in Shibuya
93394 Duet for Elf and Nurse Uta and Erufu meet to discuss musical matters, and possibly more.

Closed scene.
93396 Duty Session 366: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
93430 Green Dragon Potato
29057 You Thinking What I'm Thinking
93516 A Woman of Many Parts
93553 Duty Session 368: Still Tide Pirate Lair Through the efforts of many Adventurers, the home base of the infamous pirates that have plagued the waters around Yamato has finally been tracked down. Initial scouting reports tell that the Pirate Lair is largely run by humanoid monsters of all sorts, relishing in the spoils of their plunder.

As a known Monster Nest, the Hunters Guild is looking for brave souls who would be willing to help clear out some of the monsters in hopes that it will start to diminish some of the pirate activity that comes from the location.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduction in pirate activity in Yamato.
93680 Chasing Another Stormy Idea
93695 Duty Session 370: The Deadly Caves Of Toxic Death! The discovery: a long-forgotten system of caves packed with venomous monsters. The mission: the Hunters' Guild rewards killing or capturing the deadly creatures which lurk within. The rumor: it is said that the place is home to unusual monsters, and where there are unusual monsters, there are unusual drops?

Difficulty:    Easy/Moderate (depending on branch)
Rec Party:     3+
Rewards:       2
World Rewards: Reduce venomous monster activity in Westelande.
93726 A day in the lab
93751 Musical Food Allynna offers food and music after a Duty well done.
93808 Closing Ceremonies With a new champion crowned, the Tournament's closing ceremonies will take place near the Village of Eas. This will be a short setup scene and then open social RP for those who wish to continue.
93814 Meeting the Landers: Gilgamesh Baroness Wake meets up with King Gilgamesh in order to gift him an item of great importance.
93818 Duty Session 371: Slime Machine A steel quest has been offered at the Hunter's Guild, to locate a dungeon of slimes along the northeast of Eastal, and to clear it of monsters. There are rumors that the place was the location of an old elemental machine.

Difficulty:    Easy
Rec. Party:    4+
Rewards:       1
World Rewards: Lowered slime presence in Eastal
93886 Duelist's League - Uta vs Kauchemar Uta continues her tradition of challenging the Tournament rankers, starting with the Semifinalist Nightmare Bard.
29494 Recruitment Fair The Main Square of Alne is proud to receive the first Recruitment Fair! Are you still playing solo, or new to the game? Don't know what guild to join? Don't know what they have to offer even? Come and meet personally with the guilds so you can make a better decision!

Recruitment Fair is an initiative of the Hamelin Guild, the Nero Idol Reika will also be part of the event.

(The scene is open for Guilds to recruit, and for players to peruse the various guilds)
93887 Duelist League - Mikage vs Uta They're Miki and the Nurse,
They're Miki and the Nurse,
One is a champion,
The other's not terse;

They're gonna have a fight,
so come spectate on site!
They're freaky -- they're Miki and the Nurse, Nurse, Nurse, Nurse...
(brief music passage)
Nurse!
93898 Meeting the Adventurers: Shibuya Some of the members of the Palace Lands come to visit the Yamato region. They've heard of a place named Shibuya where Adventurers live, and have come to visit.
93899 Meeting the Adventurers: Eas Some of the members of the Palace Lands come to visit the Yamato region. They've heard of a place named Eas where Landers intermingle with Adventurers in a newly budding region, and have come to understand how this is possible.
93956 Sore Uta did a thing. And a thing did a thing back to Uta.
94041 The Debut Duet Placeholder, Merek and Uta will sing together with their music!
94058 Tanking for Fashion! Allynna stops by Gwen's shop for some new threads, because Bad-Bun needs to look the part.
94091 One Day at the Crescent Academy
94159 This Explains SO MUCH, or, Jazz Lets the Cat Out of the Shell For some time, Mizuki has been concerned about problems said to plague crossplayers, and wonders how long she has and if there's any way to avoid them. There is one person she trusts the most to know about it, and now that she's reached the Palace Lands, they finally cross paths again...
94246 Duty Session 372: The Phantom Colosseum In the effort to clear out the colosseum on the phantom atoll, a party is formed and sets out to explore and fight on the island to try to help clear out the monsters there. Due to several monster nests on the island, it is likely to be a difficult fight ahead.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       4
World Rewards: Victories bring the colosseum one step closer to being cleared of its Sahuagin 'owners' and towards falling into Adventurer hands.
94322 New Las Vegas
29561 Fielding Some Downtime
94361 Amongst The Stars Giganpor and a few of his friends join in on a Ninetails Dominion party, celebrating the new connection to the Palace Lands - only to be met with a disturbance.
94499 After the Palace Landers depart
94541 Well met by Chimlink
94560 Show And Tell Kids are taught to 'Show And Tell', but writers are taught to 'Show, Not Tell' -- Which one is right?!
94729 Palace Lands: Teratect Dangers Setsuna and a group of other Adventurers set out westwards from Kallamore, to investigate the ruins to the west of it in search of the mysterious spider creatures called 'Teratects'.
94742 Palace Lands: Explosive Counterslimers Uta and friends head up the mountains in the Palace Lands in order to find the difficult-to-find 'Explosive Slimes'.
94863 The Afterparty
94955 Hillside Picnic Allynna invites Gwen out for a quiet picnic.
94986 Learning to MMO Allynna imparts some wisdom on how to MMO.
95027 Safety First The Explosive Counterslimers go seek advice in the most unlikely of places- actually, no. It's a pretty likely place, to be fair.
22786 Before the End
29658 Goblin Scouts in the Field A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.
95073 Duty Session 373: Karluin Reclamation - Town Even with the defeat of the fifth floor boss, Karluin is still a monster-infested ruin filled with precarious traps, ancient dangers and just plain old fashioned half-collapsed architecture. Though dilapidated, the goblin settlement in the area is deeply rooted and will need a good deal of effort from intrepid Adventurers to clear out... But it'll all be worth it. Once reclaimed, the fortress of Karluin will be a second or third home for Adventurers making their way up the tower. It's not like they have much choice; the way up is right smack dab in the middle of the old fort, and leaving it to rot will just make getting to the sixth floor that much more difficult.

The long task begins with exterminating monsters still lurking in the castle-town surrounding Karluin's mysterious central keep. Only then can the walls be secured and progress can begin on securing the fortress' heart.

Difficulty:    Medium
Rec. Party:    4+
Rewards:       3
World Rewards: Free Karluin's Ground Level
95127 Seekers Sads Jazz is being Jazz at Seeker's Landing
95149 Festival: The Bun-Bun Trail A winding trail follows into the hills of the Fourland Dukedom. The usual monsters seem to have pulled back, this time of year, replaced by an unusual spawn of Bun-Buns and Clucks. Adventurers have been sent to help collect eggs from this mysterious trail for the artisans of Yamato. But what else will they find along the trail?
95150 Festival: The Bun-Bun Wave Adventurers have long been eliminating monsters en-masse upon the 'Aincrad Island', allowing the wildlife to prosper. However, as wilflife prospers, so do the BunBuns. And with so many monsters eliminated around the Carmina and Alne region, a large sum of them which have recently gained adulthood move upon Alne in order to sate their hunger.
95166 Duty Session 374: The Deadly Caves Of Toxic Death! The discovery: a long-forgotten system of caves packed with venomous monsters. The mission: the Hunters' Guild rewards killing or capturing the deadly creatures which lurk within. The rumor: it is said that the place is home to unusual monsters, and where there are unusual monsters, there are unusual drops?

Difficulty:    Easy/Moderate (depending on branch)
Rec Party:     3+
Rewards:       2
World Rewards: Reduce venomous monster activity in Westelande.
95222 Spicy ChitChat
95262 It's A Dirty Job But someone's gotta do it.

Well, okay, it is not /strictly/ necessary. But it involves slimes, so there's no stopping Uta...
95406 Boom-Boom Festival Unsupervised Spriggans shouldn't be trusted with exploding slimes.
95493 Duty Session 375: Bun-Bun Festival Once a year, the Bun-Bun Festival brings with it a sense of cheer to the peoples of Yamato. The Landers prepare for a huge banquet, asking Adventurers to aid them in the task. It's bound to be a hopping good time. Right?

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
95575 Duty Session 376: A Clucking Disaster Things have gone very wrong on one of the local farms. With the start of the Bun-Bun Festival, the Clucks have also started to act out. They are causing trouble all around the farm. The owners are looking for capable adventurers who might be able to help them with their big Clucking problem.

OOC: This quest is only available during the Bun-Bun Festival. This quest is a mix of combat and non-combat concepts.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
29734 Climb: The Floor 1 Boss Various guilds have gotten together, led by the Scale Emblem Alliance, with plans to raid the first boss of the Tower. Formerly, it was always possible to open the doors and scout inside, and report on what is there. As such, the first team moves in, in order to get scouting under way.

But the plan goes awry.

Warning: As the boss system right now is a heavy weight on the system, and we are still balancing things out, we will be using Concept Roll based combat for this go around. Folk will be given 2 Evasion/Shield Failures during this battle, and a 3rd one if they wish to wager a Memory to stay in the battle.
95860 Duty Session 377: A Clucking Disaster Things have gone very wrong on one of the local farms. With the start of the Bun-Bun Festival, the Clucks have also started to act out. They are causing trouble all around the farm. The owners are looking for capable adventurers who might be able to help them with their big Clucking problem.

OOC: This quest is only available during the Bun-Bun Festival. This quest is a mix of combat and non-combat concepts.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
95900 Duty Session 378: Bun-Bun Festival Once a year, the Bun-Bun Festival brings with it a sense of cheer to the peoples of Yamato. The Landers prepare for a huge banquet, asking Adventurers to aid them in the task. It's bound to be a hopping good time. Right?

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
95929 Duty Session 379: A Clucking Disaster Things have gone very wrong on one of the local farms. With the start of the Bun-Bun Festival, the Clucks have also started to act out. They are causing trouble all around the farm. The owners are looking for capable adventurers who might be able to help them with their big Clucking problem.

OOC: This quest is only available during the Bun-Bun Festival. This quest is a mix of combat and non-combat concepts.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
95930 Drawing Our Moments
95993 Duty Session 380: A Clucking Disaster Things have gone very wrong on one of the local farms. With the start of the Bun-Bun Festival, the Clucks have also started to act out. They are causing trouble all around the farm. The owners are looking for capable adventurers who might be able to help them with their big Clucking problem.

OOC: This quest is only available during the Bun-Bun Festival. This quest is a mix of combat and non-combat concepts.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
96052 Home Again, or "I'm Mizuki. Sorry about this..."
96074 Store Bought Is Fine Uta goes shopping for materials and ingredients.
96108 Climb: The Floor 10 Boss The Scale Emblem Alliance has been making preparations. Sending in some more scout teams, and gathering new allies in order to deal with the unusual battle at the floor 10 boss. They finally have come to a point they consider themselves to be ready... and move out.
96118 A New Raid Team Allynna has finaly decided that she wants to raid, beat everything, and see how far she can push this game. With that in mind, Flyers have been posted on bulliten boards that read: I don't care what Alliance you're in, What Guild you're in, or what class you are, everyone is welcome to come and try out to be apart of my raid team. Show uand show me that you're ready to raid, and win!
29974 Duty Session 46: Still Water Bandits With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
96129 Gwen Out and about Gwen's out on a few Errands and runs into Goldenblade.
96147 Duty Session 381: Reclaim the Peko Fort Through the Hunter's guild the Peko Knights have put in a request for help. It appears that a small but key outpost of the Peko Knight's has fallen to Helena's undead forces. They are seeking a brave band of adventurers to help clear the problem, in exchange the Peko Knight is willing to loan out the outpost to the alliances, once it is clear.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduced danger from Helena's undead forces.
96183 A day in the life Of crazed slime slaves and zombie masters
96205 Spark
96218 Darts and Beer Elf and Shiruba catch up over darts and drinks.
96235 No Man Is An Island ...but there is an 'Isle of Man'? My life is a lie!
96370 Duty Session 382: A Distant Voyage A new year has begun, and the way has been opened. Only the bravest of souls seems willing to risk the long journey that may bring them to other lands, beyond.

Stormy seas beacon. Leviathans lurk in the depths. The unknown expanses of the ocean call to those with an adventurous heart. But will they survive to find out what lies beyond the edge of Yamato?

OOC: This +duty requires a minimum of a week of travel. Please plan accordingly around time-sensitive events.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       1
World Rewards: Access to the 'Land of Dragons'.
96491 Bleeding Heart Graffiti
96532 Strange Moons Strange is the night where black stars rise,
And strange moons circle through the skies.

On the road, wrapped up in a Strange Mood full of wonder, people finally start to track down the absent, distracted Estelle, to try and figure out what's going on with her.
96558 Fort Ouph - Exploration Chasing information, Wisteria arrives in Fort Ouph to speak to those who used to monitor the distant vault of the Sylphs' old home.
30000 Cliff By The Ocean
96568 Duty Session 383: Slime Machine A steel quest has been offered at the Hunter's Guild, to locate a dungeon of slimes along the northeast of Eastal, and to clear it of monsters. There are rumors that the place was the location of an old elemental machine.

Difficulty:    Easy
Rec. Party:    4+
Rewards:       1
World Rewards: Lowered slime presence in Eastal
96574 Duty Session 384: The Deadly Caves Of Toxic Death! The discovery: a long-forgotten system of caves packed with venomous monsters. The mission: the Hunters' Guild rewards killing or capturing the deadly creatures which lurk within. The rumor: it is said that the place is home to unusual monsters, and where there are unusual monsters, there are unusual drops?

Difficulty:    Easy/Moderate (depending on branch)
Rec Party:     3+
Rewards:       2
World Rewards: Reduce venomous monster activity in Westelande.
96627 Where Everybody Knows you're and Adventurer A night at the IR where in an Elf and a Shadowfist stop off for drinks and or dinner.
96641 A Song of Ice and Cream Uta is just done with her Strange Mood about both preserving and advancing the Landers' musical culture, and Fuka seems to have entered a new one about ice cream.
The clash of these two worlds can lead only to one outcome: the creation of Ice Cream Truck Music!
...or will it? Stay tuned to find out!
96783 Spring Thaw, or is it? Fukaziroh comes to Eas with a proposal, one which might be welcome as the weather begins to warm up...
96868 Press/Release Press Release Ok, we learnt about this thing. What now?
96888 Wave Of Calamity: 10 The tenth Wave of Calamity hits well beyond the borders of Yamato - right near Lumina Cloth. The few elements of the Yamato Adventurers move to try and assist, but they lack the typical raid forces during an invasion like this. Tensions run high between the Yamato forces and those of the Palace Lands.

> There is an expected lower turnout, ICly.
> Be aware, due to the War of The Dragons plot launch, there is a high risk of Memory Loss in this scene!
96969 A SEA of Enchantment In which June hunts down assistance from the Enchanters of Scale
97053 Birthday Bash! Yuuki's birthday is coming up! And what does she want to do for her birthday? Go raiding of course! Expect boss fighto!
97105 War of Dragons: Seekers Landing All of the boats that would be stationed at Seeker's Landing are out at the moment, and a single Palace Lands Navy vessel has blockaded the location. Sending longboats for landings and assauling them from across the waters! It's a life or death situation. And Seeker's Landing has not been made aware of what has happened at the Wave - which ended two days ago - or if any rescue is coming!

> Have you been stationed at Seeker's Landing, and holding out against the enemy assault?
> Are you here to evacuate Seeker's Landing?

This is a rescue scene with reasonable odds. Typical Boss rules apply.
30288 Zekken vs Black Swordsman A duel breaks out between the fighters known as Zekken and the Black Swordsman.
97115 Hoist the Colors Giganpor, after hearing nothing from those in the Palace Lands for a few days, pulls himself from his personal duties to see what is going on by gathering as many able bodied Adventurers and setting sail for the Palace Lands. He's even pulling what strings he can to get the fastest ship they can get to Seeker's Landing. But will all go well or will arguments and distrust cause problems down the road?

OOC: Scene to potentially launch a rescue. May be just social, or may involve something extra. Movable between 11/27 to 11/29 on dates by request.
97132 The Steel We Carry
97181 Plort of Call She's a Monster-Handling Musical Kung-Fu Nurse with an attention span problem and a drive to uncover the Truths of this World. He's a tower-pushing Necromancer with a passion for the local watering holes and an ever growing menagerie of monters that are either canine or made of bones.

Together, they fight crime!

Well, 'breed slimes', actually. But it doesn't sound as cool...
97214 Duty Session 385: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
97258 The Elf Only Inn Wait... Erufu is just running her inn unaware of the storm that's comming.
97300 Meet the Landers: Mora Chester Kita returns to Mora Chester to report her findings.
97351 Sad Affairs of State in a Sad State of Affairs It's Jazz. Of course there's going to be Sadness.
97379 Festival: Summer Peko Race It is summertime and there couldn't be a better time for a Peko Race! Oh wait, the threat of war? Pssh, who cares. This is more important! Nothing will stop our birds and their riders from the thrill of competition!

(OOC: Standard Peko Race rules. Concepts: Animal Handling, Water, Earth, Fire, Evasion / Shield)
97381 Festival: Lights Against the Night The usual revalry that comes along with the Summer Beach Festival seems a little subdued this year. There are no fireworks planned, with most kingdom-aligned mages reserving their mana for more important matters. However, that doesn't stop some people from trying to celebrate. Join them for a twilight evening, watching the sun set over the water and enjoying swimming, food, and comraderie in the brief lull before the storm.

(OOC: Open social scene. Bring your swim clothes. Have some food. Talk and share your worries and plans. Only Light/Limited GM interaction.)
30373 Walkabout Jazz can get a moments peace, can she?
97382 Festival: Battle for the Beaches The Palace Land navy shows up at the beaches of 'Aincrad Island', disrupting some ongoing festivities and forcing an evacuation of a small tent town.
97545 The Way Home: Desperate Need As the team is on their way back from the Palace Lands, they start running desperately low on food. Some of the food they'd brough has gone bad due to an invasive insect species having gotten into their supplies. Luckily, there is an island nearby where they can gather food by hunting beasts and gathering nuts and fruits.

This is a non-GMed event during which Liminality will be around for questions and scene prompts.
97577 Seal: The Vampire Castle A large Ninetails Army has gathered - having pushed back much of the Undead in the Ninetails Dominion, using superior mobility to get within range. With the assistance of items gathered by the Lander Heroes, they plan to Seal the Vampire Scourge for the time being. But the Undead are certain to retaliate. As such, the many Adventurers who have been aiding in keeping the undead at bay are invited to aid.
97633 Duty Session 386: Still Tide Pirate Lair Through the efforts of many Adventurers, the home base of the infamous pirates that have plagued the waters around Yamato has finally been tracked down. Initial scouting reports tell that the Pirate Lair is largely run by humanoid monsters of all sorts, relishing in the spoils of their plunder.

As a known Monster Nest, the Hunters Guild is looking for brave souls who would be willing to help clear out some of the monsters in hopes that it will start to diminish some of the pirate activity that comes from the location.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduction in pirate activity in Yamato.
97795 Bye
97867 Duty Session 387: Isle of the Terraformers Strange dark creatures have been reported by various members of the Hunter's Guild. These creatures seem to be drawn to the power of the Elements. However, these are no friendly creatures. They have been seen actively trying to do harm to Divine Beasts or other natural sources of Elemental Energy. The Were Fang, Mikage Yurei, has discovered the location which seems to spawn these creatures into the world and brought that information to the Hunter's Guild. Now, the Guild seeks Adventurers willing to delve into unknown Gnomish ruins to reduce the threat of these 'Terraformers'.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce 'Terraformer' activity. Increase capabilities of the Divine Beasts of Yamato.
97936 Meet the Landers: Tri-Edge Arashi tries to put two Enigma pieces together... and gets an unwelcome visitor in response.
97942 Meet the Landers: Kirin Mikage meets back up with Kirin to report on her work at Terraformer isle.
97951 Meet the Landers: Sword Maiden Rizadoman meets up with the Sword Maiden to learn more about the Law of Alba and to see if he has a future alongside the church.
30418 Arts and Crafts The Alne Workshop 'Ikigai' created by the combined efforts of the crafter community is slated to open it's doors to the general public soon, providing a place where crafters of all skill levels can freely come and practice their art and share their expertise regarding the current system and low level recipes.

The workshop is still small in it's developing stages and not entirely free. Plant Hwyaden is asking that those wishing to share their expertise and research the ongoing anomalies in the higher level recipes consider allying with the workshop using a Discovery Contract, which prevents abuse from either side.

OOC Note: This is a social/research scene where information will be shared and research done on the crafting system. Right now the Workshop has a focus on Artisany, Forging, Cooking, Tailoring and Alchemy. Though all crafting concepts are welcome, those listed have better support.

A 'Discovery' Contract is simply that the restoration of higher level recipes or the creation of any new recipe inside 'Ikigai' is the property of the creator, but that a portion of money made from that recipe going forwards goes to bettering the Workshop and Plant Hwyaden as a whole.
98004 Meet the Landers: Mora Chester By recommendation of her Patron, Yeowang is asked to meet up with a woman in the Eastal Free League, what with the Palace Lands War and all.
98042 Duty Session 388: Sher Kar Challenge The Holy Empire Westelande has a proud tradition, the Trial of Honor, where young people go into a nest, and those that come out have proven themselves to be stout-hearted and valorous. But recently, something has happened. It seems that somehow, giant ants have colonized Sher Kar - The Sher Kar nesting areas underground, and they are a threat to both Sher Kar - The Sher Kar and the Westelanders as well. So, a hunt has been organized through the Guild to cull these ants, so the ceremony can be held in its accustomed gravity. This is an obsidian-level quest for three or more offered through the Guild, Completion will make the site of Sher Kar - The Sher Kar ritual less dangerous to the Landers who have used it for their coming of age tradition for many years.


Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Westeland's gratitude.
98069 A bun, a mood, a shield: Alne In which Wisteria is in a Fey mood and runs into Fuka while going about her business.
98215 Farewell
98241 Carry On My Wayward Song Ever since discovering that Gwen's strange mood would medically inspect as Resonating with a Song, Uta has been obsessed with finding out more.

A bunch of discoveries later, the time has come for Uta to share her findings with a circle of trusted people. She has been reaching out to friends trained in Song (and/or have researched Strange Moods from a medical standpoint) and are willing to join her open research to crack this mystery.

OOC: contact me to see if Uta would invite you just in case, but if you've interacted with Uta in the past and you're trained in the Song concept (doesn't matter if through class, profession, or Relic), you almost certainly qualify automatically. Prophylaxis is also welcome because of his medical interest in the subject. While the scene is -ICly- restricted, I'm trying to keep it OOCly inclusive of everyone, newbies as well. Contact me (@mail/page/etc.) and we'll try to work out a reason for you to be there!
98255 Duty Session 389: Sher Kar Challenge The Holy Empire Westelande has a proud tradition, the Trial of Honor, where young people go into a nest, and those that come out have proven themselves to be stout-hearted and valorous. But recently, something has happened. It seems that somehow, giant ants have colonized Sher Kar - The Sher Kar nesting areas underground, and they are a threat to both Sher Kar - The Sher Kar and the Westelanders as well. So, a hunt has been organized through the Guild to cull these ants, so the ceremony can be held in its accustomed gravity. This is an obsidian-level quest for three or more offered through the Guild, Completion will make the site of Sher Kar - The Sher Kar ritual less dangerous to the Landers who have used it for their coming of age tradition for many years.


Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Westeland's gratitude.
98284 Long time, no Shibuya Jazz is back in Shibuya after a rather long absence.
98314 Duty Session 390: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
30421 An Invitation for Adventure Cyrus awakens to a surprising person being in his room, and talks to her about partying up.
98333 Trouble Drags You Back In Xander can't escape trouble forever.
98432 The Song at the Heart of Obsession Fukaziroh recently came across information about songs that she has absolutely no clue about. Who better to find out more from than the scholarly sage Uta?
98452 Can I get your order? Gwen is doing some work at Crescent Burger getting ready for the pending invasion of Yamato.
98497 We Feel the Evil Coming
98523 Duty Session 391: Grunty Drive A porcelain quest has been offered to the Hunters Guild. A small consortium of Lander ranchers would like adventurers to drive their Grunties to market. The party will have to cover a fair distance, involving camping outdoors, warding off predators, and negotiating the sale of the grunties at the end destination. The request requires the delivery of the majority of the herd to the market town and their successful sale.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
98547 Duty Session 392: Isle of the Terraformers Strange dark creatures have been reported by various members of the Hunter's Guild. These creatures seem to be drawn to the power of the Elements. However, these are no friendly creatures. They have been seen actively trying to do harm to Divine Beasts or other natural sources of Elemental Energy. The Were Fang, Mikage Yurei, has discovered the location which seems to spawn these creatures into the world and brought that information to the Hunter's Guild. Now, the Guild seeks Adventurers willing to delve into unknown Gnomish ruins to reduce the threat of these 'Terraformers'.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce 'Terraformer' activity. Increase capabilities of the Divine Beasts of Yamato.
98582 To talk of slimes and things.
98613 One For The Road Two For The Show, Three to Get Ready, Four to go cat go, but don't you step on my blue suede goos
98635 War Prep in the Crescent Academy
98738 Duty Session 393: Convoy Escort Quest I Escort quests, the bane of any experienced gamer. Assisting people who are unable to defend themselves as they trudge slowly through dangerous environments on a preset path. When implemented well, they're a chore - when implemented poorly, they're a nightmare.

The merchant guilds and the People of the Land will pay handsomely to see this convoy deliver its goods - and its people - to the destination, and your group is needing to head that way anyway for your own reasons, so it's time to hitch up and hit the road. It can't be all that bad of a quest, right? Two days of travel will fly right on by.

(Note: This Duty takes several IC days to complete.)

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
99087 Aincrad War Preparations War is looming on the horizon, and Aincrad must be prepared.
99094 The crowned slime
99164 Duty Session 394: The Tides of Summer During the Summer Beach Festival, it is common for Landers and Adventurers alike to make use of the beaches around Yamato. It is rare to see monsters during this time of year, but it does still happen. Enough so that some people are stationed at the shoreline, ready to spot anything that might come from the sea. It is one of these calls to arms that has brought Adventurers to the shoreline, ready to fight.

OOC: This dungeon is only available during The Summer Beach Festival. This is largely a combat-based Duty.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
99387 Black Jade Fox
99461 Festival: Siren Song It's the end of everyone's favorite beach-celebrating festival... And something is terribly wrong. Reports of missing persons are piling up in Westelande, all of which seem to be occuring at or near one of the kingdom's coastal parties. Reports all mention hearing a bewitching song in the air, and adventurers sent to investigate have all been reviving at their respective root towns with no memory of what killed them.

It's time to send in the experts.

(OOC Note: Memories may be at risk! But where there is risk, there is a chance for valuable rewards.)
99484 Festival:Battle on the beach Duel scene related to Festivale: Battle for the beaches
99529 Beachside Defenses And You!
99566 Angry Undine! Jazz Meets Estelle after her recent battle, once she returns to Shibuya anyway.
99638 Karluin Cold Call
99769 Merek and Schneider
30439 Duty Session 48: Still Water Bandits With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
99818 Prelude to a Legacy Uta shares Song lore with Miyako.
99836 And Shadows All Around
99837 When Crafter's Meet Miho's just working the forge at Haru pops in to check things out.
99882 Duty Session 395: The Phantom Colosseum In the effort to clear out the colosseum on the phantom atoll, a party is formed and sets out to explore and fight on the island to try to help clear out the monsters there. Due to several monster nests on the island, it is likely to be a difficult fight ahead.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       4
World Rewards: Victories bring the colosseum one step closer to being cleared of its Sahuagin 'owners' and towards falling into Adventurer hands.
99887 War of Dragons: Invasion - Shibuya The Palace Land warriors move upon Shibuya's port with multiple ships, ready for combat - turning the region in a large combat theater intent on pushing out the Adventurers!

OOC: The end of this scene will mark the opening for Uncrowned characters from the Palace Land.
OOC: Warning, this is a Risky Scene. Memories are at serious risk.
99889 War of Dragons: Uncrowned The Uncrowned come to Alne to speak to the Adventurers who have gathered, revealing their existance and what is truly going on with the Palace Land war.
100163 Hungry Like a Wolfgarm A wolfgarm infestation has been plaguing the fourth floor of the tower for the last few months and the hunter guild is finally able to end up an investigator to investigate the best path to start finalizing the formal quest. Due to the danger of this investigation the Hunter's guild has requested the one who initially put in the request for the hunter guild to accept this quest to provide protection for the investigator. So now Setsuna is quickly trying to gather a motley band of misfits together to escort the investigator through the Wolfgarm's territory on the fourth floor.

OOC: This will be ran like a duty, challenges, rolls, 3 card limit. All that fun stuff. Any questions feel free to ask.
100232 Crowned Duel of Honor... In which Bob encounters Haechi and her squad of Crowned
100299 Duty Session 396: Isle of the Terraformers Strange dark creatures have been reported by various members of the Hunter's Guild. These creatures seem to be drawn to the power of the Elements. However, these are no friendly creatures. They have been seen actively trying to do harm to Divine Beasts or other natural sources of Elemental Energy. The Were Fang, Mikage Yurei, has discovered the location which seems to spawn these creatures into the world and brought that information to the Hunter's Guild. Now, the Guild seeks Adventurers willing to delve into unknown Gnomish ruins to reduce the threat of these 'Terraformers'.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce 'Terraformer' activity. Increase capabilities of the Divine Beasts of Yamato.
100407 The Fox and The Lion
23295 Tea Party at the Bar
100477 Astral Eye A discussion on divination
100643 Inexplicably Unflappable Uta is worried about a thing that has happened: nothing.
100651 All Along The Watchtower Jazz is on watch duty. It goes poorly.
100717 Duty Session 397: Karluin Reclamation - Keep With the goblin forces largely cleared out of the bulk of Karluin Castle Town, and without any means of penetrating the fortress' mysterious underground yet, the reclamation effort has now moved towards taking back the main keep at the city's easternmost side. But with the goblins backed into a corner, and their new leader surely commanding the keep's defenses personally, reclaiming the citadel will by no means be a small task. Still, the quest to clear Karluin at the Hunters Guild remains open, with a new list of terms promising salvage rights of the valuable loot hidden away within the castle's ancient coffers.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       4
World Rewards: Progress on freeing Karluin
100754 Return from Shibuya
100804 Duty Session 398: Karluin Reclamation - Keep With the goblin forces largely cleared out of the bulk of Karluin Castle Town, and without any means of penetrating the fortress' mysterious underground yet, the reclamation effort has now moved towards taking back the main keep at the city's easternmost side. But with the goblins backed into a corner, and their new leader surely commanding the keep's defenses personally, reclaiming the citadel will by no means be a small task. Still, the quest to clear Karluin at the Hunters Guild remains open, with a new list of terms promising salvage rights of the valuable loot hidden away within the castle's ancient coffers.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       4
World Rewards: Progress on freeing Karluin
100866 Festival: Racing a Hurricane The danger of storm swells and the threat of war is not enough to dampen the spirit of those who are fans of this greatest of sports: Peko Racing! Yet, with enemies lurking around every corner, this may just be the most dangerous race of the year.

(OOC: Standard Peko race rules for riders. Scene is not open to Antagonists, but they may contact Reminisce on Discord to set up 'surprises' for the riders ahead of time.)
100867 Festival: Lightning Storm Liminality will run a scene on this date and time. Details to follow.
100868 Festival: Eye of the Storm As seems to occurr during some festivals, a strange dungeon has seemingly appeared in the eye of a storm off the coast of the Isle of Beginnings. The winds have blown enough surf and rubble away from the entrance for it to become accessible, but only for a short time. What may lie within?

(OOC: Duty-alike dungeon delving with Reminisce-style unusual status effects and unusual occurances.)
100899 Duty Session 399: Karluin Reclamation - Town Even with the defeat of the fifth floor boss, Karluin is still a monster-infested ruin filled with precarious traps, ancient dangers and just plain old fashioned half-collapsed architecture. Though dilapidated, the goblin settlement in the area is deeply rooted and will need a good deal of effort from intrepid Adventurers to clear out... But it'll all be worth it. Once reclaimed, the fortress of Karluin will be a second or third home for Adventurers making their way up the tower. It's not like they have much choice; the way up is right smack dab in the middle of the old fort, and leaving it to rot will just make getting to the sixth floor that much more difficult.

The long task begins with exterminating monsters still lurking in the castle-town surrounding Karluin's mysterious central keep. Only then can the walls be secured and progress can begin on securing the fortress' heart.

Difficulty:    Medium
Rec. Party:    4+
Rewards:       3
World Rewards: Free Karluin's Ground Level
100943 Fine
100959 Fox Hounded
100994 Mobile Adventurer Super Healer
101022 Schemes Between Friends
101065 The Mysterious Watcher An unusual individual appears in Alne, seemingly watching Adventurers...
101099 Duty Session 400: Isle of the Terraformers Strange dark creatures have been reported by various members of the Hunter's Guild. These creatures seem to be drawn to the power of the Elements. However, these are no friendly creatures. They have been seen actively trying to do harm to Divine Beasts or other natural sources of Elemental Energy. The Were Fang, Mikage Yurei, has discovered the location which seems to spawn these creatures into the world and brought that information to the Hunter's Guild. Now, the Guild seeks Adventurers willing to delve into unknown Gnomish ruins to reduce the threat of these 'Terraformers'.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce 'Terraformer' activity. Increase capabilities of the Divine Beasts of Yamato.
101107 Duty Session 401: Isle of the Terraformers Strange dark creatures have been reported by various members of the Hunter's Guild. These creatures seem to be drawn to the power of the Elements. However, these are no friendly creatures. They have been seen actively trying to do harm to Divine Beasts or other natural sources of Elemental Energy. The Were Fang, Mikage Yurei, has discovered the location which seems to spawn these creatures into the world and brought that information to the Hunter's Guild. Now, the Guild seeks Adventurers willing to delve into unknown Gnomish ruins to reduce the threat of these 'Terraformers'.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce 'Terraformer' activity. Increase capabilities of the Divine Beasts of Yamato.
101144 Iron and Blood
101188 Spar For The Course Uta and Fukaziroh have a sparring session as part of their mutual training.
101451 Shoot out at the Tower Entrance People are going in and out of the tower every day. Merchants, refugees, adventurers just looking to get away from it all. It is just a casual day in June, where nothing could go wrong. Until it does.

OOC: This is scene where memories are at risk.
101526 Duty Session 402: Sher Kar Challenge The Holy Empire Westelande has a proud tradition, the Trial of Honor, where young people go into a nest, and those that come out have proven themselves to be stout-hearted and valorous. But recently, something has happened. It seems that somehow, giant ants have colonized Sher Kar - The Sher Kar nesting areas underground, and they are a threat to both Sher Kar - The Sher Kar and the Westelanders as well. So, a hunt has been organized through the Guild to cull these ants, so the ceremony can be held in its accustomed gravity. This is an obsidian-level quest for three or more offered through the Guild, Completion will make the site of Sher Kar - The Sher Kar ritual less dangerous to the Landers who have used it for their coming of age tradition for many years.


Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Westeland's gratitude.
101584 Duty Session 403: Zombie Jamboree While those who had controlled the undead hordes of Ninetails are now sealed, at least temporarily, there are still many that roam the lands, creating a menace to the people of the Kingdom. Rylen Corvus of Crescent Moon has worked with the Merchant Blades and the Peko Army to commission a Hunter's Guild quest to help thin some of these numbers.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce the number of roving undead in the Ninetails Dominion.
101642 Chuuni practice
101649 An Injured Undine Walks Into A Fort Alone At Night Jazz finally makes it to Fort Ouph.
101732 The Dangers of Dying Cyrus comes to Mikage with news from the meeting with the Palace Landers, including some concerning information.
101746 A Dinner And A Debate Our heroes have recently completed a quest from the hunter's guild. It's time to celebrate (and recover HP) with a hearty dinner!
101759 Welcoming the Uncrowned The Doctor of Tolbana has an interest in meeting the Uncrowned, but the situation being what it is has had him holed up in the tower coordinating business more often than not. So, instead of sallying forth to meet them out in the wilderness, Prophylaxis has instead invited them to the Dragon's Larder inn, Tolbana, for some rest, relaxation, and an opportunity to potentially find a safe harbor in war-torn Yamato.

Plus, he might just have a few questions to ask them as well...
101808 The Weight of War Kita has a long overdue conversation with Jurou about the their life in Elder Tale as well as the war facing Yamato.
101837 A Friend In Need Fukaziroh finds herself in desperate need of good advice. Unfortunately she goes to Uta for it.
101855 On This Shore
101980 A Dark Eve Giganpor and friends chase down rumors of a Lander who is being moved to the outskirts of Dun Loireag, in order to find out what has occurred, and how to stop this kind of thing from occurring again.
101984 Duty Session 404: Zombie Jamboree While those who had controlled the undead hordes of Ninetails are now sealed, at least temporarily, there are still many that roam the lands, creating a menace to the people of the Kingdom. Rylen Corvus of Crescent Moon has worked with the Merchant Blades and the Peko Army to commission a Hunter's Guild quest to help thin some of these numbers.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce the number of roving undead in the Ninetails Dominion.
102039 Duty Session 405: Isle of the Terraformers Strange dark creatures have been reported by various members of the Hunter's Guild. These creatures seem to be drawn to the power of the Elements. However, these are no friendly creatures. They have been seen actively trying to do harm to Divine Beasts or other natural sources of Elemental Energy. The Were Fang, Mikage Yurei, has discovered the location which seems to spawn these creatures into the world and brought that information to the Hunter's Guild. Now, the Guild seeks Adventurers willing to delve into unknown Gnomish ruins to reduce the threat of these 'Terraformers'.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce 'Terraformer' activity. Increase capabilities of the Divine Beasts of Yamato.
102123 History is Moving Pretty Quickly
102191 Duty Session 406: Sher Kar Challenge The Holy Empire Westelande has a proud tradition, the Trial of Honor, where young people go into a nest, and those that come out have proven themselves to be stout-hearted and valorous. But recently, something has happened. It seems that somehow, giant ants have colonized Sher Kar - The Sher Kar nesting areas underground, and they are a threat to both Sher Kar - The Sher Kar and the Westelanders as well. So, a hunt has been organized through the Guild to cull these ants, so the ceremony can be held in its accustomed gravity. This is an obsidian-level quest for three or more offered through the Guild, Completion will make the site of Sher Kar - The Sher Kar ritual less dangerous to the Landers who have used it for their coming of age tradition for many years.


Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Westeland's gratitude.
102214 Duty Session 407: Grunty Drive A porcelain quest has been offered to the Hunters Guild. A small consortium of Lander ranchers would like adventurers to drive their Grunties to market. The party will have to cover a fair distance, involving camping outdoors, warding off predators, and negotiating the sale of the grunties at the end destination. The request requires the delivery of the majority of the herd to the market town and their successful sale.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
102225 We don't need no stinking Triffids     Adventurers; out trying to do their Duty and complete a quest for the Hunter's Guild, instead discover that a crowned has been there before them and now? it's a fight.

    (OOC Haechi has captured a field boss, between it and her massive summon, can the Yamotoans survive? There is a strong threat of memory loss. I would like to limit this to a 'party' doing a duty. 3-7 players)
102238 Wilderness surveillance
102240 Endurance Training Haru asks Uta if she can help him out with a few combat exercises. What could possibly go wrong?
102248 My Cabbages! Refugees are crammed tight into Alne and the nearby Tower. Heavily defended by Adventurers, the town itself isn't an easy target for anything short of a full frontal assault. Shiyang chooses the strategic option: putting the pressure on them by going after an incoming supply train loaded down with food and construction materiel.
102263 Supplies Meeting Even mostly evacuated, Eas still needs supplies for adventurers, and to maintain things that can't just end while the Landers are away. Fukaziroh therefore makes a supplies appearance!
102396 A Mary Goodnight
102414 We All Need A Drink Having had time to digest the tale of the UnCrowned, news comes of yet another attack.
102448 Duty Session 408: Sher Kar Challenge The Holy Empire Westelande has a proud tradition, the Trial of Honor, where young people go into a nest, and those that come out have proven themselves to be stout-hearted and valorous. But recently, something has happened. It seems that somehow, giant ants have colonized Sher Kar - The Sher Kar nesting areas underground, and they are a threat to both Sher Kar - The Sher Kar and the Westelanders as well. So, a hunt has been organized through the Guild to cull these ants, so the ceremony can be held in its accustomed gravity. This is an obsidian-level quest for three or more offered through the Guild, Completion will make the site of Sher Kar - The Sher Kar ritual less dangerous to the Landers who have used it for their coming of age tradition for many years.


Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Westeland's gratitude.
102498 Canoeing With Uncrowned The Uncrowned, fearing what will happen if they die here in Yamato, start to look into finding new places to call home. Their first stop is Mac Anu and possibly running into the residents there in.

OOC: Social scene mostly. Uncrowned explicitly invited, as well as anyone who might be wanting to meet them that hasn't.
102511 In the Mood for Stealth Mikage experiences her first 'strange mood'. And it is definitely strange.
102590 Meet the Landers: Roswaal J Mathers Setsuna returns to the Mayor of the 4th floor to report on his findings.
102593 Meet the Landers: Otto Suwen Rylen reports back after a hounding campaign against the Undead to Otto Suwen.
102596 Meet the Landers: Tri Edge Taking notes from his forebearers, Schneider decides to touch Enigma Pieces together.
30539 Duty Session 54: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
102610 Meet the Landers: Mizufa Trude Goldenblade meets up with Mizufa Trude in order to report on the clearing they've been doing so that there won't be a repeat of last year around the Sher Kar ceremony.
102637 Duty Session: Tome Raider An entry point to the library tower on the Tower's fourth floor has finally been found. Kauchemar is leading the initial investigation of the mysteries held within, for both the Hunter's Guild and a personal objective.%(Initial run of a new Duty)
102709 Duty Session 409: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
102785 Duty Session 410: Still Tide Pirate Lair Through the efforts of many Adventurers, the home base of the infamous pirates that have plagued the waters around Yamato has finally been tracked down. Initial scouting reports tell that the Pirate Lair is largely run by humanoid monsters of all sorts, relishing in the spoils of their plunder.

As a known Monster Nest, the Hunters Guild is looking for brave souls who would be willing to help clear out some of the monsters in hopes that it will start to diminish some of the pirate activity that comes from the location.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduction in pirate activity in Yamato.
102811 Easing into certain subjects
102815 The Sleeping Army Gwen has been tasked with recovering a Ring from a tomb in the Palace Lands by her Patreon Mifa of the Zorah Clan. It long ago ended up in the Palace Lands and she only discovered recently that the ring is in a Tomb from a past era of the Palace Lands. So Gwen must lead a team in to brave the horrors of the Emperor's tomb and recover the ring within!

4 PM PST 7 PM EST.

OOC Note this scene is backdated to before the war with the Palace Lands. This is the first run of a Duty I have created. Just a note it will be locked out until we get Palace Land access back, hopefully in the future.
102867 A Study in Landers Tian and their companions will soon head out to explore more of Yamato, but for now, they have taken to studying the Landers and Adventurers. This may draw attention.
102920 Sads meets Smiles Haru runs across Jazuhanzu in the Fourland Dukedom and the two meet up for the chats.
103075 War of Dragons: Carmina Gadelica Port Continueing the trend of assaulting the Eastal and Carmina regions, the Palace Landers assault the Carmina Gadelica Port en-masse.

Usual warning: Memories are at risk.
103076 A Cait and a Sylph walk into a bar The Cait says 'ow'.
30604 White Cloak & Black Coat As Shiroe starts working on a few things for the upcoming Round Table Alliance assembly he finds a familiar face from before the Apocalypse.
103079 War of Dragons: Amidst The Tower Strange things are happening on the 5th floor of the Floor. Bright lights showing in the night. The Scale Emblem Alliance investigates.
103082 War of Dragons: Mac Anu (PL) The Palace Landers dive into the depths of Mac Anu.

> Palace Land Antagonists Only.
103083 War of Dragons: Mac Anu - Chaos As a result of some of the Palace Landers having snuck into Mac Anu, chaos suddenly breaks out.

> Warning, high risk of Memory Loss.
103207 How to Catch A...
103217 Duty Session 413: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
103427 You meet in a sleazy dive bar... Well, ok, it's not a dive, and it's not a bar, it's the Isekai Ryokan! Ayame and Miyako meet for The Very First Time!
103580 Fastidious and Precise
103590 Dragon's Discovery Shiyang has heard a few things she can't quite believe, and seeks to know the truth. What better way to get answers than to do something no true Adventurer could fail to investigate?
103729 Duty Session 414: A Dark and Stormy Night During the Storm Festival, it is common for Adventurers to gather indoors at a local inn or tavern. Any place to get away from the heavy rains and piercing wind. However, on one such Dark and Stormy Night, a Lander has come inside from the storm, bringing with them an unusual quest. They are tasked to brave the storm and face wind elementals in order to gather some strange alchemical ingredient.

OOC: This quest is only available during the Storm Festival. This quest is largely 'Combat'-concept based, with some minor uses of other concept types.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
103859 Exploration: Maidensong Isle Following a desciphered map, Uta leads a team to what is told to be a hidden treasure on what had previously only been seen as the jump-off point for the assaults on the Phantom Colliseum. What secrets could this isle hold for our intrepid adventurers?

(Mostly exploration/non-combat scene, I will take up to ~6 people.)
30649 Thoughts on Ezzo Revelations Mizuki needs to talk to someone about what she saw and heard in Ezzo.
103871 Ardent Flame Merek meets up with Estelle to talk about the Palace Land war.
103906 Doctor, Nurse, Songbird Haru invites Uta over to show her an accessory he just finished up and has a few questions for her as well.
103918 From the Forest to the Teahouse Miyako and Haechi have Tea. And a Talk.
103938 Duty Session 415: Tomb of the Lost Emperor A tomb awaits in a forgotten corner of the Palace Lands, which has relics of the past that could be very useful to recover. It's also rumored the tomb has fearsome guardians in the form of an undying army forged from the very bones of the world. What awaits those daring enough to delve into these depths?

Difficulty:    Medium
Rec. Party:    4+
Rewards:       1
World Rewards: Clear out threats in the Palace Lands.
104055 Duty Session 416: A Dark and Stormy Night During the Storm Festival, it is common for Adventurers to gather indoors at a local inn or tavern. Any place to get away from the heavy rains and piercing wind. However, on one such Dark and Stormy Night, a Lander has come inside from the storm, bringing with them an unusual quest. They are tasked to brave the storm and face wind elementals in order to gather some strange alchemical ingredient.

OOC: This quest is only available during the Storm Festival. This quest is largely 'Combat'-concept based, with some minor uses of other concept types.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
104106 Duty Session 417: A Dark and Stormy Night During the Storm Festival, it is common for Adventurers to gather indoors at a local inn or tavern. Any place to get away from the heavy rains and piercing wind. However, on one such Dark and Stormy Night, a Lander has come inside from the storm, bringing with them an unusual quest. They are tasked to brave the storm and face wind elementals in order to gather some strange alchemical ingredient.

OOC: This quest is only available during the Storm Festival. This quest is largely 'Combat'-concept based, with some minor uses of other concept types.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
104108 Duty Session 418: A Dark and Stormy Night During the Storm Festival, it is common for Adventurers to gather indoors at a local inn or tavern. Any place to get away from the heavy rains and piercing wind. However, on one such Dark and Stormy Night, a Lander has come inside from the storm, bringing with them an unusual quest. They are tasked to brave the storm and face wind elementals in order to gather some strange alchemical ingredient.

OOC: This quest is only available during the Storm Festival. This quest is largely 'Combat'-concept based, with some minor uses of other concept types.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
104127 Duty Session 419: Sher Kar Challenge The Holy Empire Westelande has a proud tradition, the Trial of Honor, where young people go into a nest, and those that come out have proven themselves to be stout-hearted and valorous. But recently, something has happened. It seems that somehow, giant ants have colonized Sher Kar - The Sher Kar nesting areas underground, and they are a threat to both Sher Kar - The Sher Kar and the Westelanders as well. So, a hunt has been organized through the Guild to cull these ants, so the ceremony can be held in its accustomed gravity. This is an obsidian-level quest for three or more offered through the Guild, Completion will make the site of Sher Kar - The Sher Kar ritual less dangerous to the Landers who have used it for their coming of age tradition for many years.


Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Westeland's gratitude.
104265 Duty Session 420: A Dark and Stormy Night During the Storm Festival, it is common for Adventurers to gather indoors at a local inn or tavern. Any place to get away from the heavy rains and piercing wind. However, on one such Dark and Stormy Night, a Lander has come inside from the storm, bringing with them an unusual quest. They are tasked to brave the storm and face wind elementals in order to gather some strange alchemical ingredient.

OOC: This quest is only available during the Storm Festival. This quest is largely 'Combat'-concept based, with some minor uses of other concept types.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
104296 Duty Session 421: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
30731 Restful Day
104323 Why would you punch a fish? Noodle arms are great for many things, fishing included. However they are short lived occurances and now this fish has to GO! Haru and Fuka stop by Gwen's to fillet this fish up for the betterment of society.
104324 What Do I Call You?
104374 Canter Light Arashi regroups with Vertina for her training after her side trek has left her a bit... weighed down.
104436 Investigating Payon Cave This cave system is in an area of Ninetails where the remnants of the undead infestation are still present; the quest aims to make them less present. Yeowang will be leading the initial party to quell any undead remaining in the area.
104469 Goldenblade seeks out a teacher
104470 1384
104532 An Unuual Crafter
104582 The Fox and the Hounded The increase in Adventurer activity near Shibuya did not go unnoticed, the Palace Land occupation forces increasing their patrols in response. A confrontation was inevitable.

The discovered scouts fled into the Game Reserve seeking cover in familiar territory. One managed to slip away from the group and get out a distress call before the party was harried into Combat status to disable chim links. But he also warns one of the Palace Land officers, Daiyu, was seen with the pursuing patrol.

Its up to you to find them before they pin down and finish off your ally party.

(Scene will be run similar to Remi's festival faux duties)
104641 A day in the smithy
104700 Gill-outine
30750 Duty Session 55: Gnoll it All A powerful Gnoll has been reported as creating havoc within one one of the low-level Forest zones. The Berserker and his allies have been making things difficult for both Adventurers and Landers. This encounter seems to only appear at night. The Hunter?s Guild has posted an Obsidian-level Bounty for any brave Adventurers who can defeat Haggar the Gnoll Barbarian.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
104825 Pay Attention, 007
104845 Her Majesty's Secret Service
104855 Duty Session 423: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
104959 Schneider gets his fish cooked.
104980 Who Is More Clever
105095 Duty Session 424: Still Tide Pirate Lair Through the efforts of many Adventurers, the home base of the infamous pirates that have plagued the waters around Yamato has finally been tracked down. Initial scouting reports tell that the Pirate Lair is largely run by humanoid monsters of all sorts, relishing in the spoils of their plunder.

As a known Monster Nest, the Hunters Guild is looking for brave souls who would be willing to help clear out some of the monsters in hopes that it will start to diminish some of the pirate activity that comes from the location.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduction in pirate activity in Yamato.
105099 A Break in the Storm Season
105188 Duty Session 425: Investigating Payon Cave This quest has been placed with the Hunters' Guild on behalf of the New World Alliance. This Obsidian quest begins in rural Ninetails, in areas under threat by the undead who have been plaguing the region. If they can be dealt with quickly, they will not become a complicating factor in the war with the Palace Lands.

Difficulty: Easy
Rec. Party: 2+
Rewards:    1
World Rewards: Multiple successful runs may reduce undead influence in Ninetails.
105335 I Shot The Sheriff, But We Didn't Start The Fire The hoof, the hoof, the hoof is on fire. I blame the deputy.
105356 Duty Session 426: Tome Raider Nestled in the mountains of the Fourth Floor of the Tower is a library built within an old tower. What wonders and dangers does this mysterious place hold? The only way for the story to unfold is to explore the ruins!

Difficulty:    Medium
Rec. Party:    3+
Rewards:       1
World Rewards: Clear out a mysterious Tower to improve relations with the Rovians.
23375 Apocalypse II-B - Westward The Ezzo Team is stuck on Ezzo, unable to teleport, and can't risk perishing with Ezzo Empire coming apart at the seams. As such, the team journeys on, led by the mysterious Bandit King, with a singular mission. To make it to the 'Install Port' in order to 'Install' a mysterious Shard carried by the black Peko riding male.
30877 Duty Session 56: Spinner's End The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increases in mining efficiency in Town of Beginnings.
105432 Duty Session 427: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
105449 Outclassed, but never outfoxed Miyako sets up yet another private meeting with a Palace Lander leader. Is she trying to collect the whole set, or something?
105481 Amongst the Sands
105544 A delightful garden conversation
105597 Celebrating the Successes With recent projects finished up, a small group of adventurers find themselves going to Isekai Ryokan to celebrate over a pint, a meal, and good cheer.
105661 Magic Is In The Air And in the Earth, and in the Fire, and in the Water...
105668 The Morri You Know Knowing is half the battle, after all.
105710 Duty Session 428: Investigating Payon Cave This quest has been placed with the Hunters' Guild on behalf of the New World Alliance. This Obsidian quest begins in rural Ninetails, in areas under threat by the undead who have been plaguing the region. If they can be dealt with quickly, they will not become a complicating factor in the war with the Palace Lands.

Difficulty: Easy
Rec. Party: 2+
Rewards:    1
World Rewards: Multiple successful runs may reduce undead influence in Ninetails.
105828 Office Hours Robert stops by Prophylaxis's office with a few questions
105927 Flighty Fashion Spriggans go Shopping
31016 It Points West Jazz makes a compass for Xander.
105948 Pondering the Orb Prophylaxis meets Mikage and Cyrus in Alne to ponder an orb.

Private scene! This is just on the schedule for timekeeping purposes.
105950 Machina Learning Uta is looking for some intelligence, possibly artificial.
105975 Valley of Shadows After a passing sandstorm, there is a flicker like a mirage on the horizon. It is something that hadn't been there before. The prospect of finding the mysterious Valley of Shadows draws Mikage and Cyrus towards it.
105985 Duty Session 429: Reclaim the Peko Fort Through the Hunter's guild the Peko Knights have put in a request for help. It appears that a small but key outpost of the Peko Knight's has fallen to Helena's undead forces. They are seeking a brave band of adventurers to help clear the problem, in exchange the Peko Knight is willing to loan out the outpost to the alliances, once it is clear.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduced danger from Helena's undead forces.
106005 Duty Session 430: The Phantom Colosseum In the effort to clear out the colosseum on the phantom atoll, a party is formed and sets out to explore and fight on the island to try to help clear out the monsters there. Due to several monster nests on the island, it is likely to be a difficult fight ahead.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       4
World Rewards: Victories bring the colosseum one step closer to being cleared of its Sahuagin 'owners' and towards falling into Adventurer hands.
106105 Midnight on the Firing Line
106154 Duty Session 431: The Phantom Colosseum In the effort to clear out the colosseum on the phantom atoll, a party is formed and sets out to explore and fight on the island to try to help clear out the monsters there. Due to several monster nests on the island, it is likely to be a difficult fight ahead.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       4
World Rewards: Victories bring the colosseum one step closer to being cleared of its Sahuagin 'owners' and towards falling into Adventurer hands.
106195 Dem Wings, Tho Adventurers learn the lore-stuff of Flügels with Uta. What? You thought this was about Fae Wings?
106229 Upgrades Miho goes to meet up with a customer who is delivering payment for some weapon upgrades. What could go wrong.
106283 Meeting of Shadows Yeowang reaches out to Kita about a secret problem brought forth by their mutual secret connections.

(OOC: 1:1 scene unless others are specifically invited by one of the two parties.)
31060 Duty Session 58: Goblin Scouts in the Field A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
106288 Gunpowder, Gelatine
106324 Meet the Landers: Adlet Mayer Baroness Wake moves to meet with the Nomads of the Holy Empire Westelande in order to gain their aid in the war against the Palace Landers.
106368 War of Dragons: Invading Eas The Palace Lands moves upon the largely abandoned town of Eas, in order to secure it for its forces, before it intends to move on to the other Fourland Dukedom locations. Intent on rooting out the Adventurers one area at a time. Will the Adventurers allow them to take a foothold here - after the defeat at Mac Anu?
106398 That Was Probably Only The Start
106399 War of Dragons: Council The Yamato Kingdoms come together to speak on the matter of retaliating against the Palace Land Forces that have occupied the Fourland Dukedom's Root City and its surrounding area. They meet within Carmina Gadelica at the watchful eye of Gilgamesh himself - having invited some of the leading Adventurers and Uncrowned to be in attendance.

OOC: This is a meeting event that has only invited the most prominent Adventurers. That means Alliance and Guild Leadership and Adventurers of Prominent Poltical Power. If in doubt, ask if that includes you.
106400 War of Dragons: Breach The Tear of Ice breaches through from the Catacombs of Karluin, and manages to tear down into the Fourth Floor - entering the Domain of Rovia. The battle continues.
106446 Real Spriggans Eat Quiche I'm here to eat quiche and kick butt, and I have plenty of quiche.
106502 Duty Session 432: Tome Raider Nestled in the mountains of the Fourth Floor of the Tower is a library built within an old tower. What wonders and dangers does this mysterious place hold? The only way for the story to unfold is to explore the ruins!

Difficulty:    Medium
Rec. Party:    3+
Rewards:       1
World Rewards: Clear out a mysterious Tower to improve relations with the Rovians.
106512 It Was An Itsy Bitsy Teenie Weenie Chainmail-Woven Steel Bikini That gave boost to some stat by plus one.

There we go, Gwen! A jingle ad for your store!
106710 The Show Must Go On Shenmi was minding his own business (literally), performing on the street to gather some coin. He didn't expect this interruption, but one thing he knew for certain: no matter what happens, The Show Must Go On.
31064 Meeting Expectations Planting the seeds of social (reverse-)engineering
106731 I don't think that's a book Shiruba and Robert meet up to discuss local demonic shenanigans.
106795 Meeet the Landers: Chuunen Shounin Goldenblade meets up with Chuunen Shounin in order to get an idea of what it means to follow in the footsteps of those before them.
106804 Duty Session 433: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
106901 Segue: A visit home.
107111 Moonlight Mysteries
107164 Meet the Landers: Pazuzu Yuuki is approached by Pazuzu with a request for her to look into.
107171 Duty Session 434: Investigating Payon Cave This quest has been placed with the Hunters' Guild on behalf of the New World Alliance. This Obsidian quest begins in rural Ninetails, in areas under threat by the undead who have been plaguing the region. If they can be dealt with quickly, they will not become a complicating factor in the war with the Palace Lands.

Difficulty: Easy
Rec. Party: 2+
Rewards:    1
World Rewards: Multiple successful runs may reduce undead influence in Ninetails.
107213 Meet the Monster: The Gardener It is hungry.
107228 Necromancer on the roof
31115 A Missing Proposal Kita makes a proposal to the people at the top about helping to bring missing people back to friends and family.
107244 Duty Session 435: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
107245 Enchanting Evening Two young ladies get together for an evening of conversation about a mutual interest! What could happen as a result? Well, knowing them, probably a lot of discussion about enchanting.
107330 War of Dragons: Uncrowning The Scale Emblem Alliance attempts to Decrown one of the captured Crowned Ones.
107429 Ardent as Hell
107523 An unexpected meeting Tae and Robert have a run in. In the middle of nowhere.
107562 Duty Session 436: Slime Machine A steel quest has been offered at the Hunter's Guild, to locate a dungeon of slimes along the northeast of Eastal, and to clear it of monsters. There are rumors that the place was the location of an old elemental machine.

Difficulty:    Easy
Rec. Party:    4+
Rewards:       1
World Rewards: Lowered slime presence in Eastal
107611 Duty Session 437: Travel with Triffids The Mage's Tower has put out a request through the Hunter's Guild. There is a rare monster migration, a rare subspecies of ambulatory water dwelling Triffids are traveling to their ancestral breeding grounds. These carnivorous plants have become very hard to gather given the Leviathans, their rare components are much in demand. Where they come ashore and where they're traveling to are both known, but the route they take wanders so there may be some trouble locating them in transit.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Safer routes near Ninetails Dominion.
107650 Concerns Itensify Tian, Jazuhanzu, and Yeowang discuss their concerns over the situation in Mac Anu and their feelings of helplessness at what to do about the problem.
107679 Dinner and a Marine Kaydon tracks down Shiruba to talk about the ongoing War.
31187 Duty Session 59: Spinner's End The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increases in mining efficiency in Town of Beginnings.
107722 Letting Something Slip
107769 Duty Session 438: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
107823 Meet the Landers: Yoru Giganpor, through his Patron Mia, manages to set up a party to lure Yoru Chiba just to the edges of Dun Loireag, in order to take away her powers. Friends are invited, but expected to be on their best and most noble of behaviors!
107892 Duty Session 439: Zombie Jamboree While those who had controlled the undead hordes of Ninetails are now sealed, at least temporarily, there are still many that roam the lands, creating a menace to the people of the Kingdom. Rylen Corvus of Crescent Moon has worked with the Merchant Blades and the Peko Army to commission a Hunter's Guild quest to help thin some of these numbers.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce the number of roving undead in the Ninetails Dominion.
107911 Not Elf's Inn With the Palace Land forces holding Erufu's Inn? She's taken to camping in other Inns such as the Dragon's Larder.
107950 Some Random Scene To Be Renamed Later Mikage and Cyrus plot things from Fort Ouph.
108000 Around the Campfire After the battle at Eas. Gwen has made camp getting ready to to leave the region for the moment and is camping out on the way. She's also not alone...
108003 War of Dragons: Tear of Ice The month has expired, and the Whale upon the fourth floor is looking worse for wear. The Scale Emblem stands ready to try and make a final stand against the powerful Machina. But will they have enough people and plans ready to finish it off?!
108075 Plain Tailblazing With the war having seemingly entered into another phase, Robert seeks Daiyu out for a chat.
108113 Duty Session 440: Reclaim the Peko Fort Through the Hunter's guild the Peko Knights have put in a request for help. It appears that a small but key outpost of the Peko Knight's has fallen to Helena's undead forces. They are seeking a brave band of adventurers to help clear the problem, in exchange the Peko Knight is willing to loan out the outpost to the alliances, once it is clear.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduced danger from Helena's undead forces.
31224 Finally, a Hot Bath! or, a Bunny, a Cat, and a Jellyfish Walk into an Onsen...
108183 Showdown at the Mac Anu gallows Rumor has it that those who did not escape Mac Anu are going to start being executed, a gallow has even been setup outside the Mac Anu wall. Perhaps a rescue could be in order, or does this just scream trap to much.
108185 Jazz Breaks Erufu Again, Maybe Can Jazz break Erufu again? it's an open question.
108253 The More You Gnoll Shiruba informing people what she learned from the demonic Gnoll encounter.
108290 Duty Session 441: The Deadly Caves Of Toxic Death! The discovery: a long-forgotten system of caves packed with venomous monsters. The mission: the Hunters' Guild rewards killing or capturing the deadly creatures which lurk within. The rumor: it is said that the place is home to unusual monsters, and where there are unusual monsters, there are unusual drops?

Difficulty:    Easy/Moderate (depending on branch)
Rec Party:     3+
Rewards:       2
World Rewards: Reduce venomous monster activity in Westelande.
108326 Tailors of Eld Gwen seeking out more about Moonlight Crafters who have come before her, has stumbled upon a lead of an old workshop located in a ruined town in The Holy Empire Westelande. She's going to need some help getting past the monsters to the workshop!

OOC All welcome. Sorry for the short notice on this! I have rare Sat off!
108330 Duty Session 442: Zombie Jamboree While those who had controlled the undead hordes of Ninetails are now sealed, at least temporarily, there are still many that roam the lands, creating a menace to the people of the Kingdom. Rylen Corvus of Crescent Moon has worked with the Merchant Blades and the Peko Army to commission a Hunter's Guild quest to help thin some of these numbers.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce the number of roving undead in the Ninetails Dominion.
108550 Welcome Home
108580 Business and Scales Miho gets a guest at the smithy who wishes to talk about business.
108650 Meeting Maihama Merek meets up with Chikako when they all get back from the whole rescue in Mac Anu!
108686 The surgery was a success but the patient died.
31276 Hairpin Theatre
108688 A Modest Pile of Hats Ayame comes to check out hats that Gwen has for sale, what could eve go wrong?
108713 War of Dragons: The Commune An isolated commune of adventurers within the Ninetales Dominion has gone silent, no longer sending traders to the more populated cities of the Dominion. Palace Lands interference is suspected, but the Princes are reluctant to commit military force to what amounts to a scouting expedition. Instead, the Hunters Guild is asking for adventurers to investigate and, if possible, deal with the situation.

This is an investigation scene which may lead to PVE conflict, diplomatic negotiation, a stealth mission or other outcomes depending on what players choose to do and how skilled they are at their chosen tactics.
108725 Catching (up with a) Jellyfish Mizuki hears Jazz is in town. They may have something to talk about.
108810 Duty Session 443: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
108856 Nariko's Duty Day III The rats of the maze are defeated. The roll of the dice has decided that the Slime Machine will be destroyed next! See you next time~
108857 Getting Down to Business
108882 Instruction in Wood Shiruba reaches out to Kita for instruction on the art of woodworking.
108994 Crafters Stranger than Usual Tian is experiencing their first 'strange mood', and it is very strange in deed.
109037 Captive Convalesence
109089 Duty Session 444: The Phantom Colosseum In the effort to clear out the colosseum on the phantom atoll, a party is formed and sets out to explore and fight on the island to try to help clear out the monsters there. Due to several monster nests on the island, it is likely to be a difficult fight ahead.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       4
World Rewards: Victories bring the colosseum one step closer to being cleared of its Sahuagin 'owners' and towards falling into Adventurer hands.
31386 Duty Session 60: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
109126 In Search of Dungeons Mikage accompanies Cyrus as he searches out a mysterious dungeon.
109196 Down By The River
109224 Love in Color
109258 Schneider learns a thing
109280 Maid on the Run Oh no! A cute and inncoent maid is being chased by a horrible monster! (Totally not her fault. really) Will any brave heroes come and save her? Or just anyone that want to beat up a monster. Might have some loot! Mabye. (She had nothing to with it appearing. Really. That the truth. I mean it.)
109335 War of Dragons: The Commune II After scouting out an isolated commune of adventurers, a small group determined the commune to be under the control of Palace Landers. They have called in for reinforcements, and the Ninetales Dominion is sending a force to wipe out the enemy. There is still a small village full of adventurers under Palace Lander control however, and who knows what might happen to them before the army arrives? Or for that matter what would happen as soon as the military response is detected?

This scene is a follow-up to The Commune but new participants are welcome. The approach may involve stealth, PVE, negotiation, or whatever other method as chosen by participants.
109416 Crafterlife: Strange Fashion Edition Know what happens when a bunch of crafters have a strange mood at the same time? I don't either, lets find out.
109437 Jean Dreams Gwen's in as strange mood and Shiruba comes to check up on her.
109462 Duty Session 445: Isle of the Terraformers Strange dark creatures have been reported by various members of the Hunter's Guild. These creatures seem to be drawn to the power of the Elements. However, these are no friendly creatures. They have been seen actively trying to do harm to Divine Beasts or other natural sources of Elemental Energy. The Were Fang, Mikage Yurei, has discovered the location which seems to spawn these creatures into the world and brought that information to the Hunter's Guild. Now, the Guild seeks Adventurers willing to delve into unknown Gnomish ruins to reduce the threat of these 'Terraformers'.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce 'Terraformer' activity. Increase capabilities of the Divine Beasts of Yamato.
109499 Duty Session 446: Sher Kar Challenge The Holy Empire Westelande has a proud tradition, the Trial of Honor, where young people go into a nest, and those that come out have proven themselves to be stout-hearted and valorous. But recently, something has happened. It seems that somehow, giant ants have colonized Sher Kar - The Sher Kar nesting areas underground, and they are a threat to both Sher Kar - The Sher Kar and the Westelanders as well. So, a hunt has been organized through the Guild to cull these ants, so the ceremony can be held in its accustomed gravity. This is an obsidian-level quest for three or more offered through the Guild, Completion will make the site of Sher Kar - The Sher Kar ritual less dangerous to the Landers who have used it for their coming of age tradition for many years.


Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Westeland's gratitude.
31451 Duty Session 61: Convoy Escort Quest I Escort quests, the bane of any experienced gamer. Assisting people who are unable to defend themselves as they trudge slowly through dangerous environments on a preset path. When implemented well, they're a chore - when implemented poorly, they're a nightmare.

The merchant guilds and the People of the Land will pay handsomely to see this convoy deliver its goods - and its people - to the destination, and your group is needing to head that way anyway for your own reasons, so it's time to hitch up and hit the road. It can't be all that bad of a quest, right? Two days of travel will fly right on by.

(Note: This Duty takes several IC days to complete.)

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
109536 A Couple of Very Strange Crafters Two very unusual crafters being unusual.
109554 Training Camp Elf is getting started on her Archery training but has set up camp for the night, she's also not alone.
109588 Dreams of Maple, Steel, and Ivory
109610 Morning in Alne
109631 Elfevensies A Spriggan, an Elf and possibly a Lzrd walk into a bar. If a fourth individual joined our group to sing merrily and sell bears, we'd have a Bar Bear Shop Quartet.
109712 Reunion: Of Plants & Ducks Members of Plant Hwyaden gather in their workshop to plot world domination - or maybe eat snacks and chat. Regardless of which it is the world should definitely tremble in fear!

This is a scene for members of the guild Plant Hwyaden.
109721 Breakfix Breakthrough Haru is testing the durability of an accessory design against practical application. Chims have gone out to get creative and stop by for a smashing good time.
109737 Strange Mood Gwen pushes on with her project, however she's been left in Morri's care for far too long.
109755 Duty Session 448: Investigating Payon Cave This quest has been placed with the Hunters' Guild on behalf of the New World Alliance. This Obsidian quest begins in rural Ninetails, in areas under threat by the undead who have been plaguing the region. If they can be dealt with quickly, they will not become a complicating factor in the war with the Palace Lands.

Difficulty: Easy
Rec. Party: 2+
Rewards:    1
World Rewards: Multiple successful runs may reduce undead influence in Ninetails.
109768 Winter is coming...just not yet
23385 Apocalypse IV - Rescue With some of the people of Ezzo already getting off of Ezzo, thanks to the hurried preparations of various Adventurers, more money is being put towards getting even more off of the island. But with the constant movement of ships, people have started to draw attention from things that lurk Beneath the Waters...
31519 Edible Despair
109793 Duty Session 449: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
109849 Parsnips and Sticks Robert discusses the issues facing the Barony
109897 Imitation is the Sincerest Form of Flattery
109920 The Song of Steel Miho gets an unexpected customer around closing. That being Kauchemar.
109954 I Can't Break Away
109961 The Pickup Vafrum comes to pick up his weapon order from Miho, what could go wrong?
109977 Duty Session 450: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
110019 Deliberation on Data After far too long Seliana finds Proteus once again.
110055 Duty Session 451: The Phantom Colosseum In the effort to clear out the colosseum on the phantom atoll, a party is formed and sets out to explore and fight on the island to try to help clear out the monsters there. Due to several monster nests on the island, it is likely to be a difficult fight ahead.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       4
World Rewards: Victories bring the colosseum one step closer to being cleared of its Sahuagin 'owners' and towards falling into Adventurer hands.
110113 A day at the Crescent Academy
31645 You Can Busk If You Want To Miyako is sitting in the Hostess with her guitar, amusing herself with some music and chatting with whoever happens to wander in. It's a nice day to sit around the pub.
110151 A Dish Out Of Water When life hands you lemons, you wonder why you keep shopping for second hand vehicles at Honest Life's Used Car Lot and Perfectly Legit Pawn Shop Of Items That Are Totally Not Fenced.
110161 A Lucid moment Gwen has somewhat taken a break just as she gets a guest...
110204 A Well Deserved Rest Finishing up a major project merits a time to unwind and recover. What better place than with a cold drink, a warm meal, and good company. (Open Scene)
110245 One Day at the Scale Library
110262 Deep Breaths
110290 Hunting Wabbits What are all those rabbit-like creatures doing at the Hunters' Guild?! Are they infiltrating the ENEMY RANKS? Probably not, just getting quests. But they might not.

Stay tuned for SHOCKING REVELATIONS!
110297 At the Dragon Inn The invaders still control Shibuya so several of the Crowned Adventurers gather at it's tavern for some time to relax before the Palace Land Army decides on it's next big move against Yamato's ongoing resistance. Because even antagonists need some social interaction now and then.
110307 Duty Session 452: Reclaim the Peko Fort Through the Hunter's guild the Peko Knights have put in a request for help. It appears that a small but key outpost of the Peko Knight's has fallen to Helena's undead forces. They are seeking a brave band of adventurers to help clear the problem, in exchange the Peko Knight is willing to loan out the outpost to the alliances, once it is clear.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduced danger from Helena's undead forces.
110362 Duty Session 454: The Phantom Colosseum In the effort to clear out the colosseum on the phantom atoll, a party is formed and sets out to explore and fight on the island to try to help clear out the monsters there. Due to several monster nests on the island, it is likely to be a difficult fight ahead.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       4
World Rewards: Victories bring the colosseum one step closer to being cleared of its Sahuagin 'owners' and towards falling into Adventurer hands.
110499 The mood has abated Gwen's getting back to normal as her strange mood has finished for the moment. So she's out to check out what's going on in town now she's thinking clearly.
31852 Meeting the Landers: Heroes Some of the Heroes of Yamato are getting together in Alne, drawn there by fate, and to check out the Adventurer situation.

OOC: This meeting is for those who have a Lander Hero as their Patron.
110598 One Day in Alne
110643 The Lake The Earth Guided Us To After the Plant Hwyaden reunion, Seliana and Whiskey Sour go to the first lake they can find - a pool graced with falling, floating flowers and leaves.
110682 Wood Working Out
110712 Duty Session 455: The Deadly Caves Of Toxic Death! The discovery: a long-forgotten system of caves packed with venomous monsters. The mission: the Hunters' Guild rewards killing or capturing the deadly creatures which lurk within. The rumor: it is said that the place is home to unusual monsters, and where there are unusual monsters, there are unusual drops?

Difficulty:    Easy/Moderate (depending on branch)
Rec Party:     3+
Rewards:       2
World Rewards: Reduce venomous monster activity in Westelande.
110738 Duty Session 456: Zombie Jamboree While those who had controlled the undead hordes of Ninetails are now sealed, at least temporarily, there are still many that roam the lands, creating a menace to the people of the Kingdom. Rylen Corvus of Crescent Moon has worked with the Merchant Blades and the Peko Army to commission a Hunter's Guild quest to help thin some of these numbers.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce the number of roving undead in the Ninetails Dominion.
110753 Duty Session 457: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
110801 Taking It Eas-y
110819 Duty Session 458: Tome Raider Nestled in the mountains of the Fourth Floor of the Tower is a library built within an old tower. What wonders and dangers does this mysterious place hold? The only way for the story to unfold is to explore the ruins!

Difficulty:    Medium
Rec. Party:    3+
Rewards:       1
World Rewards: Clear out a mysterious Tower to improve relations with the Rovians.
110856 Duty Session 459: The Phantom Colosseum In the effort to clear out the colosseum on the phantom atoll, a party is formed and sets out to explore and fight on the island to try to help clear out the monsters there. Due to several monster nests on the island, it is likely to be a difficult fight ahead.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       4
World Rewards: Victories bring the colosseum one step closer to being cleared of its Sahuagin 'owners' and towards falling into Adventurer hands.
110880 Meet the Landers: Pazuzu Aiming to discover the legacy left behind by those who came before him, Schneider comes to Fort Ouph in search of a cryptic history.
31858 A Little Too Friendly Xander catches up with Kita to inquire how she is doing, only to find the Imp to be a bit 'too' friendly in his opinion. This will not end well.
110884 War of Dragons: Breg Epona The various Adventurers enter into the depths of Breg Epona, guided by one of the Landers, in an attempt to try and find the 'Old Man' of Breg Epona. A rather arduous task that has taken many days to arrange so far due to the sensitive nature of what lies in the underbelly of a Root Town.

This is aimed mainly at Olympus Alliance, as they are investigating this Root Town, but there's open spots for people who can't make the other events.
110888 War of Dragons: Fort Ouph The various Adventurers enter into the depths of Fort Ouph, guided by one of the Landers, in an attempt to try and find the 'Old Man' of Breg Epona. They have the aid of a shadowy organization that has been looking into the matter the moment the matter of Mac Anu came out.

This is aimed mainly at New World Alliance, as they are investigating this Root Town, but there's open spots for people who can't make the other events.
110895 War of Dragons: Carmina Gadelica With the aid of Gilgamesh, Adventurers delve into the depths of Carmina Gadelica - not just to find the 'Old Man' thought to be hidden beneath, but also to turn Carmina Gadelica into a proper Kingdom. With Gilgamesh at the lead, this is sure to be an interesting event.

This event is open to all. Take note of the earlier time.
110898 War of Dragons: Dun Loireag The Scale Emblem Alliance delves into the depths of Dun Loireag. Some of their members are already familiar with the secrets that lie beneath the depths of that city, hidden behind those cavern walls. And with the aid of one of the Landers, they dive even further into its cogged depths.

This event is aimed at Scale Emblem, but is open for additional participants if they can't make the other events.
110945 Once more into the Forges of Eld Miho has chosen to aid Kaydon in his forging quest by showing him the forges that Giga showed here long ago.
111031 Duty Session 460: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
111093 Duty Session 461: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
111119 The Beginnings of the Beginning
111164 The Man Who Gnoll Too Much Having learned a bit about the glitched Hogger in the Gnoll duty, Schneider and Scale are going to try and cure/fix/help the glitchy gnoll recover, and thereby find out, if he can be convinced to help, what exactly is going on with the gnolls.
111170 Festival: Spooktacular Peko Race It is the time of year of hauntings, dark tidings, and mysterious happenings. So, of course, this is the perfectly appropriate time for a distinctly seasonal Peko Race. Racers are /required/ to dress their Pekos in some sort of costume in order to race, so bring your best creativity.

(OOC Notes: Standard Peko Racing rules. If you are new to the Mush and wish to attend, you may choose to 'rent' a Peko or simply already have one. Make sure you give it a fun name.)

Concepts to be Utilized: Dark, Light, Fire, Handle Animal, Capture Monster
31900 Duty Session 71: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
111171 Festival: TBD This will be a Liminality-run +event. Contents to be determined when Reminisce can harass him to update this. Placeholder for now.
111172 Festival: What Lurks in Shadows Deep Ninetails Dominion has been a pretty spooky place in the aftermath of the various undead problems in the area. Rumors have begun to circulate about a chasm that has opened up in the center of a graveyard in one of the abandoned villages deep in the wilds. What terrors await those who are brave enough to delve into the darkness?

(OOC: Standard Reminisce-style duty-alike scene. Expect interesting challenges. Character-growth experiences. Plot seeds. And status debuffs. So many status debuffs.)
111174 Duty Session 462: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
111202 Standing in the Shadows
111277 Hunters and Hunted Lunaris and Tian talk at the Alne Hunter's Guild
111426 Duty Session 463: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
111472 Duty Session 464: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
111537 Duty Session 465: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
111583 Carmina Chat
111633 A gathering in Carmina Gadelica
31918 Duty Session 72: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
111686 Memories & Motivations Seliana seeks out Baroness Wake to discuss some of their previous correspondence and research.
111705 Going All Inn It's an inn. What else do you need to know?
111835 It's all for the Glamour Gwen has caught wind of a dungeon that has loot, armours and weapons from what she can tell Fragment and Sword Art Online. She can't pass this up as she's going to drag other people along for the ride. It's got good loot, right? What could /go wrong/ then again this is Gwen and it could go terribly right.

4 PM PST Start all welcome? Questions etc Contact me on Gwen.
111917 A burrowing encounter Viviene and Rhi run into one another in the forest
111940 Aggressive Recruitment
112016 Duty Session 466: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
112063 Crossing Of Paths
112082 Curtain Call
112093 Duty Session 467: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
112228 Duelist League: Haru vs Uta After a long hiatus, the Duelist League is back! Who will win in this exciting battle between Yamato's favorite orb-wielding Jeweller/Artificer and your friendly neighbourhood Musical Kung-Fu Nurse?

The only thing we can guarrantee is UNREALISTIC ANIME VIOLENCE, and- do I need to say anything else?
31934 Gather Up
112329 Power of One
112425 Music in the square! Deciding to try and earn a few coins playing some music at the town of beginnings, Viviene sets up with her guitar, inviting people to make requests.
112444 Duelist League: Kauchemar vs. Uta Something something beat, something something the dead, something something horse.
112511 Rocks are falling! Viviene often has very strange and odd habits for the sake 'of training', and today is no different, and sometimes, it draws attention to her.
112532 Piracy!

Baroness Wake of the Olympus Alliance has put out a call to her fellow adventurers. With her rebel Lander forces providing ships and pilots, she's bringing the adventurer power. Setting course for adventure, she's aiming to capture a few merchant ships from the Palace Lands. They are softer targets than the military vessels, but who knows what surprises the enemy might have in store? BYOP, BYOR
112557 More Deliveries Miho once again has to deliver something to customers in Alne where she runs into a certain catfish mancer.
112846 No messes in the mess hall A regular supper after an extraordinary tea.
112909 Been Caught Steeling
113044 The Loneliness of the Long Distance Runner Uta and Baroness Wake have a heart to heart, setting aside for a moment their various obsessions to talk about.. future obsessions.
113180 Where is Your Heart
31981 Friends Give Flowers and Meat Sassaral gives Mikage a flower crown. Mikage gives Sassaral an armful of meat. Oh, and they talk about life inside and outside the game. You know, important stuff.
113277 Flowers for foxes Does foxglove attract foxes?
113285 Meet The Facilities: Slime Labs Uta is showing up at the (currently evacuated and non-operational) Slime Labs for a regular maintenance session. It's a great opportunity to meet with Uta, or be given a tour of the premises.

Who are we kidding? You -will- be given a tour of the premises, like it or not.

(OOC: a social scene to give people a clear time slot to meet Uta and discuss things)
113325 Refugee Rescue News has come to Baroness Wake of a group of Adventurer and Lander refugees trapped to the east of Mac Anu. She is organizing an urgent rescue mission to reach them, provide emergency healing, and evacuate them to temporary shelter at Eas.
113344 A tag along While searching the market place, Viviene seems to have caught a tag along, among a gathering of adventurers.
113380 Divinity & Ducks SpritesHero aka Bob has an open invitation to meet with Seliana at the Plant Hwyaden HQ to continue conversation of powers only partially known.
113407 Heart of Light
113465 Duty Session 468: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
113510 Gnolling is Half the Battle After a successful Adventure routing some gnolls from their demonic ambitions, a party of Adventurers return to a tavern to drink, rejoice, and converse!

Open Social Scene
113538 Duty Session 469: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
113670 Adventurers in the Morning It is like a morning show, without the show, and in a tavern at first light.

Open Social.
32061 Killin' time, not players The famous PK'r Kasai, the Silent Blade, appears on site at the Inn! Too bad Uta and Jazz are too n00b to recognize such a celebrity... good thing there's Mikage to raise the knowledge level of the whole place.
113697 Duty Session 470: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
113755 Finding a teacher Gwen seeks to expand her skills of fashion. Thus she's contacted Haru to come see her about the matter.
113819 LOONS Assemble! An irregularly scheduled meeting of the Loosely Organized Open Network of Students (we need a name with a better acronym...)

Open social meant to continue as long as people want to keep it going, so it's possible the scene might be going even a long time after the starting time (to accomodate different timezones).

OOC: Scene to discuss findings and Lore. Open to anyone who's willing to participate in the cross-alliance effort to crack the Alv Language with the main goal of getting the Chaos Gates working again. Other related Lore (especially about Song) is likely to turn up. The only requirement for taking part to the group is accepting the principle of open research with Responsible Disclosure (results deemed potentially dangerous will not be published for the public at large) and sharing of any information found.
113861 The Daring Young Man in his Flying Device Schneider crashes and burns, details at 11.
113880 Reunion A reunion of IRL co-workers who have long since lost touch or even where aware of the fates of the others.
113985 Sneaky Hiding Hide and go Sneak technique finalization/tutelage.
114003 Day off in Alne.
114053 Last Light's Fall Reviving an old Eas custom, Baroness Wake will host a special celebration prior to the Shadow Festival. There will be music, dancing, and... there are whispers about spectacular desserts being prepared. All are welcome for social RP and hopefully some multi-Alliance scheming related to the war.
114058 Duty: Convoy Escort Quest I Have you ever wanted to escort NPCs across the lands? Of course you have. Just watch out for the Landers that get glitched in the trees.

Running an older Duty. All Alliances welcome.
114059 Duty: For Whom the Bell Gnolls, Final Gnolling Do you want to slay gnolls? Do you want to see a dozen gnoll puns? Of course you do. Lets take the fight to dem Gnolls one last time.

Running a duty before it goes away at the end of the day. All Alliances welcome.
32080 Grass Whistle
114080 For Those Left Behind
114145 The Edge of the Clouds Cyrus and Mikage talk about what happened beneath Fort Ouph.
114228 Nailing Down the Primum Mobile Art will have to do until someone invents duct tape as part of a Construction strange mood.
114276 Wartorn
114321 The Writing Is On The Gnoll
114323 Duty Session 472: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
114570 Duty: No Game Gnoll Life The location the demonworshipper Gnolls have been amassing their power has been located. The most foulest of fel rituals to bring their demonic master to bear. Shiruba is leading an expedition into what's possibly a literal hellhole to get to the bottom of the situation. But these are far from the average Gnolls we'll be dealing with. Adventurers are going to be put to the test to start bringing an end to this escalation.

Bring your Big Stuff and your A Game, it's time to make some heads gnoll.

(Date tentative to give people time to prepare for a high stakes adventure Duty. May change due to life or Festival events.)
114624 Old Things Are New Again
114672 Duty Session 474: Spooky Scary Skeletons During the Shadow Festival, the number of dark element monsters and undead seems to increase across the lands of Yamato. In the desert landscape of the Holy Empire Westelande, this is a particular problem, as the harsh desert seems to yield even more of these monsters. The Hunter's Guild has reached out to Adventurers, hoping to quell the numbers of undead before they become a threat to Breg Epona.

OOC: This quest is only available during the Shadow Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
114675 Festival: Monster Race Last year, the Quick-Feather Peko Ranch organized a Monster Race to promote its services. This year the ranch has been evacuated. Somehow, the Monster Race seems to have been organized again.

Who did it? Is it still an official endeavour of the Quick-Feather Peko Ranch? Did someone else do it? Is this a mere event for the sake of entertainment, or is there a more sinister plot being hatched to the detriment of our Yamato Aventurers and their allies, the Uncrowned? Come and find out!

(Spoiler alert -- it's a mere event for the sake of entertainment)

The event will work pretty much like a Peko Race, with the IC difference that people will be riding monsters instead of pekos. Characters who do not have the Handle Monster concept themselves will ride alongside an NPC Monster Handler who will control the monster, while the PC Adventurers take care of the challenges. People who do not have a monster ride can borrow one for the duration of the race. Show off your monster ride if you have one, and make up your own temporary one if you don't!

The concepts to be rolled will be: Law, Etiquette, Evasion, Handle Monster, Magical.
23470 Is This The Real Life? Is This Just Fantasy? Of new beginnings and people who didn't get enough sleep.
32115 A Job Prospect Gwen approaches Kita with the prospect of helping with her new shop.
114708 Sneaking Around... the Tank Way While trying to scout Mac Anu's defenses with his summons, Giganpor ends up attracting the wrong kind of attention and starting a cat and dog fight.
114889 This Isn't A Cafe But It's Close Enough Seliana invites Whis out to the closest thing she can find to a cafe on short notice. Whis, in the mood for dining out, goes along with it.
114892 Exploring Status Effects Seli and Whis are out on the town getting a drink.
114990 Duty Session 475: Haunted House On Ninetail Hill An Obsidian level quest has been posted at the Hunters Guild in the Ninetails Dominion. A rather eccentric Monster Handler Lander named Rionnag Taisbeanadh, the owner of a rather sizable mansion a few miles out from Dun Loireag, was attempting to create a haunted house. But the problem is that it has gotten a 'bit too haunted' for his liking, and he has requested Adventurers to please go through his house to minimize the amount of monsters in his house without making a mess of the place.

Difficulty:    Average
Rec. Party:    4+
Rewards:       1
World Impact: A safe Haunted House!
115130 Never too late to farm! It is late at night, but that doesn't stop a certain red-headed pooka from helping out at a farm, and dragging along anyone who comes by!
115318 Duty Session 477: Haunted House On Ninetail Hill An Obsidian level quest has been posted at the Hunters Guild in the Ninetails Dominion. A rather eccentric Monster Handler Lander named Rionnag Taisbeanadh, the owner of a rather sizable mansion a few miles out from Dun Loireag, was attempting to create a haunted house. But the problem is that it has gotten a 'bit too haunted' for his liking, and he has requested Adventurers to please go through his house to minimize the amount of monsters in his house without making a mess of the place.

Difficulty:    Average
Rec. Party:    4+
Rewards:       1
World Impact: A safe Haunted House!
115434 War of Dragons: Shibuya - I The Landers and Adventurers prepare at the north side of the Eastal Free League and begin to prepare the road southwards in order to move a larger army for the coming assault upon the Land of Dragons' foothold in Shibuya.
115461 Duty Session 478: Haunted House On Ninetail Hill An Obsidian level quest has been posted at the Hunters Guild in the Ninetails Dominion. A rather eccentric Monster Handler Lander named Rionnag Taisbeanadh, the owner of a rather sizable mansion a few miles out from Dun Loireag, was attempting to create a haunted house. But the problem is that it has gotten a 'bit too haunted' for his liking, and he has requested Adventurers to please go through his house to minimize the amount of monsters in his house without making a mess of the place.

Difficulty:    Average
Rec. Party:    4+
Rewards:       1
World Impact: A safe Haunted House!
115494 An Accidental Meeting
115550 The Wolf You Feed While Uta is still going through her medical Weird Mood, Haru reaches out to have dinner and talk about things. Perhaps he needs a prescription filled?

Private Scene, backdated to after the First Light party and before the Shadow Festival ended.
32145 Duty Session 73: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
115584 What to with a drunken maid? A drunk adventure dresed in a maid out as been causing some trouble near the gates of a town. She been ranting and talking about some strange stuff. The landers would like some adventures to deal with this drunk maid.

(Go and talk some sense into a drunk Vespa or do it the anime way and punch some sense into her)
115586 A Friendly Reunion
115661 Duty Session 479: Spooky Scary Skeletons During the Shadow Festival, the number of dark element monsters and undead seems to increase across the lands of Yamato. In the desert landscape of the Holy Empire Westelande, this is a particular problem, as the harsh desert seems to yield even more of these monsters. The Hunter's Guild has reached out to Adventurers, hoping to quell the numbers of undead before they become a threat to Breg Epona.

OOC: This quest is only available during the Shadow Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
115684 Duty Session 480: Haunted House On Ninetail Hill An Obsidian level quest has been posted at the Hunters Guild in the Ninetails Dominion. A rather eccentric Monster Handler Lander named Rionnag Taisbeanadh, the owner of a rather sizable mansion a few miles out from Dun Loireag, was attempting to create a haunted house. But the problem is that it has gotten a 'bit too haunted' for his liking, and he has requested Adventurers to please go through his house to minimize the amount of monsters in his house without making a mess of the place.

Difficulty:    Average
Rec. Party:    4+
Rewards:       1
World Impact: A safe Haunted House!
115821 Duty Session 481: Haunted House On Ninetail Hill An Obsidian level quest has been posted at the Hunters Guild in the Ninetails Dominion. A rather eccentric Monster Handler Lander named Rionnag Taisbeanadh, the owner of a rather sizable mansion a few miles out from Dun Loireag, was attempting to create a haunted house. But the problem is that it has gotten a 'bit too haunted' for his liking, and he has requested Adventurers to please go through his house to minimize the amount of monsters in his house without making a mess of the place.

Difficulty:    Average
Rec. Party:    4+
Rewards:       1
World Impact: A safe Haunted House!
115880 Duty Session 482: Spooky Scary Skeletons During the Shadow Festival, the number of dark element monsters and undead seems to increase across the lands of Yamato. In the desert landscape of the Holy Empire Westelande, this is a particular problem, as the harsh desert seems to yield even more of these monsters. The Hunter's Guild has reached out to Adventurers, hoping to quell the numbers of undead before they become a threat to Breg Epona.

OOC: This quest is only available during the Shadow Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
115912 Healing Light We can finally see the plight at the beginning of the tunnel.
115937 Duty Session 483: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
115946 Batty At Church
115971 Sleeping Bad? Badly Sleeping?
32232 Duty Session 74: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
116010 The Die Is Cast Roll 1d6 to keep your fractured bones in place.
116025 A Flash in the Bath
116040 Momma Said Knock You Out
116083 New World Papercuts The deepest, darkest dungeon is not frought with just monsters. It is frought with paper, endless paper.
116121 Have a Slime and a Smile
116138 Duty Session 484: Escort Quest: Artificial Stupidity A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
116246 Fox hunt
116247 Absolutely Drive You Wild
116258 Oh Tell me Why, There is a Fortress in the Sky o/`
116310 Duty Session 487: No Game Gnoll Life The Gnolls of the Isle of Beginnings have become increasingly hostile since the Apocalypse. At last, through the investigations of intrepid Adventurers, the source of this change in the monstrous creatures has been discovered. The Gnolls appear to be trying to summon a demon entity known as Yeenagi. The Adventurers must face off against the strongest of the Gnoll Generals to secure the place of the summoning and stop the Gnolls from unleashing this terror upon the world.

Difficulty:    High
Rec. Party:    5+
Notes: Failing this +duty has non-death character consequences.
Rewards:       3
World Rewards: Gain items needed to unlock the final boss battle against Yeenagi the Demon Gnoll.
32284 That Night's Rider
116358 Meet The Landers: Acra Miyako heads to Fort Ouph to learn more abotu the songstress and singers of old, and finds their path to intertwine with that of an dutiful Pooka.
116385 Meet The Landers: Mia Haru delves into the depths of Dun Loireag along with the aid of Mia, hoping to follow in the footsteps of those who came before for their Accessory Forging.
116426 Lost To The Sands Of The Mind
116427 Dark Dreams and Lighter Hearts
116481 Duelist League: Haru vs Kauchemar Duelist League, still League-ing, still Dueling. As part of Haru's Dark training, he puts it to the test with the Nightmare herself, Kau! Stationed as an open entertainment event in Carmina, watch as sick beats are dropped and dazling Artifacts shine bright like a diamond.
116518 Duty Session 488: No Game Gnoll Life The Gnolls of the Isle of Beginnings have become increasingly hostile since the Apocalypse. At last, through the investigations of intrepid Adventurers, the source of this change in the monstrous creatures has been discovered. The Gnolls appear to be trying to summon a demon entity known as Yeenagi. The Adventurers must face off against the strongest of the Gnoll Generals to secure the place of the summoning and stop the Gnolls from unleashing this terror upon the world.

Difficulty:    High
Rec. Party:    5+
Notes: Failing this +duty has non-death character consequences.
Rewards:       3
World Rewards: Gain items needed to unlock the final boss battle against Yeenagi the Demon Gnoll.
116548 A magician and a conman
116554 Duty Session 489: Grunty Drive A porcelain quest has been offered to the Hunters Guild. A small consortium of Lander ranchers would like adventurers to drive their Grunties to market. The party will have to cover a fair distance, involving camping outdoors, warding off predators, and negotiating the sale of the grunties at the end destination. The request requires the delivery of the majority of the herd to the market town and their successful sale.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
116642 A Situation That Was Panda Dire
116679 A painting without ink
32296 Duty Session 75: Goblin Scouts in the Field A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
116702 The View From Halfway Down Haru has been busy chimming fellow Adventurers that happen to be in the region of Ouph. He invites them to come meet up and catch up on things going on in the wild wacky world.
116746 And what happened after..
116932 You want HOW many katanas? Soujiro makes his way to the Mithrilscale Ironworks shop in Sun Loireag. What happens next may surprise you. Join the scene to learn more!
117012 May 20 16:00/Phantom Colliseum Run I will be running The Phantom Colliseum with intent to do the colliseum ending, I am looking for at least 4-5 people for this run to be able to succeed on the split.
117014 Duty Session 490: Travel with Triffids The Mage's Tower has put out a request through the Hunter's Guild. There is a rare monster migration, a rare subspecies of ambulatory water dwelling Triffids are traveling to their ancestral breeding grounds. These carnivorous plants have become very hard to gather given the Leviathans, their rare components are much in demand. Where they come ashore and where they're traveling to are both known, but the route they take wanders so there may be some trouble locating them in transit.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Safer routes near Ninetails Dominion.
117017 Duty Session 491: Travel with Triffids The Mage's Tower has put out a request through the Hunter's Guild. There is a rare monster migration, a rare subspecies of ambulatory water dwelling Triffids are traveling to their ancestral breeding grounds. These carnivorous plants have become very hard to gather given the Leviathans, their rare components are much in demand. Where they come ashore and where they're traveling to are both known, but the route they take wanders so there may be some trouble locating them in transit.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Safer routes near Ninetails Dominion.
117032 Phantom Colliseum Run I will be running The Phantom Colliseum with intent to do the colliseum ending, I am looking for at least 4-5 people for this run to be able to succeed on the split.
117047 It's Always Sunny in Tolbana
117087 A Meal After a Menace Having just run into a big bun bun battle, some of the Adventurers meet up at the Isekai Ryokan for a meal and drinks to wind down.
117149 Assistance Robert needs to see a man about a fox.
32393 Terror of Death
117162 A Reflection of Cream and Bread
117181 Adventure: A Sharp Tale, Retold Souji recalls an older questline before the expansion and goes to check if it still is out there. An adventure is more fun with friends so he enlists several to come with him to explore an obscure stretch of mountains. What they find sparks a whirlwind of nostalgia and ambition that old school grinders know all too well.

Private Scene
117185 A Taste of Home: A night at the Isekai Ryoken Where in Tanaka, Goldenblade and perhaps some others get food and drink at the IR and Hifumi does the cooking and playing host.
117284 A brief inspection
117297 May 21 18:30/Duel: Shirin vs Fukasa Yuri! Well. Calling it a duel is possibly being far too nice. An ambush might be more accurate. It's just a question of who ends up ambushing who! Or if they even knew each other were there to begin with and just stumbled upon each other! ...Frankly we haven't decided, this is mostly just so neither of us forgets.
117298 Duel: Shirin vs Fukasa Yuri! Well. Calling it a duel is possibly being far too nice. An ambush might be more accurate. It's just a question of who ends up ambushing who! Or if they even knew each other were there to begin with and just stumbled upon each other! ...Frankly we haven't decided, this is mostly just so neither of us forgets.
117300 The Gardener 2: The Golem Garden Now that they've had time to begin preparing for the proper battle, it's time to go back and revisit the Gnome Garden. Having managed to get clippings of the Wineberry Brambles, a party is built to go back on the search for the Withering Rose, the beautiful base for the Witherless Rose.
117301 How Many Giants Do You Have To Stand On The Shoulders Of To Change A Light Bulb? The answer, my friend, is blowing in the wind; the answer is blowing in the wind.
117311 Duel: Shirin vs Fukasa Yuri
117367 Where Yesterday Meets Tomorrow And They Both Realize They Have Scheduling Conflicts
32407 Hunter's Respite Social outside the Hunters Guild in Alne
117478 It's Still Good!
117597 Duelist League: Viviene vs. Uta One is a curious Spriggan young woman always on the hunt for Lore who has established herself as a household name of dueling, the other is a curious Spriggan young woman always on the hunt for Lore who has established herself as a household name of duel-

...Okay, I think we'll need to have them wear jerseys of different colors or something.
117638 A Little Light Conversation
117656 Duty Session 493: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
117678 Totally Not Seeking Relationship Advice
117698 Crowns Robert tries to find out more about crowns. Of the non-tiara variety
117739 An Accessory to the Kaws Haru is out in the fields collecting monster loot for accessory crafting. When Uta is in the area he invites her to join in the birb murder and shenanigans prevail.
117842 A Helping Hand
117869 Duty Session 494: No Game Gnoll Life The Gnolls of the Isle of Beginnings have become increasingly hostile since the Apocalypse. At last, through the investigations of intrepid Adventurers, the source of this change in the monstrous creatures has been discovered. The Gnolls appear to be trying to summon a demon entity known as Yeenagi. The Adventurers must face off against the strongest of the Gnoll Generals to secure the place of the summoning and stop the Gnolls from unleashing this terror upon the world.

Difficulty:    High
Rec. Party:    5+
Notes: Failing this +duty has non-death character consequences.
Rewards:       3
World Rewards: Gain items needed to unlock the final boss battle against Yeenagi the Demon Gnoll.
32494 Darkness Behooves Her
117922 Clothing Pickup Jaz needs to get some clothes fixed. What could go wrong asking Gwen to do it?
117978 Time to Stop Loafin' Around Asuna seeks out Vertina in the hopes of getting a part time job so she's never bored. Also she's got to deal with this 'remote ronin' reputation...
118022 Robert checks on music boxes
118053 War of Dragons: Shibuya - II With the first camps established along the road to Shibuya, the Adventurer and Lander coalition have been reinforcing the supply lines. However, their work has been detected by the Palace Landers at this stage. A military buildup of this size was bound to be noticed. The Palace Land troops attempt to assault one of their reinforced supply line camps before the coalition can properly march upon Shibuya.
118054 War of Dragons: Shibuya - III The Adventurer and Lander Coalition moves upon Shibuya, bringing to bear enough forces to stand against the foreign invaders - in an attempt to remove them from Shibuya. But with their advance having been detected, the Palace Landers are waiting for them. The battle is sure to be fierce.
118055 Home For A Rest It's time to take a little time off, but Fuka can't help but feel bad about relaxing. Some might call her a little unbalanced.
118087 Armored Core and More Soujiro and Miho's adventure into Ezzo involved nasty hazards. One of which has shredded the durability on Souji's red samurai armor. He stops by Miho's shop to get much needed repairs.
118218 Duty Session 495: Fireball Solves Everything Scattered throughout the forests of Eastal, a number of structures which are believed to have been used for religious rituals in honor to The Burning Goddess lie abandoned. It is said that some of them still contain Igneous Stones, specially crafted rocks used to stabilize and control flames. The secret of their manufacture has been lost to time, and scholars all over Yamato are willing to pay well for some samples to study in the hope to re-discover how they were made. As usual, the encountered challenges will require a variety of skills and ability to be overcome, but due to the special attunement of these structures with the element of Fire, the cooldown time for flame-related Artes is reduced dramatically, thus making this mission a favorite of people who specialize in this style of combat.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Prove once and forever that Fire is superior.
118259 The Five D's Vertina swings by Syx's farm and finds him trying to teach himself the Five D's the hard way.
118279 Duty Session 496: No Game Gnoll Life The Gnolls of the Isle of Beginnings have become increasingly hostile since the Apocalypse. At last, through the investigations of intrepid Adventurers, the source of this change in the monstrous creatures has been discovered. The Gnolls appear to be trying to summon a demon entity known as Yeenagi. The Adventurers must face off against the strongest of the Gnoll Generals to secure the place of the summoning and stop the Gnolls from unleashing this terror upon the world.

Difficulty:    High
Rec. Party:    5+
Notes: Failing this +duty has non-death character consequences.
Rewards:       3
World Rewards: Gain items needed to unlock the final boss battle against Yeenagi the Demon Gnoll.
32525 Port City Cat
118319 The Doctor is In
118344 Never Just Half-Baked
118376 Helper Monkey Whom to turn to when you are in need of training? Your Monkey Friend, of course!
118405 Duty Session 497: Reclaim the Peko Fort Through the Hunter's guild the Peko Knights have put in a request for help. It appears that a small but key outpost of the Peko Knight's has fallen to Helena's undead forces. They are seeking a brave band of adventurers to help clear the problem, in exchange the Peko Knight is willing to loan out the outpost to the alliances, once it is clear.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduced danger from Helena's undead forces.
118528 One Day in Takamatsu
118562 Beautiful Day In The Beginnings
118573 Blue Jeans and Rabbit Tails
118591 Home by Christmas?
118630 Duty Session 498: Fireball Solves Everything Scattered throughout the forests of Eastal, a number of structures which are believed to have been used for religious rituals in honor to The Burning Goddess lie abandoned. It is said that some of them still contain Igneous Stones, specially crafted rocks used to stabilize and control flames. The secret of their manufacture has been lost to time, and scholars all over Yamato are willing to pay well for some samples to study in the hope to re-discover how they were made. As usual, the encountered challenges will require a variety of skills and ability to be overcome, but due to the special attunement of these structures with the element of Fire, the cooldown time for flame-related Artes is reduced dramatically, thus making this mission a favorite of people who specialize in this style of combat.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Prove once and forever that Fire is superior.
118657 Pirate Meet Elf Erufu and Eirik end up meeting in of all places. The port city of Carmina Gadelica Marina.
32527 I'll Make A... Pixie Out Of You?
118685 Using a rabbit to catch a fox
118722 Duty Session 499: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
118744 Lore Galore Lore drops. Lore shatters. Adventurers try to piece Lore together.

Attempts were made.
118831 Here's My Number So Don't Kill Me Maybe?
119025 I Have No Scream and I Must Mouth Uta reaches out to Tian with a simple request. Well, the request is simple. Actually -doing- the thing will take some effort.
119038 Gigagao Duty Run Attempt to start running Sunday duties. First one will be "Fireball Solves Everything" as a way to get the engine running. Depending upon sign ups will be either Giganpor or Gao coming along. Time can be adjusted if asked.
119041 Duty Session 500: No Game Gnoll Life The Gnolls of the Isle of Beginnings have become increasingly hostile since the Apocalypse. At last, through the investigations of intrepid Adventurers, the source of this change in the monstrous creatures has been discovered. The Gnolls appear to be trying to summon a demon entity known as Yeenagi. The Adventurers must face off against the strongest of the Gnoll Generals to secure the place of the summoning and stop the Gnolls from unleashing this terror upon the world.

Difficulty:    High
Rec. Party:    5+
Notes: Failing this +duty has non-death character consequences.
Rewards:       3
World Rewards: Gain items needed to unlock the final boss battle against Yeenagi the Demon Gnoll.
119084 The Tweest Sound
119111 Red Panda Throwdown!
119124 A lull in the storm Far from Shibuya, things are quieter
23488 Planning Session in the Ruins IN WHICH

Kaleido lays out some plans for the future, enticing people with food and drink and socialization to come listen to the marketing pitch.

Come for the noms, stay for taking over the socioeconomic sphere of the known world.
32550 Long Awaited Reunion After almost a month of separation, Kita and Jurou find each other again. At last.
119166 Duty Session 501: No Game Gnoll Life The Gnolls of the Isle of Beginnings have become increasingly hostile since the Apocalypse. At last, through the investigations of intrepid Adventurers, the source of this change in the monstrous creatures has been discovered. The Gnolls appear to be trying to summon a demon entity known as Yeenagi. The Adventurers must face off against the strongest of the Gnoll Generals to secure the place of the summoning and stop the Gnolls from unleashing this terror upon the world.

Difficulty:    High
Rec. Party:    5+
Notes: Failing this +duty has non-death character consequences.
Rewards:       3
World Rewards: Gain items needed to unlock the final boss battle against Yeenagi the Demon Gnoll.
119339 A Free Shibuya The night of the victory had much celebration. The day brings new efforts to restore and secure the Adventurer town. Haru posts an invite to the NWA HQ to discuss next steps.
119421 Comming home Miho's helping clean up the town and catching the tail end of some of the celebrations as well.
119438 Dead Spriggans Tell No Elder Tales Online While many are elsewhere celebrating the liberation of Shibuya, a certain Spriggan engages in a random encounter that might cost her her life.

(OOC: A card combat scene between Daiyu and Uta. Feel free to come and spectate).
119444 War of Dragons - Mac Anu I The armies of Yamato mobilize, focused on Mac Anu. They need a way into the city, but to do so, they need to break through one of the many barricades leading into the city. This is the first assault, as the Navy of Yamato mobilizes towards the Root Town.
119449 Goldenblade needs a new pair of shoes
119483 Eas Regrouping
119515 Duty Session 502: Convoy Escort Quest I Escort quests, the bane of any experienced gamer. Assisting people who are unable to defend themselves as they trudge slowly through dangerous environments on a preset path. When implemented well, they're a chore - when implemented poorly, they're a nightmare.

The merchant guilds and the People of the Land will pay handsomely to see this convoy deliver its goods - and its people - to the destination, and your group is needing to head that way anyway for your own reasons, so it's time to hitch up and hit the road. It can't be all that bad of a quest, right? Two days of travel will fly right on by.

(Note: This Duty takes several IC days to complete.)

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
119547 Gotta Do Things Properly A social
119559 Duty Session 503: Fireball Solves Everything Scattered throughout the forests of Eastal, a number of structures which are believed to have been used for religious rituals in honor to The Burning Goddess lie abandoned. It is said that some of them still contain Igneous Stones, specially crafted rocks used to stabilize and control flames. The secret of their manufacture has been lost to time, and scholars all over Yamato are willing to pay well for some samples to study in the hope to re-discover how they were made. As usual, the encountered challenges will require a variety of skills and ability to be overcome, but due to the special attunement of these structures with the element of Fire, the cooldown time for flame-related Artes is reduced dramatically, thus making this mission a favorite of people who specialize in this style of combat.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Prove once and forever that Fire is superior.
32587 Crafters & Buyers
119592 Gigangao Duty Run Duty up for decision. If you have a request and plan to show up, hit me on @mail.
119598 Shibuya's Best Cafe: The Remake Or is it a Remaster? Either way, getting some service in Pela's Cafe is a great way to celebrate Shibuya's liberation. Open slow social.
119638 Adventure: A Sharp Tale, Retold Further The five Adventurers continue their quest after the events in Ezzo. It takes them to a swampy region to meet a Werefang Frog that absolutely is not going to teach them the way of the Jedi. Instead they will need to seek the second half of a blade in hope of restoring it to its former glory in a quest as old as time.

Private Scene
119651 Found: Carbon Deposits
119696 The Hot Wings Challenge
119709 The Lion's Forge Sings Again A slow social scene. Curtana's noisy efforts to personally repair his armor in Shibuya is sure to draw some attention.
119745 Duty Session 504: Slime Machine A steel quest has been offered at the Hunter's Guild, to locate a dungeon of slimes along the northeast of Eastal, and to clear it of monsters. There are rumors that the place was the location of an old elemental machine.

Difficulty:    Easy
Rec. Party:    4+
Rewards:       1
World Rewards: Lowered slime presence in Eastal
119772 Back at the Ranch Miho's been working on helping to get supplies sorted out at NWA HQ for some time and it's staritng to leave her a bit flustered when she finally makes up her mind to have a break.
119802 I'll Be Home For Christmas Home is where your heart is. Uta's heart is apparently in a barrel.
119874 Climb: The Floor 11 Boss In the hopes of forcing the matter against the Palace Landers, the Scale Emblem Alliance moves to try and fight the 11th Floor Boss.
119877 Dungeon Heart: Karluin Labyrinth The Scale Emblem Alliance delves into the depths of the Karluin Labyrinth once more, in search of the Dungeon Heart that feeds the dangerous region.

OOC Warning: Take note of the time. This scene is aimed at also permitting more Euro-time participation.
120065 A New Year II - Alne With the war looming over the Yamato region, people still collect together within Alne in order to celebrate the New Year. A celebration considered almost bittersweet, as it does not just celebrate the coming of a new year, but also the two years since the Adventurers were trapped into the world of Alne. With the first, came the Cursed Wave. With the second, came the release of the 'Quarantine' that brought them to the Palace Lands. What could a third New Year hold for them? Has the New Year become naught but a bad omen?
120066 A New Year II - Meteor Shower As the New Year comes, there are some who did not gather in Alne. Instead, high up in the mountains of the Fourland Dukedom, there are those who prefer the wild. Gazing up at the stars as a Meteor Shower crosses across the atmosphere. An old man with a Telescope shows to watch with them.
120090 Souji Santa Seta Who has two thumbs and likes Christmas? This guy. Specifically Souji. Open social as Souji gives out hot tea to warm in the festivities in Eas and help deliver presents, good cheer, and bad singing.
120114 Strings and Corkboards
120127 A Pirate's Life For Me Kaydon has been contracted by one of the leaders of Fourlands Dukedom to lead an assault on a pirate lair and recruits some fellow adventurers to help him out.
120129 Shaping Up To Ship Out
120217 Duty Session 505: Karluin Reclamation - Labyrinth The goblin stronghold in Karluin Keep has finally been weakened enough to send teams into the underground labyrinth through recently discovered entryways in pursuit of the Goblin King. Unfortunately, the vast maze of tunnels under the fortress-town has proved all but impenetrable to average reconnaissance teams. Elite explorers have been called upon to penetrate the dangerous depths, eliminate threats found within, and track down the source of the goblin infestation once and for all. Unfortunately, it's easier said than done; the depths are home not only to the local goblins, but a number of elemental machines, deadly traps and other hitherto unknown dangers waiting to befall unprepared adventuring parties.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       1
World Rewards: A chance at the Karluin Dungeon Heart.
120268 Burger Time
120463 Ripples and Reverberations of That Fateful Day Merek and Uta discuss their Lore discoveries.
32625 Realm of the Dig-Lord In the forests near Alne, a diabolical threat lurks beneath the verdant earth...
120738 Language! Rizadoman visits Uta with some questions.
120766 Schneider has some Questions
120881 Carnage Beneath Breg Epona Having lost their hold on Shibuya, the Palace Landers have begun looking for 'weak links' in the defenses of the Yamato Adventurers. The protections placed upon Breg Epona by members of Olympus Alliance seemed to be more of a 'calling card' than diversion, pointing the way towards the hiding place of the Kingdom's Kunie.

The Olympus defenses in the underground beneath Breg Epona have gone silent. The clock is ticking. The Holy Empire is under attack.
121017 Bound to Joy
121107 Jobs Within Jobs
121124 Elf Inn The Return With Shibuya reclaimed, an certain elf is trying to clean up and getting going again!
121214 War of Dragons - Mac Anu II - Wave 11 The operation starts! The Wave has hit Mac Anu, and the Adventurers rush to try and use this moment to get beneath the city and free the Kunie from their hold. But assuredly, they will not so easily prevail.
121222 Meet the Landers: S'yne Lokk The Scale Emblem Alliance seeks across the newly unlocked 12th floor, hoping to find out what happened! Eventually, amidst the ruins, they come across a woman...
121244 Scale's Obscure Lore Department
121270 Duty Session 507: Karluin Reclamation - Labyrinth The goblin stronghold in Karluin Keep has finally been weakened enough to send teams into the underground labyrinth through recently discovered entryways in pursuit of the Goblin King. Unfortunately, the vast maze of tunnels under the fortress-town has proved all but impenetrable to average reconnaissance teams. Elite explorers have been called upon to penetrate the dangerous depths, eliminate threats found within, and track down the source of the goblin infestation once and for all. Unfortunately, it's easier said than done; the depths are home not only to the local goblins, but a number of elemental machines, deadly traps and other hitherto unknown dangers waiting to befall unprepared adventuring parties.

Difficulty:    Hard
Rec. Party:    5+
World Rewards: A chance at the Karluin Dungeon Heart.
32809 REALM OF THE DIG-LORD II Att Syne discovered goblins in the forest near Alne excavating what turned out to be an ancient barrow. After recruiting a group of intrepid Adventurers to investigate and successfully raid the camp, they... accidentally sealed the ruin closed, with the goblin in charge and his skeletal minions still inside.

Whoops.

The ruin gets busted open and a bunch of skeletons, goblins, and probably goblin skeletons spill forth on THURSDAY THE 13TH at 7:30pm EST! Be there, or be... I dunno, safely ensconced in the tavern with a warm cup of cider, maybe? I'm not your boss.

(Prior attendance is not necessary to come to Part 2, but it would really help me if you tag the scene so I get an idea of how big it's gonna be!)
121456 Air and Water... They don't mix. OR DO THEY?
121483 A Pound of Redemption
121510 This Fire Burns
121598 Duty Session 508: A Pirate's Life For Me Kaydon has been made aware of a group of undead pirates that have been hoarding cursed treasure, and needs assistance in clearing them out and recovering it to be cleansed. The pirates have been raiding Fourland Dukedom ships and hoarding the gold in their lair on a disused island off the coast.

Difficulty:    Moderate
Rec. Party:    3+
World Rewards: Less piracy affecting the Fourland Dukedom.
121623 Duty Session 509: Karluin Reclamation - Labyrinth The goblin stronghold in Karluin Keep has finally been weakened enough to send teams into the underground labyrinth through recently discovered entryways in pursuit of the Goblin King. Unfortunately, the vast maze of tunnels under the fortress-town has proved all but impenetrable to average reconnaissance teams. Elite explorers have been called upon to penetrate the dangerous depths, eliminate threats found within, and track down the source of the goblin infestation once and for all. Unfortunately, it's easier said than done; the depths are home not only to the local goblins, but a number of elemental machines, deadly traps and other hitherto unknown dangers waiting to befall unprepared adventuring parties.

Difficulty:    Hard
Rec. Party:    5+
World Rewards: A chance at the Karluin Dungeon Heart.
121681 We've Been Trying To Reach You About Your Grunty's Extended Warranty Uta, Goldenblade, and Gwen discuss the aftermath of the Karluin battle. Uta's grunty is mentioned.

Nothing about extended warranties, tho'. That was just to get your attention.
121759 Duty Session 510: A Pirate's Life For Me Kaydon has been made aware of a group of undead pirates that have been hoarding cursed treasure, and needs assistance in clearing them out and recovering it to be cleansed. The pirates have been raiding Fourland Dukedom ships and hoarding the gold in their lair on a disused island off the coast.

Difficulty:    Moderate
Rec. Party:    3+
World Rewards: Less piracy affecting the Fourland Dukedom.
121792 War of Dragons - Mac Anu II - Preparations People do preparations for the war at Mac Anu - with the Wave known to be arriving the day after.
121819 Lizard and the Hooman Miho's doing some business at the Hunter's guild when she runs into Shenmi, what could go worng!
121905 War of Dragons - Mac Anu III - Retreat As Mac Anu is returned to its rightful owners amidst the chaos of the 11th Wave of Calamity, the Guardians turn to aid the Yamatoans. The Palace Landers retreat. But a trap awaits them on the waters, designed to ensure that the Palace Land army will be weakened even further!
32822 Wave of Calamity: 1 The first Wave of Calamity has appeared upon the land of the Ninetails Dominion. None know what this is. None know what the Hourglass in Dun Loireag counts down to. But yet, it comes. It is Inevitibility.

The skies grow dark. The clouds churn. It's coming.
121932 The Storm That Begets the Calm
121966 The Three Ts Training, Tea, and TBD
122039 An Accessory to Fashion Haru and Gwen meet up in front of the newly rennovated Atelier Nox. A new era of fashion is upon us.
122091 Where's the Kaboom?
122108 You're going to suplex what? Syx has been given the location of a very angry, very fast sandworm, and is determined to suplex it or die trying.
122109 A Smol Adjustment
122145 Duty Session 511: No Game Gnoll Life The Gnolls of the Isle of Beginnings have become increasingly hostile since the Apocalypse. At last, through the investigations of intrepid Adventurers, the source of this change in the monstrous creatures has been discovered. The Gnolls appear to be trying to summon a demon entity known as Yeenagi. The Adventurers must face off against the strongest of the Gnoll Generals to secure the place of the summoning and stop the Gnolls from unleashing this terror upon the world.

Difficulty:    High
Rec. Party:    5+
Notes: Failing this +duty has non-death character consequences.
Rewards:       3
World Rewards: Gain items needed to unlock the final boss battle against Yeenagi the Demon Gnoll.
122147 Duty Session 512: No Game Gnoll Life The Gnolls of the Isle of Beginnings have become increasingly hostile since the Apocalypse. At last, through the investigations of intrepid Adventurers, the source of this change in the monstrous creatures has been discovered. The Gnolls appear to be trying to summon a demon entity known as Yeenagi. The Adventurers must face off against the strongest of the Gnoll Generals to secure the place of the summoning and stop the Gnolls from unleashing this terror upon the world.

Difficulty:    High
Rec. Party:    5+
Notes: Failing this +duty has non-death character consequences.
Rewards:       3
World Rewards: Gain items needed to unlock the final boss battle against Yeenagi the Demon Gnoll.
122207 Duty Session 514: Investigating Payon Cave This quest has been placed with the Hunters' Guild on behalf of the New World Alliance. This Obsidian quest begins in rural Ninetails, in areas under threat by the undead who have been plaguing the region. If they can be dealt with quickly, they will not become a complicating factor in the war with the Palace Lands.

Difficulty: Easy
Rec. Party: 2+
Rewards:    1
World Rewards: Multiple successful runs may reduce undead influence in Ninetails.
122232 Mac Anu Renew Soujiro Seta is walking through the streets of the recently liberated Mac Anu Root Town enjoying the sights shenanigans that it has to offer. Sounds peaceful if he wasn't being followed by a quirky mallard. (Open Social)
32826 They Slimed Me
122284 Something Old, Something New
122345 Swarm Get Some There's a shadow swarm monster lurking in the Eastal forests. Kauchemar might be able to fend off its voracious attacks but she's going to need help taking it down.
122399 Another Night at the IR Where in friends visit, and Hifumi announces his cooking school.
122485 A Real Pizza Work
122548 Hard, But Good Work
122570 Unfoxing Robert, Wake, Prophylaxis, Haru, Tian, and Shenmi set their fox-trap. Perhaps chicken is involved. Perhaps not.
122581 Desert Samurai Following the advice of a respected mentor, Soujiro heads to the second floor of Aincrad to look for a named mob. What will be found in these sandy lands?

Open Social Scene
122596 No Longer Alone in the Dark Because a journey through the Darkness should not be undertaken solo.

Now stop asking if we're there yet, or I'm turning this Truck-kun around.
122603 The Fox and The Baroness
122632 Goldenblade's Training
32874 Field Quest: The Misty Ruins         << A new notice is on the quest boards. >>

I am looking for three adventurers who like to go with me on a little expedition. There has been a rumor of a place that appears when the mist is heavy and vanishes as the mist leaves the land.

I don't know what we may find there, if anything, but be ready for anything.

    Signed,
        Xander Scaleharth

        << Directions are given with the note. >>

(( This will operate somewhat like a +duty, as such I can only have 3 people with me, so first come, first serve. You will require cards, but not a deck. If the dungeon is successful; As you can fail; Rewards will be given out by staff discretion. ))
122661 Duty Session 515: The Phantom Colosseum In the effort to clear out the colosseum on the phantom atoll, a party is formed and sets out to explore and fight on the island to try to help clear out the monsters there. Due to several monster nests on the island, it is likely to be a difficult fight ahead.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       4
World Rewards: Victories bring the colosseum one step closer to being cleared of its Sahuagin 'owners' and towards falling into Adventurer hands.
122699 War of Dragons 2: Return to Seeker's Landing With some of the Fourland Dukedom's navy in tow, recognizing the foreign threat, the Yamato Adventurers return to Seeker's Landing in order to return what was taken from them.
122700 War of Dragons 2: Setting Out People start to say some of their farewells as they prepare for a long trek back to the Palace Lands, in an effort to make travel freely available again - and discuss their plans on what they'll do once they get to those lands.
122724 Search the Fifth The Scale Emblem Alliance begins a search hoping to find something deeper and below the catacombs of the Fifth floor, hoping to find hints of what was once the Crystal Tower, or signs of the Tear of Ice.
122727 Meet the Landers: Ascheriit Uta, trying to investigate the history of Spriggan involvement in medicine, comes upon a rather rare presence within Tolbana.
122732 Meet the Landers: Li Gan The New World Alliance, having retaken Shibuya, meet up with Li Gan after his assistance against the Palace Landers. Hoping to speak to him on the topic of further assistance.
122784 Meet the Landers: Feng Huang Haru seeks out the being known as Feng Huang within the Palace Lands, within the hotter north-eastern regions of Kallamore Kingdom. This is an Open Event for others to join as well, as this requires a larger team to get to such a dangerous region.
122827 Chicken in the fox's house Robert stops by, after Daiyu has had a chance to settle in.
122878 Up, up, and ... c'mon, you can do it! Where there's a will, there's an up up and away
122949 Do Not Eye A Bat EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Sorry, can't hear you over the screeching noise of the boss bat monster that Haru and Uta are going to fight in this scene.

Join their party, help them, have fun!

(DM Style BossFight with no HP Bar and gimmick mechanics)
32877 Hammer in the morning And Crafting in the Evening.. crafting all over this land.
122950 A Knight to Remember Soujiro spotted a named mob! As part of his martial training, the samurai is tackling a ghost-knight from his Tea Party days on the sandy second floor of Aincrad. Join in on the melee and enjoy complimentary tea afterwards.
122952 Rumble at the Ranch A 'friendly' spar at the Quick-Feather Peko Ranch.
122978 Going (ele)mental! Fukaziroh has been working on elemental shields and is currently training her ability to counter elements further. Having learned of an elemental beast that uses a wide variety of different effects, she is determined to take a stab at it!

This will be a 'boss fight' battle. Bring lots of defense and a variety of elemental attacks if you can! Not every element is required but the more variety you have the easier your options.
123028 Meet the Adventurers: Uncrowned Tian and a few other Palace Land Rebels lead a group of Yamato Adventurers to a secret camp of Uncrowned deep in the wilderness. It is a chance at news, intel, and contacts that are desperately needed on both sides if the fight is going to step up against those who wield the Crowned as their weapons.
123061 Nerding about Fashion Gwen, Kita and others nerd about nerdy things, and possibly other things.
123206 Duty Session 516: A Pirate's Life For Me Kaydon has been made aware of a group of undead pirates that have been hoarding cursed treasure, and needs assistance in clearing them out and recovering it to be cleansed. The pirates have been raiding Fourland Dukedom ships and hoarding the gold in their lair on a disused island off the coast.

Difficulty:    Moderate
Rec. Party:    3+
World Rewards: Less piracy affecting the Fourland Dukedom.
123230 The Value of Radiance
123231 A Lonely Heart to Heart
123288 Before Her Coffee Gwen gets some guests before she wakes up fully. That being Haru and Curtana.
123353 Reunite the Magic Daiyu has finally ventured away from Eas to properly intergrate herself with the Yamatoan Adventurers, leading to a long overdue reunion in Alne between a certain stage magician and his former lovely assistant.
32921 Ship to Ninetails Dominion As a major hub of trade ships regularly sail to and from the Ninetails Dominion. Frequently adventurers can be found aboard these ships for a variety of reasons. Diplomatic efforts, trade merchants, hired guards from the Hunters Guild, or simply to travel and see what Yamato has to offer. Recently a giant hourglass has been seen counting down in Dun Loireag, the capital of the Ninetails Dominion, and this has led to many adventurers travelling there to research it or prepare for what is rumored to be a major event of some kind.

((OOC: This is a casual social scene for those that want to RP travelling to the Ninetails Dominion.))
123377 A New Store in Shibuya Haru's Atelier has finished being built and the crafter considers the soft and hard opens for it. Friendos are invited for an early tour.
123378 New Training Method Souji is always finding new ways to push the limits of the Adventurer body. Some of these methods are... unorthodox. Behold: Rescue Lander Relay Race.
123402 Dreams Of A Thousand Bandits: Part 1 Out in the deserts of the Holy Westelandes, there is trouble brewings on the trails between port to city. It is here that Xander has sent out a request for assistance to help deal with some bandit troubles and help clear the path of the trouble.

OOC NOTE:
There will be more parts of this and this scene will be like a duty.. Possible gifts at the end.
123529 For the Honor of..
123541 A More Challenging Foe
123571 Phantom Colosseum Clearing: The Phantom City
    With interest being pushed towards clearing the Phantom Colosseum and rendering it into the hands of players, a foothold will need to be made. Launching off from a pier on a nearby island is good and all, but having a base of operations on the island itself will make for an easier time in pushing back and eliminating the Sahuagin who have taken up residence on the island.
123685 Battle of the Contrabands Goldenblade and Uta locate a smugglers' stash. OF COURSE there's plenty of monsters protecting the area.
123744 Dreams Of A Thousand Bandits: Part 2 On the last adventure, a group of adventurers managed to capture one of the bandits. He was taken to a near by village and held their not only to pay for his actions, but to be softened up for his eventual questioning.

The plan was to get this bandit to talk about where their hideout was.

What they didn't know was the bandits might have plans of their own....
123758 An Enchanting Little Shop Haru's atelier has enjoyed a 'soft open' while preparing for the grand opening. It doesnt stop people from stopping by. Especially when he invites them. (Open Social, Enchanting Focus).
124050 Ambush Interview While walking home from a party, Fukaziroh is accosted by a mysterious ninja, and a less-mysterious Gwen.
23517 A New Day The Apocalypse happened, and a new day has dawned. What's it got in store for Moriko and Elrune?
32981 How many boars does it take...
124115 Duty Session 517: A Pirate's Life For Me Kaydon has been made aware of a group of undead pirates that have been hoarding cursed treasure, and needs assistance in clearing them out and recovering it to be cleansed. The pirates have been raiding Fourland Dukedom ships and hoarding the gold in their lair on a disused island off the coast.

Difficulty:    Moderate
Rec. Party:    3+
World Rewards: Less piracy affecting the Fourland Dukedom.
124139 Phantom Colosseum Clearing 2: The Colosseum Having cleared the city and built a home base to recover and recollect in preparation for pushing deeper into the colosseum, the party pushes on to attempt to claim the heart of the Colosseum and take full control of the Colosseum, rendering it into Adventurer hands.

Priority slots for Yeowang, Hifumi, Curtana, Haru, and Gwen, will take up to two more players if there's interest.
124145 Duty Session 518: The Phantom Colosseum In the effort to clear out the colosseum on the phantom atoll, a party is formed and sets out to explore and fight on the island to try to help clear out the monsters there. Due to several monster nests on the island, it is likely to be a difficult fight ahead.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       4
World Rewards: Victories bring the colosseum one step closer to being cleared of its Sahuagin 'owners' and towards falling into Adventurer hands.
124170 From The Depths As the main raid party goes deep into the Colosseum to attempt to clear it of monsters and claim control of it, there is a deep groaning from within the center of the Atoll. It seems that clearing the city of monsters has triggered a sub-event, as the sunken ship in the middle of the Atoll raises to the surface, and a deep fog covers the island. The support party puts out a call for support from nearby adventurers, as the city is assaulted by the drowned former residents of the island!
124178 Duty Session 519: Fireball Solves Everything Scattered throughout the forests of Eastal, a number of structures which are believed to have been used for religious rituals in honor to The Burning Goddess lie abandoned. It is said that some of them still contain Igneous Stones, specially crafted rocks used to stabilize and control flames. The secret of their manufacture has been lost to time, and scholars all over Yamato are willing to pay well for some samples to study in the hope to re-discover how they were made. As usual, the encountered challenges will require a variety of skills and ability to be overcome, but due to the special attunement of these structures with the element of Fire, the cooldown time for flame-related Artes is reduced dramatically, thus making this mission a favorite of people who specialize in this style of combat.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: Prove once and forever that Fire is superior.
124235 War of Dragons 2: The Spider Goddess As the Yamato Adventurers aid in scouting out the Thor Kingdom's holdings, they come across a township that is worshipping the 'Spider Goddess'. However, danger looms on the horizon as the Yamato team investigates.
124266 Sep 29 11:00/(re)Meet The Maiden As the captain's spirit is freed from its sorrows, elsewhere, a young woman, saved from the ice begins to finally stir for the first time since she had been saved. No doubt her saviors have many questions, though how many she can answer may be debatable, having been frozen for so long.
124267 (re)Meet The Maiden As the captain's spirit is freed from its sorrows, elsewhere, a young woman, saved from the ice begins to finally stir for the first time since she had been saved. No doubt her saviors have many questions, though how many she can answer may be debatable, having been frozen for so long.
124274 Dragon, Phoenix, Spriggan Haru returns from his trip to the Palace Lands with much to discuss with his sister, Uta. He chims out an invite at the Green Dragon Inn to discuss. (Semi-Private scene, open to Uta, Curt, Gwen, and Yeowang - Page Haru if interested in joining - Slow Play by Post style)
124391 The Beach Prince Rafferty is looking for a beach party paradise, but takes a wrong turn and ends up lamenting his fate at the Shibuya lake.
33036 The Sands of the Deep While searching the second floor of Aincrad for the next floor dungeon, an exploration team finds themselves under assault from something. Something big. Beneath the sand. And it has a taste for Adventurer flesh!

Field encounter on the second floor of Aincrad. All are welcome. Most likely concept rolling combat!
124469 Dreams Of A Thousand Bandits: Part 3 The adventurers have now kept two bandits within a small town, in an attempt to figure out where the bandit hideout was. The woman gave them a warning that a wreckoning would come and it seems that day has come.

Defend the village and at last discover where the bandits are coming from by the tracks they leave in the sands.
124476 Gamer Training Fuka has discovered a new technique based on gaming lore, and shows it off to get others to try it! It's a silly-looking technique however... which means it's no surprise Fuka was the first to stumble on it... or of course it could be a prank.

Open social, no actual card-based techniques on offer. A mix of eager participants and skeptics would be ideal!
124484 Dive: Lonfa Bale - I Honami and Prophylaxis are on the path to meet up with someone named Fremy Speeddraw within the Eastal region to talk about some rather concerning topics surrounding the mind.

> Social lore Scene
124551 (Bonded Hearts) RING if you need me No, we didnt invent telephones. The chimlinks do that just fine! This is a backdated scene to In-Game February 402, RL August timeframe, for the Bonded Hearts festival. Don't stress over the time warp timelines, just have fun. Style is a play-by-post social that will be up until the weekend, permits out of order posing, and pop-in pop-out participation.

The market streets of Shibuya are lined with merchants promoting the upcoming Bonded Hearts events. Ribbons of red, pink, and white decorate the buildings with matching flowers along the promenade. Outside of Atelier Nox there are specials promoting an upcoming grand opening to the accessory store. The biggest one being the turn it for this year's Event Card, where each store stamps your card for stopping by and a full card gets you half off Bonded Hearts branded jewelry.

Stop by to visit one of the shops to revitalize Shibuya, help get your card stamped, and make a personal impression on how the holiday effects you!
124603 Take Me Home, Shibuya Roads
124657 A Farmer's Social Minefield Akizuki Hyuga, adventurer and farmer, has set up a small stall in Shibuya to sell his wares. Rather than staff it with an NPC, he attends it himself... but will his help his social anxiety, or cripple him further?
124888 Meet the Landers: Helba A chance meeting has Fukaziroh meet up with a rather unusual presence within the world of Yamato.
124895 Meet the Landers: The Great Mint SpritesHero stumbles upon a conspiracy at the local bank.
124898 Meet the Landers: Helba Stumbling into attempts to get control of the situation around himself, Haru ends up with a chance meeting with a rather unusual presence within the world of Yamato - drawn by his meddling.
124903 War of Dragons 2: Break The World I A man named 'Weed' has requested the attendance of some of the Yamato people. He's got a project he wishes to complete in a very short period of time, and it'll take the greatest artisans and workers to get it completed in time in order to take the next step in the fight against the Palace Land Landers.
33081 Duty Session 77: Gnoll it All A powerful Gnoll has been reported as creating havoc within one one of the low-level Forest zones. The Berserker and his allies have been making things difficult for both Adventurers and Landers. This encounter seems to only appear at night. The Hunter?s Guild has posted an Obsidian-level Bounty for any brave Adventurers who can defeat Haggar the Gnoll Barbarian.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
124904 War of Dragons 2: Break The World II Weed's Project, did it get completed in time, or is this plan doomed to fail?!
124981 Spring Planting Festival: Plants, Prayers, Players ** This is an Open Social Scene in Play by Post Format over the week, ending the 15th **

Temperatures are warming up and Landers have taken to the field during planting season. The fields near Shibuya are announced as part of a Lander-Adventurer initiative to help out with this year's local aggriculture. The devoted to the Beautiful One will lead prayer in hopes of blessing this year's crops. The salt of the earth are directed to help the fields with fertility, bugs, crop disease, and a new greenhouse. All the activity could draw the attention of monsters, so its a good thing Adventurers are around! Not sure where to get started? Chim Haru Nox for directions and as always: have fun!
124987 Duelist League: Shenmi v Soujiro
124990 Wedding Bells It's been a long time in the coming, but it is finally happening! The invitations have been sent, preparations are underway. Wake is finally getting married.
124999 Duty Session 520: No Game Gnoll Life The Gnolls of the Isle of Beginnings have become increasingly hostile since the Apocalypse. At last, through the investigations of intrepid Adventurers, the source of this change in the monstrous creatures has been discovered. The Gnolls appear to be trying to summon a demon entity known as Yeenagi. The Adventurers must face off against the strongest of the Gnoll Generals to secure the place of the summoning and stop the Gnolls from unleashing this terror upon the world.

Difficulty:    High
Rec. Party:    5+
Notes: Failing this +duty has non-death character consequences.
Rewards:       3
World Rewards: Gain items needed to unlock the final boss battle against Yeenagi the Demon Gnoll.
125049 Pray Away the Spiderwebs After a failed run through the Gnoll Forrest, a number of Adventurers end up in a Church to get rid of a debuff.
125213 The Market of Shibuya Shibuya's market is a somewhat bustling area of stalls and small buildings set up in the main square alongside actual businesses. Sometimes, Players staff their own stalls, and sell their wares. A recovering-from-battle Hyuga has set up his Farmer's Produce stall.
125322 Princely Peko Panic Raiza happens (completely at random) upon Prince Rafferty being perilously pursued to a promontory by a pissed-off Peko. She saves him from the fowl fate - but the ninja doesn't do favors for free.
125366 Something Borrowed Uta visits Eas to catch up with Wake and Ayame. The three make a plan to get lander funding for the statue of the Blind One in the Palace Lands.
125369 Surf and Turf
33202 Meeting Li Gan An scene for Shiroe and Jazuhanzu in order to meet Li Gan in the mysterious area of the Eastal Free League called 'Shibuya'.

OOC: Only for Shiroe and Jazuhanzu, and anyone they might invite along.
125443 Something Blue
125458 All Things Come to Those Hue Wait
125520 Heavy Metal Fund Raiser
125565 Inn Chanting Work Haru organizes a logistic efforts to move Enchanting Catalysts and pre-produced enchantments. It quickly spills over to needing to use both Atelier Nox and the Green Dragon Inn for the space required.
125600 Training is Metal As <To Be Continued> - Souji and a number of other adventurers are filling metalworking orders to be shipped to the Palace Lands for a statue project.
125626 Duty Session 521: No Game Gnoll Life The Gnolls of the Isle of Beginnings have become increasingly hostile since the Apocalypse. At last, through the investigations of intrepid Adventurers, the source of this change in the monstrous creatures has been discovered. The Gnolls appear to be trying to summon a demon entity known as Yeenagi. The Adventurers must face off against the strongest of the Gnoll Generals to secure the place of the summoning and stop the Gnolls from unleashing this terror upon the world.

Difficulty:    High
Rec. Party:    5+
Notes: Failing this +duty has non-death character consequences.
Rewards:       3
World Rewards: Gain items needed to unlock the final boss battle against Yeenagi the Demon Gnoll.
125670 Eraser, Where Art Tho? Haru coordinates an effort within Shibuya to get Artistic supplies for the Palace Lands effort. The focus? Thinner, acetone-like mixtures, pumace stones, and materials useful in reducing.
125694 Duty: Tome Raider It was inevitable that Daiyu would eventually learn of the mysterious tower library and drag along anyone else she can on a bibliophilic investigation.
125700 Coral Painter Adventurers gather corals as raw materials for for producing pigments. Underwater levels are the worst, but you gotta suffer for art!

(Fine. If you're a philistine, you can stick to the beach.)
125768 A Work of Art
33241 Wolf Recruitment
125834 Getting Inn to It
125850 Yeenagi As the Magical Door grinds open, revealing the rituatl chamber within, the keystones set into their recesses. The summoning of Yeenagi has begun. Can the Yamato Adventurers defeat Yeenagi, the Gnoll Leader?

OOC: Related to Project 600. Expect a difficult battle.
125853 Pigment of Your Imagination
125903 Duty Session 522: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
125972 Paint in Numbers
126232 Duelist League: Haru vs. Uta Noodle Arms versus Sheer Chaos. Who shall win? Who shall lose? Who shall spectate? Join in and cheer, heckle, or monch popcorn while the beat of battle pumps in the background. Unz unz unz. 50% more shenanigans.
126233 Memoirs of a Subpar Spy
126235 A Little Catch-up!
126246 The Newlyweds Got Game
126287 Pizza Pie and a Slice of Life
33253 A Progress Towards More In which having just completed his project, Giganpor shows the results and reports to Shiroe among others in the New World Alliance.
126332 Dream Of A Thousand Bandits - Finale It is time to end the bandit threat by going into the bandits own den. How are these adventurers getting in to end the bandit king? Simple! By disguising themselves as the bandits, bringing back his 'queen', and putting an end to this group once and for all.

They know the location, they have a key thanks to a captive, now they just need to finish what has started.

It's going to be a battle event. Come one and come all!
126349 Duty Session 524: Fireball Solves Everything Scattered throughout the forests of Eastal, a number of structures which are believed to have been used for religious rituals in honor to The Burning Goddess lie abandoned. It is said that some of them still contain Igneous Stones, specially crafted rocks used to stabilize and control flames. The secret of their manufacture has been lost to time, and scholars all over Yamato are willing to pay well for some samples to study in the hope to re-discover how they were made. As usual, the encountered challenges will require a variety of skills and ability to be overcome, but due to the special attunement of these structures with the element of Fire, the cooldown time for flame-related Artes is reduced dramatically, thus making this mission a favorite of people who specialize in this style of combat.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: Prove once and forever that Fire is superior.
126395 The Secretary Ingredient Something's Cooking at the Chain Mail Bikini + 1! For the place is not just for those that want the latest and hottest in fashion: it also sells delicious, real-tasting food!

It is close to lunchtime, and a few familiar faces show up...
126433 One day outside Kogushi
126473 The Baroness With the Golden Buns
126515 Dinner to say I'm Sorry Naniko dunked Miho pretty hard with water a while back and offered to treat her to dinner to say sorry.
126528 The Best Part of Waking Up
126568 Duty Session 525: The Deadly Caves Of Toxic Death! The discovery: a long-forgotten system of caves packed with venomous monsters. The mission: the Hunters' Guild rewards killing or capturing the deadly creatures which lurk within. The rumor: it is said that the place is home to unusual monsters, and where there are unusual monsters, there are unusual drops?

Difficulty:    Easy/Moderate (depending on branch)
Rec Party:     3+
Rewards:       2
World Rewards: Reduce venomous monster activity in Westelande.
126691 The Desired Outcome After the Blind Goddess statue is created, Haru and Elly take an aside on matters of how this war could come to an end. Pulling on events of the Old World and New, there is a lot of policy to discuss now that a treatise is not a distant possibility but a closer one.
126696 Super Powered Statue Stance - Engage! Sword Saint Soujiro Seta is super psyched about this combat statue. More combat prowess? More Weapon power? Is a goddess noticing him and adding to his harem? Settle down, Souji. Thankfully Miho is around to talk shop. Weapon shop.
33318 A sense of place
126740 Duty Session 526: A Pirate's Life For Me Kaydon has been made aware of a group of undead pirates that have been hoarding cursed treasure, and needs assistance in clearing them out and recovering it to be cleansed. The pirates have been raiding Fourland Dukedom ships and hoarding the gold in their lair on a disused island off the coast.

Difficulty:    Moderate
Rec. Party:    3+
World Rewards: Less piracy affecting the Fourland Dukedom.
126810 Duty Session 527: A Pirate's Life For Me Kaydon has been made aware of a group of undead pirates that have been hoarding cursed treasure, and needs assistance in clearing them out and recovering it to be cleansed. The pirates have been raiding Fourland Dukedom ships and hoarding the gold in their lair on a disused island off the coast.

Difficulty:    Moderate
Rec. Party:    3+
World Rewards: Less piracy affecting the Fourland Dukedom.
126818 Duty Session 528: A Pirate's Life For Me Kaydon has been made aware of a group of undead pirates that have been hoarding cursed treasure, and needs assistance in clearing them out and recovering it to be cleansed. The pirates have been raiding Fourland Dukedom ships and hoarding the gold in their lair on a disused island off the coast.

Difficulty:    Moderate
Rec. Party:    3+
World Rewards: Less piracy affecting the Fourland Dukedom.
126908 Duty Session 529: The Deadly Caves Of Toxic Death! The discovery: a long-forgotten system of caves packed with venomous monsters. The mission: the Hunters' Guild rewards killing or capturing the deadly creatures which lurk within. The rumor: it is said that the place is home to unusual monsters, and where there are unusual monsters, there are unusual drops?

Difficulty:    Easy/Moderate (depending on branch)
Rec Party:     3+
Rewards:       2
World Rewards: Reduce venomous monster activity in Westelande.
126959 Deskathalon
127068 A Funny Thing Happened On The Way to Shibuya
127094 Songbird Soup for the Medical Soul Because healers have melodic inclinations too!
127115 Pirates of the Palace Land With the power of the Statue of the blind one having been unleashed many crowned have been freed from their bondage. Though there are some who have not yet been freed, such as Llyn Cefnfor who is now a ship captain for the Rosenheim Kingdom navy.

Information has been passed to the Yamato Alliances about her ship's current location. It's had to be docked in a small bay for repairs after a monster attack. Now would be the time to strike to rescue the crowned members of the crew.

10:00 AM Sunday Nov 20 all welcome. This is Lynn's intro. :D
127124 Duty Session 530: Zombie Jamboree While those who had controlled the undead hordes of Ninetails are now sealed, at least temporarily, there are still many that roam the lands, creating a menace to the people of the Kingdom. Rylen Corvus of Crescent Moon has worked with the Merchant Blades and the Peko Army to commission a Hunter's Guild quest to help thin some of these numbers.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce the number of roving undead in the Ninetails Dominion.
127147 Right Here Baking for You What starts as a simple dinner of sushi and a salad escalates into a buffet of emotional confessions and a dessert of acceptance and sincere affection.
33578 Over The Bridge
127164 Duelist League: Souji vs Daiyu
127210 Duty Session 531: Tome Raider Nestled in the mountains of the Fourth Floor of the Tower is a library built within an old tower. What wonders and dangers does this mysterious place hold? The only way for the story to unfold is to explore the ruins!

Difficulty:    Medium
Rec. Party:    3+
Rewards:       1
World Rewards: Clear out a mysterious Tower to improve relations with the Rovians.
127237 How it Started Flash back Scene. During the start of the Palace Lands plans to kill, control or enslave all the Adventurers. Llyn contacts her friend Daiyu with a plan for them to escape to the sea...she has no idea her friend is already enslaved.
127280 This Girl is On Fire
127287 Duty Tomb of the Lost Emperor Welcoming a Duty back onto the list by running Tomb of the Lost Emperor. Open scene.
127289 Duelist League: Training Day Soujiro is doing what he loves: Training. He is spreading the love by promoting the duelist league activities in Carmina as well as doing combat drills for League members / interested parties. Open Social.
127292 NWA: State of the Alliance, May 402 Haru is going over the current state of the Alliance, guild matters within the alliance, current goals and opportunities. Individuals goals and concerns to be raised to collaborate on. Snacks will be served. New World Alliance member scene.
127348 An Idol's Vendetta Akikoji invited you all to his official big debut in the main square in the town of Alne! After the singing, and the dancing, to a pretty mediocre crowd, mainly made up of landers and the few inexperienced adventurers that never left Alne after The Apocalypse. Disaster struck! An unknown group of PKers seem to be trying to make their mark by targeting younger, more inexperinced players. Care for a good, ol'fashioned PKer Hunt?
33597 Goodbyes Are Not Forever Mikage explains to Xander that she's leaving to explore the world.
127352 Shoplifting gone South With no Root Town protection, Players Aggression pops up now and again in places like Shibuya. The good ole Theft mechanic is just too fun for some people. If it isnt nail down, its mine! Such is the case when an Adventurer gets caught stealing. How do you handle their fate? (Open Scene in Shibuya)
127404 Of The Morrigan
127559 Freedom, but now what? Llyn has been freed but now what? She still figuring things out in Tolbana thankfully there is a bar or two...
127613 Is it Wrong to Breed Kaiju in a Castle?
127625 Duty Session 533: Fireball Solves Everything Scattered throughout the forests of Eastal, a number of structures which are believed to have been used for religious rituals in honor to The Burning Goddess lie abandoned. It is said that some of them still contain Igneous Stones, specially crafted rocks used to stabilize and control flames. The secret of their manufacture has been lost to time, and scholars all over Yamato are willing to pay well for some samples to study in the hope to re-discover how they were made. As usual, the encountered challenges will require a variety of skills and ability to be overcome, but due to the special attunement of these structures with the element of Fire, the cooldown time for flame-related Artes is reduced dramatically, thus making this mission a favorite of people who specialize in this style of combat.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: Prove once and forever that Fire is superior.
127673 A Quick Snack Gwen goes to try and catch up with Haru at Pela's Cafe, what could go wrong.
127687 A Lullaby to Nightmares After months of suffering, Klein convinces Asuna to go to their friend Uta and get her nightmare curse removed.
127713 Duty Session 534: Tomb of the Lost Emperor A tomb awaits in a forgotten corner of the Palace Lands, which has relics of the past that could be very useful to recover. It's also rumored the tomb has fearsome guardians in the form of an undying army forged from the very bones of the world. What awaits those daring enough to delve into these depths?

Difficulty:    Medium
Rec. Party:    4+
Rewards:       1
World Rewards: Clear out threats in the Palace Lands.
127759 Duty Session 535: Fireball Solves Everything Scattered throughout the forests of Eastal, a number of structures which are believed to have been used for religious rituals in honor to The Burning Goddess lie abandoned. It is said that some of them still contain Igneous Stones, specially crafted rocks used to stabilize and control flames. The secret of their manufacture has been lost to time, and scholars all over Yamato are willing to pay well for some samples to study in the hope to re-discover how they were made. As usual, the encountered challenges will require a variety of skills and ability to be overcome, but due to the special attunement of these structures with the element of Fire, the cooldown time for flame-related Artes is reduced dramatically, thus making this mission a favorite of people who specialize in this style of combat.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: Prove once and forever that Fire is superior.
33651 Invasion of a quiet maid
127780 Spring Rain on the Mountain
127803 War of Dragons 2: Meeting of the Camps The Three Camps of the Palace Lands region gather to discuss the next steps. With the recent creation of the massive Goddess Statue, they've made a great headway against Kallamore, but there are three cities to assault, and much information still missing. Some of the movers and shakers amongst the Yamatoan Adventurers have been invited to help in the discussions and create a plan moving forward.
127823 LOONar Lore Erufu has Lore to share. Involving a moon.

The scene is focused on Erufu and Uta, but it is open.
127824 A Little Catching Up
127876 War of Dragons 2: Within Kallamore Yeowang leads a small group of Adventurers into Kallamore, wearing Kallamore-like disguises -- looking to see what life is like there, and what things have changed since the war in Yamato.
127925 Long Overdue Moving In
127949 Duty Session 536: Escort Quest: Artificial Stupidity A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
128002 War of Dragons 2: Shipwrecked On a journey up to Camp Wrath, one of the shipments of the Yamatoans meets its end under heavy fire by Rosenheim's fleet. By sheer luck, the crew finds themselves shipwrecked somewhere unusual.

OOC: Please take note of the time. This scene is scheduled for European times / US early afternoon.
128026 Duty Session 537: Shrine of the Dragon King Far from any Root Town, nestled deep in the misty ravines in the southern reaches of the Palace Lands, there is rumored to sleep an ancient altar sacred to the divine spirit, Longwang. Unfortunately, without any local adventurers to cull their numbers, the shrine has been all but overrun by monstrous apes. Now running rampant, the mad monkeys need to be put down to restore some semblance of holiness to the shrine. Perhaps Longwang will award a blessing to those who fight to cleanse this sacred space? But even if he does not, the high-level monsters in the area are sure to drop some pretty substantial loot!

Difficulty:    Moderate
Rec Party:     3+
Rewards:       2
World Rewards: Reduce the danger near Seeker's Landing.
128052 Duty Session 538: Travel with Triffids The Mage's Tower has put out a request through the Hunter's Guild. There is a rare monster migration, a rare subspecies of ambulatory water dwelling Triffids are traveling to their ancestral breeding grounds. These carnivorous plants have become very hard to gather given the Leviathans, their rare components are much in demand. Where they come ashore and where they're traveling to are both known, but the route they take wanders so there may be some trouble locating them in transit.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Safer routes near Ninetails Dominion.
23540 Ratbusters!
33667 Duty Session 78: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
128083 A Wind from the West
128113 What go go wrong in an Bathhouse What could ever go wrong in a Bathhouse, it's not like this world is anime inspired.
128132 Will A Set of Groucho Glasses Do The Trick? Uta was informed that Yamato adventurers need to infiltrate the Palace Lands. She therefore heads over to the best place to acquire appropriate disguises for herself and some friends, Gwen's Chain Mail Bikini +1. And while she's at it, she might as well get some care packages for Baroness Wake, who seems to be in a Strange Mood...
128208 War of Dragons 2: A Way Home A brilliant idea leads those who were Shipwrecked within the ruined city of Dragon's Eye with a way home.
128238 An evening foxtrot Robert checks in on Daiyu as the library closes for the night.
128291 Duty Session 539: Isle of the Terraformers Strange dark creatures have been reported by various members of the Hunter's Guild. These creatures seem to be drawn to the power of the Elements. However, these are no friendly creatures. They have been seen actively trying to do harm to Divine Beasts or other natural sources of Elemental Energy. The Were Fang, Mikage Yurei, has discovered the location which seems to spawn these creatures into the world and brought that information to the Hunter's Guild. Now, the Guild seeks Adventurers willing to delve into unknown Gnomish ruins to reduce the threat of these 'Terraformers'.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce 'Terraformer' activity. Increase capabilities of the Divine Beasts of Yamato.
128317 A Day in the City Souji and Miho meet up during a stroll through a Root Town.
128385 Last Preparations Uta is getting things ready for some friends.
128781 The Road from Perdition
128798 Duty Session 540: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
33771 Duty Session 79: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
128835 Duty Session 541: Sher Kar Challenge The Holy Empire Westelande has a proud tradition, the Trial of Honor, where young people go into a nest, and those that come out have proven themselves to be stout-hearted and valorous. But recently, something has happened. It seems that somehow, giant ants have colonized Sher Kar - The Sher Kar nesting areas underground, and they are a threat to both Sher Kar - The Sher Kar and the Westelanders as well. So, a hunt has been organized through the Guild to cull these ants, so the ceremony can be held in its accustomed gravity. This is an obsidian-level quest for three or more offered through the Guild, Completion will make the site of Sher Kar - The Sher Kar ritual less dangerous to the Landers who have used it for their coming of age tradition for many years.


Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Westeland's gratitude.
128880 Training On Your Parade Everybody was either Kung-Fu Fighting, learning to Kung-Fu Fight, or doing something else equally interesting.

(OOC: social scene where people can pose working their 'card' techniques in progress, or can pose helping other Adventurers who are training. People can come and go as they please. Can be Play By Post. Scene will be left open the whole week)
128912 Shall We Dance?
128974 Duty Session 542: Zombie Jamboree While those who had controlled the undead hordes of Ninetails are now sealed, at least temporarily, there are still many that roam the lands, creating a menace to the people of the Kingdom. Rylen Corvus of Crescent Moon has worked with the Merchant Blades and the Peko Army to commission a Hunter's Guild quest to help thin some of these numbers.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce the number of roving undead in the Ninetails Dominion.
129017 Full Metal Maid(en)
129026 Duty Session 543: Investigating Payon Cave This quest has been placed with the Hunters' Guild on behalf of the New World Alliance. This Obsidian quest begins in rural Ninetails, in areas under threat by the undead who have been plaguing the region. If they can be dealt with quickly, they will not become a complicating factor in the war with the Palace Lands.

Difficulty: Easy
Rec. Party: 2+
Rewards:    1
World Rewards: Multiple successful runs may reduce undead influence in Ninetails.
129067 Rumbling in the Dukedom
    As the earthquakes continue and trees go missing, cut mysteriously cleanly in a way that few landers could, the adventurer's guild calls for a party to go investigate the ongoing issues in the forest near the city of Susaki. Wild rumors have begun to spread ranging from there being some sort of rogue adventurer with a giant scythe cutting down the trees, to a giant lizard monster attacking woodcutters in the area. In the chaos of the situation, the Adventurer's Guild desires to know the truth of the situation.
129070 Hammer Lzard: When is Miho not hammering metal? Miho's working her forge as she often does and gets some unexpected guests.
129096 Gimme Fuel, Gimme Fire A 'safe' distance away from Shibuya proper, Haru is working on new wave Artes judging from the scorch marks. He calls on a much needed break from friendos as the topic of what drives/motivates Adventurers after two+ years in Elder Tales. (Open Social, Theme: Character Motivations).
129115 Duty Session 544: Isle of the Terraformers Strange dark creatures have been reported by various members of the Hunter's Guild. These creatures seem to be drawn to the power of the Elements. However, these are no friendly creatures. They have been seen actively trying to do harm to Divine Beasts or other natural sources of Elemental Energy. The Were Fang, Mikage Yurei, has discovered the location which seems to spawn these creatures into the world and brought that information to the Hunter's Guild. Now, the Guild seeks Adventurers willing to delve into unknown Gnomish ruins to reduce the threat of these 'Terraformers'.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce 'Terraformer' activity. Increase capabilities of the Divine Beasts of Yamato.
33910 Mizuki says, "Oh /no/."
129193 One Moment of Perfect Beauty
129200 Summer Days It's about the peak of Summer and Crescent Moon is at it again. Gwen is also to blame as there's been a summer party organized on one of Yamato's beaches, games, food, swimming and all sorts of fun. It's not like something could go wrong this year, right? Last time was just a fluke?

OOC Mostly social with maybe some light sea creature issues. Intended to be an in-and-out social scene for the most part. I aim to start at about 10 AM PST all welcome!)
129223 Street Running Miho does get out of her forge other than to hunt for materials. She really does and today she's just out having some fun in town. What could ever go wrong?
129261 Landlocked A Pirate is landlocked but she doesn't seemt to down about as she explores the Tolbana.
129299 An Elf and a Horse They go to talk music and more...
129305 War of Dragons 2: The Depths of Thor A group of Adventurers finds access into the deep underground that surrounds Thor Kingdom, trying to get to its capital, Dol Dona, in the hopes of finding a way inside.
129361 Duty Session 545: Still Tide Pirate Lair Through the efforts of many Adventurers, the home base of the infamous pirates that have plagued the waters around Yamato has finally been tracked down. Initial scouting reports tell that the Pirate Lair is largely run by humanoid monsters of all sorts, relishing in the spoils of their plunder.

As a known Monster Nest, the Hunters Guild is looking for brave souls who would be willing to help clear out some of the monsters in hopes that it will start to diminish some of the pirate activity that comes from the location.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduction in pirate activity in Yamato.
129403 Fairy's Godmother
129480 Duelist League: Training Day Yamato's resident training fanatic is putting together a combat training demonstration to train trainers on training their trains. Tea will be provided. (OOC: Stop by for a walk through of the card system in dueling, Q&A, AMA, and BBQ)
129545 Titanic Terrors The presence of the ants in the area of Susaki are causing significant concerns for both the city of Maihama and Susaki, and the tremors have only grown strongers as time goes on. The residents of these cities have rallied together a force to try to fight back the ant-based threat, but request adventurer aid in containing it. An even bigger concern, they think the pit is growing bigger.
33922 Goblin """Management""" Haseo has through Totally Legal means acquired information about a hidden goblin camp. And since nobody likes goblins, the next logical step is to waltz right in and murder them all. For EXP, profit, and the glory of the Olympus Alliance, of course.

Olympus only. Deckless. Cardless. Rolless. Boneless.
129561 Duty Session 546: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
129663 Completely Expected Beach Party
129768 Baby's First Duty Watch DosBox take his first steps... ...into a duty where he is the leader of the party! What duty is subject to vote upon arrival. Immortalize in your minds his every misstep by attending this wonderful event.
129780 Dawn Horizon Wake meets up with Haru at Pela's cafe to discuss their favorite Spriggan. Character lore and more! (private scene)
129835 Friends in Low Places
129864 Duty Session 548: Isle of the Terraformers Strange dark creatures have been reported by various members of the Hunter's Guild. These creatures seem to be drawn to the power of the Elements. However, these are no friendly creatures. They have been seen actively trying to do harm to Divine Beasts or other natural sources of Elemental Energy. The Were Fang, Mikage Yurei, has discovered the location which seems to spawn these creatures into the world and brought that information to the Hunter's Guild. Now, the Guild seeks Adventurers willing to delve into unknown Gnomish ruins to reduce the threat of these 'Terraformers'.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce 'Terraformer' activity. Increase capabilities of the Divine Beasts of Yamato.
129936 Duty Session 549: Tome Raider Nestled in the mountains of the Fourth Floor of the Tower is a library built within an old tower. What wonders and dangers does this mysterious place hold? The only way for the story to unfold is to explore the ruins!

Difficulty:    Medium
Rec. Party:    3+
Rewards:       1
World Rewards: Clear out a mysterious Tower to improve relations with the Rovians.
129975 Duty Session 550: Shrine of the Dragon King Far from any Root Town, nestled deep in the misty ravines in the southern reaches of the Palace Lands, there is rumored to sleep an ancient altar sacred to the divine spirit, Longwang. Unfortunately, without any local adventurers to cull their numbers, the shrine has been all but overrun by monstrous apes. Now running rampant, the mad monkeys need to be put down to restore some semblance of holiness to the shrine. Perhaps Longwang will award a blessing to those who fight to cleanse this sacred space? But even if he does not, the high-level monsters in the area are sure to drop some pretty substantial loot!

Difficulty:    Moderate
Rec Party:     3+
Rewards:       2
World Rewards: Reduce the danger near Seeker's Landing.
130002 Duty Session 551: Fireball Solves Everything Scattered throughout the forests of Eastal, a number of structures which are believed to have been used for religious rituals in honor to The Burning Goddess lie abandoned. It is said that some of them still contain Igneous Stones, specially crafted rocks used to stabilize and control flames. The secret of their manufacture has been lost to time, and scholars all over Yamato are willing to pay well for some samples to study in the hope to re-discover how they were made. As usual, the encountered challenges will require a variety of skills and ability to be overcome, but due to the special attunement of these structures with the element of Fire, the cooldown time for flame-related Artes is reduced dramatically, thus making this mission a favorite of people who specialize in this style of combat.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: Prove once and forever that Fire is superior.
130040 Now and Forever
33965 Another Day In Paradise
130141 In the Igneous Library
130197 Beachside Wandering
130246 Duty Session 552: Investigating Payon Cave This quest has been placed with the Hunters' Guild on behalf of the New World Alliance. This Obsidian quest begins in rural Ninetails, in areas under threat by the undead who have been plaguing the region. If they can be dealt with quickly, they will not become a complicating factor in the war with the Palace Lands.

Difficulty: Easy
Rec. Party: 2+
Rewards:    1
World Rewards: Multiple successful runs may reduce undead influence in Ninetails.
130279 Encounter in the Dead Forest Ameia is investigating Aincrad's twelfth floor when she meets Hisame unexpectedly.
130280 Road Trip: Notice Me Senpai! Dosbox wishes he were more like Haru, his idol, and as they say, stalking them outside of their shop is the most sincere form of flattery.
130349 ISO an Eas-y Transcriptionist
130469 Urg-ant Rescue Several of the guardsmen that had been assisting the adventurers in their efforts to hold back the ant attacks have gone missing, including an adventurer that hasn't returned to their church and is not responding to any attempts to speak to them over chimlink.

The Fourland Dukedom has put out a request for assistance in finding out the fate of those that seem to have disappeared but not been killed. They fear for what could have happened to them, and what the ants could be doing that didn't kill that adventurer.
130552 The Blessing of a Murder
130561 Slide to the Left, now Slide to the Right Haru and Asuna spend a day in Shibuya Plaza working on dance moves, abridged edition.
130610 Duty Session 553: Slime Machine A steel quest has been offered at the Hunter's Guild, to locate a dungeon of slimes along the northeast of Eastal, and to clear it of monsters. There are rumors that the place was the location of an old elemental machine.

Difficulty:    Easy
Rec. Party:    4+
Rewards:       1
World Rewards: Lowered slime presence in Eastal
34080 Duty Session 80: Spinner's End The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increases in mining efficiency in Town of Beginnings.
130674 Magic Lessons Gwen is using magic forevery thing what could go wrong? It's not like Morri is watching with a sketch book to draw what madness occurs.
130683 Duty Session 554: The Deadly Caves Of Toxic Death! The discovery: a long-forgotten system of caves packed with venomous monsters. The mission: the Hunters' Guild rewards killing or capturing the deadly creatures which lurk within. The rumor: it is said that the place is home to unusual monsters, and where there are unusual monsters, there are unusual drops?

Difficulty:    Easy/Moderate (depending on branch)
Rec Party:     3+
Rewards:       2
World Rewards: Reduce venomous monster activity in Westelande.
130753 Those Things that Weigh on Us Yeowang is missing someone and Kita offers to help, while struggling with her own internal issues.
130767 More than Just Crowing About a Just Caws
130830 An Evening in Shibuya
130850 Road Trip: We Took the Right Turn at Albuquerque
130879 Duty Session 555: Sher Kar Challenge The Holy Empire Westelande has a proud tradition, the Trial of Honor, where young people go into a nest, and those that come out have proven themselves to be stout-hearted and valorous. But recently, something has happened. It seems that somehow, giant ants have colonized Sher Kar - The Sher Kar nesting areas underground, and they are a threat to both Sher Kar - The Sher Kar and the Westelanders as well. So, a hunt has been organized through the Guild to cull these ants, so the ceremony can be held in its accustomed gravity. This is an obsidian-level quest for three or more offered through the Guild, Completion will make the site of Sher Kar - The Sher Kar ritual less dangerous to the Landers who have used it for their coming of age tradition for many years.


Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Westeland's gratitude.
130943 Duty Session 556: Shrine of the Dragon King Far from any Root Town, nestled deep in the misty ravines in the southern reaches of the Palace Lands, there is rumored to sleep an ancient altar sacred to the divine spirit, Longwang. Unfortunately, without any local adventurers to cull their numbers, the shrine has been all but overrun by monstrous apes. Now running rampant, the mad monkeys need to be put down to restore some semblance of holiness to the shrine. Perhaps Longwang will award a blessing to those who fight to cleanse this sacred space? But even if he does not, the high-level monsters in the area are sure to drop some pretty substantial loot!

Difficulty:    Moderate
Rec Party:     3+
Rewards:       2
World Rewards: Reduce the danger near Seeker's Landing.
130989 A Matter of Family
131008 Per Aspera Ad Astra Gwen is undergoing a tough training regime to raise her Magical skills under the merciless supervision of Uta and Haru. To accomodate the former's busy schedule, today Gwen will have to practice at the Slime Labs. Disaster happens, of course, but as the saying goes, "You can't make an omelet without the Cooking skill".
34157 Never Forget Of remembrance, odoriferous necromancy, and the looming threat of the Tide of Change.

Also, terrible puns.
131013 Road Trip: Guess Who's Coming to Dinner
131020 Duty Session 557: Sher Kar Challenge The Holy Empire Westelande has a proud tradition, the Trial of Honor, where young people go into a nest, and those that come out have proven themselves to be stout-hearted and valorous. But recently, something has happened. It seems that somehow, giant ants have colonized Sher Kar - The Sher Kar nesting areas underground, and they are a threat to both Sher Kar - The Sher Kar and the Westelanders as well. So, a hunt has been organized through the Guild to cull these ants, so the ceremony can be held in its accustomed gravity. This is an obsidian-level quest for three or more offered through the Guild, Completion will make the site of Sher Kar - The Sher Kar ritual less dangerous to the Landers who have used it for their coming of age tradition for many years.


Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Westeland's gratitude.
131088 Drinking Troubles Away
131221 Duty Session 558: Slime Machine A steel quest has been offered at the Hunter's Guild, to locate a dungeon of slimes along the northeast of Eastal, and to clear it of monsters. There are rumors that the place was the location of an old elemental machine.

Difficulty:    Easy
Rec. Party:    4+
Rewards:       1
World Rewards: Lowered slime presence in Eastal
131259 Clouds Will Rage In
131260 Morning Dew Girl: Clouds Will Rage In
131314 Paperwork Never Changes
131331 Duty Session 559: Fireball Solves Everything Scattered throughout the forests of Eastal, a number of structures which are believed to have been used for religious rituals in honor to The Burning Goddess lie abandoned. It is said that some of them still contain Igneous Stones, specially crafted rocks used to stabilize and control flames. The secret of their manufacture has been lost to time, and scholars all over Yamato are willing to pay well for some samples to study in the hope to re-discover how they were made. As usual, the encountered challenges will require a variety of skills and ability to be overcome, but due to the special attunement of these structures with the element of Fire, the cooldown time for flame-related Artes is reduced dramatically, thus making this mission a favorite of people who specialize in this style of combat.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: Prove once and forever that Fire is superior.
131395 Road Trip: The Birds and the Bees
131443 Road Trip: Eight Simple Rules
34199 Duty Session 81: Goblin Scouts in the Field A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
131497 Darkness Roiling In As part of her training in Dark magic and Nightmare power Kauchemar leads a party after a nasty shadowy fiend.
131507 Road Trip: It's Been a Long Road, Getting from There to Here Uta's wagon has picked up DosBox from the Ninetails Dominion, and they are now on the penultimate leg of their journey. Gwen's is their current destination, and after that is the final boss. As they travel to the Midboss, there is likely much discussion to be had. Is he ready to have his look, and possibly his whole life, change?
131682 Magical Mayhem As part of Gwen's magic training her patron Mifa has informed her of a fond of Magical power they could train at. Gwen happily thanked her and went forth to train there with everyone unaware there was something else going on which will cause trouble. One could say life can be a real lich.

2:00 PM PST all are welcome expect comedy and a fight.
131688 New World Tea Party In celebration of Natsume's first completed (Non-Training) quest, and secondarily of Nyanta's return to questing after a long hiatus, all New World Alliance members, and friends, are invited to a get together at the Pelapuff Cafe. Nya.
131741 Morning Dew Girl: Your Contagious Smile
131849 Duty Session 560: Shrine of the Dragon King Far from any Root Town, nestled deep in the misty ravines in the southern reaches of the Palace Lands, there is rumored to sleep an ancient altar sacred to the divine spirit, Longwang. Unfortunately, without any local adventurers to cull their numbers, the shrine has been all but overrun by monstrous apes. Now running rampant, the mad monkeys need to be put down to restore some semblance of holiness to the shrine. Perhaps Longwang will award a blessing to those who fight to cleanse this sacred space? But even if he does not, the high-level monsters in the area are sure to drop some pretty substantial loot!

Difficulty:    Moderate
Rec Party:     3+
Rewards:       2
World Rewards: Reduce the danger near Seeker's Landing.
131864 Duty Session 561: Fireball Solves Everything Scattered throughout the forests of Eastal, a number of structures which are believed to have been used for religious rituals in honor to The Burning Goddess lie abandoned. It is said that some of them still contain Igneous Stones, specially crafted rocks used to stabilize and control flames. The secret of their manufacture has been lost to time, and scholars all over Yamato are willing to pay well for some samples to study in the hope to re-discover how they were made. As usual, the encountered challenges will require a variety of skills and ability to be overcome, but due to the special attunement of these structures with the element of Fire, the cooldown time for flame-related Artes is reduced dramatically, thus making this mission a favorite of people who specialize in this style of combat.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: Prove once and forever that Fire is superior.
131878 Duty Session 562: Fireball Solves Everything Scattered throughout the forests of Eastal, a number of structures which are believed to have been used for religious rituals in honor to The Burning Goddess lie abandoned. It is said that some of them still contain Igneous Stones, specially crafted rocks used to stabilize and control flames. The secret of their manufacture has been lost to time, and scholars all over Yamato are willing to pay well for some samples to study in the hope to re-discover how they were made. As usual, the encountered challenges will require a variety of skills and ability to be overcome, but due to the special attunement of these structures with the element of Fire, the cooldown time for flame-related Artes is reduced dramatically, thus making this mission a favorite of people who specialize in this style of combat.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: Prove once and forever that Fire is superior.
131928 Duty Session 563: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
132048 Duelist League: Kauchemar vs Uta Horse vs Nurse. Come and spectate! Or throw peanuts.

We like peanuts.

Mmm. Peanut. *cronch*
34271 RTA: Matters of Importance The representatives of the Round Table Alliance are called to an emergency meeting by Shiroe of the New World Alliance with some rather disturbing news. How they approach the matter from here on could very well affect the social norm of Adventurers as time goes on.
132049 An early morning
132077 An Enchanting Evening
132080 Morning Dew Girl: So Full of Wonder
132120 Waiting for My Time to Come Dosbox has finally come to the end of his roadtrip, after a month's worth of travel by cart, and it seems he actually arrived early. What does he do, then, with the leftover time? He goes to the nearest bar and orders food. Perhaps there are others around the "Hostess of Fertility" in Alne who are looking for a night of revelry?
132270 Duty Session 564: Isle of the Terraformers Strange dark creatures have been reported by various members of the Hunter's Guild. These creatures seem to be drawn to the power of the Elements. However, these are no friendly creatures. They have been seen actively trying to do harm to Divine Beasts or other natural sources of Elemental Energy. The Were Fang, Mikage Yurei, has discovered the location which seems to spawn these creatures into the world and brought that information to the Hunter's Guild. Now, the Guild seeks Adventurers willing to delve into unknown Gnomish ruins to reduce the threat of these 'Terraformers'.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce 'Terraformer' activity. Increase capabilities of the Divine Beasts of Yamato.
132344 Much Ado About Clothing
132441 Fishing for Adventure The small port of Carmina is bustling with activity given the heat. Junior adventurers are training their breath and hunting for fish and crabs the hard way in a fun TRAINING exercise with Souji.
132515 Until We Waltz Again
132533 A Small Medium at Large
132554 Dressing to the 9's (Or maybe 6's and 7's) DosBox had been on the road for about a month or so, and after that, he was spending his days in an Inn next to the Chain Mail Bikini + 1. But now, it seems, his appointment time has finally come up, and he is here for his makeover! Will this beautification process change him enough so that people see him in a different light? Will this give him the confidence he needs to see HIMSELF more positively?
34298 Market Research
132585 Booked A Day At The Library
132996 Get Golem, Get Gone Sumeragi Youta has directed Kaydon towards a massive stone golem in the Sumeragi Dukedom that has been causing a world of problems. Kaydon has assembled a team of crack adventurers to take it down, and maybe in the process bring Kaydon some high tier stone to use on his building project.

Two birds, one stone golem.
132997 Cold Spot Hot Pot Party Nyanta seems to be holding a Tea Parties around the World Tour, and his second stop is at the Isekai Ryokan. The party is expected to go well into the evening, and any who wish to come may join and leave and join again as their time permits. Friday's Party Theme is Hot Pot, Kotatsu, and Sake.
132999 If you can dodge a monster Provided information from King Gilgamesh of a weird monster roaming the palace land woods near Seeker's Landing. So to finalize his training Setsuna has gathered up a group as crazy as he is to go and help him defeat this monster, while he tanks it by dodging.
133004 Quest Time With Dosbox And Uta! Join us for splendiferous forays in the picturesque dungeons of Alba! Breathtaking flora! Majestic fauna! Baneful monsterkind!

Come for the Adventure, stay because you've been murdered! Or the loot. Whichever comes first.

First priority will be given to the duty 'Crystal Lake', if playable (and already run at least once by Haru). Second priority to any new duties that are immediately playable (they don't have a first run scheduled in the future, etc.). Fallback duty is 'Tomb of the Lost Emperor', set in the Palace Lands.

NOTE: due to time constraints for the Applicants, a rolling/posing time limit will be enforced!
133006 A Night In Shibuya
133078 More Than Just a Slice of Life
133089 A Tale of Fire and Icecream DosBox is in the Hostess of Fertility, where he has spent the last few of his waking days since he arrived in Alne. He is eating ice cream by the fire when Ameia arrives here for the first time.
133107 Pirates and Pens Llyn is taking a break from grinding to work on things from the old world just to keep herself sane. Where she will meet someone very interesting.
23541 The Morning After A bunch of Adventurers wake up in the early morning, after they just got stranded in this world.
34407 Duty Session 82: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
133139 Goblins are forever The Hunter's guild has gotten word from the temple of law that the Goblin Queen from Karluin is attempting to reform their army near the Great Tree of Lios. The Hunter's guild has set up a staging area near to where the goblin's have taken up residence. It is up to the adventuer's to sneak in and do what adventurers are best known for, slaying goblins.
133143 Duty Session 565: Tomb of the Lost Emperor A tomb awaits in a forgotten corner of the Palace Lands, which has relics of the past that could be very useful to recover. It's also rumored the tomb has fearsome guardians in the form of an undying army forged from the very bones of the world. What awaits those daring enough to delve into these depths?

Difficulty:    Medium
Rec. Party:    4+
Rewards:       1
World Rewards: Clear out threats in the Palace Lands.
133171 Duty Session 566: Crystal Lake The Eas Lake has reported increased activity from nearby Sahuagin. The Hunter's Guild has issued a quest for Steel Hunters to pacify the monsters and investigate the source of their agitation.

Difficulty:    Medium
Rec. Party:    3+
Rewards:       4
World Rewards: Reduced monster activity in the Eas water regions
133206 The Elf came back Erufu, often goes out to hunt to stock the cellars of the Green Dragon and she just happens to run into a few people when she does this time!
133233 Meet the Landers: Helba Haru meets once more with Helba, in order to deliver what he owes her.
133453 A Child Tips the Scales DosBox is chilling in the Hostess of Fertility, doing some theorycrafting. Suddenly, Asuna enters with the most dangerous creature in the known world. A CHILD.
133460 Duty Session 568: Goblins are Forever The Hunter's guild has gotten word from the temple of law that the Goblin Queen from Karluin is attempting to reform their army near the Great Tree of Lios. The Hunter's guild has set up a staging area near to where the goblin's have taken up residence. The adventurers

Difficulty:    Hard
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce Goblin Queen's army in preparation for the final attack.
133531 Duty Session 569: To Serve and Protect Adventurers are hired to assist a Lander's party. Things escalate swiftly. Can our heroes prevent marauding marsupials from marring supper?

Difficulty:    Easy
Rec. Party:    3+
Rewards:       2
133573 Duty Time with Dosbox and Uta: To Serve and Protect Come and join us for a weekly duty run! This time[vague], it's Ayame's acclaimed[by whom?] duty To Serve and Protect[1]! Fun is guarranteed![Citation needed]

[1] +duty To Serve and Protect

Text from Dutypedia, the Free Encyclopedia of Duties.

(OOC : as usual, 3h time limit, which gives an average time limit of ~20 minutes per pose round).
133583 Serenity (Firefly Festival) Nyanta and Friends toast to the past: to happy memories and those that they are fond of who they will never again meet. This reflecion is held at the Green Dragon Inn as they share a bottle of rather expensive wine.
34478 Lunch after a Hard day Bento boxes around the fountain square after a rat hunt in Dun Loiraeg
133607 Spinning Wheels
133616 Crystals and Chaos Haru meets up with Uta and Crew (UtaCrew LLC) in Eas to talk about recent events at the Eas Lake, Enigma Pieces, and other such shenanigans.
133642 Bobgoblin The Builder While being trained by Curtana in the art of construction, Fuka learns about a massive hobgoblin who uses tools as weapons. Never one to pass up an opportunity to mix adventure with training, Fuka gathers people to loot this construction champion!
133756 Duty Session 570: Hungry Like a Wolfgarm The mayor of Rovia, located on the fourth floor of the tower, has requested the aid of adventurers in thinning the population of the wolfgarm monsters in the nearby forest. These monsters have been attacking the town and, if nothing is done, it'll only be a matter of time before lander blood is spilt.

Difficulty:    Medium
Rec. Party:    3+
Rewards:       2
World Rewards: Reduced danger from monsters on the fourth floor.
133779 Duty Session 571: Hungry Like a Wolfgarm The mayor of Rovia, located on the fourth floor of the tower, has requested the aid of adventurers in thinning the population of the wolfgarm monsters in the nearby forest. These monsters have been attacking the town and, if nothing is done, it'll only be a matter of time before lander blood is spilt.

Difficulty:    Medium
Rec. Party:    3+
Rewards:       2
World Rewards: Reduced danger from monsters on the fourth floor.
133839 Flight Experiments Schneider's latest plan is to see if the Tower anti-flying monsters will come after flyers after they've landed. At least one wave of monsters will be induced. No in-flight meal will be provided.
133882 One day in the Isekai Ryokan
133953 Meet the Landers: Sword Maiden Rizadoman returns to the Sword Maiden to report on his process in slaying some goblins.
133957 Duelist League: Syx vs Uta Uta has signed up for Syx's Wrestling Academy.

Two Adventurers Enter.

Only one leaves without having various anatomical parts being handed to them.

No, no, we're not referring to how at least one of them practices surgery...
133969 Shopping Gwen goes shopping in Eas, what could go wrong for her with this?
34575 The Philosophy That Got Away
134018 Meet the Landers: Akumeiji Giganpor seeks out the Tower of Mages in order to find some history to the first Moonlight Armorcrafter's invention. But will the answer truly be as special as he might expect?
134026 Meet the Landers: A Mirror Kaydon delves back into a deep and old place, only to find something he doesn't recall seeing there last time.
134031 Meet the Landers: The Bankers Prophylaxis seeks for information with the Banks - visiting the Ninetails Dominion in particular for their ties to mercantile and currency.
134045 Meet the Landers: Sword Maiden Ayame, traveling Mac Anu to find out more about the way the world works, comes across a most rare person within the Root Town itself.
134261 Duty Session 573: Windmill Menace The Hunter's Guild has issued a request for Obsidian and Porcelain (read: Junior) Hunters to investigate a disturbance in the Ninetails farmlands. Reports are coming in that some maniac is attacking a windmill claiming it is a boss monster.

Difficulty:    Easy
Rec. Party: 3+
Rewards:       2
134330 Duty Session 574: The Doodie The Hunter's Guild has called for an exploration of the Alne Sewers. There are reports of various vermin emerging from the depths in unxpected ways! Pack your waders, hip boots, or a hazmat suit.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       2
134373 In Memorial This scene is time bubbled to IC 8/25. It shall take place in Eas (@tel #648). Wake will be presiding over a memorial ceremony starting at sunset that is open to everyone. This is a festival event!
134385 Memories Drawn in Wet Sand
134391 Duty Session 575: Hungry Like a Wolfgarm The mayor of Rovia, located on the fourth floor of the tower, has requested the aid of adventurers in thinning the population of the wolfgarm monsters in the nearby forest. These monsters have been attacking the town and, if nothing is done, it'll only be a matter of time before lander blood is spilt.

Difficulty:    Medium
Rec. Party:    3+
Rewards:       2
World Rewards: Reduced danger from monsters on the fourth floor.
34841 Sing For Your Supper IN WHICH

Kaleido puts on an impromptu concert in Aine's main square in order to SAVE THE WORLD.

Well, actually no, not save the world, but it's still pretty important.

Social. Open to all comers.
134467 Duty Session 576: The Doodie The Hunter's Guild has called for an exploration of the Alne Sewers. There are reports of various vermin emerging from the depths in unxpected ways! Pack your waders, hip boots, or a hazmat suit.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       2
134609 Angeling Throwdown As part of Pela's training, she and some of her friends (one of whom is Wake, who is her divine artes instructor) are going to take a trip to the Palace Lands and do some hunting around the Tower of Babel. It should be exciting! While the local cuisine comes highly recommended, the Landers' tacky taste in headwear has eliminated a visit from the agenda. This trip is all about dealing with the rare spawn.
134626 Duty Session 577: The Mountain Memorial During the time of the Firefly Festival, it is common for people to seek out old memorials in order to pay tribute to those who have passed. However, not all remembrance sights are easy to reach and some have been overrun by monsters over the years. A group of travelers have reached out to the Hunter's Guild, looking for aid from Adventurers in order to trek to a memorial stone seated high in the mountains. It will be a dangerous journey, but they seem willing to brave it in order to honor their ancestors.

OOC: This quest is only available during the Firefly Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
134693 Phishing Give a man a fishman, and you feed him to a fishman. But teach a man how to phish, and he'll make off with your personal data.
134734 A bit of shopping Miho's in town doing a delivery when she runs into a certin Undine Crafter selling some of her wares.
134808 Duty Session 578: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
134870 Duty Session 579: The Mountain Memorial During the time of the Firefly Festival, it is common for people to seek out old memorials in order to pay tribute to those who have passed. However, not all remembrance sights are easy to reach and some have been overrun by monsters over the years. A group of travelers have reached out to the Hunter's Guild, looking for aid from Adventurers in order to trek to a memorial stone seated high in the mountains. It will be a dangerous journey, but they seem willing to brave it in order to honor their ancestors.

OOC: This quest is only available during the Firefly Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
134898 Duty Session 580: The Mountain Memorial During the time of the Firefly Festival, it is common for people to seek out old memorials in order to pay tribute to those who have passed. However, not all remembrance sights are easy to reach and some have been overrun by monsters over the years. A group of travelers have reached out to the Hunter's Guild, looking for aid from Adventurers in order to trek to a memorial stone seated high in the mountains. It will be a dangerous journey, but they seem willing to brave it in order to honor their ancestors.

OOC: This quest is only available during the Firefly Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
134966 Mar 16 18:00/The Hunt for Blue December It's said that in the seas near the isle of beginnings, there is a large monster that is known for spawning more monsters. Fukasa Yuri has recruited a team to assist in efforts of hunting it down and capturing the monster. After all, what better way to increase your ability to spawn monsters, than to tame a monster spawner to research on?
34867 Duty Session 83: Spinner's End The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increases in mining efficiency in Town of Beginnings.
134991 Migratory Patterns Elly talks to Haru about her plans to move from the Sleeping Knights to Plant Hwyaden. More importantly, there is the matter of the greatest stories yet to be told.
135035 Reflections of Song, Love, and Light
135061 One Day at the Clinic While in a Stranger Mood than Usual
135079 Duty Session 581: The Secret of the Maidensong Isle Following the discovery of a hidden dungeon through the efforts of one Uta, an exploration-style dungeon that seems to be lacking in monsters has opened. A hidden reward lies deep within the dungeon.

Difficulty:    Moderate
Rec. Party: 4+
Rewards:       1
135225 Duty: Threat to the Harvest It's a
135229 Duty Session 582: Threat to the Harvest During the Harvest Festival, there are many who take to the fields to bring in the summer crops. However, there are also those who would like to claim those bountiful harvests for themselves. The Hunter's Guild has hired Adventurers to protect those Landers who have been tasked with working the fields. It sounds like a boring, simple task, but they wouldn't spend the money hiring defenders if there weren't real dangers looming.

OOC: This quest is only available during the Harvest Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
135332 Septemberfest (Harvest Festival) Nyanta hosts his best understanding of what Oktoberfest is at Vertina's bar, the Dragon's Larder.
135365 Duty Session 584: The Doodie The Hunter's Guild has called for an exploration of the Alne Sewers. There are reports of various vermin emerging from the depths in unxpected ways! Pack your waders, hip boots, or a hazmat suit.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       2
135428 People Who Are Like Other People Shenmi arrives at Castle Eas, looking for something. Or someone.
135440 Duty Session 585: Crystal Lake The Eas Lake has reported increased activity from nearby Sahuagin. The Hunter's Guild has issued a quest for Steel Hunters to pacify the monsters and investigate the source of their agitation.

Difficulty:    Medium
Rec. Party:    3+
Rewards:       4
World Rewards: Reduced monster activity in the Eas water regions
35076 Duty Session 84: Gnoll it All A powerful Gnoll has been reported as creating havoc within one one of the low-level Forest zones. The Berserker and his allies have been making things difficult for both Adventurers and Landers. This encounter seems to only appear at night. The Hunter?s Guild has posted an Obsidian-level Bounty for any brave Adventurers who can defeat Haggar the Gnoll Barbarian.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
135496 Tournamental Torment With a tournament upcoming, Fuka has some preparations to make and people to recruit! It will be excruciating! Er, exciting!
135576 Tournament Signups: Last Minute Nyanta is sitting at a card table in an unassuming location. Upon the table is a signup sheet for the upcoming Tournament. Hijinks ensue.
135579 One fine day at the Crescent Academy
135609 The Other Banker of Ninetails
135640 Elf Goblin Hunter Erufu has been missing for some time, she was last seen visiting the Sword Maiden and something possed her about a goblin. She has since been seen, just what is going on?
135660 The Pickup Dosbox comes to get his order from Gwen, while she's in a strange mood, what could go wrong...
135669 Duty Session 586: Clearing the Way to Shibuya This Obsidian quest begins in Fort Ouph and takes place along the path leading to Shibuya. Not yet a proper road, since the way is far too wild to permit construction crews at this time. Adventurers must face off against monsters and contribute to the search for monster nests.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
135722 Da Deets And Da Sauce
135804 Duty Session 587: The Secret of the Maidensong Isle Following the discovery of a hidden dungeon through the efforts of one Uta, an exploration-style dungeon that seems to be lacking in monsters has opened. A hidden reward lies deep within the dungeon.

Difficulty:    Moderate
Rec. Party: 4+
Rewards:       1
135841 A night out A while back Naniko accidently embrassed Miho, and shes offered her dinner as an apology! So at Miho's suggestion they have gone to the Isekai Ryokan!
35139 Street Food in Dun Loireag Hifumi tries to make a few coins, or friends whichever
135917 War of Dragons 2: Act of Rebellion - Light - 1 The Light Team Adventurers fight a series of Ice & Barrier machines which seem to be hunting the strange 'Spider Goddess' of the Thor Kingdom. They manage to come out ahead.
135918 War of Dragons 2: Act of Rebellion - Dark - 1 The Dark Team moves into Kallamore in order to set up the foundations for a mercantile based attack on the rankings and leadership of Lumina Cloth.
135919 War of Dragons 2: Act of Rebellion - Light - 2 In working to improve Camp White, the Light team discovers an outpost in the mountains that used to be used to monitor Rosenheim and Naval Monte. Uncovering mysteries of the past.
135920 War of Dragons 2: Act of Rebellion - Dark - 2 This is an Dark (team) event in the Act of Rebellion line. Each session of Act of Rebellion, players choose one of the following 6 actions in order to resolve the War of Dragons plot. When attending, come with a vote on one of the following items:

1) Improve Camp Black
2) Improve Camp White
3) Improve Camp Wrath
4) Engage with Rosenheim Kingdom
5) Engage with Thor Kingdom
6) Engage with Kallamore Kingdom

Notes:
> Each action will create a chance to improve the state of the Palace Lands. Each will have a long term effect within the conflict.
> Each action will stop the next Light & Dark event in the Act of Rebellion line from chosing that option next.
> At the end of each month, there will be a retaliation event from the Palace Lands.
> Attendance to a Dark team event excludes that character from showing up at the next Light event and vice-versa.
> Take note of this event time, as it's intended to ease EU time attendance.
135921 War of Dragons 2: Act of Retaliation - 1 This is a Retaliation event in the Act of Rebellion / Act of Retaliation line.

Based on the actions taken this month, the hostile Palace Land kingdoms will seek to retaliate or root out the Uncrowned presence within the Palace Lands.
135942 An Epilogue of Lanterns
135986 One day in Carmina Gadelica
136007 A Sooty Situation Lunaris delves into some deeper caves in seek of a small fire-aspected sprite. While the sprite itself is expected to be relatively harmless... the same can't be said for the caves themselves, as they tend to dwell close to scorchingly hot lava vents and fires which pose their own issues.
136012 Wait what do you mean now there are two of them?! It keeps getting more fashion all the time at this rate as Lauren and Gwen meet...what could go wrong?!
136104 In the Pursuit of Arpeggios
35178 In The Wilds
136172 The Crownless Cup: Opening Ceremonies The Crownless Cup is upon us! This is a ceremonial scene which will then move into an open social. Highlights will include introducing the fighters (as a group) and the tournament sponsors and organizers, and is otherwise a low-commitment scene which will go on as long as people continue to socialize.
136174 Not on the Shelf Erufu is busy working the inn so she can not be on the shelf. She also soon finds there's a few people there who are not her employees...
136175 Elf in an Inn Erufu, the owner of the Green Dragon Inn, encounters Nyanta and Lunaris as she goes about her workday.
136258 Tournament: Tian vs Lunaris First round tournament matchup! Two Foxy(ish) Cait Sith face off! The fur will fly!
136285 Tournament: Haru vs Gwen Southern Bracket contestants Haru and Gwen face off in a very fashionable combat. Prepare your soul for a duel of this calibur.
136287 A Three-Cheeses Tall Order The Baroness's Missus ordered jewelry from DosBox a couple months back; now that he has had a makeover and collected his new clothing, he is READY to deliver...
136329 A Moonlit Wisteria Nurtures a Seedling
136337 A Fine Meeting, Abridged
136511 Tournament: Soujiro vs Viviene The Crownless Cup carries on with the first matches of the southern bracket. In this event it shows two talented sword wielders facing off in what can hope to be a clash of martial might. H-Hey, who let those cluck-clucks into the stands?
35213 Stragglers in the Plains Mikage and Cyrus face a few orcish stragglers who seem to be lingering near Dun Loireag.
136556 Tournament: Kotono vs. Asuna
136568 Tournament: Mikage vs Merek A re-match long coming. Mikage and Merek of the duelist league face off. Fire vs storm in an epic matchup!
136663 Life Read Between the Lines
136696 Crownless Tourney - Shiruba vs Rizadoman Two of New World Alliances' finest face off for their position in the tournament.
136729 Tournament: Kauchemar vs Haru Get your edgy finger snaps ready for the duel of Darkness as resident nightmare Kauchemar Tenebrae faces off against resident chuuni Haru Nox. Bring your flash light for the night time rave and battle entertainment.
136743 Tournament: Tian vs Uta One of our tournament front-runners, Uta the acrobat kung-fu nurse faces off against one of our very own Uncrowned, Tian the Cait Sith blade dancer! It is bound to be an interesting fight! Look forward to it!
136785 A Long-deferred Meeting
136796 A Dinner 'Date' in Airquotes TBD
136905 War of Dragons 2: Act of Rebellion - Light - 3 The Adventurers aid Kumoko on infiltrating a Terraformer Factory run by Potimas Harrifenas - who is creating some kind of anti-magic field. With some quick thinking from Merek, and unfortunate sacrifices, they manage to detonate a Terraformer within the facility and appear to have eliminated the ruler of the Thor Kingdom along with the factory itself.
136906 War of Dragons 2: Act of Rebellion - Dark - 3 This is an Dark (team) event in the Act of Rebellion line. Each session of Act of Rebellion, players choose one of the following 6 actions in order to resolve the War of Dragons plot. When attending, come with a vote on one of the following items:

1) Improve Camp Black
2) Improve Camp White
3) Improve Camp Wrath
4) Engage with Rosenheim Kingdom
5) Engage with Thor Kingdom
6) Engage with Kallamore Kingdom

Notes:
> Each action will create a chance to improve the state of the Palace Lands. Each will have a long term effect within the conflict.
> Each action will stop the next Light & Dark event in the Act of Rebellion line from chosing that option next.
> At the end of each month, there will be a retaliation event from the Palace Lands.
> Attendance to a Dark team event excludes that character from showing up at the next Light event and vice-versa.
> Take note of this event time, as it's intended to ease EU time attendance.
35228 Valentine's Day Festivities n the past, certain limited time events would usually be announced using bulletin boards or other out-of-game announcements. However, with the approach of Valentine's Day, many of the Root Towns are beginning to put up colorful decorations. Landers dialogue now seems to include mentions of the upcoming holiday. In Japan, it is customary for girls to give gifts to the men in thier lives for this particular holiday, leading to much whispering and gossip amongst the Landers.

While each of the Root Towns are hosting some manner of simple festivities, a more elaborate festival is being hosted within the Ninetails Dominion. Part in thanks for the aid of Adventurers who supported them during the recent Wave of Calamity, and in part to draw more business to the region. Setup has already begun in Dun Loireag for what promises to be a night of revelry.

(OOC: Social event to celebrate IC Valentine's Day. Shop owners/crafters may have booths to sell their wares. Cooks may have food stalls. Adventurers may host booths with games of chance. Socialize, exchange gifts, eat, drink, dance and be merry.)
137015 Tournament: Soujiro vs Miho The Crownless Cup features more close combat chaos as Soujiro faces off against Miho. Can Soujiro keep up his winning streak or will the legendary smith hammer him down a peg?
137050 Crownless Cup: Syx vs June Syx and June face off in a first round match for the Crownless Cup! Who will win, the chaotic were fang or the suplexing salamander?!
137079 Crownless Cup: Arashi vs DosBox A powerful adventurer punches a rock for 5 rounds.
137200 Meet the Landers: Jered Gan Miyako seeks out the Tower of Mages, with an attempt to investigate them deeper.
137208 Meet the Landers: Mizufa Trude Syx, seeking to join the Holy Empire Westelande's military service, is met with Mizufa Trude.
137281 Crownless Cup: Arashi vs Soujiro The tournament match between Arashi and Soujiro Seta for the Crownless Cup.
137283 Guess Who's Coming to Dinner
137330 Grabbing a Drink TBD
137333 Meet the Landers: Jered Gan Schneider and a few allies move to speak to the Tower of Mages in order to learn more about the mysterious 'Morrigan' and the connection to Enigma Pieces.
137343 Meet the Landers: Sword Maiden Uta seeks, through Baroness Wake, to meet with the ranking members of the Church of Alba in order to speak on the matter of song - particularly interested in the Prelude to Song.
23573 Duty Session 7: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

(Note: This Duty has multiple possible paths/challenges/rewards.)
35248 The Growling Dark The Madra Feargach Caverns are one of the early 'dungeon' areas that people ran through in ETO before the Black Wave. It is known for being fairly simple and straightforward, with appropriate challenge ratings and dropping the usual newbie level dungeon loot.

But that was before the Black Wave. Someone has decided to check on the area now to confirm some theories.

It will be mysterious. And perhaps also dangerous.

Olympus oriented scene. Allies of Plant Duck may also attend.
137406 Meet the Landers: Travelers of Alne Alne, the 'Town promised to the Travelers', is home to a few Travelers. One of them, Hestia and Ganesha are the most prominent, and end up meeting up with Lunaris for some food and talk.
137445 A Magical Evening
137530 OOC: Staff-Alliance Announcement This will be an OOC meeting for staff to discuss a future incoming change regarding Guilds and Alliances. This will be logged/posted to announcements when completed so that those not in the matching time-zone will be able to see the details of upcoming changes.

The main topics will be:
- Changes to Guild/Alliance structure.
- Clarification on Representatives (OOC/IC Expectations)

Please note: This will be a relatively short meeting focusing on these two topics. In the future, we will be scheduling specific OOC Alliance meetings/touch-bases regularly to better help the Alliances meet their IC and OOC goals.
137663 Well, Salmon Has to Say It
137682 Good Dire Wolf Will Hunting The culmination of research and prep to gain a direwolf as a summons.
137811 Duty Session 588: Goblins are Forever The Hunter's guild has gotten word from the temple of law that the Goblin Queen from Karluin is attempting to reform their army near the Great Tree of Lios. The Hunter's guild has set up a staging area near to where the goblin's have taken up residence. The adventurers

Difficulty:    Hard
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce Goblin Queen's army in preparation for the final attack.
137907 Tournament: Mikage vs Asuna The White Storm vs the Flash in a battle that is bound to stretch the limits of the damage capabilities of the combat system. Come for the epic fights, stay to Yui company while her mom competes!
137911 Duty Session 589: Threat to the Harvest During the Harvest Festival, there are many who take to the fields to bring in the summer crops. However, there are also those who would like to claim those bountiful harvests for themselves. The Hunter's Guild has hired Adventurers to protect those Landers who have been tasked with working the fields. It sounds like a boring, simple task, but they wouldn't spend the money hiring defenders if there weren't real dangers looming.

OOC: This quest is only available during the Harvest Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
138041 Duty Session 590: Grunty Drive A porcelain quest has been offered to the Hunters Guild. A small consortium of Lander ranchers would like adventurers to drive their Grunties to market. The party will have to cover a fair distance, involving camping outdoors, warding off predators, and negotiating the sale of the grunties at the end destination. The request requires the delivery of the majority of the herd to the market town and their successful sale.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
138109 Trial of the Divine Beast of Fire Atop an arid plateau a challenge awaits from Feng Huang, the Divine Beast of Fire. The resolve will be tested of those that think they can handle the heat.

This is a DMed Scene featuring Roles, Gimmicks, and an Ante. Aproximately 4 challenges long. Any lore is subject to change, reversal, or retcon. Not an open scene, tag for interest or page about the features first.
35252 Duty Session 85: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
138110 Crownless Cup: Haru vs Rizadoman The tournament continues with Haru and Rizadoman squaring off in the southern bracket.
138173 Duty Session 591: Fireball Solves Everything Scattered throughout the forests of Eastal, a number of structures which are believed to have been used for religious rituals in honor to The Burning Goddess lie abandoned. It is said that some of them still contain Igneous Stones, specially crafted rocks used to stabilize and control flames. The secret of their manufacture has been lost to time, and scholars all over Yamato are willing to pay well for some samples to study in the hope to re-discover how they were made. As usual, the encountered challenges will require a variety of skills and ability to be overcome, but due to the special attunement of these structures with the element of Fire, the cooldown time for flame-related Artes is reduced dramatically, thus making this mission a favorite of people who specialize in this style of combat.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: Prove once and forever that Fire is superior.
138347 10-41
138349 Duty Session 592: Hungry Like a Wolfgarm The mayor of Rovia, located on the fourth floor of the tower, has requested the aid of adventurers in thinning the population of the wolfgarm monsters in the nearby forest. These monsters have been attacking the town and, if nothing is done, it'll only be a matter of time before lander blood is spilt.

Difficulty:    Medium
Rec. Party:    3+
Rewards:       2
World Rewards: Reduced danger from monsters on the fourth floor.
138384 Duty Session 593: Clearing the Way to Shibuya This Obsidian quest begins in Fort Ouph and takes place along the path leading to Shibuya. Not yet a proper road, since the way is far too wild to permit construction crews at this time. Adventurers must face off against monsters and contribute to the search for monster nests.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
138483 Duty Session 594: Goblins are Forever The Hunter's guild has gotten word from the temple of law that the Goblin Queen from Karluin is attempting to reform their army near the Great Tree of Lios. The Hunter's guild has set up a staging area near to where the goblin's have taken up residence. The adventurers

Difficulty:    Hard
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce Goblin Queen's army in preparation for the final attack.
138623 Duty Session 595: The Doodie The Hunter's Guild has called for an exploration of the Alne Sewers. There are reports of various vermin emerging from the depths in unxpected ways! Pack your waders, hip boots, or a hazmat suit.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       2
138650 Duty Session 596: Crystal Lake The Eas Lake has reported increased activity from nearby Sahuagin. The Hunter's Guild has issued a quest for Steel Hunters to pacify the monsters and investigate the source of their agitation.

Difficulty:    Medium
Rec. Party:    3+
Rewards:       4
World Rewards: Reduced monster activity in the Eas water regions
138670 Duty Session 597: Hungry Like a Wolfgarm The mayor of Rovia, located on the fourth floor of the tower, has requested the aid of adventurers in thinning the population of the wolfgarm monsters in the nearby forest. These monsters have been attacking the town and, if nothing is done, it'll only be a matter of time before lander blood is spilt.

Difficulty:    Medium
Rec. Party:    3+
Rewards:       2
World Rewards: Reduced danger from monsters on the fourth floor.
138717 Duty Session 598: Tomb of the Lost Emperor A tomb awaits in a forgotten corner of the Palace Lands, which has relics of the past that could be very useful to recover. It's also rumored the tomb has fearsome guardians in the form of an undying army forged from the very bones of the world. What awaits those daring enough to delve into these depths?

Difficulty:    Medium
Rec. Party:    4+
Rewards:       1
World Rewards: Clear out threats in the Palace Lands.
35315 Bentos after Rats Socializing and eating the Bento payment after a hard day of rat dungeon.
138860 Shedding a Scale DosBox realizes he no longer belongs in his Alliance; he seeks out the Baroness Wake's advice on the matter.
138911 Never a Dull Moment
139020 Naval Gazing
139071 Go West, Young Man
139094 Nightmare Returns to the Palace Lands Kauchemar returns to the Palace Lands and has a conversation with Rylen, who is currently helping to offload supplies.
139172 Duty Session 599: Clearing Dragon's Eye In the center of the Palace Lands is the island of Dragon's Eye. Monsters roam the ruins and the mountains. Adventures are being hailed to clear the beasts out, allowing the Olympus Alliance to begin restoring the strange root city in earnest.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
139228 To Await Her Return
139282 Duty Session 600: Crystal Lake The Eas Lake has reported increased activity from nearby Sahuagin. The Hunter's Guild has issued a quest for Steel Hunters to pacify the monsters and investigate the source of their agitation.

Difficulty:    Medium
Rec. Party:    3+
Rewards:       4
World Rewards: Reduced monster activity in the Eas water regions
139410 Duty Session 601: No Game Gnoll Life The Gnolls of the Isle of Beginnings have become increasingly hostile since the Apocalypse. At last, through the investigations of intrepid Adventurers, the source of this change in the monstrous creatures has been discovered. The Gnolls appear to be trying to summon a demon entity known as Yeenagi. The Adventurers must face off against the strongest of the Gnoll Generals to secure the place of the summoning and stop the Gnolls from unleashing this terror upon the world.

Difficulty:    High
Rec. Party:    5+
Notes: Failing this +duty has non-death character consequences.
Rewards:       3
World Rewards: Gain items needed to unlock the final boss battle against Yeenagi the Demon Gnoll.
139453 Arrival in Breg Epona
35384 Astrolabor
139643 Meet the Author: Rizadoman Rizadoman has been deep in work writing what he claims to be the next masterpiece in literature. A fictional tale that will have love, action, adventure, taking place a long long time ago. Before his book goes to the presses he has scheduled a reading of the first few chapters in Fort Ouph's square, to the children of Fort Ouph and all others who may be interested.
139664 Aschente! The town square of Dun Loireag has transformed over the course of a week into a festival dedicated to games of chance and skill. Everything from paying to food and drink to winning carnival prizes to ending up the next subject of the dunk tank is up to the whims of fortune. The only overarching rule is that each game is preceded by a binding oath of 'Aschente'... and that getting caught cheating is strictly not allowed. This isn't necessarily bizarre in and of itself, but the identity of the one sponsoring and organizing the whole thing /is./

That person: the Doctor of Tolbana, Prophylaxis.

What mischief is he up to? Will Alicia Rue lose it all in a game of strip poker!? (Probably not, rating is as rating does) And most importantly, who will go home with the mysterious grand prize!?

Find out here!!

(Scene will be full of games of chance (and skill(?)) in the style of carnival shenanigans. You might lose your shirt. You will probably lose your dignity. But it's all in good fun, probably.)
139679 Duty Session 602: Clearing Dragon's Eye In the center of the Palace Lands is the island of Dragon's Eye. Monsters roam the ruins and the mountains. Adventures are being hailed to clear the beasts out, allowing the Olympus Alliance to begin restoring the strange root city in earnest.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
139734 Crownless Cup: June vs Cyrus The tournament match between June and Cyrus Frost in the Crownless Cup.
139751 Duty Session 603: Clearing Dragon's Eye In the center of the Palace Lands is the island of Dragon's Eye. Monsters roam the ruins and the mountains. Adventures are being hailed to clear the beasts out, allowing the Olympus Alliance to begin restoring the strange root city in earnest.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
139854 Duty Session 604: Shrine of the Dragon King Far from any Root Town, nestled deep in the misty ravines in the southern reaches of the Palace Lands, there is rumored to sleep an ancient altar sacred to the divine spirit, Longwang. Unfortunately, without any local adventurers to cull their numbers, the shrine has been all but overrun by monstrous apes. Now running rampant, the mad monkeys need to be put down to restore some semblance of holiness to the shrine. Perhaps Longwang will award a blessing to those who fight to cleanse this sacred space? But even if he does not, the high-level monsters in the area are sure to drop some pretty substantial loot!

Difficulty:    Moderate
Rec Party:     3+
Rewards:       2
World Rewards: Reduce the danger near Seeker's Landing.
139890 Tournament: June vs Tian Were Fang vs Cait Sith in a powerhouse battle!
139896 Green Dragon Drinks
139899 War of Dragons 2: Act of Rebellion - Light - 4 This is a Light (team) event in the Act of Rebellion line. Each session of Act of Rebellion, players choose one of the following 6 actions in order to resolve the War of Dragons plot. When attending, come with a vote on one of the following items:

1) Improve Camp Black
2) Improve Camp White
3) Improve Camp Wrath
4) Engage with Rosenheim Kingdom
5) Engage with Thor Kingdom
6) Engage with Kallamore Kingdom

Notes:
> Each action will create a chance to improve the state of the Palace Lands. Each will have a long term effect within the conflict.
> Each action will stop the next Light & Dark event in the Act of Rebellion line from chosing that option next.
> At the end of each month, there will be a retaliation event from the Palace Lands.
> Attendance to a Light team event excludes that character from showing up at the next Dark event and vice-versa.
139900 War of Dragons 2: Act of Rebellion - Dark - 4 This is an Dark (team) event in the Act of Rebellion line. Each session of Act of Rebellion, players choose one of the following 6 actions in order to resolve the War of Dragons plot. When attending, come with a vote on one of the following items:

1) Improve Camp Black
2) Improve Camp White
3) Improve Camp Wrath
4) Engage with Rosenheim Kingdom
5) Engage with Thor Kingdom
6) Engage with Kallamore Kingdom

Notes:
> Each action will create a chance to improve the state of the Palace Lands. Each will have a long term effect within the conflict.
> Each action will stop the next Light & Dark event in the Act of Rebellion line from chosing that option next.
> At the end of each month, there will be a retaliation event from the Palace Lands.
> Attendance to a Dark team event excludes that character from showing up at the next Light event and vice-versa.
> Take note of this event time, as it's intended to ease EU time attendance.
35421 Nothing Changes
139912 A Undine comes Calling Miho gets an unexpected customer in the form of Naniko.
139930 Duty Session 605: Windmill Menace The Hunter's Guild has issued a request for Obsidian and Porcelain (read: Junior) Hunters to investigate a disturbance in the Ninetails farmlands. Reports are coming in that some maniac is attacking a windmill claiming it is a boss monster.

Difficulty:    Easy
Rec. Party: 3+
Rewards:       2
139965 Duty Session 606: Clearing Dragon's Eye In the center of the Palace Lands is the island of Dragon's Eye. Monsters roam the ruins and the mountains. Adventures are being hailed to clear the beasts out, allowing the Olympus Alliance to begin restoring the strange root city in earnest.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
140043 Duty Session 607: Clearing Dragon's Eye In the center of the Palace Lands is the island of Dragon's Eye. Monsters roam the ruins and the mountains. Adventures are being hailed to clear the beasts out, allowing the Olympus Alliance to begin restoring the strange root city in earnest.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
140110 The Giant Grunty Gauntlet Syx's experiments with Grunty crossbreeding has lead to unexpected results at the Tolbana Grunty Ranch. Can the adventurers stop the oversized creatures from tearing through the ranch, or will the experimental livestock run rampant?
140116 Duty Session 608: Clearing Dragon's Eye In the center of the Palace Lands is the island of Dragon's Eye. Monsters roam the ruins and the mountains. Adventures are being hailed to clear the beasts out, allowing the Olympus Alliance to begin restoring the strange root city in earnest.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
140122 Tournament Finals: Haru vs Mikage It is the final round of the Crownless Cup. The rounds leading up to this from both combatants have been dramatic. Just what surprises will the finals hold?
140153 Duty Session 609: Clearing Dragon's Eye In the center of the Palace Lands is the island of Dragon's Eye. Monsters roam the ruins and the mountains. Adventures are being hailed to clear the beasts out, allowing the Olympus Alliance to begin restoring the strange root city in earnest.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
140188 Duty Session 610: Clearing Dragon's Eye In the center of the Palace Lands is the island of Dragon's Eye. Monsters roam the ruins and the mountains. Adventures are being hailed to clear the beasts out, allowing the Olympus Alliance to begin restoring the strange root city in earnest.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
140250 Two Adventurers Walk into a Bar Rylen encountrs Fukaziroh, who seems at a loss for companionship. And he offers her several, possibly steamy, solutions.
35445 Eureka! Wisteria has finished her first enchantment celebration is in order.
140253 A Calling of Black Mages In the Dragon's Larder, an artist draws Borywick and the two discuss ... sharing techniques while Asuna cooks and Lauren joins them.
140389 Duty Session 611: Windmill Menace The Hunter's Guild has issued a request for Obsidian and Porcelain (read: Junior) Hunters to investigate a disturbance in the Ninetails farmlands. Reports are coming in that some maniac is attacking a windmill claiming it is a boss monster.

Difficulty:    Easy
Rec. Party: 3+
Rewards:       2
140400 Duty Session 612 - Windmill Menace
140486 Seeking a Mentor
140495 An End and a Beginning DosBox sends Uta to meet under a tree located in a park inside Eas's borders. The possibility of Cat-girl Ninja Assassins is high.
140503 Obscured Ouph: Dilapilated Library Pela Clarpuff starts her excursions into Fort Ouph to discover its secrets and seek out major dangers that could threaten the lives of the landers and adventurers in the eastal Root Town. Starting with an old, crumbling library that is said to have been abandoned for ages due to the danger. Prior to it being condemned, and possibly deconstructed, Pela leads a party to recover whatever books or artifacts may lay hidden after its swift abandonment -- however little they may seem. History is always worth preserving, after all!
140660 Duty Session 613: The Secret of the Maidensong Isle Following the discovery of a hidden dungeon through the efforts of one Uta, an exploration-style dungeon that seems to be lacking in monsters has opened. A hidden reward lies deep within the dungeon.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       1
140690 Duty Session 614: The Secret of the Maidensong Isle Following the discovery of a hidden dungeon through the efforts of one Uta, an exploration-style dungeon that seems to be lacking in monsters has opened. A hidden reward lies deep within the dungeon.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       1
140711 Meet the... Marchioness? There is news coming out of the Fourland Dukedom. The Baroness of Eas is deep in negotiations to expand her territory. Rumors hint at the Baroness Wake to have the title of Marchioness conferred upon her. Among those more closely tied to the talks going on behind the scenes, there are some jokes relating to the Adventurer getting fleeced by having to pay a duke's ransom for the promotion.

Seeking help from her fellow adventurers, Wake has put out a call for experts in commerce, cartography, and politics (as well as the generally creative!) to help her turn the tables on this seemingly lopsided deal. She's outmaneuvered two Dukes before, but this time she's going to need more than her own cleverness as all four of them have a say in matters.

This scene will not use an HP Bar, but +rolls are to be expected and will matter! Good ideas will shape the future of this nascent city-state.

Light lunch and refreshments will be provided. This scene is taking place in Eas.
35594 In The Fields Of Gold
140897 Roleplaying League: Uta vs Haru Closed scene. Uta and Haru catch up after the events of the Crownless Cup.
140915 Mean Green Mother While out looking for botanicals to possibly help bolster her Herbology studies Vertina came across a giant meat-eating, vine-whipping voracious monstrousity of a plant. She managed to slip away before it could nab her, but curiousity from her foray into botanicals has her wondering how just such a plant-monster could grow so big and potent. Maybe it's own planty bits could be used in her experimentation... Also it's eating up a lot of wildlife, leaving less for other important people like Lander hunters and trappers to make a living from. Time to gather up a party and prune this abomination, before It's Supertime in all the bad ending ways.
140922 Boxed Lunch of Doom Nyanta is relaxing at the Pelapuff Cafe drinking tea and eating cakes when he reveals a boxed lunch that he has prepared to share...
141071 Happy Birthday to asUna On Asuna's birthday, DosBox spoke to Asuna in private about his upcoming move to switch alliances.
141159 Hunting a Zephyr on the Wind
141163 As Far as the Eye Can See DosBox is taking his finished prototype of the Optometric Lens Kit and testing Landers for glasses. His bedside manner isn't the best, but he will definitely give great readings, probably! ^_^
141462 Crownless Cup Closing Ceremonies As the Crownless Cup comes to an end, we are reminded of the Civil War that rages on in the Palace Lands. We will recognize those who fought in the Cup as we will recognize those who currently fight in the Palace Lands.
141476 The Maidensong Epilogue The explorers continue their pursuit of the full story of The Maidensong Isle. Scene setup for: Haru, Uta, Dosbox, Shiruba, June, and Gwen.
141478 Duty Session 615: 47 Ronin Those traveling from the 10th floor of Aincrad to the 11th have found themselves held captive by strong monsterous forces. A call to free them has gone out.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
141514 Duty Session 616: Minecart Goblin Edition Those pesky goblins are proving to be a threat once more, this time within the Eastal region. Growing in numbers within a labyrinthian cave network, they need to be dealt with by taking out the various goblin lieutenants that guide them. Unfortunately, there's far too much ground to cover on foot. Fortunately, there is a minecart system that runs through most of the tunnels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
35614 Would You Do It For A Gwen Snack? In which Shiruba and Uta give up their dignity in exchange for tasty morsels.
141607 Quantum of Silence A party of adventurers is sent on a mission through difficult territory to the remote northeastern corner of the Ninetails Dominion. They have been tasked with determining why the village of Sunnydale failed to deliver its crops to market this year.
141834 The Confusion of Castling
141890 Duty Session 617: The Show Must Go On The great concert hall of Eas has hired adventurers to ensure the production (Autumn Petals) goes off without a hitch. According to the posting, it is simple security work. No theater experience needed. While little trouble is expected, the key pledge for any who would take the job is that the production must not fail, no matter what!

In this first-of-its-kind duty, three players (ideal size) will take on persistent roles in a musical and, along with a supportive cast (for additional players or NPCs), bring to life a classic tale of love that breaks all boundaries. So, hitch a ride to Eas and get to the Grand Theater because THE SHOW MUST GO ON!


OOC: This duty is best done with an active and highly responsive group, as what others do each round and some OOC ideating is likely to lead to greater enjoyment for all (and sometimes required!)

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
141938 Grapes of Wrath Jae Gu is working hard at Camp Wrath attempting to liberate the Crowned from Rosenheim control. Yeowang discovers he is there, something he might have forgotten to inform her about.
141958 The Demon Rose and The Bright Princess
142029 Return of the Son of Explosion Man
142070 Duty Session 618: 47 Ronin Those traveling from the 10th floor of Aincrad to the 11th have found themselves held captive by strong monsterous forces. A call to free them has gone out.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
142115 Wet and Bothered
142317 Lessons in Darkness Kita offers Dosbox some instruction on certain arcane magical techniques.
35667 Duty Session 86: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
142397 Miho's In a mood Just when everyone thought Miho was done having strange moods? She's got another one and so far no one's caught on...until someone stops by her shop to find something amiss.
142427 Slimeogami
142445 Tossin' 'round the Ol' Bag
142617 Duty Session 619: Spooky Scary Skeletons During the Shadow Festival, the number of dark element monsters and undead seems to increase across the lands of Yamato. In the desert landscape of the Holy Empire Westelande, this is a particular problem, as the harsh desert seems to yield even more of these monsters. The Hunter's Guild has reached out to Adventurers, hoping to quell the numbers of undead before they become a threat to Breg Epona.

OOC: This quest is only available during the Shadow Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
142734 Operation Hat Get Llyn and Jayu talk about a plan to save some Crownless from captivity.
142816 Quantum of Silence 2 This is the second part of scene 2170. The Adventurers have rescued two Landers, but the quest is not yet done!
142856 Duty Session 620: Abandoned Springs During the Hot Springs Festival, there are often times that new springs find themselves bubbling to the surface. Sometimes, old, abandoned locations can find themselves flowing with fresh, clean water once more. The Hunter's Guild has reached out to Adventurers about one such location, which seems to have attracted some unusual activity around it. They are looking for people to clear out any monster activity around the site.

OOC: This quest is only available during the Hot Springs Festival. This quest is exploration and combat-based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
142880 Duty Session 621: Abandoned Springs During the Hot Springs Festival, there are often times that new springs find themselves bubbling to the surface. Sometimes, old, abandoned locations can find themselves flowing with fresh, clean water once more. The Hunter's Guild has reached out to Adventurers about one such location, which seems to have attracted some unusual activity around it. They are looking for people to clear out any monster activity around the site.

OOC: This quest is only available during the Hot Springs Festival. This quest is exploration and combat-based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
142907 Heart of the Dragon('s Eye) Haru leads a small group of Adventurers to locate and destroy the dungeon heart of Dragon's Eye so the lands can be safe for future expansion.
35726 Field Quest: Travel To The Misty Ruins News has gotten out of a mysterious place that opens up during the early morning hours. A ruined city hiding in the mists. Tales of possible treasure could be inside. Hidden mysteries of this unknown place. Then there is stories of dark spirits!

Are you brave enough to journey into the Misty Ruins?

OOC NOTE: Cards required, not decks. There is no limit to how many people can join this, so come one and come all!
143108 In the Dark
143181 Bonding Moments and the Concrete Plans
143210 Ways of Stone, Wood, and Water
143230 Night at the Farm
143338 One busy day in Eas
143342 Duty Session 622: Welcome to the Ballroom The party is invited to a fancy ball by local Landers who want to impress their friends with how well they know adventurers. To this end, adventurers have been invited to a fancy dress ball. But in order for the Lander's friends to be properly impressed, the players will have to be both sociable and skilled at the mundane things that impress Landers. Poise and bearing, attitude and knowledge will be judged, and the ability to fight will probably not be tested.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       0
143367 Duty Session 623: Crystal Lake The Eas Lake has reported increased activity from nearby Sahuagin. The Hunter's Guild has issued a quest for Steel Hunters to pacify the monsters and investigate the source of their agitation.

Difficulty:    Medium
Rec. Party:    3+
Rewards:       4
World Rewards: Reduced monster activity in the Eas water regions
143414 Half a Dozen of One, Six.. Thousand of Another?
143439 Unagi Don in Another World It's that time of day, the locals are out and about, and it's time for Unagi don and beer. And where better to go than Hifumi's Isekai Ryokan?
35731 It's Sketchy
143459 Today at Eas
143504 Appropriations, Acquisitions, and Appointments
143579 A day at the Lake
143595 One day in Alne
143634 The Pickup Naniko ordered a custom set of Daggers from Miho and she's come to pick the items up at last.
143641 Reservations In the Preserve
143715 A Bout of Progress
143726 Eas Management Seminar
143753 Ala Carte Blanche
143791 Lokk, Stock and Barrel
35823 Yuuki and Giganpor do SCIENCE! By having Yuuki wail on Giganpor's new shield in a duel.
143818 Duty Session 624: Minecart Goblin Edition Those pesky goblins are proving to be a threat once more, this time within the Eastal region. Growing in numbers within a labyrinthian cave network, they need to be dealt with by taking out the various goblin lieutenants that guide them. Unfortunately, there's far too much ground to cover on foot. Fortunately, there is a minecart system that runs through most of the tunnels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
143882 A Looniversity Education
143897 Now I Am The Master Yeowang goes to Yuuki for some training in being fast. She doesn't realize what she's in for...
143920 Workin' on the Dock of the Bay
143938 Things you see at Eas
143956 Status Report: Reporting
143973 Magus Depths Adventurers head into the depths of an old Tower of Mages facility based on directives from the various Alliance leaderships, in order to scout it out. They are met at the entrance by one of the Heroes of Yamato, warning them of what they might find within.
143976 What an animal!
144090 Duty Session 625: Clearing the Way to Shibuya This Obsidian quest begins in Fort Ouph and takes place along the path leading to Shibuya. Not yet a proper road, since the way is far too wild to permit construction crews at this time. Adventurers must face off against monsters and contribute to the search for monster nests.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
144119 Here Be Pendragons! I suppose that's what's written on the floorplan of the Chain Mail Bikini +1?
35902 Isekai Ryokan Grand Opening
144164 Duty Session 626: Clearing the Way to Shibuya This Obsidian quest begins in Fort Ouph and takes place along the path leading to Shibuya. Not yet a proper road, since the way is far too wild to permit construction crews at this time. Adventurers must face off against monsters and contribute to the search for monster nests.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
144203 Into The Machine The Adventurers return to the secretive Ninetails laboratory in order to get to the machines in one of the chambers. However, retrieving these machines may bring them more trouble than they bargained for.

Within the dark, many eyes await their prey.

OOC: Take note of the start time.
144204 A Night At The Pub
144358 Festival: Charity Date Auction Gwen Pendragon is organizing a fundraiser for the Red Chain (in-world equivalent of the Red Cross). To tie into the spirit of the Bonded Hearts festival, she is setting up a date auction! With a twist, to appeal to a gamer audience.

If you want your character to be up for auction, you can volunteer for charity or be voluntold by one of the organizers. Bidding on those up for auction is open to all.

This scene will focus on the potential dates being pitched; it will start at the listed time, and in the spirit of Festival-themed Socials, there will be opening poses, then it will be kept going for at least one day to allow all timezones to take part."
144361 One cold February in the Crescent Academy
144363 An Iron Fist In a Velvet Glove Gwen needs potential dates to auction off at her charaity fundraiser for the Red Chain.

Gwen's friends help with the recruiting by heading into Mithrilscale Ironworks, and talking to Miho.
144381 Captain of the Ship and Vice Versa Morri's totally going to ship the Captain (with someone).
144466 The Hole Situation The Alliances have located a Drive Machine, which is supposedly able to interact with the Cosmosphere, within an abandoned research complex. The plan to circumvent the Chimera infestation is to tunnel directly into the chamber containing the devices from the surface. Which will require those skilled in Mining, Construction and manipulating the Earth to accomplish, but any and all support is welcome.

OOC: This will be an ongoing deal similar to the date auction, with the log/scene open for several days so people can RP and contribute as their time allows. Even if you don't have the primary concepts (Mining, Construction, Earth) you can come roleplay and find supportive uses for the skills you do have! (ie Cooking to keep the workers fed, patrol the area for security, ect)
144470 Chaos is Magical Shenmi won Fukaziroh fair and square at Gwen's Red Chain Charity Date Auction, so now it's DATE TIME. Whether or not the adjective 'fair' and 'square' refer to Fuka, it is unspecified.

Also, DATE TIME is somewhere during the Year 403 After The Princess War, at night.
144570 Dude Where's My Forge In which June claims her charity date with Miho and things progress just about how you'd expect.
36072 Musical Accompaniment Kauchemar, Uta, and Kita share a love of music in the lead up to Valentine's day. Gwen joins them for a chat.
144618 Duty Session 627: Minecart Goblin Edition Those pesky goblins are proving to be a threat once more, this time within the Eastal region. Growing in numbers within a labyrinthian cave network, they need to be dealt with by taking out the various goblin lieutenants that guide them. Unfortunately, there's far too much ground to cover on foot. Fortunately, there is a minecart system that runs through most of the tunnels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
144656 Duty Session 628: Goblins are Forever The Hunter's guild has gotten word from the temple of law that the Goblin Queen from Karluin is attempting to reform their army near the Great Tree of Lios. The Hunter's guild has set up a staging area near to where the goblin's have taken up residence. The adventurers

Difficulty:    Hard
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce Goblin Queen's army in preparation for the final attack.
144695 Duty Session 629: Hungry Like a Wolfgarm The mayor of Rovia, located on the fourth floor of the tower, has requested the aid of adventurers in thinning the population of the wolfgarm monsters in the nearby forest. These monsters have been attacking the town and, if nothing is done, it'll only be a matter of time before lander blood is spilt.

Difficulty:    Medium
Rec. Party:    3+
Rewards:       2
World Rewards: Reduced danger from monsters on the fourth floor.
144733 Duty Session 630: Windmill Menace The Hunter's Guild has issued a request for Obsidian and Porcelain (read: Junior) Hunters to investigate a disturbance in the Ninetails farmlands. Reports are coming in that some maniac is attacking a windmill claiming it is a boss monster.

Difficulty:    Easy
Rec. Party: 3+
Rewards:       2
144771 Inn The Beginning
144845 Duty Session 631: Obligatory Rat Maze It has been a year of Adventurers delving into the underground of various cities across Yamato, seeking to eliminate the rat infestation that has caused so many shopkeepers trouble. After all this time, something finally seems to have changed. The shopkeeper's dialogue has changed, explaining that while repairing their cellars, they found a passageway into a deeper part of the underground. Since then, rats have been finding their way up through the previously sealed passage.

Now, they are seeking brave Adventurers who are willing to, once again, explore the tunnels beneath the city, in order to seek out this new source of rats.



Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
144871 Today at the Crescent Academy
144893 Lop, Uta: Castle In The Sky
144913 Duty Session 632: Welcome to the Ballroom The party is invited to a fancy ball by local Landers who want to impress their friends with how well they know adventurers. To this end, adventurers have been invited to a fancy dress ball. But in order for the Lander's friends to be properly impressed, the players will have to be both sociable and skilled at the mundane things that impress Landers. Poise and bearing, attitude and knowledge will be judged, and the ability to fight will probably not be tested.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       0
144943 Duty Session 633: Crystal Lake The Eas Lake has reported increased activity from nearby Sahuagin. The Hunter's Guild has issued a quest for Steel Hunters to pacify the monsters and investigate the source of their agitation.

Difficulty:    Medium
Rec. Party:    3+
Rewards:       4
World Rewards: Reduced monster activity in the Eas water regions
36111 A Night At The Pub A small crowd of adventurers gather at Isekai Ryokan to shoot the breeze.
144994 Duty Session 634: Clearing the Way to Shibuya This Obsidian quest begins in Fort Ouph and takes place along the path leading to Shibuya. Not yet a proper road, since the way is far too wild to permit construction crews at this time. Adventurers must face off against monsters and contribute to the search for monster nests.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
145019 Something Of Note Ameia wanders into the Music Conservatory at Eas. There is discussion of Lore, regarding Music.
145099 Prompt Assistance Go not to the Sylph for counsel, for they will make things weird.
36239 Day Out n' About
36286 Voices on The Wind
36487 Noob on the Loose Goldenblade meets Atif in the Town of Beginnings
36523 Tea and Friends Mikage and Sassaral share some morning tea and talk about friendship.
36530 Gobi-Go-Boom Xander wants to continue to see just how intelligent the Goblins are and if he can do a trade with them. Uta may have decided to go along to give the Goblins some Valentine's cheer.

This does not go as planned and they both may need some help as they get chased by the zerg of Goblins.

Yep. Just another day!

OOC - Will be using the Goblin NPC, though depending on how many show up, will depend if we will do concept rolling or actual combat, since I know that the boss mechanic is kinda broken past a particular point.
23612 Learning to Walk
36594 North from Less Than 3.
36695 Hunting Party GB and friends go hunting
36728 Smolmodel
36824 Duty Session 87: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
36834 Climb: The Floor 2 Boss Adventurers are looking a lot more confident, having beaten the first floor boss. It'd been different, so they're prepared to send more people in this time. No doubt, this is going to be easier than the first time! So goes the theory.

The Scale Emblem Alliance once again leads the charge into another Boss Room, crossing the desert, expecting to battle Asterius the Taurus King; an enormous armored humanoid taurus.
36853 Taking a breather
36883 Meeting Hour: Old King Gilgamesh Seated upon the throne within the City of Beginnings, Gilgamesh awaits a few Adventurers seeking to meet with him and ask him some questions.

OOC: For folk who have direct business with Gilgamesh only.
36895 Dramatic Tension Xander awakens after a night of drinking to a new 'friend', who has learned a bit too much from his drunken ramblings.
36911 Pet Quest Gwen has been looking into the mysterious Bard that keeps showing in the Rat Cellar, and to her surprise, she's discovered a few things about her. Which is making her try to befriend the poor girl. However, given she keeps seeking out companions? She's resolved to get the poor lady a pet. However, she's going to need some help in locating a suitable creature and taming it. Gwen's put out a call for some help with this what could go wrong?

4 PM PST 7 PM EST all welcome.

(OOC Questions? Comments contact me! I'm also willing to move the scene depending on intrest.)
36923 Duty Session 88: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
23745 Bottle Of Jack
36999 Dinner at Ryokan
37200 Duty Session 89: Goblin Scouts in the Field A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
37345 Square Talk
37420 Internal Struggles After Xander angers Rylen, the two have an emotional talk about their shared trauma and maybe... just maybe learn from it?
37425 Alnternative Idea
37456 Duty Session 90: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
37493 Field Quest: Caravan Escort There is a few Landers that need willing adventurers to aid them! They need escorts to walk alongside their caravans from Carmina Gadelica Marina to Alne, as they move supplies from one town to the other.

With the rumor of possible goblins, Gnolls, and bandits about, these landers don't want to take any chances.

Will to you be willing to aid in the escort question for a possible reward in the end, along with some silver?

((OOC Note: Cards required, not decks. No limit to participation, beyond need at least 4 to earn reward, as I will be focusing on DMing (aka Xander won't be there), but I can handle more than just 4. Any questions, please feel free to contact me in advance. ))
37554 Building the Guild Hall Members of Crescent Moon pitch in to start building a guild hall.
37627 You can take the Kendoka out of the Dojo Wisteria working on her training, conditioning and maintainance. (a Social scene)
37673 Sword vs Board Yuuki and Amalthea duel it out to decide who is the best fighter on the server. Because we all know that it comes down to one of these two.
23804 Duty Session 8: Goblin Scouts in the Field A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.
37675 Aimless Soul Seliana has recently respawned in Dun Loiraeg after having died to hunger and thirst debuffs. She is aimless and unmotivated, but could probably use some assistance or guidance.
37740 All In The Same Boat In which newbies discuss newbie things. Guest starring The Great Jazuhanzu!
37804 Super Secret SEA Strategizing Another regular day at SEA HQ
37856 Goldenblade and Jazuhanzu meet in Carmina Gadelica Marina
37876 Morning Time Blues
37973 A Simple Request
38024 Duty Session 91: Escort Quest: Artificial Stupidity A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
38040 Tournament Art Zorin, Kita, and Wisteria discuss options for tournament advertisements.
38074 A night at the Isekai Ryoken Where in people eat, drink, and and generally socialize.
23827 Duty Session 9: Gnoll it All A powerful Gnoll has been reported as creating havoc within one one of the low-level Forest zones. The Berserker and his allies have been making things difficult for both Adventurers and Landers. This encounter seems to only appear at night. The Hunter?s Guild has posted an Obsidian-level Bounty for any brave Adventurers who can defeat Haggar the Gnoll Barbarian.
38130 Delivery at the Isekai Ryokan
38213 Technical Difficulties
38344 Wave of Calamity: 2 The second Wave of Calamity has appeared upon the land of the Holy Empire Westelande. Well away from its main holdings, the army isn't mobilizing any significant force at this time - but they are paying Adventurers through the Hunters Guild to investigate what is going on - on the horizon.

The skies grow dark. The clouds churn. It's coming.
38458 Girl out of the Dojo II In which Wist again tries to get all eight thousand cuts in one day and is likely interupted by people who aren't obsessive gym rats.
38479 Tournament - Signup Open +scene/schedule Sep 13 16:30/Tournament - Signup Open=The Scale Emblem Alliance is hosting a tournament that will take place in Breg Epona at the Dragon Palace Arena - The Grand Balancing of the Scales. The tournament will be open to everyone. The week long signup period has begun and can be done at Hunters Guildhalls in the Root Towns of every kingdom.

The SEA HQ in Alne is a busy place and another location that individuals can come to signup for the tournament. In addition to the signup, the distribution of posters and advertisements continues along with various members working out final details and plans for the upcoming tournament.

((OOC: This is also the OOC Signup to become an MC for the upcoming tournament! Want to have some fun commentating other people's matches for an audience? This is your chance!))

((OOC: You don't need to participate in this scene to sign up for the tournament. Check full tournament details with +bbread Public/Scene Announcements/3))
38526 Mistress of Magic
38544 The meeting of Fists
38553 Heartstopping Performance Xander visits the makeshift 'circus' set up by Rylen, and witnesses Uta's debut performance. Which doesn't go quite as planned.
38616 Duty Session 92: Goblin Scouts in the Field A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
38630 A day in the Isekai Ryokan Where in, food is served, drinks are drunk, and talk of the world is had with Adventurers and Landers alike.
23834 Duty Session 10: Gnoll it All A powerful Gnoll has been reported as creating havoc within one one of the low-level Forest zones. The Berserker and his allies have been making things difficult for both Adventurers and Landers. This encounter seems to only appear at night. The Hunter?s Guild has posted an Obsidian-level Bounty for any brave Adventurers who can defeat Haggar the Gnoll Barbarian.
38638 Meeting a Goldenblade
38694 A DAy In The Park
38745 Weeding Out Hamelin A mistake a made.

She might have been on the run from Hamelin, Reika still kept tabs on them, and did regular reconnaissance to get the information on the next raids, where they would sacrifice countless new players to pad their own EXP and loot, without giving much back.

The mistake was getting caught during so. And she was placed in confinement, and then put to the grinder in the next raid.

Fortunately, she had time to drop the information to someone before this latest visit to the Hamelin HQ. Will there be adventurers up to the rescue, and for an open confrontation with the rogue guild?
38767 At The Beach
38775 Osen Time Where in baths make the world go round, or at least they temp Wisteria after a long day and she's joined by new friend or friends.
38820 Standing on The Bridge
38823 The Jig with the Jug
38867 A Bar Scene? Who'd have thought.
38969 Hunting In The Library
38988 Meeting the Landers: Mizufa Trude A few Adventurers find their way to one of the massive Colloseums within Breg Epona, and meet with one of the most important Generals of the Empire.

OOC: For people who have Mizufa Trude as their Patron, or have specific goals regarding her.
23929 Floor 1: The First Push Brave guilds, parties and soloers have been slowly poking at the first floor of Aincrad Tower. Progress has been slow due to uncertainty, low levels and a desire to avoid testing the Death theory. A wall has finally been hit where a larger push will be required to overcome it. As such, a strong, coordinated charge into the floor has been organized. Notices have been made. All Adventurers are invited.

Hellooooooo Adventurers! This is your host Misa Takayama. I'm going to be running a scene for the first major push into floor 1 of Aincrad Tower. THIS IS NOT THE FLOOR BOSS FIGHT. That will be coming later. But there will be fighting of mobs. EVERYONE IS INVITED. But I highly encourage to-be-eventually-formed Scale Emblem Alliance members to join in. It'll be a good hook for the formation of the guilds and subsequent alliance. After all, our whole alliance is basically focused on clearing the tower. But as I said, everyone is invited. I'm sure the majority of you have some reason to challenge the tower and the mobs inside.

It's unlikely to be card combat as I expect numbers to be too high for that... Though if the numbers do turn out to be small, I'm certainly happy to give a go at bossing in the card system. But I will try and come up with things to at least use dice rolls for.

I hope people will enjoy this!
39004 Being A Foodie In An Isekai Let's check out the new burger place that's part of the new Crescent HQ!
39059 Job Lot
39082 240 Seconds Rumours have spread amongst Adventurers about strange happenings in the leadup to the Spring Equinox holiday. As the sun sets over Aincrad Island each day, people have been catching glimpses of an armored figure. Hard to focus on or describe details, this figure seems strange, otherworldy, only able to be seen at a distance, unable to be approached, seemingly headed towards the same distant location on the island. Some believe it to be a special event and so plan to gather at the location on the holiday itself.

A boss fight for the Spring Equinox holiday. Though timebubbled to be taking place on the holiday due to my RL schedule making me only available to GM on certain days. All are welcome!
39086 Wavering
39127 Field Quest: Misty Ruins Finale: All Hail The King The adventurers have come to this place once more. The princess is in a crystal and locked away. The king of the lands is fully twisted by the taint.

The kingdom is crumbling into oblivion.

This is the final battle to set these people free...

... And open a new chapter to the story.

Prepare for battle Adventurers, for on this day, you fight the Tainted King.

(( Cards required, not decks. Open to all who can make it. This will be a straight up boss fight with defense and attack rolls. I might just fully GM this one, so no Xander (possibly). When this is done, a new adventure will open up, but those details will be explained at the end! ))
39132 Morning Desert Sun
39158 Martial Lizards
39266 Down By The Bay
39277 Tolbana Inspection Zorin is visiting Tolbana to discuss the new clinic being built there.
39292 Duty Session 93: Escort Quest: Artificial Stupidity A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
23983 Another Round or Four
39311 Duty Session 94: Still Water Bandits With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
39423 An Old Knight Silver Knight is currently exploring Dun Loireag seeking out contacts and just to get a feel for this old city of Yamato.
39565 Just Another Day in Alne
39593 Between Events
39667 Tournament - Opening Ceremonies The Opening Ceremonies for the Grand Balancing of the Scales Tournament will be taking place within the Dragon Palace Arena!

((OOC: This is planned to be a short scene for the ceremonies around the start of the tournament. Note that OOC the tournament will have already started, so it is possible for people to schedule matches earlier in the day. This will be a social scene and is not required to be attended by participants of the tournament.))
39704 Duty Session 95: The Ezzo Rescue With the successful organization of a multi-ship fleet, it's going to take a long time to get everyone off of Ezzo Empire's island. It's not just a case of having to bring people off of the island, but also bringing enough food to make sure those that are there do not starve to death.

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Rescue Landers & Adventurers trapped in Ezzo.
39708 Duty Session 96: Escort Quest: Artificial Stupidity A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
39753 Everyone Knows Less Covering is More Power
39781 Dressed for Distress IN WHICH Uta, having all-but-totalled her main uniform, finally gets herself a spare, thus discovering the insanity that Generic Starting Outfits are. Everyone else is smarter and asks for armor instead.
39811 Duty Session 97: Convoy Escort Quest I Escort quests, the bane of any experienced gamer. Assisting people who are unable to defend themselves as they trudge slowly through dangerous environments on a preset path. When implemented well, they're a chore - when implemented poorly, they're a nightmare.

The merchant guilds and the People of the Land will pay handsomely to see this convoy deliver its goods - and its people - to the destination, and your group is needing to head that way anyway for your own reasons, so it's time to hitch up and hit the road. It can't be all that bad of a quest, right? Two days of travel will fly right on by.

(Note: This Duty takes several IC days to complete.)

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
21418 Apocalypse I-a - Apocalypse Now 10...       9...         8...

The old year is coming to an end. Some players are gathered in the various Kingdom squares. There are no guilds here. Only people celebrating the coming of a new year. Comraderie.

7...        6...         5...

The excitement rises with each number subtracted. People hold eachother by the shoulders, smiling up at the enormous letters displayed in the skies by the administration. Other people are at various New Year events. A group of Grunty Races try to make it over the finish line in time to win their prize!

4...        3...         2...

The visual display grows dim for a moment. A little flicker. And then... a sound.

A single tone.

1...        

01010010011100100110100001100001001000000111000001100001011010110111001100100000011001010111001001110010011000010010000001100010011001010111100001101101001000000110000101101010011001010010000001100011011010010110010101101100001000000111100101101111011100100111001001100001

As all realize they are in their Kingdom of origin, gathered throughout the city...

As something is happening in the skies.
24081 Alliance: Roundtable The heads of various functional Guilds call together an initial meeting to talk about how to tackle the current crises that the players find themselves in.

OOC: This scene starts the building up of the Alliances, and is Invite Only. If you believe you should be in this event, @mail Liminality.
39831 Hunter's Guild Contracts Merek looks for a few contracts to work on!
39867 The Magic Knights Merek invites BlackRose and by extension Miyako to Fort Ouph, the place where he meets up to talk about the new world.
39904 Duty Session 98: Still Water Bandits With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
39944 Meeting the Tester Mikage has a conversation with the 'infamous' CC Corp tester, and they share a few thoughts on the game and their new life.
39999 Desert Mysteries After the second calamity Seliana and Proteus regroup to discuss.
40033 On Inspiration And Mastication
40059 Blade In The Sand
40104 Sand Dune Peko Race As part of the Spring Equinox festivities, the Holy Empire will be sponsoring a Peko Race across the sands. Many people are recruiting Adventurers willing to ride for them, knowing that a race in the desert can be quite dangerous. Will you face the heat of the dunes and possibly ride to glory?

(OOC: Players do not need to own a Peko to participate. One will be provided ICly. Card+Concept based rolls will be used.

Players may choose the 'special quality' of their Peko. This may be Physical, Magical, Animal Handling, Shield, or Evasion. The Peko will offer a bonus to to one of these rolls.)
40106 A Working Workout
40151 Unalloyed Problems
24089 Duty Session 11: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

(Note: This Duty has multiple possible paths/challenges/rewards.)
40178 Duty Session 99: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
40187 Desert Diversions
40242 Idol Buger Reika now free of her old guild seeks out a new one to join.
40247 Scouting the Holy Empire With all the events going on in the Holy Empire Shaskur decide to make a detour to get some on scene information.
40262 Duty Session 100: Convoy Escort Quest I Escort quests, the bane of any experienced gamer. Assisting people who are unable to defend themselves as they trudge slowly through dangerous environments on a preset path. When implemented well, they're a chore - when implemented poorly, they're a nightmare.

The merchant guilds and the People of the Land will pay handsomely to see this convoy deliver its goods - and its people - to the destination, and your group is needing to head that way anyway for your own reasons, so it's time to hitch up and hit the road. It can't be all that bad of a quest, right? Two days of travel will fly right on by.

(Note: This Duty takes several IC days to complete.)

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
40303 Tournament: Mikage vs Miho The first round of the tournament has begun. In this match, we see a fight between Mikage and Miho.
40313 Tournament: Vertina vs Seliana The first round of the tournament. Vertina vs Seliana.
40318 Are You Still Wake? In which Count V checks up on Whiskey Sour, to see if sleep deprivation has gotten to her yet.
40325 Meeting the Landers: Kitty Candy Shaskur comes to meet Jun Miruno after a significant amount of work approaching her through various channels.

OOC: Solo scene for Shaskur at this time.
40343 Match: Goldenblade vs Xander
24130 Alne Investigation A group of players trying to gather more concrete information about their situation investigated around Alne, discussed with other players, and tried to use their real world skills to determine what may be occurring.

After some digging the information that transpired between Balmung and Kite was recorded and another player who may have a new clue was found - Masaharu Ogata.

Those who are interested are welcome to join as the results of this investigation are discussed.
40344 Tournament: Goldenblade vs Xander It's tournament time, as Goldenblade takes on Xander. Who will be victorious! Let's find out!!!
40430 Tournament: Yuuki vs Mizuki Tournament match between speedy duelist Zekken and the cat ninja Mizuki! (Actual scene may move due to flexible schedules)
40440 Delivery Where in Miho delivers kitchen knives to Hifumi and he requests even cooler ones.
40456 Freak Storm As part of the Spring Equinox festivities, the Ninetails Dominion has hired a series of Hunters through the Hunters Guild and has asked them to check out the 'freak snow storm' that has shown up near Shimonoseki out in the hills over one of their distant farms. They've given them a series of items to protect while going into the eye of the storm and to provide these gifts, undamaged, to the 'eye of the storm'.
40457 Tournament: Cyrus vs Jurou The first round of the tournament has begun. In this match, we see a fight between Cyrus and Jurou.
40465 High In The Sky
40530 A Passing Meeting Rylen encounters Wynfei while out taking care of the performers and visiting sellers in Breg Epona.
40554 On The Road To Shibuya Travelers independantly heading for Shibuya to assist in the NWA's clearing efforts meet at an inn along the way.
40583 Tournament: Kotono vs. Wisteria The first round of the tournament kicks off with Kotono going up against Wisteria!
24245 Duty Session 12: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

(Note: This Duty has multiple possible paths/challenges/rewards.)
40663 Beach Things
40818 Swirly Sculptor Needs Food Badly
40823 Tournament: Kasai vs Arashi Kasai and Arashi face off in round one of the tournament!
40857 Tournament: Merek vs Wynfei Merek fights Wynfei with Wisteria as an EmCee.
40938 Tournament: Mikage vs Seliana Round 2 - Tournament match between Mikage and Seliana.
41027 Dealing with Goodbyes Rylen heads back to the Isle of Beginnings to check on a project, while Xander struggles with goodbyes.
41066 Dezert Lizerdz
41160 Duty Session 101: Still Water Bandits With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
41168 Duty Session 102: Still Water Bandits With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
41234 Gifts of Understanding Uta comes to aid Rylen with building the ranch, and discovers he has built a gift into it for her.
41317 Tournament: Xander vs Cyrus The Grand Balancing of the Scales Tournament continues into round Two, with Xander vs Cyrus!
41360 Duty Session 103: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
41361 Broken Mind
41406 The Harth Fire
41516 Would You Buy A Used Peko From These People? Of The Aesthetics of Asymmety, The Elusive Pinpointing of Moral Orientation, The Ebb and Flow of Human Relationships, The Simple Pleasure of Recollections, and Fireballs.
May contain movie references and traces of pekos.
41521 New World Meeting: Advance A few of the big names in the New World Alliance are being called to join a meeting in Breg Epona. The agenda is being kept on the downlow at the moment.

OOC: New World Alliance event, social and on the smaller side. Come meet your Alliance Leaders.
41555 Match 2: Yuuki vs Wynfei
41564 Scale Emblem Meeting: Advance A few of the big names in the Scale Emblem Alliance are being called to join a meeting in Tolbana. The agenda is being kept on the downlow at the moment.

OOC: Scale Emblem Alliance event, social and on the smaller side. Come meet your Alliance Leaders.
41594 Tower Shadow: Sabotage Near Tolbana Forces are starting to move within the tower that oppose the tower climbers. Will the adventurers of Tolbana be able to handle a sudden emergency?

OOC: This scene will take place primarily within Tolbana. It is planned for a max of 4 adventurers excluding myself. +scene/tag this scene to sign up, first come first serve.
41634 Arashi v. Wisteria Grand Balancing of the Scales, match between Arashi and Wisteria.
24252 Apocalypse III-B - Southern Peak The Ezzo Team arrives at the Southern Tip of the Ezzo Empire, along with the Bandit King. Having left a large swatch of the Adventurers and Landers behind to catch up, they ride ahead in order to 'Install' a mysterious Shard carried by the black Peko riding male. They are however on a timer, as the corruption of the land seems to be speeding up.
41645 Interesting Ingredients Seliana seeks out help from the guild alchemist, Whiskey Sour.
41727 She's Tailor Maid
41750 An Old Knight Silver Knight has no idea what he's infor as he runs into Tenix.
41793 Duty Session 105: Escort Quest: Artificial Stupidity A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
41845 Field Quest: Trouble On The Farm A local small farm village is having some trouble. Their livestock has been getting killed off at night and no matter what they do, they can't seem to catch the predator who is doing it!

So the farmers have got together their coin and have sent out a request to any adventurers who are willing to help. After all, if anyone can solve what is killing their livestock. It would be adventurers!

(( Make sure to have cards ready, cause here we go again on another duty-like crazy adventure! ))
41871 Potion Poison Play
41889 Where Exhaustion Leads An exhausted Rylen meets with Xander, who seems to be keeping his distance, despite Rylen's tired ramblings.
41991 Bun-Bun Race From around Yamato, Adventurers and Landers have gathered together their best and brightest racing bun-buns. Adorable and cute, they will be sent through an obstacle course, with the winner gaining fame and renown.

OOC: If you attended the peko race, this will be very similar. You pick a special concept for your bun-bun to be 'good' at, choos two cards to aid your bun-bun, then roll to encourage and guide your bun-bun throughout the race!

Concepts: Handle Animal, Tracking, Evasion, Searching, Song
41992 Invasion of the Bun-Buns The farmers of Yamato only just finished planting their crops, and now there is an abundance of hungry bun-buns who could all but decimate their efforts. Adventurers have been hired to help protect the fields, but will they be able to ward off so many ravenous little balls of fluff?

OOC: Card+Concept rolled event.
41993 Match: Yuuki vs Arashi Come for the epic fight. Stay for the popcorn!
24343 A Forging We Will Go With some resources at hand from merchants and killing in the fields, Giganpor has started up a forge to see what he can do. People coming by also seems to be a thing that happens! Lots of people! Especially those looking for crafters with all that is going on.
41996 Duel of the Curse Sword Shaskur faces off against Merek
42028 Contacts and Repairs Mikage reaches out to Miho to get Xander's gear repaired, and gains a new contact in the Smith.
42047 SK4LIFE Just some guildies hanging out.
42052 Did Someone Say Burgr? Social scene at the Crescent Burger
42128 Horsing Around After a long, hard journey and lots of help from other players, Giganpor has finally located the Lander eating horse and now seeks to capture it! Both to prove that it's possible at their current levels and to stop it from eating Landers! Come along for the questionable insane ride, see if he can do it, and possibly help him out with it!

Card Concept planned in use.

Requires completion of Project 39 first. All welcome otherwise. Expect lots of horsing around. Literally.
42142 Tending To A Garden
42182 Fishing Is Relaxing... Right?
42194 Hunters & Books
42226 Solo Investigation Of A Destroyed Village
42247 Of Border Walls and Slimes Kita and Vertina work on repairing guard walls in Tolbana, but other arrivals derail the conversation onto slimes.
24425 Duty Session 13: Goblin Scouts in the Field A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.
42296 Tournament: Mikage vs Cyrus Mikage and Cyrus fight in the semi-finals of the tournament.
42313 Welcome to Zumfit Scale Emblem finally breaks the path towards Zumfit and establishes their battle lines, and come across a rather remarkable discovery. Unlike previous rumors, this particular City is populated by Landers.

Note: Largely a social event.
42322 Food And Lazing In Plant Vegas Being alive is just practice for being a ghost.
42348 Shopping at Chain Mail Bikini +1
42362 Social at the Burger Joint
42491 Combat: They Came From The Mist Fishermen and Hunters, rest by the sea. No concern do they have, no concern should there be. Though from the mist, growls do they hear.

For soon the Fishermen and Hunters fear they will be no more.

<><><><><><>

Calling Adventurers to arms! Come save some Landers from a dreaded horde of undead! Bring your axes, bows, swords, magics, and whatever else you can find.

There is some undead to crush!

    [REMINDER]
This scene will be a combat scene. It will be using concept rolls vs the undead horde. There will be an HP Bar present to track everyone's health, along with the horde.

Any questions, do feel free to ask.
42492 Building Alchemy Merek works on the purchase and building of the personal alchemy shop which he will be buying in the Carmina Gadelica!
42591 Tournament Finale: Yuuki vs Mikage The final showdown of the tournament!

Will Mikage come out victorious?

Will Yuuki remain the undisputed dueling champion?

Will Wisteria finally reveal she has a secret twin currently in a coma who has amnesia so can't remember that she's actually the real Wisteria and the current Wisteria took her place?

Find out in the next episode of Days of Our VR Lives!
42645 The Gardening Merek is finding a few materials that he will use with gardening.
42682 Restaurant Lzrds
24519 On the terror of the Seas
42797 Zumfit: Meet the Elders A group of Adventurers managed to get a meeting set up with the Elders of Zumfit in order to learn more about the culture of Landers that seems to have been born within the Tower and have been living there for generations - and have been prospering on the third floor, unaware of the other floors.
42799 Duty Session 106: Still Water Bandits With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
42812 Gwen's Fey Mood Gwen's been acting strange the last little bit, and Uta comes to see what's up.
42919 Duty Session 107: Convoy Escort Quest I Escort quests, the bane of any experienced gamer. Assisting people who are unable to defend themselves as they trudge slowly through dangerous environments on a preset path. When implemented well, they're a chore - when implemented poorly, they're a nightmare.

The merchant guilds and the People of the Land will pay handsomely to see this convoy deliver its goods - and its people - to the destination, and your group is needing to head that way anyway for your own reasons, so it's time to hitch up and hit the road. It can't be all that bad of a quest, right? Two days of travel will fly right on by.

(Note: This Duty takes several IC days to complete.)

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
42930 Good Fort Hunting Baroness Wake is exploring her homeland to find a good places to setup a base of operations.
43037 Duty Session 108: Spinner's End The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increases in mining efficiency in Town of Beginnings.
43054 Fey Mood - Kaydon's Anvil Adventures
43097 Check Back Shiruba checks in on Gwen and her crazy tailor fey mood.
43163 Down By The Marina
43184 Climb: The Floor 3 Boss Departing from Zumfit with advice from the Elders, Scale Emblem continues on their coarse to get out of this world and try to get home. With their people well over the level of the 3rd floor by now, they intend to push straight through and bum-rush the boss with extra forces, holding the information they need to take down Nerius the Evil Treant.
24537 Relentless Rats Mizuki wants to rerun the rat quest for more loot... and to find out whether the instance fully resets every time you try it.

   DPS LFG for Obligatory Rat Celler.

If everyone tagged is ready to go Tue or Wed afternoon, I could run the scene then instead. I could also do it any time thursday. If one of those times would be better for you, just let me know!
43185 Climb: The Floor 4 Boss Shortly in the wake of the Third Floor boss, the Scale Emblem Alliance pushes through to the Fourth Floor boss! Their levels are still well ahead of what they need to be for the fourth boss, and they are feeling quite confident thanks to the last battle!

Usual Boss Battle rules! Minor Memories are at risk for people who stay past their HP danger zone.

OOC: If you are at this event, you can not attend Scene 407.
43212 Forest Lzrds
43270 Chasing Glass Resurrecting the last bits of energy in the Mirror left behing by Glass, Proteus goes on a dangerous solo mission...
43288 Peko Ranch Grand Opening The Quick-Feather Peko Ranch is having their grand opening. Tour the grounds, meet some of the pekos for sale, take a ride around the practice track, or simply mooch free food and drink that will be on offer.

Scene type: Casual/Social
43294 To Feel Again Xander lets down his guard and attempts to connect with Rylen.
43317 The March Of The Forgotten Armored Skeletons march across the fields. They have wrecked havoc on the supply lines. Taking people to the unknown, as their forces continue to move.

They do not sleep. They do not stop. They march ever closer to the port.

It up to the adventurers to draw a line and stop the march of the skeleton knights. To send them back to their graves or at least to wince they came...
43318 Ezzo Rescue! Arashi and Shiruba are gearing up for an attempt to rescue as many people as they can from Ezzo in hopes of finding a Lander Arashi has been looking for.
43319 +Duty: Spinner's End A team is being organized to help clear Spinner's End. With players starting to reach high enough levels to unlock new content in the dungeon, it seems a good time to encourage others to get a dungeon clear.

OOC: Max party size: 6 (GM Included)
43345 +Duty: Ezzo Rescue There is a last push to get the remaining refugees off of the Ezzo continent. The Landers are looking for Adventurers willing to help with the perilous sea voyage.

OOC: Max Party size 6 (GM Included)
43422 NW: Bashing The Undead New World Alliance have gathered up to head north in the Ninetails Dominion to see about making sure the path up that way is clear and remains clear.

However, this do not go as they have planned...

(( New World Alliance Scene. If you are not NWA, but like to take part, reach out to Giganpor to get his OK. ))
21419 Apocalypse I-b - The Retreat 10...       9...         8...

The old year is coming to an end. Some players are gathered in Ezzo Empire squares. There are no guilds here. Only people celebrating the coming of a new year. Comraderie.

7...        6...         5...

The excitement rises with each number subtracted. People hold eachother by the shoulders, smiling up at the enormous letters displayed in the skies by the administration. Other people are at various New Year events. A group of Grunty Races try to make it over the finish line in time to win their prize!

4...        3...         2...

The visual display grows dim for a moment. Someone calls out about a strange building appearing at the edge of Lia Fail. A massive tower on its side? Something... then, a little flicker. And then... a sound.

A single tone.

1...        

01010010011100100110100001100001001000000111000001100001011010110111001100100000011001010111001001110010011000010010000001100010011001010111100001101101001000000110000101101010011001010010000001100011011010010110010101101100001000000111100101101111011100100111001001100001

As all Ezzo Empire members realize they are in their Kingdom of origin, gathered at the center of the city...

As something is happening in the skies. Someone running towards them.

OOC This is an Ezzo Empire only event.
24748 The First Respawn The first PC death, appearing at the Church in Carmina Gadelica, the Town of Beginnings. There might be curiosity? Information to gather? What happens after death? So many questions and more.
43423 Undead Overwatch Miho wants to do a little observation of one of the smaller undead forces. See who is commanding them, may see where they are taking people, try to get some details.

But can they do so without giving away their position?

Let's find out!

(( Possibly Solo. If you are interested in the sneaky-sneaky operations, please feel free to contact Miho to also get in on the fun ))
43530 Plans and Past Fights Mikage reveals to Cyrus that she's fought in tournaments before, just not in ETO, and the two discuss their next plans.
43536 Duty Session 110: Spinner's End The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increases in mining efficiency in Town of Beginnings.
43691 Pleasant Awakenings Rylen rouses Xander to head out to Floor 3. And badly burns breakfast.
43727 Duty Session 111: The Ezzo Rescue With the successful organization of a multi-ship fleet, it's going to take a long time to get everyone off of Ezzo Empire's island. It's not just a case of having to bring people off of the island, but also bringing enough food to make sure those that are there do not starve to death.

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Rescue Landers & Adventurers trapped in Ezzo.
43787 The Search Must Go On
43798 Shopping Spree It's finally time the duckies get new clothes!
44234 Wave of Calamity: 3 and 4 The third Wave of Calamity hits, right as the Fourth Boss is defeated, leading to some unusual results in the midst of the Eastal Free League teritory.

The Eastal Free League has deployed significant forces - and the New World Alliance has launched a sizable strike force to deal with the situation, due to how close the Wave is to their new base of Shibuya.

Usual Boss Battle rules! Minor Memories are at risk for people who stay past their HP danger zone.

The skies grow dark. The clouds churn. It's coming.

OOC: If you were at the Floor 4 Boss battle, you can not attend this event.
44238 Breaking The Chains Mikage and Cyrus go to investigate what is up with all these undead. They find a patrol that has captured some travelers, but can they do anything to save them from a possibly dark fate?

(( Scene for Mikage & Cyrus. Posting this as a reminder to myself. ))
44249 What Lurks In The Forest
24795 Of Cuteness and Maps An Undine and a Salamander talk quietly about how life kinda sucks, how it can be better, the need to make maps, and how cute one can be.
44253 A Debt Owed Goldenblade, and Gwen. Meet up with Kaydon to settle some debts.
44300 Duty Session 113: Bun-Bun Festival Once a year, the Bun-Bun Festival brings with it a sense of cheer to the peoples of Yamato. The Landers prepare for a huge banquet, asking Adventurers to aid them in the task. It's bound to be a hopping good time. Right?

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
44380 Meet the Landers: Mac Anu Temple Seliana visits the Temple in Mac Anu in order to get access to its Library, meeting the white robed ones there.

OOC: Short social intended for Seliana. Check in with her if you want to tag along.
44390 Home Again, Home Again
44400 Fields Ablaze     Fires are burning on the hills,
    lives are running all full of fear.
    Three figures stand to observe their work,
    To watch with glee,
    To watch with glee.

    Run little lives run.
    Do not turn back,
    Do not turn back.

    For they come closer ever so closer.

    Do not turn back,
    Do not look back.

    Or they will have your soul for dinner.

---------------

    The people of the land need assistance of the Adventurers once more! With the open field being set on fire, landers and animals alike are forced to run for their lives.

They will not only need to deal with the burning blaze that might set as an arena floor, but also three enemies that want their blood!

(( Prepare for a battle, as the HP Bar will be present. ))
44413 Checking On Gwen
44418 Caerbannog Hunt It's the Bun Bun festival, and how can a WereFang Caerbannog not get involved? However it is Wisteria and she's still hunting for odd things and rare drops to help get everyone home. Critters are dropping eggs durring the Bun Bun festival and so she's off to hunt her progenetor monster. It's a Caerbannog hunt! She has an idea where to find one, she'll need brave adventurers to help her get these eggs, the Caerbannog isn't known to go down easy after all.

    OOC: Join me for a dangerous mission to fight the Caerbannog. Who doesn't want to meet the bun that spawned a Wisteria?
44420 Post-Tower Lzrds
44496 Uta Furore and The Emporium of Elixirs IN WHICH Uta visits Merek's newly opened shop.
44641 Diving Bell The Olympus Alliance is making a dive into a Deeper Place, using a Diving Bell - traversing into secret depths.
24812 Exchanging of Harvests After deciding upon a time and place with Misa Takayama, L'Anya arrives to meet with the major and offer some harvested materials.
44648 Goldenblade meets the Baroness
44703 Bibilan Dungeon ), it will be a very exploration/combat-heavy scene with minimal traps as complications. If I get enough players to join, there will be possible card rewards as well!
44714 Unusual Moods Uta spots Kita obsessively working on her statue, only to realize yet another person has been taken over by this strange need to craft.
44842 That Time the Bun-Bun Festival Doubled as a Medical Symposium IN WHICH Jazz is diagnosed with the Awesome Sads. It's a totally legit status effect. Look it up!
44865 Forging Plans Over Burgers
44872 The Goblin Quest Merek is taking people on what is known as a Porcelain Quest. He seeks to find rare herbs that the quest tells tale about, to assist in alchemy and to bring back trade a bit. Not to mention, he would like to teach people a little about duty questing.
45092 The Tower Needs Holiday Time Too Hiding eggs in Tolbana for the refugees to find.
45125 Duty Session 114: Bun-Bun Festival Once a year, the Bun-Bun Festival brings with it a sense of cheer to the peoples of Yamato. The Landers prepare for a huge banquet, asking Adventurers to aid them in the task. It's bound to be a hopping good time. Right?

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
45133 Duty Session 115: Bun-Bun Festival Once a year, the Bun-Bun Festival brings with it a sense of cheer to the peoples of Yamato. The Landers prepare for a huge banquet, asking Adventurers to aid them in the task. It's bound to be a hopping good time. Right?

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
45188 Boss Potion Assist Merek assists with the potions required for the next floor boss, while he makes a few potions.
24847 Meeting of the Craftsmen
45208 Duty Session 116: Bun-Bun Festival Once a year, the Bun-Bun Festival brings with it a sense of cheer to the peoples of Yamato. The Landers prepare for a huge banquet, asking Adventurers to aid them in the task. It's bound to be a hopping good time. Right?

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
45236 Duty Session 117: Bun-Bun Festival Once a year, the Bun-Bun Festival brings with it a sense of cheer to the peoples of Yamato. The Landers prepare for a huge banquet, asking Adventurers to aid them in the task. It's bound to be a hopping good time. Right?

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
45287 Duty Session 118: Bun-Bun Festival Once a year, the Bun-Bun Festival brings with it a sense of cheer to the peoples of Yamato. The Landers prepare for a huge banquet, asking Adventurers to aid them in the task. It's bound to be a hopping good time. Right?

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
45401 The Bunwitching Hour While the event says Bun-Bun Festival, that month lands in October - and ends on October Thirty-First. Halloween. The last day of October is also the time Daylight Savings ends, an hour entering a flux state. This is the year of the apocalypse, on top of all others... So surely, certainly, there is no special events planned, no rarespawns to battle, and not one single problem to be faced. Certainly.
45503 Obsidian: Rock Eater A young warrior and his party has requested aid in escorting a woman by the name of Akumeiji into a series of caves within the Eastal Free League region, but they are worried that their party is not up to snuff to deal with the Rock Eater monster that is said to roam the cave, and they've requested some additional aid from the Hunters Guild.
45504 Obsidian: Fortress A new request comes from Akumeji through the Hunters Guild. This one asks the Hunters Guild to send her people who can aid her in entering an old 'forest fortress' - an ancient tree from times before the Scrapped Princess War - in order to check up on a barrier that supposedly has broken.
45505 Obsidian: Cave An Adventurer has approached the Hunters Guild, asking them to help with a Quest 'before it is too late', requesting a team to enter into the caves close to Fort Ouph with her to help out with a matter of great importance.
45588 Ranch Work
45755 On The Night Merek meets up with Tenko to have a meal and to talk about the world.
45778 Burning Wake of Calamity
24896 On the Horizon Nureha and the first wave of ships arrive in Ezzo to pick up those still in the afflicted region.
45812 +duty: Spinner's End Last minute run of Spinner's End before this +duty is retired. If you're still missing rewards from this, come on by for this GMed version of the +duty. Would prefer to keep this scene to no larger than 7 players.
45813 +duty: Slime Dungeon GM-Run of the +duty Is It Wrong to Pick Up Slimes in a Dungeon? Running earlier in the day for those with earlier time zones. Would prefer to keep the group size to no more than 7.
45814 Along A Copper Path The Copperpath Mines located near the city of Alne is one of the few copper-bearing mines in the region, and thus both contested as a matter of course and, due to the terrible state of local infrastructure, filled with monsters and bandits and suchlike.

That's never stopped any Adventurer once in their life.

Come for the bosses that are actually just elaborate plunger pressing minigames, stay for the friends we made along the way. Aimed towards Olympus Alliance adjacent people, but all Friends of Plant Duck are welcome. May be capped if hell freezes over/mood explodes.
45871 Duty Session 119: Convoy Escort Quest I Escort quests, the bane of any experienced gamer. Assisting people who are unable to defend themselves as they trudge slowly through dangerous environments on a preset path. When implemented well, they're a chore - when implemented poorly, they're a nightmare.

The merchant guilds and the People of the Land will pay handsomely to see this convoy deliver its goods - and its people - to the destination, and your group is needing to head that way anyway for your own reasons, so it's time to hitch up and hit the road. It can't be all that bad of a quest, right? Two days of travel will fly right on by.

(Note: This Duty takes several IC days to complete.)

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
46024 Glitched Memories Rylen gives Xander a heads-up on what happened during the boss battle, and how it influenced his memories.
46095 Lzrds At Work
46223 Duty Session 122: The Ezzo Rescue With the successful organization of a multi-ship fleet, it's going to take a long time to get everyone off of Ezzo Empire's island. It's not just a case of having to bring people off of the island, but also bringing enough food to make sure those that are there do not starve to death.

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Rescue Landers & Adventurers trapped in Ezzo.
46267 The Watcher Watches
46273 Forum on the Lost Outside the Temple in Carmina Gadelica a gathering of Adventurers and Landers discuss bleak topics surrounding death. Impacts of Adventurer death, nature of Lander death, spirit and undead monsters and their relation to their former Lander selves, the possibility of contacting Landers already lost, and how it all ties together with the Goddesses and the Laws of Alba.

OOC: This is a social scene that is open to all.
24910 Dysfunctional Lynx Ever since the Apocalypse, Mikage's pet Lynx has been giving her more than a little trouble. So, she has sought out someone skilled in animal training to help her solve the problem.
46328 Duty Session 123: Undead Defense Force New World Alliance along with local people of the Ninetails Dominion are attempting to protect the homes from the undead hordes that are trying to take over! Help defend their villages and push back the undead by successfully keeping the horde at bay.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: Success slowly decreases undead presence in Ninetails Dominion.
46383 Duty Session 124: Goblins in the Rotting Forest A request goes up on the Hunters Guild board, paid for by the Eastal Free League's Council of Four. A region close to Fort Ouph, near where the Third and Fourth combined Wave was, Goblins have shown up - and they are not sure where they are actually coming from. Adventurers are being sent to investigate their origin, and to stop the Goblins from doing any further harm to the forest..

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Success protects the Eastal Free League forest from dying off to a mysterious illness.
46410 Trying to Unwind Gwen and Shiruba try to relax after a harrowing bitter ending to an adventure.
46444 Rise For Your Master
46478 Duty Session 125: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
46508 A Little One On One
46526 For Your Eyes Only
46566 burgur frenz
46713 Morning Activities
46769 Duty Session 126: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
25181 Duty Session 16: Gnoll it All A powerful Gnoll has been reported as creating havoc within one one of the low-level Forest zones. The Berserker and his allies have been making things difficult for both Adventurers and Landers. This encounter seems to only appear at night. The Hunter?s Guild has posted an Obsidian-level Bounty for any brave Adventurers who can defeat Haggar the Gnoll Barbarian.
46847 Lunchtime at Wake's Goldenblade is invited to Baroness Wake's home to discuss the plans and requirements for Goldenblade's school.
46860 Where's All That Jazz, anyway? Uta hunts an elusive Unfundine
46908 Smithing and Stock Shiruba goes to make sure Miho isn't hurting herself and to stock up on supplies.
46964 Lunch and Learning Kita and Goldenblade share a lunch, and a conversation about themselves and their lives.
47046 One Saturday in Crescent Burger
47077 Missing Persons
47103 Whinny Tango Foxtrot
47119 Outside Crescent Burger Later that day
47159 Yuugenerated Jazz returns from her latest sea voyage to the newly finished port at Shibuya.
25239 Macro and Micro Politics In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

(Note: This Duty has multiple possible paths/challenges/rewards.)
47201 Duty Session 129: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
47271 Another Night at the Isekai Ryoken Where in, Wake visits the Ryoken and Hifumi does his job as chef and host.
47303 Tell It To The Birds and the Bees Uta and Baroness Wake to discuss an unusual topic. Wake also gets an unexpected message.
47346 Duty Session 130: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
47403 Meeting Strawberry
47448 Festival: Jungle of Whispers Living Green Festival: A patch of jungle near Shibuya has become overgrown by plantlife. Rumors tell that mysterious voices seem to be coming from within the dense undergrowth. A team of adventurers has been sent out to explore the jungle and find the source of the strange happenings.

(OOC: Exploration-based event. Card+Concept for rolls. Max party size: 10)
47449 Festival: The Plant that Ate Dirty Smocks Living Green Festival: Clothing has started to go missing in the villages of Eastal! One day, things are hanging on the line to dry, the next they are gone, leaving behind only strange markings. Clearly, something nefarious must be at play! Come, hunt down the wayward vegetable that is leaving the Landers in nothing but their skivvies.

(OOC: Combat-based event. Card+Concept for rolls. HP-Bar will be present. Max party size: 10-12)
47450 +Duty: Spinner's Deep The Hunter's Guild is reaching out to Adventurers, seeking those who are willing to brave the next level of the dungeon beneath the mines in Alne. Come for spiders, mines, and adventure!

OOC: Scheduled +duty run of Spinner's Deep. Max Party size: 8
47451 +Duty: Undead Defense Force Ninetails Dominion is seeking the aid of Adventurers to protect their villages against the undead who seem to be pushing forward with their bold attacks.

OOC: Scheduled +duty run of Undead Defense Force. Max Party size: 8
47454 Duel Of Fate
25277 Duty Session 18: Goblin Scouts in the Field A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.
47477 Tae Tea Team If Mac Anu is a Root City and also The City of Canals, does that make a canal of Mac Anu a Root Canal? :/a
47528 Night In Mac Anu Merek meets up with Wake at invite to begin taking a little time away from Adventuring!
47540 Duty Session 131: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
47618 Duty Session 132: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
47652 Duty Session 133: Goblins in the Rotting Forest A request goes up on the Hunters Guild board, paid for by the Eastal Free League's Council of Four. A region close to Fort Ouph, near where the Third and Fourth combined Wave was, Goblins have shown up - and they are not sure where they are actually coming from. Adventurers are being sent to investigate their origin, and to stop the Goblins from doing any further harm to the forest..

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Success protects the Eastal Free League forest from dying off to a mysterious illness.
47716 Zekken Birthday Bash It's Yuuki's 19th birthday! And they said she wouldn't make it past 15.

But this is a perfect time for a party! And the Isekai Ryokan is the perfect place. So come on down for some social, folks! It's pretty much open invitation. Even if your char doesn't specifically know Yuuki, feel free to be invited by a friend of a friend. Or just show up randomly and join in. Even if it's just to get in on the awesome food that will be available.

Presents are not required, but highly encouraged.
47719 Duty Session 134: Gnoll it All A powerful Gnoll has been reported as creating havoc within one one of the low-level Forest zones. The Berserker and his allies have been making things difficult for both Adventurers and Landers. This encounter seems to only appear at night. The Hunter?s Guild has posted an Obsidian-level Bounty for any brave Adventurers who can defeat Haggar the Gnoll Barbarian.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
47759 Deus Ex Machina: Broken Jazuhanzu arrives to a strange far away island to the Northwest of the Ninetails Dominion, amidst a crater infested region surrounding broken temple ruins. She and her friends get a chance to explore the area itself, with Mifa of the Fourland Dominion in tow.

OOC Aimed at Jazuhanzu and friends.
47816 A Momentary Breather
47843 It Begins with Some Scouts Some of the smaller salamander tribes in the Holy Empire of Westlande have begun to report occasional issues with giant ants coming and raiding their camps at night, stealing food, resources, and the most alarmingly, even making off with tents -- regardless of if there are people inside of them or not.

     Adventurers have been recruited to begin investigating this matter, and figure out why the ants are suddenly beginning to act so peculiarly. At present, the reports on if the ants are aggressive or not is being rather conflicting. Some say they just take food and leave, others have said that they've been attacked with little provocation, so the hired adventurers should likely be ready for a fight!
25286 That Cuts Deep, Man Someone pushed the wrong button.
47853 Three Alliances Meet
    After meeting with the Undead Queen, Giganpor has chosen to share the information with the other Alliances besides just the New World Alliance. Among this is also the chance for all three Alliances to share information if they so wish besides just the Undead Army threat. Since it is a large group of people, Giganpor has secured Isekai Ryokan for the purpose of it.

    OOC: Social scene. Tentative date. Since it is after IRL Thanksgiving if people can not make it and want to be there, @mail Giganpor and he can reschedule. Time is earlier to allow people time and such due to IRL work. Can be even earlier if people want. Have at thee!
47935 Preparing for an Attack Adventurers look to prepare supplies for the journey to an outlying village under threat from the undead army.
47997 Binge Watching Grass Grow Uta plays House with Pela Clarpuff. Dr.House that is.
SPOILER ALERT: It's not Lupus.
48097 Duty Session 136: Undead Defense Force New World Alliance along with local people of the Ninetails Dominion are attempting to protect the homes from the undead hordes that are trying to take over! Help defend their villages and push back the undead by successfully keeping the horde at bay.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: Success slowly decreases undead presence in Ninetails Dominion.
48154 Gathering of the Lost Scene for members of the Cult of the Lost.
48231 Beware of Mereks Bearing Gifts Unless the gift is slimes. In that case, it's fine. I mean, it's not like they can hide a whole army in that giant wooden slime, right?
48267 After the Whirlwind
48379 By a lake in Ninetails Random encounter
48412 Mood Ring Thanks to Chimlinks and Alliance members and friends, Giganpor and Uta get a meeting going in Isekai Ryokan along with some others as they discuss a few things!
48529 Duty Session 138: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
25344 Duty Session 19: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

(Note: This Duty has multiple possible paths/challenges/rewards.)
48539 No Mercy For The Living A new terror has come from Helena Lethe's forces. An Unholy Binder of dark armor, large size, and followed by similar armed forces with lance and tower shield.

They make their way toward the north and right in their path, is a town. A town this monster seems to have its unnatural eyes set on.

Can the Adventurers save the town before its to late? Or will the people become another group to join Helena's army of death?

Heed the call Adventurers and rise to the next challenge!

((This will be a combat scene. It will be using the Boss HP system. This Boss will also be set to hard mode.))
48821 Some background Goldenblade tries to understand
48851 Research & Duties Katherine puts out an invite to adventurers willing to come alone, for she is taking part in a quest-- a duty quest! Apparently dealing with a tomb, because for whatever reason... She needs to conduct an experiment and needs bits n' bobs to do it.

What quest is it though? The Totally Typical Tomb!
48943 Duty Session 139: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
48997 Duty Session 140: Escort Quest: Artificial Stupidity A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
49111 Duty Session 141: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
49534 Oh Were Oh Were Has Our Little Whis Gone
49553 Wiskey & Wine... But Probably Sake
49652 Duty Session 143: The Vanishing Forest A strange location seems to open up only once a year during the Living Green Festival. No one seems certain if it is a result of the abundance of plant growth that creates the strange forest within the Eastal Free League, or if the location actually moves, shifting somewhere unreachable during the rest of the year.

The Hunters Guild has asked for brave adventurers who would be willing to explore and report back what they find within the Vanishing Forest. They are bidding Adventurers to try to gather anything unusual that they might find so it can be studied.

OOC: This dungeon is only available during The Living Green Festival. This dungeon is exploration-based and focuses on the 'Gather' and 'Discover' concepts with only minor 'Combat'.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
25350 Rat Cellars and Aftermath Socializing In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

(Note: This Duty has multiple possible paths/challenges/rewards.)
49701 Duty Session 144: The Vanishing Forest A strange location seems to open up only once a year during the Living Green Festival. No one seems certain if it is a result of the abundance of plant growth that creates the strange forest within the Eastal Free League, or if the location actually moves, shifting somewhere unreachable during the rest of the year.

The Hunters Guild has asked for brave adventurers who would be willing to explore and report back what they find within the Vanishing Forest. They are bidding Adventurers to try to gather anything unusual that they might find so it can be studied.

OOC: This dungeon is only available during The Living Green Festival. This dungeon is exploration-based and focuses on the 'Gather' and 'Discover' concepts with only minor 'Combat'.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
49730 Festival at the Dragon's Larder Alchemy and Brewing would not be possible without the abundance of herbs, grains, fruits and spices provided by the flourishing botanical world. So Vertina is holding a celebration at her newly established Tavern in Tolbana, the Dragon's Larder, to celebrate both it's opening and the Living Green Festival.

(A simple come-and-go-as-you-wish social RP, to celebrate both the tavern opening and the festival. A chance to get in some Festival RP.)
49919 Soldiers and Demons
49999 Duty Session 145: The Vanishing Forest A strange location seems to open up only once a year during the Living Green Festival. No one seems certain if it is a result of the abundance of plant growth that creates the strange forest within the Eastal Free League, or if the location actually moves, shifting somewhere unreachable during the rest of the year.

The Hunters Guild has asked for brave adventurers who would be willing to explore and report back what they find within the Vanishing Forest. They are bidding Adventurers to try to gather anything unusual that they might find so it can be studied.

OOC: This dungeon is only available during The Living Green Festival. This dungeon is exploration-based and focuses on the 'Gather' and 'Discover' concepts with only minor 'Combat'.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
50085 Meeting in Dun Loireag
50089 Duty Session 146: The Vanishing Forest A strange location seems to open up only once a year during the Living Green Festival. No one seems certain if it is a result of the abundance of plant growth that creates the strange forest within the Eastal Free League, or if the location actually moves, shifting somewhere unreachable during the rest of the year.

The Hunters Guild has asked for brave adventurers who would be willing to explore and report back what they find within the Vanishing Forest. They are bidding Adventurers to try to gather anything unusual that they might find so it can be studied.

OOC: This dungeon is only available during The Living Green Festival. This dungeon is exploration-based and focuses on the 'Gather' and 'Discover' concepts with only minor 'Combat'.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
50140 Duty Session 147: Undead Defense Force New World Alliance along with local people of the Ninetails Dominion are attempting to protect the homes from the undead hordes that are trying to take over! Help defend their villages and push back the undead by successfully keeping the horde at bay.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: Success slowly decreases undead presence in Ninetails Dominion.
50259 Duty Session 148: Goblins in the Rotting Forest A request goes up on the Hunters Guild board, paid for by the Eastal Free League's Council of Four. A region close to Fort Ouph, near where the Third and Fourth combined Wave was, Goblins have shown up - and they are not sure where they are actually coming from. Adventurers are being sent to investigate their origin, and to stop the Goblins from doing any further harm to the forest..

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Success protects the Eastal Free League forest from dying off to a mysterious illness.
50389 A future in the pawn of your hand
50393 The Howl Of War The alliances have worked up a possible network to alarm larger groups of undead activity. One such activity comes up through the chimlinks. There is an attack happening on a small fishing village.

Only thing is, the ghouls and bones attack are NOT human, but rather that of Werefangs and wolfhounds.. and the group that reported the attack, well, they had to fall back.

It will be up to new party to charge in and save the day!
25569 May Warm Sands Greet You
50417 Wicked Goblin Dreams Prophylaxis and party go to investigate this sleeping powder issue, along with how the goblins may have obtained it!
50418 Hunting Hammers Where in Wisteria reaches out to another blacksmith type to try and get armor built so she can stuff it with all the curses.
50544 The Stars Are Smol
50583 Just Another Day
50612 Meeting the Landers: Serjiad Corwen In order to address the matter of the recent find of Castle Eas, Baroness Wake and some possible friends move to meet Serjiad Corwen at his court.
50636 Duty Session 149: The Vanishing Forest A strange location seems to open up only once a year during the Living Green Festival. No one seems certain if it is a result of the abundance of plant growth that creates the strange forest within the Eastal Free League, or if the location actually moves, shifting somewhere unreachable during the rest of the year.

The Hunters Guild has asked for brave adventurers who would be willing to explore and report back what they find within the Vanishing Forest. They are bidding Adventurers to try to gather anything unusual that they might find so it can be studied.

OOC: This dungeon is only available during The Living Green Festival. This dungeon is exploration-based and focuses on the 'Gather' and 'Discover' concepts with only minor 'Combat'.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
50653 Duty Session 150: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
50740 Finding Castle Eas Baroness Wake has received a definitive lead for Castle Eas and is gathering a strike force of adventurers to break past Orc scouting parties and other assorted challenges as they ascend the mountains to the southwest of Tokushima. Those who were not involved in the Castle Eas project are welcome!

(This event will include some card+concept rolls, but the HP-Bar will not be used for combat. Max party size: 6)
50741 Head Over Heals Once a healer, always a healer. At least until they fix this thing where we can't log out...
50774 Duty Session 151: The Vanishing Forest A strange location seems to open up only once a year during the Living Green Festival. No one seems certain if it is a result of the abundance of plant growth that creates the strange forest within the Eastal Free League, or if the location actually moves, shifting somewhere unreachable during the rest of the year.

The Hunters Guild has asked for brave adventurers who would be willing to explore and report back what they find within the Vanishing Forest. They are bidding Adventurers to try to gather anything unusual that they might find so it can be studied.

OOC: This dungeon is only available during The Living Green Festival. This dungeon is exploration-based and focuses on the 'Gather' and 'Discover' concepts with only minor 'Combat'.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
25643 Meeting Hour: Old King Gilgamesh Seated upon the throne amidst the Land of Beginnings, the old King, Gilgamesh, is allowing a few limited Adventurers to enter his palace in order to strike up a meeting with him.
50832 Duty Session 152: The Vanishing Forest A strange location seems to open up only once a year during the Living Green Festival. No one seems certain if it is a result of the abundance of plant growth that creates the strange forest within the Eastal Free League, or if the location actually moves, shifting somewhere unreachable during the rest of the year.

The Hunters Guild has asked for brave adventurers who would be willing to explore and report back what they find within the Vanishing Forest. They are bidding Adventurers to try to gather anything unusual that they might find so it can be studied.

OOC: This dungeon is only available during The Living Green Festival. This dungeon is exploration-based and focuses on the 'Gather' and 'Discover' concepts with only minor 'Combat'.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
50969 Vulpecula and Lyra Estelle is looking for an Anser.
51016 Duty Session 153: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
51152 Duty Session 154: Goblins in the Rotting Forest A request goes up on the Hunters Guild board, paid for by the Eastal Free League's Council of Four. A region close to Fort Ouph, near where the Third and Fourth combined Wave was, Goblins have shown up - and they are not sure where they are actually coming from. Adventurers are being sent to investigate their origin, and to stop the Goblins from doing any further harm to the forest..

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Success protects the Eastal Free League forest from dying off to a mysterious illness.
51200 +Duty Undead Defense Force Amalthea is organizing any volunteers she can round up to help fend off the roving undead from demolishing another village.
51206 Academy Planning
51255 Meeting the Landers: Sumeragi Youta Mikage, Gwen and Jazuhanzu reach out to the Sumeragi Clan in order to start talks about finding artifacts in the Undine underwater regions - with the intent of finding a specific blue crystal.
51319 Over The Water
51418 Missure Fisher (AKA - When You Fail, You Still Need To Heal)
51554 Deleted Scene This scene got screwed up a little so we've recreated it as scene 552.
25677 Silver Sword LFM With the New World Alliance firming? The raid Guild Silver Sword has found they are short-handed for raiders and are out looking for recruits in Alne's Hunters Guild. Just who will William and his officers find this day?



Sunday, July 19, 8 PM PST

(OOC Set to the Silver Sword Guild? New Icly? Looking to have a bit of RP for recruitment? This is where it's at, a second scene will be done later. This scene by player request.)
51632 Obsidian: Clearing the Ruins After the recent successful mission, a group of Adventurers have approached the mysterious 'Goblin Slayer', and have managed to convince him to help them clear an area of Ruins... of Goblins. Noting the sheer amount of Goblins reportedly present in this particular set of ruins, they've additionally extended the invitation to further members of the Hunters Guild.
51690 In The Wake Of Things
51734 Rocks and Relationships Kita picks out some rocks for a project. Schneider is guarding the shipment. Uta and Vertina join in to socialize.
51773 Duty Session 155: Undead Defense Force New World Alliance along with local people of the Ninetails Dominion are attempting to protect the homes from the undead hordes that are trying to take over! Help defend their villages and push back the undead by successfully keeping the horde at bay.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       1
World Rewards: Success slowly decreases undead presence in Ninetails Dominion.
51832 Clearing The Road The Hunter's guild has placed out a notice of undead on the move! They seem to be on the road and are cutting off a supply line. The guild needs people to help clear the undead from the roar so the caravans can continue!

It is up to you, Adventurers, to clear out those undead and deal with the possible warrior skeleton in charge!
51833 Breaking The Line With the numbers seeming to be dwindling thanks to the Adventurers' efforts, it is time to break the far-reaching southern line.

The Merchant Blades, along with the Peko Army are setting up a march and assault on that line and are calling out to the adventurers to give aid.

Time to drive the undead back to wince they came and free up the southern corridor!

(( As a note, Undead Defense Force will be ending Sunday morning before or shortly after the scene. Something new will eventually be created to replace it. Hope to see you all there! ))
51839 Tempname Tempdesc
51888 Duty Session 156: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
51945 Duty Session 157: Goblin Scouts in the Field A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
25740 This is only a game, right? Social in Alne, before the Ezzo Rescue Operation
52023 Duty Session 158: Convoy Escort Quest I Escort quests, the bane of any experienced gamer. Assisting people who are unable to defend themselves as they trudge slowly through dangerous environments on a preset path. When implemented well, they're a chore - when implemented poorly, they're a nightmare.

The merchant guilds and the People of the Land will pay handsomely to see this convoy deliver its goods - and its people - to the destination, and your group is needing to head that way anyway for your own reasons, so it's time to hitch up and hit the road. It can't be all that bad of a quest, right? Two days of travel will fly right on by.

(Note: This Duty takes several IC days to complete.)

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
52105 Scouting The Forgotten
52110 Duelist League: Uta vs Yuuki Let's kick off the Duelist League with an epic showdown between Uta and Yuuki!

Watchers welcome.
52159 Duty Session 159: Still Water Bandits With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
52243 Tea by Moonlight
52274 Festival: Trials of Honor In the lands of the Holy Empire Westelande, it is a summer tradition to test the skills of their young warriors as a right of passage. This year, Adventurers have been invited to join the trials.
52275 Festival: Beachside Peko Race With the beginning of summer, Peko races have once again become a popular event for both Lander and Adventurer. Held on the Isle of Beginnings, this race often draws quite a crowd. Sponsored by the Peko Army, with free boarding offered by the Quick-Feather Peko Ranch, it brings competators from all around Yamato.

(Standard Peko racing format. Choose a peko specialty from the list, race using card+concept rolls.)
52276 Festival: Light the Night Near the end of the Summer Festival, many people gather on the shorelines for an evening of feasting, festivities, and fireworks. Bring your best bathing suit and enjoy time with friends.

(Casual social event.)
52281 Epiphanies of Shadow and Light
52303 Duty Session 160: Still Water Bandits With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
25769 Duty Session 21: Spinner's End The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

(OOC Note: There are two possible duty-end rewards for this quest.)
52382 Duty Session 162: Undead Defense Force New World Alliance along with local people of the Ninetails Dominion are attempting to protect the homes from the undead hordes that are trying to take over! Help defend their villages and push back the undead by successfully keeping the horde at bay.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       1
World Rewards: Success slowly decreases undead presence in Ninetails Dominion.
52429 Deus Ex Machina: Schachmatt A team of intrepid explorers, led by Jazuhanzu, Kita, Uta and Shiruba, travel back to the mysterious north-western island in order to meet with Spatjahr, now that the troublesome weather conditions around the island have settled, and the Machina they seek to meet has recharged a bit.

Take note of the time!
52431 Duty Session 163: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
52508 Slime Labs: Moderately Sized Opening The Royal Society for the Appreciation and Study of Gelatinous Creatures would like to cordially invite you to the Moderately Sized Opening of our newest (and also first) location. There is going to be food, drinks, and, of course, slimes. Uta might even give a tour of the laboratory, if you are lucky!

Mainly meant as a social scene, there might be some optional dice rolling involved (if Uta's applicant manages to think of something by the time the scene starts.

Uta is finally going to have her slimarium, and it's gonna be glorious!
52597 Duty Session 164: Still Water Bandits With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Increase in trade route efficiency
52876 Duty Session 165: Undead Defense Force New World Alliance along with local people of the Ninetails Dominion are attempting to protect the homes from the undead hordes that are trying to take over! Help defend their villages and push back the undead by successfully keeping the horde at bay.

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       1
World Rewards: Success slowly decreases undead presence in Ninetails Dominion.
53112 Memory Of The World
53124 Duty: Gnoll it all This duty is going away so trying to gather a group together to go run it. As for GM , unless someone else volunteers I will be GMing
53142 Duty Session 166: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
25801 Ghosts of Alne Silent apparitions stalk the streets of Alne. Ghostly phenomena are whispered of but rarely verified. In the dead quiet of the city spread beneath Aincrad Tower, food appears on tables without a hand to serve them. Sounds echo strangely while light flickers in the heart of empty buildings.

There is a story to be told here.

Interested parties are invited to investigate the southern reaches of the City of Ash for a chance to glimpse the mystery running throughout, while Nureha and her hand-picked scouts have a secondary purpose to their searching, running along the rooftops and slipping through the alleyways as they search the vast abandoned reaches for a place to call home.

OOC Note: Hello, folks! This will most likely be a Spooky Investigation and Random Poking things scene. Everyone is invited as Plant Hwyaden cruises Totally Not Silent Hill for a place to bed down for the night (hopefully with softer beds than the inn. Those things are giving me a crick in the neck.)

To Adventure!
53261 Duty Session 167: Gnoll it All A powerful Gnoll has been reported as creating havoc within one one of the low-level Forest zones. The Berserker and his allies have been making things difficult for both Adventurers and Landers. This encounter seems to only appear at night. The Hunter?s Guild has posted an Obsidian-level Bounty for any brave Adventurers who can defeat Haggar the Gnoll Barbarian.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
53311 Duty Session 168: Gnoll it All A powerful Gnoll has been reported as creating havoc within one one of the low-level Forest zones. The Berserker and his allies have been making things difficult for both Adventurers and Landers. This encounter seems to only appear at night. The Hunter?s Guild has posted an Obsidian-level Bounty for any brave Adventurers who can defeat Haggar the Gnoll Barbarian.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
53342 Duelist League: Setsuna vs Uta Two people are going to beat each other up. Will this violence ever end? Fans of the Duelist League hope not.
53349 Long Time No See We were like grunties in the night: inside a barn, surrounded by strange creatures.
53365 One Night In Tolbana
53422 Inn Science tempdesc
53442 Duty Session 169: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
53522 Summer Plotting Shiruba runs into Gwen, while she's got anbother crazy plan starting up.
53525 Duty Session 170: Goblins in the Rotting Forest A request goes up on the Hunters Guild board, paid for by the Eastal Free League's Council of Four. A region close to Fort Ouph, near where the Third and Fourth combined Wave was, Goblins have shown up - and they are not sure where they are actually coming from. Adventurers are being sent to investigate their origin, and to stop the Goblins from doing any further harm to the forest..

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Success protects the Eastal Free League forest from dying off to a mysterious illness.
53593 Duelist's League: Setsuna vs Kauchemar Two masters of Darkness and Summons throwdown for a league match. Be there or be square. But don't be dead, there will likely be enough of that on the field.
25868 Fishing Time JAzz is fishing and Mizuki has a chat with her!
53594 A Whiter Shade of Wake
53611 Duty Session 171: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
53646 Moonbaker
53668 Forgotten Family Story The Merchant Blades have heard some rumors of the Undead's commander who rides on a horse heading into the wood's with actual 'food'. While they dare not follow him, they have placed out a request to adventurers willing to look into the matter.

To find where Auther is taking the food and why? After all, undead don't need to eat actual food -- do they? Nor does a vampire-- right? So why?

That is what you will all be finding out...

-- This scene will operate like a duty. There will be challenges, possible failure paths, and only three cards will allowed to be used. --
53774 Duty Session 172: Goblin Scouts in the Field A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
53818 Cult Of The Stars Merek meets up with the woman Estelle, about the Cult of the Lost.
53847 Duty Session 173: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
53904 Goldenblade asks for some advice
53913 Instruments Of Destruction After stumbling upon a broken instrument, deep in the forest, the Adventurers have turned to this strange technology in hopes that it may function as a deterrent against the monsters. A prototype of the instrument has been created and set up in the Ninetails Dominion, close to where the undead were last spotted, in the hopes of driving back the undead forces.

However, not everything is as it seems. The instrument is not the weapon that they had hoped for. No... it does not harm, or drive off monsters. It enrages more powerful monsters who are nearby, painting a very large target on the Adventurers who created it.

(( Special rules will be in place. It will be explained at the start of the scene & in the HP Bar Object. ))
53963 The Beet of a Different Drummer The Vegan Escort Quest! Will vegetables prove themselves smarter than the average NPC? My money is on "yes."
25921 Duty Session 22: Spinner's End The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

(OOC Note: There are two possible duty-end rewards for this quest.)
53988 At Home On The Range
54026 Duty Session 174: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
54098 Duelist League: Merek vs. Mikage Merek meets up with Mikage to duel!
54146 Duelist League: Setsuna vs Prophylaxis
54163 Observational Humor
54191 Placeholder
54254 Duelist's League: Vertina vs Amalthea
54292 A Quiet Day In Shibuya
54332 Duelist League: Vertina vs Goldenblade
54368 Here Comes The Sun, Do Do Do Doo
25971 Caits in a Bar Cyrus meets with Sassaral for the first time.
54460 Duelist League: Goldenblade vs Xander
54582 Duty Session 175: Clearing Castle Eas With the discovery of the Castle Eas, Baroness Wake has called upon her fellow adventurers, seeking aid in clearing out the orcs that currently occupy it. The Castle lies in the mountains of the Fourland Dukedom, set upon a waterfall.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: The clearing of the castle will allow for it to be repaired and used for the benefit of People of the Land and Adventurers.
54658 Climb: The Floor 5 Boss A good amount of time has passed, but the Fifth Floor has so far gone undefeated. It appears the Floor Boss escaped to battle room and is wandering the massive ruined city of Karluin - occupied by massive roving groups of Goblins. Luckily, thanks to Prophylaxis' negotiation tactics, the Scale Emblem Alliance has a new ally in their search to continue their climb.

And their new ally has a particular dislike for Goblins.
54667 Duty Session 176: The Tides of Summer During the Summer Beach Festival, it is common for Landers and Adventurers alike to make use of the beaches around Yamato. It is rare to see monsters during this time of year, but it does still happen. Enough so that some people are stationed at the shoreline, ready to spot anything that might come from the sea. It is one of these calls to arms that has brought Adventurers to the shoreline, ready to fight.

OOC: This dungeon is only available during The Summer Beach Festival. This is largely a combat-based Duty.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
54787 Duty Session 177: The Tides of Summer During the Summer Beach Festival, it is common for Landers and Adventurers alike to make use of the beaches around Yamato. It is rare to see monsters during this time of year, but it does still happen. Enough so that some people are stationed at the shoreline, ready to spot anything that might come from the sea. It is one of these calls to arms that has brought Adventurers to the shoreline, ready to fight.

OOC: This dungeon is only available during The Summer Beach Festival. This is largely a combat-based Duty.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
54923 Stellar Conversation A Fox and a Fish discuss the stars, amongst other things...
54969 Return The Stars Shiruba chats with Jazuhanzu and returns her borrowed equipment.
55011 The Cream of the Crop How can one avoid sunburns in this new world? It's easy! Just pretend you're salad!
55042 Duty Session 178: The Tides of Summer During the Summer Beach Festival, it is common for Landers and Adventurers alike to make use of the beaches around Yamato. It is rare to see monsters during this time of year, but it does still happen. Enough so that some people are stationed at the shoreline, ready to spot anything that might come from the sea. It is one of these calls to arms that has brought Adventurers to the shoreline, ready to fight.

OOC: This dungeon is only available during The Summer Beach Festival. This is largely a combat-based Duty.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
55081 These Four Walls
26133 Tiger and Bunny Two Odysseia Knights run into eachother in Carmina Gadelica Marina
55136 The Secret of CHIM With information in hand, a team of Adventurers dives into an old Gnome stronghold within the depths of one of the outer Ezzo Empire caves, just on the edge outside of the Dome. They search for an Elemental Machine that reportedly is being maintained by Chim Chims. Though their goal isn't the Elemental Machine... it's the Chims.

OOC: Take note of the time for this one! This one caters towards the European timezone.
55309 Duty Session 179: The Tides of Summer During the Summer Beach Festival, it is common for Landers and Adventurers alike to make use of the beaches around Yamato. It is rare to see monsters during this time of year, but it does still happen. Enough so that some people are stationed at the shoreline, ready to spot anything that might come from the sea. It is one of these calls to arms that has brought Adventurers to the shoreline, ready to fight.

OOC: This dungeon is only available during The Summer Beach Festival. This is largely a combat-based Duty.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
55355 Goldenblade's Mission
55377 Duty Session 180: The Tides of Summer During the Summer Beach Festival, it is common for Landers and Adventurers alike to make use of the beaches around Yamato. It is rare to see monsters during this time of year, but it does still happen. Enough so that some people are stationed at the shoreline, ready to spot anything that might come from the sea. It is one of these calls to arms that has brought Adventurers to the shoreline, ready to fight.

OOC: This dungeon is only available during The Summer Beach Festival. This is largely a combat-based Duty.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
55552 One Day in the Town of Beginnings
55634 Idle Thoughts & Tales
55659 Child O' Mine
55680 Duty Session 181: Grunty Drive A porcelain quest has been offered to the Hunters Guild. A small consortium of Lander ranchers would like adventurers to drive their Grunties to market. The party will have to cover a fair distance, involving camping outdoors, warding off predators, and negotiating the sale of the grunties at the end destination. The request requires the delivery of the majority of the herd to the market town and their successful sale.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
55773 Duelist League: Kauchemar vs. Uta It's the long awaited battle of the bards! Come witness this Broadway-style production of Duelist League: The Musical! This heartwarming story of a horse and a fairy beating the living manure out of each other will take you on a magical journey of discovery to learn what is really important in life: not getting the living manure beaten out of you. Come forth, and spectate!

Management disclaims any responsibility for damage resulting from earworms, shattered glass, and atrocious puns.
55787 Impressionist Arts Att Syne (and friends) travel up to Fort Ouph in order to explore it, and investigate the old ties to Imps in that region with the various works of arts and architecture that is in the region.

OOC: Generally open for people with Moonlight Artisany or are looking for related answers.
26180 Field Quest: Crab Tackle ** A notice sits up near the town of beginnings **

Are you inexperienced? Do you need helping getting xp? Want to also help your fellow adventurers, by making the "Landers" work for you? Just bored and want to kill something with people? Well here is just the adventure for you!

Meet up with Xander Scaleharth and we will be going over the basics of combat, killing some crabs, and brining back some crab meat to have a specific lander in a kitchen cook up some meat for some extra coin to boot!

See you all there!

** With directions written down, the start point is the town moving to the meeting spot on the beach. **

OOC NOTE: Deck is not required, just cards. We will be using the dice system. +help Card GM to read more.
55837 Duty Session 182: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
55870 A Night At The Carnival The Carnival is here and has been for about a week! The People Of the Land have been enjoying themselves. Kids get treats, there is a fun type of maze, and all types of fun little games to do. It is a wonderful distraction from the horrors that have plagued the Ninetails Dominion.

They even have a few magical shows and daring performers, along with a crazy jester who just /loves/ everyone. All are welcome, so long as they don't mind being out at nighttime.

However, there have been some strange things going on...

Some folks end up missing. Some say they are those who work there that look like those who have gone missing, but seem to be mistaken at closer inspection.

There is a mystery here and it might be a deadly one.

Who is up for a little fun...
... and possibly chilling adventure?
55883 Merek and the talking of things
55927 Duty Session 183: Grunty Drive A porcelain quest has been offered to the Hunters Guild. A small consortium of Lander ranchers would like adventurers to drive their Grunties to market. The party will have to cover a fair distance, involving camping outdoors, warding off predators, and negotiating the sale of the grunties at the end destination. The request requires the delivery of the majority of the herd to the market town and their successful sale.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
55962 Musing Shadow
56067 Duty Session 184: Still Coast Pirates After many raids by capable Adventurers, the Bandit camps along the shoreline around the Isle of Beginnings have all but been wiped out. However, the source of the Bandits still remains. A pirate ship has often been spotted along the waterways, taking advantage of the increased trade between the Kingdoms following the Apocalypse. The Hunter's Guild has put out a call to Adventurers to once again step in against these ruffians, seeking a way of eliminating the new Pirate threat.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: Improve efficiency of trade by waterways.
56146 Duty Session 185: Clearing Castle Eas With the discovery of the Castle Eas, Baroness Wake has called upon her fellow adventurers, seeking aid in clearing out the orcs that currently occupy it. The Castle lies in the mountains of the Fourland Dukedom, set upon a waterfall.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: The clearing of the castle will allow for it to be repaired and used for the benefit of People of the Land and Adventurers.
56198 Shibuya Spelunking Miyako has made several solo runs in her efforts to map out the catacombs below Shibuya, but on the last one she encountered a large pack of monsters - more than she was able to defeat on her own. Retreating to the surface she has put out a call for a small party to gather to push deeper into the catacombs and map out the region she had been forced from.

Preference is for NWA members and close associates, @mail or page Miyako if you have questions.
56209 Duty Session 186: Goblins in Mac Anu The sightings of Goblins have raised significantly within Mac Anu. Nobody has figured out the source of the Goblins yet, but the Hunters Guild is sending teams down into its sewers to lower its monster numbers and get an idea where the movements are coming from.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduce Goblin Presence in Mac Anu and unlock a plot project.
56214 Duty Session 187: Goblins in Mac Anu The sightings of Goblins have raised significantly within Mac Anu. Nobody has figured out the source of the Goblins yet, but the Hunters Guild is sending teams down into its sewers to lower its monster numbers and get an idea where the movements are coming from.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduce Goblin Presence in Mac Anu and unlock a plot project.
26189 Peace Within Chaos
56252 Duty Session 188: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
56477 Duelist League: Setsuna vs Xander
56550 Wave of Calamity: 5 The Fifth Wave of Calamity looms... as the clouds over Alne grow dark upon the defeat of the 5th Floor Boss! It seems to have come a lot earlier than usual... As lightning coarses along the walls of the Tower, and Alne itself appears to be the focused target of this next Wave of Calamity.
56675 A Night At The Carnival II The carnival will soon come to a close. A few adventurers have already discovered the sinister nature of such a fun place. The question remains, what will they do about it and can anyone be saved this eve before other lives are taken for Forgotten Army.

(( This scene is open to all. Your choices impact how things unfold, including if combat takes place. It will be open for people to walk in at any time until about three hours after scene start, there I may have to close the doors for walk ins. Any questions, please feel free to @mail or contact me on Discord as I am also Xander ))
56676 Goldenblade seeks some help
56711 Looking Forward and Backward
56874 The Elephant In The Plaza The recent Wave of Calamity put a huge hole in the middle of Alne Plaza. But a man wearing an Elephant Mask has appeared in the Plaza, lifting rocks four times his size, working on repairing the damage and rebuilding the home that once stood over it.
56880 Recovery After Alne Where in, June stops being a background character. And Merek in a bar. And who knows other heros might need to hit the bar.
57017 Duty Session 192: Escort Quest: Artificial Stupidity A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
57027 Duty Session 193: Goblins in Mac Anu The sightings of Goblins have raised significantly within Mac Anu. Nobody has figured out the source of the Goblins yet, but the Hunters Guild is sending teams down into its sewers to lower its monster numbers and get an idea where the movements are coming from.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduce Goblin Presence in Mac Anu and unlock a plot project.
26438 Investigation: Ezzo Empire Kite and a small party of people decide to stay on Ezzo after landing and retrieving various people. Though the barrier halts most avenues of investigation, perhaps they can find something someone missed. The Bandit King remains around for inquiries as well, though he's exhausted from casting people out.

> Limited Seating. Inquire with Kite for invitations first!
57104 Duty Session 195: Clearing Castle Eas With the discovery of the Castle Eas, Baroness Wake has called upon her fellow adventurers, seeking aid in clearing out the orcs that currently occupy it. The Castle lies in the mountains of the Fourland Dukedom, set upon a waterfall.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: The clearing of the castle will allow for it to be repaired and used for the benefit of People of the Land and Adventurers.
57137 Goldenblade asks tactical questions
57198 Festival: Race the Storm A dangerous peko race which is held during the height of one of the summer storms. Pekos and their riders will be tested to the extremes of their endurance.

(OOC: Uses standard card+concept rolls and the existing Peko race rules. Concepts used will be: Air, Water, Animal Handling, Shield, and Searching)
57199 Festival: Where Lightning Strikes Since the beginning of the festival, lightning has become frequent in a known monster nest within the heart of the Eastal Free League. The Labyrinth Forest calls explorers brave enough to search for what is drawing lightning down from the storms.

(Exploration and combat-focused scene using standard card+concept rolls, will be similar to a +duty in function.)
57200 Festival: Gift of the Divine A huge storm has formed along the coastline of the Eastal Free League. Unlike the usual weather this time of year, it has not moved on given the passage of time. Now, Adventurers are sought to bring a 'gift' into the storm, perhaps to appease whatever might be at the heart of it.
57205 Duty Session 196: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
57250 Goldenblade meets with Setsuna
57282 Distant Solutions Vulpecula, Volans, and visions of afar.
57283 Pondering of Ponderings
57353 Two Tanks & A Bottle
26477 Duty Session 23: The Ezzo Rescue With the successful organization of a multi-ship fleet, it's going to take a long time to get everyone off of Ezzo Empire's island. It's not just a case of having to bring people off of the island, but also bringing enough food to make sure those that are there do not starve to death.
57373 The Caves Of Despair They're just regular caves, but with Jazuhanzu in them.
57523 Duty Session 197: Goblins in Mac Anu The sightings of Goblins have raised significantly within Mac Anu. Nobody has figured out the source of the Goblins yet, but the Hunters Guild is sending teams down into its sewers to lower its monster numbers and get an idea where the movements are coming from.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduce Goblin Presence in Mac Anu and unlock a plot project.
57526 Seeing a Smith About a Bird Rylen inquires about commissioning a special set of talons for his peko.
57564 Duty Session 198: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
57581 Moving In And Moving Up
57587 Duty Session 199: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
57694 Duty Session 200: Clearing Castle Eas With the discovery of the Castle Eas, Baroness Wake has called upon her fellow adventurers, seeking aid in clearing out the orcs that currently occupy it. The Castle lies in the mountains of the Fourland Dukedom, set upon a waterfall.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: The clearing of the castle will allow for it to be repaired and used for the benefit of People of the Land and Adventurers.
57755 Building the First Gate
57910 No Sleep For The Isekai'd Pekos hate this simple trick!
58087 Taming The Beast Date Pending, as I need to make sure I have sunday off (not trusting my job atm). Should things go right, the general gist is Xander is gonna be breaking the Dread Branch and capturing a new mount. He also might be trying to show Uta a thing or two on monster handling & capture /while/ doing this.

I'll write up a better desc once I know what RL is doing.
26480 Duty Session 24: The Ezzo Rescue With the successful organization of a multi-ship fleet, it's going to take a long time to get everyone off of Ezzo Empire's island. It's not just a case of having to bring people off of the island, but also bringing enough food to make sure those that are there do not starve to death.
58118 Duty Session 201: Goblins in Mac Anu The sightings of Goblins have raised significantly within Mac Anu. Nobody has figured out the source of the Goblins yet, but the Hunters Guild is sending teams down into its sewers to lower its monster numbers and get an idea where the movements are coming from.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduce Goblin Presence in Mac Anu and unlock a plot project.
58154 Undersea Dungeon Scouting A group of adventurers has gathered together to scout and possibly find a pathway down deeper into the ocean through the underwater cave on the coast of Alne. This is a scene at the request of Jazuhanzu for her and her friends to scout this dungeon. Jazuhanzu, Mikage, Akatsuki, and Shiruba have first dibs on slots on this scene. Others invited can come, though I will take no more than 6 people.
58156 Decisions made: Wildcat Invasion!
58215 Duty Session 202: Grunty Drive A porcelain quest has been offered to the Hunters Guild. A small consortium of Lander ranchers would like adventurers to drive their Grunties to market. The party will have to cover a fair distance, involving camping outdoors, warding off predators, and negotiating the sale of the grunties at the end destination. The request requires the delivery of the majority of the herd to the market town and their successful sale.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
58217 Help Wanted: Monster Handler Wanted: Monster Handler. Requirements: must be alive. Until we hire a Necromancer, then it's Wanted: Monster Handler, Dead or Alive.
The job description requires [Divination], so... where do you see yourself in five years?
58283 Duty Session 203: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
58287 Duty Session 204: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
58341 Duty Session 205: A Dark and Stormy Night During the Storm Festival, it is common for Adventurers to gather indoors at a local inn or tavern. Any place to get away from the heavy rains and piercing wind. However, on one such Dark and Stormy Night, a Lander has come inside from the storm, bringing with them an unusual quest. They are tasked to brave the storm and face wind elementals in order to gather some strange alchemical ingredient.

OOC: This quest is only available during the Storm Festival. This quest is largely 'Combat'-concept based, with some minor uses of other concept types.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
58468 Duty Session 206: A Dark and Stormy Night During the Storm Festival, it is common for Adventurers to gather indoors at a local inn or tavern. Any place to get away from the heavy rains and piercing wind. However, on one such Dark and Stormy Night, a Lander has come inside from the storm, bringing with them an unusual quest. They are tasked to brave the storm and face wind elementals in order to gather some strange alchemical ingredient.

OOC: This quest is only available during the Storm Festival. This quest is largely 'Combat'-concept based, with some minor uses of other concept types.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
58538 Duty Session 207: A Dark and Stormy Night During the Storm Festival, it is common for Adventurers to gather indoors at a local inn or tavern. Any place to get away from the heavy rains and piercing wind. However, on one such Dark and Stormy Night, a Lander has come inside from the storm, bringing with them an unusual quest. They are tasked to brave the storm and face wind elementals in order to gather some strange alchemical ingredient.

OOC: This quest is only available during the Storm Festival. This quest is largely 'Combat'-concept based, with some minor uses of other concept types.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
26505 Sunny With a Chance of Random Encounters BARREL!!!
58579 Duty Session 208: Karluin Reclamation - Town Even with the defeat of the fifth floor boss, Karluin is still a monster-infested ruin filled with precarious traps, ancient dangers and just plain old fashioned half-collapsed architecture. Though dilapidated, the goblin settlement in the area is deeply rooted and will need a good deal of effort from intrepid Adventurers to clear out... But it'll all be worth it. Once reclaimed, the fortress of Karluin will be a second or third home for Adventurers making their way up the tower. It's not like they have much choice; the way up is right smack dab in the middle of the old fort, and leaving it to rot will just make getting to the sixth floor that much more difficult.

The long task begins with exterminating monsters still lurking in the castle-town surrounding Karluin's mysterious central keep. Only then can the walls be secured and progress can begin on securing the fortress' heart.

Difficulty:    Medium
Rec. Party:    4+
Rewards:       3
World Rewards: Free Karluin's Ground Level
58794 Meeting the Landers: Roreil Dawn Proteus and co seek out Roreil Dawn of the Sumeragi Clan, in order to ask some pertinent questions that may or may not land them in hot waters.
58799 Meeting the Landers: The Mayor of Rovia Prophylaxis, while looking into the matter of the ones that came before, seeks out the people in the town of Rovia. And while he is not particularly welcomed within the town itself, he manages to get invited to the Mayor of the town, who is trying to keep matters from getting worse with the outside Adventurers and Hunters.
58958 Duty Session 209: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
58988 Morning Life
59010 Duelist League: Xander vs Uta First of all, let us set things straight: he's not her dad, and she's not his daughter. Despite him taking this weak defenseless thing under his wing, her complaining about the smell and suggesting deodorant, him teaching her to fight and enduring the harsh reality of this world with all its mortal dangers, first among them the lack of deodorant, and her getting toughened up, going from being a squishy newbie likely to be killed by the first bottom-level monster she encountered to being a squishy newbie who can contribute to boss fights yet actively seeks and pokes the bottom-level monsters she's just as likely to be killed by.

It's a complicated relationship, okay?

Come witness this majestic spectacle of nature, where gratitude and mutual caring is exchanged in the form of unleashing wanton violence on each other!

Because that's the shounen way.

WARNING: due to the participants' unpredictable Real Life schedule, the scene might be move about, even (and especially!) at the last minute.
59011 Goblins & Blades The goblins are proving to be a problem on the fifth floor, making travel between the fourth and sixth an issue. While more adventurers have been called to arms to help deal with the situation, is it really enough?

What about those who go scouting to the sixth floor, can they make it back safely to safer floors below?

One such group finds out the hard way, that even with experience on their side. You can't ever let your guard down around goblins.

(( Scale Focused, others are welcome though. Boss fight will be happening. ))
59016 Duty Session 210: A Dark and Stormy Night During the Storm Festival, it is common for Adventurers to gather indoors at a local inn or tavern. Any place to get away from the heavy rains and piercing wind. However, on one such Dark and Stormy Night, a Lander has come inside from the storm, bringing with them an unusual quest. They are tasked to brave the storm and face wind elementals in order to gather some strange alchemical ingredient.

OOC: This quest is only available during the Storm Festival. This quest is largely 'Combat'-concept based, with some minor uses of other concept types.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
59070 Family Lineage Gabriella Drake sits on a stump just outside of the city. Her gaze looking at an arrow in her hand. Her thumb gently runs over the sharp tip. "Do you think," She asks the merchant in front of her. "One shot could kill a vampire?"

"I would imagine one good shot to the head could fail any beast, my lady." The Merchant replies. "Though are you sure you want to go after an undead alone? You don't look--"

Gabriella eyes dart up quickly at the Merchant, "I am the grand-daughter of a noble knight. Heir to a line of heroes and monster slayers. This war is taking a toll on these people. On this nation. I will not continue to sit idly by and do NOTHING." She stands up quickly to her feet. "I also did not ask for your opinion, good sir. Now give me your finest armor, bow, and arrows."

Her eyes narrow dangerously, "I have a monster to slay who dares to disgrace the Drake family line."

The merchant gathers the items, but raises a brow, "What did you say your name was, my dear lady?"

Yet the merchant never got the woman's name, all her could do was watch as she left. At first he didn't want to say anything, after all, it was not his business if a woman went on a suicide mission and yet--

                                 -----------                                  

    A job gets posted on the Hunter boards and to any job listing locations with a sketch that looks a bit like Gabriella's face on them:

To all parties interested, an unknown woman has gone off into the wilds of the Ninetails Dominion on a possible suicide mission to hunt down some vampire and help try to 'end' the war.

While payment may not be provided. This is a request of any brave souls, with kindness in their hearts to stop this mad woman before she gets herself killed; If she has not already. She was last seen heading west from the city, toward the forest, and the place where the mist always walks.

(( Boss Fight with an NPC assist. The outcome of this side story is dependant on you, the adventurers. You also may feel free to try and track her down /before/ this scene to also alter outcomes. Description will adjust/be added to should this be the case. ))
59071 Duelist League:Prophylaxis vs Setsuna
26522 The Morning After Adventure. Mad science. Crafting! All those good things.
59251 A Job Offer
59266 Happy Hour at the Isekai Ryoken Where in Hifumi hosts folks
59291 Is It Wise To Pick Up Utas For a Dungeon?
59317 Duty Session 211: A Dark and Stormy Night During the Storm Festival, it is common for Adventurers to gather indoors at a local inn or tavern. Any place to get away from the heavy rains and piercing wind. However, on one such Dark and Stormy Night, a Lander has come inside from the storm, bringing with them an unusual quest. They are tasked to brave the storm and face wind elementals in order to gather some strange alchemical ingredient.

OOC: This quest is only available during the Storm Festival. This quest is largely 'Combat'-concept based, with some minor uses of other concept types.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
59334 Duty Session 212: A Dark and Stormy Night During the Storm Festival, it is common for Adventurers to gather indoors at a local inn or tavern. Any place to get away from the heavy rains and piercing wind. However, on one such Dark and Stormy Night, a Lander has come inside from the storm, bringing with them an unusual quest. They are tasked to brave the storm and face wind elementals in order to gather some strange alchemical ingredient.

OOC: This quest is only available during the Storm Festival. This quest is largely 'Combat'-concept based, with some minor uses of other concept types.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
59377 Cleaning the Cleaners After Shiruba, Mikage, Estelle, Jazuhanzu, Akatsuki, Uta, Cyrus, and Miho make their preparations to return to Bibilan Dungeon, they return to see what has changed... and prepare to fight the Cleaners within!

     This will be a dungeon crawling/combat scene. It is Extreme difficulty by default, but the difficulty can be brought down by preparations for the fight that have already been put into motion. Possible Preparations:

Base Bomb(Weaken the Final Boss, reduce strength of acid)
Ice Magic Preparations(Weaken Pseudopods, slow down movements)
Armor/Weapon Coatings(Using wax or some other material to reduce/stop equipment damage)
??? (I'm up to ideas and suggestions for further options, or alternative options.)

     Important note: For my own sanity, I will probably not accept anyone beyond the listed people above for this scene.
59380 Tracking a Tracker
59431 Parassaulted
59475 Duty Session 213: Karluin Reclamation - Town Even with the defeat of the fifth floor boss, Karluin is still a monster-infested ruin filled with precarious traps, ancient dangers and just plain old fashioned half-collapsed architecture. Though dilapidated, the goblin settlement in the area is deeply rooted and will need a good deal of effort from intrepid Adventurers to clear out... But it'll all be worth it. Once reclaimed, the fortress of Karluin will be a second or third home for Adventurers making their way up the tower. It's not like they have much choice; the way up is right smack dab in the middle of the old fort, and leaving it to rot will just make getting to the sixth floor that much more difficult.

The long task begins with exterminating monsters still lurking in the castle-town surrounding Karluin's mysterious central keep. Only then can the walls be secured and progress can begin on securing the fortress' heart.

Difficulty:    Medium
Rec. Party:    4+
Rewards:       3
World Rewards: Free Karluin's Ground Level
59492 Duty Session 214: Karluin Reclamation - Town Even with the defeat of the fifth floor boss, Karluin is still a monster-infested ruin filled with precarious traps, ancient dangers and just plain old fashioned half-collapsed architecture. Though dilapidated, the goblin settlement in the area is deeply rooted and will need a good deal of effort from intrepid Adventurers to clear out... But it'll all be worth it. Once reclaimed, the fortress of Karluin will be a second or third home for Adventurers making their way up the tower. It's not like they have much choice; the way up is right smack dab in the middle of the old fort, and leaving it to rot will just make getting to the sixth floor that much more difficult.

The long task begins with exterminating monsters still lurking in the castle-town surrounding Karluin's mysterious central keep. Only then can the walls be secured and progress can begin on securing the fortress' heart.

Difficulty:    Medium
Rec. Party:    4+
Rewards:       3
World Rewards: Free Karluin's Ground Level
26534 Fox Hunt Emiko reached out for others to join in a hunt for foxes. Not for their pelts but as familiars!
59558 Duelist League: Goldenblade vs Setsuna
59658 Meet the 'Landers': Anthome Of course, with such a curiosity popping up, it's inevitable that adventurers would show up to investigate this sudden town appearing in the middle of the desert and possibly even partake of its wares!
    Nevermind that all of the 'landers' have something off about them. And of course they read as non-aggressive monsters when examined.
59668 Some questions about Tolbana
59696 Duty Session 215: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
59751 MMORPG Avatars: The Last Teabenders. Not your grandma's tea party. Unless your grandma wuxia's her way around while blasting elemental magic. In that case, I stand corrected.
59798 Family Lineage: Choices Matter
59822 NWA: Game Reserve - Monster Nest Having found a Monster Nest underneath their brand new Game Reserve, the New World Alliance gets a team together to clear it out and prevent monsters from predating on their newly organized Beast Reserve.

Warning: This will be a smaller scene, during which we'll be trying to use the Card Combat system. New World Alliance only please.
59870 Morning Sun It starts with the rising sun and ends with a possible friendship... Or possibly plotting.
59898 The Basics of Monsters Rylen 'attempts' to show Uta a few things about dealing with monsters. Attempts is the key word.
59899 Duelist League: Mikage vs Vertina A duelist league match for the month of July, with Mikage fighting Vertina.
26659 The Hunters Guild
60008 Duty Session 216: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
60073 Duty Session 217: Clearing Castle Eas With the discovery of the Castle Eas, Baroness Wake has called upon her fellow adventurers, seeking aid in clearing out the orcs that currently occupy it. The Castle lies in the mountains of the Fourland Dukedom, set upon a waterfall.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: The clearing of the castle will allow for it to be repaired and used for the benefit of People of the Land and Adventurers.
60112 Meeting the Landers: Mystery Spriggan A mysterious Spriggan shows up in the middle of Tolbana to check out the community that is being built there - their presence making a 'splash' due to their unusual INSPECT information.

Note: A short scene meant for the Scale Emblem Alliance due to all of their work on Tolbana.
60187 Duty Session 218: Clearing Castle Eas With the discovery of the Castle Eas, Baroness Wake has called upon her fellow adventurers, seeking aid in clearing out the orcs that currently occupy it. The Castle lies in the mountains of the Fourland Dukedom, set upon a waterfall.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: The clearing of the castle will allow for it to be repaired and used for the benefit of People of the Land and Adventurers.
60268 Player Census Meating
60434 Climb: The Floor 6 Boss Adventurers continue the climb, and through the rather frustrating Maze that is the 6th Floor of Aincrad Tower. The roaming Boss that seems to walk the entire floor is getting scouted out, and the Raid Party has prepared to push on to the next floor.
60471 Enigma: The Triggering Prophylaxis and Proteus perform an experiment, and end up with notable results... and a visit.
60491 Talk Of Books & Spells
60561 Meeting the Landers: Mystery Spriggan - II The Mystery Spriggan remains within the town of Tolbana for a little while longer, but is clearly intent on leaving the moment they've recovered. Still, when they wake, the Scale Emblem Adventurers have a chance to talk to him for a bit longer.
60566 Meet the 'Landers': Soleno Rubra Be it sheer luck or just pure force of personality, Prophylaxis has managed to entreat a meeting out of the 'mother' ant of Anthome. She will allow Prophylaxis and perhaps one or two other friends to come and talk with her, possibly discuss trades of information or goods that might benefit Anthome.

(OOC: As stated above, this is meant to be a VERY SMALL scene, and please think of an objective/goal that you are interested in obtaining from the queen of Anthome if you are signing up. I will allow up to 2 people in addition to Prophylaxis.)
26663 Kidnapped! A maid has been kindapped by some unscrupulous players! Are they any brave heroes that will go and resue her from this band of briggans!?!
(OOC:Just something I thought on the fly. Chaos will praobly ensue)
60594 A Business Meeting Gwen has a run in with Vafrum who wishes to talk business with her. Who knows where this could lead.
60652 Queen of the Road
60653 Doctor Patient Confidentiality
60697 Duelist's League - Uta vs Vertina The Kung-Fu Nurse of Random has been on a streak no one expected to every occur. But will she be able to hold onto it though when she comes up against the high kicking, fire slinging Salamander brawler? There's probably going to be plenty of wuxai shenanigans either way when both fighters mix the magical and martial arts!
60698 Visiting Hours
60710 Visitin Fren
60766 So Dark and Mysterious Jazuhanzu needs to improve her skills with the Dark element. An enigmatic figure reaches out to mentor her.
What is going on here? What are the Mystery Mentor's true motivations? Why does the training involve a worrying amount of slimes?
(The duty 'Is It Wrong To Pick Up Slimes In A Dungeon?' was run as part of this scene)
60786 Duty Session 221: Karluin Reclamation - Town Even with the defeat of the fifth floor boss, Karluin is still a monster-infested ruin filled with precarious traps, ancient dangers and just plain old fashioned half-collapsed architecture. Though dilapidated, the goblin settlement in the area is deeply rooted and will need a good deal of effort from intrepid Adventurers to clear out... But it'll all be worth it. Once reclaimed, the fortress of Karluin will be a second or third home for Adventurers making their way up the tower. It's not like they have much choice; the way up is right smack dab in the middle of the old fort, and leaving it to rot will just make getting to the sixth floor that much more difficult.

The long task begins with exterminating monsters still lurking in the castle-town surrounding Karluin's mysterious central keep. Only then can the walls be secured and progress can begin on securing the fortress' heart.

Difficulty:    Medium
Rec. Party:    4+
Rewards:       3
World Rewards: Free Karluin's Ground Level
60831 Dawnbreaker - Construction
60848 Stormy Disposition Shiruba seeks help from fellow archer and smith for future plans.
26680 Polaris vs Kite Polaris vows to defend the Ezzo quarantine from Kite, whose investigation they can't trust. A duel to red will settle their disagreements cleanly, right?
60856 Duty Session 222: Goblins in Mac Anu The sightings of Goblins have raised significantly within Mac Anu. Nobody has figured out the source of the Goblins yet, but the Hunters Guild is sending teams down into its sewers to lower its monster numbers and get an idea where the movements are coming from.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduce Goblin Presence in Mac Anu and unlock a plot project.
60918 Children Of The Fields (I) A small town is having some issues. The Merchant Blades who are suppose to be watching them have slowly been disappearing. Some of the farmers are not coming home after their work out in the fields. Then there is the fact residents have been hearing the sound of children 'laughing' in the fields.

One resident swore she saw what was maybe a few kids go running by her window at night, but she couldn't find a soul.

They are asking for adventurers to look into the problem and either confirm their fears or ease their concerns.

(( Scene will be using a duty-like format with a bit of D&D progression, with the ability to think outside of the box and elements shifting based on choices made (or lack there of). 3 cards will be permitted to be used during the scene, but only 3. Any questions, feel free to contact me. ))
61020 Duelist League: Fukasa Yuri vs Uta Rumors spread across Yamato. Fukasa Yuri, who is known to have been a top-tier PVPer, is going up against Uta Furore, who is known to... just do her thing. It is notable that both fighters are members of Crescent Moon, so this will be a great opportunity for the guild to show off both how good its experienced members are, and how good the mentoring they give to newbies can be.

Everyone else can just join to see two people beating each other up. Because, seriously, who doesn't enjoy watching two people beating each other up?
61055 Duty Session 223: Karluin Reclamation - Town Even with the defeat of the fifth floor boss, Karluin is still a monster-infested ruin filled with precarious traps, ancient dangers and just plain old fashioned half-collapsed architecture. Though dilapidated, the goblin settlement in the area is deeply rooted and will need a good deal of effort from intrepid Adventurers to clear out... But it'll all be worth it. Once reclaimed, the fortress of Karluin will be a second or third home for Adventurers making their way up the tower. It's not like they have much choice; the way up is right smack dab in the middle of the old fort, and leaving it to rot will just make getting to the sixth floor that much more difficult.

The long task begins with exterminating monsters still lurking in the castle-town surrounding Karluin's mysterious central keep. Only then can the walls be secured and progress can begin on securing the fortress' heart.

Difficulty:    Medium
Rec. Party:    4+
Rewards:       3
World Rewards: Free Karluin's Ground Level
61104 Legging Around
61215 Waking Dreams
61365 Anamnesis What Dark secrets is Uta hiding? Prophylaxis plans to find out.

Questions will be asked. Answers will be provided. Hopefully the latter will match the former.

But since Uta is invoved, this is not a given.

(This is a private scene driven by Prophylaxis, so if you have any questions, he's your contact)
61371 Duelist League: Yuuki vs Prophylaxis
61419 Setsuna and Goldenblade Face The Music The Musical Kung-Fu Nurse might have made a remarkable discovery, and is going to put her theory to the test.

But first, she'll need a guinea pig (or two) in a Strange Mood...
61421 Duty Session 225: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
26786 An Undine Sits on the Beach Alone At Night She's not alone terribly long.
61471 An Unusual Weapon
61518 Duty Session 226: Goblins in the Rotting Forest A request goes up on the Hunters Guild board, paid for by the Eastal Free League's Council of Four. A region close to Fort Ouph, near where the Third and Fourth combined Wave was, Goblins have shown up - and they are not sure where they are actually coming from. Adventurers are being sent to investigate their origin, and to stop the Goblins from doing any further harm to the forest..

Difficulty:    High
Rec. Party:    5+
Rewards:       1
World Rewards: Success protects the Eastal Free League forest from dying off to a mysterious illness.
61575 Duty Session 227: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
61598 A Little Comfort
61710 Wave of Calamity: 6 The Sixth Wave of Calamity looms... as the clouds over the Ninetails Dominion loom, a ways north-west from the Root City, over the farmlands. With only 48 hours on the timer.

> If you attended Floor 6's raid, you are unlikely to be able to travel here in time.
61724 Archive Base-ics A fox drags a friend around, checking out various places and dicussing matters of some and no import.
61797 Twice In A Lifetime
61835 Steam Punks Prophylaxis wishes to contact the Olympus Alliance to negotiate the purchase of one of their steam engines, or possible collaboration on a project to construct a train to operate within the Aincrad tower. This will probably not go as smoothly as he hopes, but hey whatever a man can dream.

...Of steam.
61850 Duty Session 228: Escort Quest: Artificial Stupidity A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
61901 Duty Session 229: Karluin Reclamation - Town Even with the defeat of the fifth floor boss, Karluin is still a monster-infested ruin filled with precarious traps, ancient dangers and just plain old fashioned half-collapsed architecture. Though dilapidated, the goblin settlement in the area is deeply rooted and will need a good deal of effort from intrepid Adventurers to clear out... But it'll all be worth it. Once reclaimed, the fortress of Karluin will be a second or third home for Adventurers making their way up the tower. It's not like they have much choice; the way up is right smack dab in the middle of the old fort, and leaving it to rot will just make getting to the sixth floor that much more difficult.

The long task begins with exterminating monsters still lurking in the castle-town surrounding Karluin's mysterious central keep. Only then can the walls be secured and progress can begin on securing the fortress' heart.

Difficulty:    Medium
Rec. Party:    4+
Rewards:       3
World Rewards: Free Karluin's Ground Level
61956 Duty Session 230: Still Coast Pirates After many raids by capable Adventurers, the Bandit camps along the shoreline around the Isle of Beginnings have all but been wiped out. However, the source of the Bandits still remains. A pirate ship has often been spotted along the waterways, taking advantage of the increased trade between the Kingdoms following the Apocalypse.

After a recent plunder of intoxicating beverages, the pirates are in high spirits. It is the perfect time for Adventurers to sneak onboard and investigate the source of the pirate threat. The Hunter's Guild is offering a reward for such intel.

Note: This is a lighthearted investigation and swashbuckling adventure.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: Improve efficiency of trade by waterways
62020 Duty Session 231: Grunty Drive A porcelain quest has been offered to the Hunters Guild. A small consortium of Lander ranchers would like adventurers to drive their Grunties to market. The party will have to cover a fair distance, involving camping outdoors, warding off predators, and negotiating the sale of the grunties at the end destination. The request requires the delivery of the majority of the herd to the market town and their successful sale.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
62074 Hunters Guild Request: Missing Firelizards An Obsidian ranked hunters guild request, put out in the Holy Empire of Westlande area.

The population of fire lizards near the monster town of anthome has suddenly plummetted. A party of 3-4 Adventurers are requested to investigate the cause of this population drop and see any connections to the monster town.

Reward will be given out by the hunters guild following quest completion.

(OOC: This will be a COMBAT SCENE Using the +card system. It is intended to be low-medium difficulty, so I will use boss level 2 or 3 depending on amounts of players who show up.)
62117 Festival: Finding What Was Lost In this time of remembrance, a family has reached out to the Hunter's Guild. Two young children who had lost their father, now ask for help in recovering some momento that they could place at his grave.

However, the man had perished somewhere deep within a set of ruins now infested with monsters. It will require the skills of brave adventurers to delve into it and hopefully find something worth bringing back.

(Exploration and combat scene using the Concept+card rolling system.)
62118 Festival: Light of Memory Along the shoreline in Yamato, one of the most common ceremonies held during the Firefly Festival is a Lantern Lighting. Paper lanterns are lit and placed out onto the still water, hoping to bring the thoughts and prayers of their family and friends to those lost souls.

It is a time for Landers and Adventurers alike, to remember those who were most important to them and light a flame in their memory.

(Open social scene with only a GM scene-set.)
62122 Festival: Shoot the Moon An old diviner, considered too odd and 'mad' by some, requests adventurers Escort him towards a particular tall mountain within the Fourland Dukedom. He declares that, once a year, on this date, his telescope shows something absolutely amazing he thinks they should see.
62132 A Noir Mystery A gathering of people look into a mystery. That mystery of course looks to be Merek testing the street lamps. What might that alchemist be planning.
62133 A Noir Mystery A gathering of people look into a mystery. That mystery of course looks to be Merek testing the street lamps. What might that alchemist be planning.
62291 Castle Eas: The Final Battle As the teams continue to clear out Castle Eas of its Orc plague, the team has finally managed to create a path towards its highest floors where their true foe stands. An Orc Lord with his shaman aides has been preparing ever since the assault began. If they want to clear the castle, he will need to fall. But it will not be easy.
62385 Scouts in the Depths A team chasing the mysterious blue gem that is supposed to ward off Leviathans has cleared out Bibilan Island's dungeon far enough to make it into the far depths and start approaching one of the fallen Undine Kingdoms and the intense guard on this gem. A scouting mission, simply to get an idea of the dangers awaiting them. No doubt, things will not go as planned.
62400 Elf Only Inn A certain Elf Archer is scoping out a location in Shibuya for setting up a Tavern.
62523 Duty Session 232: The Mountain Memorial During the time of the Firefly Festival, it is common for people to seek out old memorials in order to pay tribute to those who have passed. However, not all remembrance sights are easy to reach and some have been overrun by monsters over the years. A group of travelers have reached out to the Hunter's Guild, looking for aid from Adventurers in order to trek to a memorial stone seated high in the mountains. It will be a dangerous journey, but they seem willing to brave it in order to honor their ancestors.

OOC: This quest is only available during the Firefly Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
62524 Children Of The Fields (II) The investigation continues!

It has become obvious that there is something(s) out in the field, but how do the remove the infestation and deal with it for good? More importantly can it be dealt with for good?

A group of Merchant Blades have a plan and they need the help of the adventurers to carry it out!

... What could possibly go wrong?

------------------------

This scene is open to all. Only 3 cards will be allowed to be used. It will be done something /like/ a duty, but more open ended on how rolls can operate. Any questions or like to maybe do something before the scene? Feel free to contact me!

PS - Due to RL this scene may get moved, but it will be held for the morning, just hard to say if the day will stick. I'll know by possibly Thursday after work.
62564 Duty Session 233: The Mountain Memorial During the time of the Firefly Festival, it is common for people to seek out old memorials in order to pay tribute to those who have passed. However, not all remembrance sights are easy to reach and some have been overrun by monsters over the years. A group of travelers have reached out to the Hunter's Guild, looking for aid from Adventurers in order to trek to a memorial stone seated high in the mountains. It will be a dangerous journey, but they seem willing to brave it in order to honor their ancestors.

OOC: This quest is only available during the Firefly Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
62604 Festival Event Duty (The Mountain Memorial) Come join Uta for a speedrun of the Mountain Memorial festival duty!

Open to moving the starting time around a bit to accomodate more applicants (but everyone who tagged the scene will have to agree to the proposed change).
62605 Festival Duty (The Mountain Memorial), Weekend Edition Come join Uta for a quick run of the Mountain Memorial festival duty!
62608 Duty Session 234: The Mountain Memorial During the time of the Firefly Festival, it is common for people to seek out old memorials in order to pay tribute to those who have passed. However, not all remembrance sights are easy to reach and some have been overrun by monsters over the years. A group of travelers have reached out to the Hunter's Guild, looking for aid from Adventurers in order to trek to a memorial stone seated high in the mountains. It will be a dangerous journey, but they seem willing to brave it in order to honor their ancestors.

OOC: This quest is only available during the Firefly Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
62958 Moonlight Marina Just another evening in the Carmina Gadelica Marina.
62979 Training at the Crescent Academy
63041 Duty Session 235: The Mountain Memorial During the time of the Firefly Festival, it is common for people to seek out old memorials in order to pay tribute to those who have passed. However, not all remembrance sights are easy to reach and some have been overrun by monsters over the years. A group of travelers have reached out to the Hunter's Guild, looking for aid from Adventurers in order to trek to a memorial stone seated high in the mountains. It will be a dangerous journey, but they seem willing to brave it in order to honor their ancestors.

OOC: This quest is only available during the Firefly Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
26849 Duty Session 26: Convoy Escort Quest I Escort quests, the bane of any experienced gamer. Assisting people who are unable to defend themselves as they trudge slowly through dangerous environments on a preset path. When implemented well, they're a chore - when implemented poorly, they're a nightmare.

The merchant guilds and the People of the Land will pay handsomely to see this convoy deliver its goods - and its people - to the destination, and your group is needing to head that way anyway for your own reasons, so it's time to hitch up and hit the road. It can't be all that bad of a quest, right? Two days of travel will fly right on by.

(Note: This Duty takes several IC days to complete.)
63093 Duty Session 236: The Mountain Memorial During the time of the Firefly Festival, it is common for people to seek out old memorials in order to pay tribute to those who have passed. However, not all remembrance sights are easy to reach and some have been overrun by monsters over the years. A group of travelers have reached out to the Hunter's Guild, looking for aid from Adventurers in order to trek to a memorial stone seated high in the mountains. It will be a dangerous journey, but they seem willing to brave it in order to honor their ancestors.

OOC: This quest is only available during the Firefly Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
63141 Duty Session 237: The Mountain Memorial During the time of the Firefly Festival, it is common for people to seek out old memorials in order to pay tribute to those who have passed. However, not all remembrance sights are easy to reach and some have been overrun by monsters over the years. A group of travelers have reached out to the Hunter's Guild, looking for aid from Adventurers in order to trek to a memorial stone seated high in the mountains. It will be a dangerous journey, but they seem willing to brave it in order to honor their ancestors.

OOC: This quest is only available during the Firefly Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
63200 Meet the Landers: Hestia Hestia, the mysterious Travel who lives under Alne, visits the Crescent Burger in order to find out where Bell Cranel has gone.
63215 Curing the Wood Prophylaxis leads a team with the support of the Hunter's Guild and the Goblin Slayer Team to try and clear out the Goblins that have infested the region beneath the forest to the west of Fort Ouph.

> Completion of this scene will result in the closing of the 'Goblins in the Rotting Forest' Duty. So be sure to run it before then!
63249 A mounting expedition
63331 Consequences Breed Actions Xander decides to have a 'talk' with Giganpor.

Closed scene, mostly put up here as a reminder marker.
63379 The Principal's Office
63384 Duty Session 238: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
63390 Obsidian: The Goblins of Mac Anu With the Mac Anu treasure map completed, the Adventurers have finally gotten enough of an idea about where the Goblins under Mac Anu are coming from, and start approaching on their position. This is a two-part sequence of battles and will be prelude the last Obsidian scene.
63391 Obsidian: Mirror Mirror With the Mac Anu treasure map completed, the Adventurers have finally gotten enough of an idea about where the Goblins under Mac Anu are coming from, and have managed to get to the target location. This is a two-part sequence, and follows directly from 'Obsidian: The Goblins of Mac Anu'.
26884 SEA Council Meeting Select members of the guilds of the Scale Emblem Alliance have been called together to share information and plan their next steps.

OOC: Open to all SEA players. Share information on what has occurred along with associated codex entries and set an initial foundation for some upcoming alliance projects.
63445 A Sorcerer Walks Into the Hunters' Guild
63522 Duty Session 239: Karluin Reclamation - Town Even with the defeat of the fifth floor boss, Karluin is still a monster-infested ruin filled with precarious traps, ancient dangers and just plain old fashioned half-collapsed architecture. Though dilapidated, the goblin settlement in the area is deeply rooted and will need a good deal of effort from intrepid Adventurers to clear out... But it'll all be worth it. Once reclaimed, the fortress of Karluin will be a second or third home for Adventurers making their way up the tower. It's not like they have much choice; the way up is right smack dab in the middle of the old fort, and leaving it to rot will just make getting to the sixth floor that much more difficult.

The long task begins with exterminating monsters still lurking in the castle-town surrounding Karluin's mysterious central keep. Only then can the walls be secured and progress can begin on securing the fortress' heart.

Difficulty:    Medium
Rec. Party:    4+
Rewards:       3
World Rewards: Free Karluin's Ground Level
63588 Duty Session 240: Still Coast Pirates After many raids by capable Adventurers, the Bandit camps along the shoreline around the Isle of Beginnings have all but been wiped out. However, the source of the Bandits still remains. A pirate ship has often been spotted along the waterways, taking advantage of the increased trade between the Kingdoms following the Apocalypse.

After a recent plunder of intoxicating beverages, the pirates are in high spirits. It is the perfect time for Adventurers to sneak onboard and investigate the source of the pirate threat. The Hunter's Guild is offering a reward for such intel.

Note: This is a lighthearted investigation and swashbuckling adventure.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: Improve efficiency of trade by waterways
63637 Is it archeology when it's new? In which June is investigating things even as they've been rebuilt, and she encounters other Adventurers going about their own business.
63666 Gone Fishing Miho and Shiruba take a break from things to go Fishing. What could eve go wrong...
63686 Duty Session 241: Still Coast Pirates After many raids by capable Adventurers, the Bandit camps along the shoreline around the Isle of Beginnings have all but been wiped out. However, the source of the Bandits still remains. A pirate ship has often been spotted along the waterways, taking advantage of the increased trade between the Kingdoms following the Apocalypse.

After a recent plunder of intoxicating beverages, the pirates are in high spirits. It is the perfect time for Adventurers to sneak onboard and investigate the source of the pirate threat. The Hunter's Guild is offering a reward for such intel.

Note: This is a lighthearted investigation and swashbuckling adventure.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: Improve efficiency of trade by waterways
63847 Bloodfallen Gaze Estelle made the mistake of consulting Divination about 'Shalltear Bloodfallen'. This was not a smart idea, and led to people running to her aid at the obvious distress in her voice while reporting what little she got from it.
63906 Tavern Tourism
63930 In Memory of the Goblin King Vafrom comes back to Gwen's shop to pick up several fashion orders.
64003 Something stinks
26891 Remeet And Greet Cyrus welcomes Mikage and Sassaral and prepares for a dungeon run.
64020 Duty Session 242: Still Coast Pirates After many raids by capable Adventurers, the Bandit camps along the shoreline around the Isle of Beginnings have all but been wiped out. However, the source of the Bandits still remains. A pirate ship has often been spotted along the waterways, taking advantage of the increased trade between the Kingdoms following the Apocalypse.

After a recent plunder of intoxicating beverages, the pirates are in high spirits. It is the perfect time for Adventurers to sneak onboard and investigate the source of the pirate threat. The Hunter's Guild is offering a reward for such intel.

Note: This is a lighthearted investigation and swashbuckling adventure.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: Improve efficiency of trade by waterways
64154 A Bear of a Talk Bear, of the New World Alliance, pulls in Giganpor as well as Prophylaxis to have /a talk/.
64200 Parley
64307 Duty Session 243: Karluin Reclamation - Town Even with the defeat of the fifth floor boss, Karluin is still a monster-infested ruin filled with precarious traps, ancient dangers and just plain old fashioned half-collapsed architecture. Though dilapidated, the goblin settlement in the area is deeply rooted and will need a good deal of effort from intrepid Adventurers to clear out... But it'll all be worth it. Once reclaimed, the fortress of Karluin will be a second or third home for Adventurers making their way up the tower. It's not like they have much choice; the way up is right smack dab in the middle of the old fort, and leaving it to rot will just make getting to the sixth floor that much more difficult.

The long task begins with exterminating monsters still lurking in the castle-town surrounding Karluin's mysterious central keep. Only then can the walls be secured and progress can begin on securing the fortress' heart.

Difficulty:    Medium
Rec. Party:    4+
Rewards:       3
World Rewards: Free Karluin's Ground Level
64386 Seabreeze Call There are just days where it is nice to lounge about the port. You never know who you might meet!
64390 Impish Study Estelle oversees some of the final touches for the Shibuya Library, and a friendly face or two drop in to chat.
64428 A meeting in Alne
64451 Duty Session 244: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
64473 Duty Session 245: Karluin Reclamation - Town Even with the defeat of the fifth floor boss, Karluin is still a monster-infested ruin filled with precarious traps, ancient dangers and just plain old fashioned half-collapsed architecture. Though dilapidated, the goblin settlement in the area is deeply rooted and will need a good deal of effort from intrepid Adventurers to clear out... But it'll all be worth it. Once reclaimed, the fortress of Karluin will be a second or third home for Adventurers making their way up the tower. It's not like they have much choice; the way up is right smack dab in the middle of the old fort, and leaving it to rot will just make getting to the sixth floor that much more difficult.

The long task begins with exterminating monsters still lurking in the castle-town surrounding Karluin's mysterious central keep. Only then can the walls be secured and progress can begin on securing the fortress' heart.

Difficulty:    Medium
Rec. Party:    4+
Rewards:       3
World Rewards: Free Karluin's Ground Level
64602 Standing Still
26892 Combat Training With so many inexperienced players now getting involved with the Scale Emblem Alliance they are organizing regular combat drills to help train their recruits. They have also opened this training up to players outside of the alliance as show of good faith and to help players adjust to their current situation.

OOC: Players will be paired off against each other for 1v1 card combat. There will be OOC tutorial information for any players that request it.
64734 WhiteRabbit... or March Hare?/In which Wisteria has gone fae with her research into crystal enchantment.
64885 An Utaful Mind And vice versa
64928 Duty Session 246: Goblins in Mac Anu The sightings of Goblins have raised significantly within Mac Anu. Nobody has figured out the source of the Goblins yet, but the Hunters Guild is sending teams down into its sewers to lower its monster numbers and get an idea where the movements are coming from.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: Reduce Goblin Presence in Mac Anu and unlock a plot project.
64955 Duty Session 247: Karluin Reclamation - Town Even with the defeat of the fifth floor boss, Karluin is still a monster-infested ruin filled with precarious traps, ancient dangers and just plain old fashioned half-collapsed architecture. Though dilapidated, the goblin settlement in the area is deeply rooted and will need a good deal of effort from intrepid Adventurers to clear out... But it'll all be worth it. Once reclaimed, the fortress of Karluin will be a second or third home for Adventurers making their way up the tower. It's not like they have much choice; the way up is right smack dab in the middle of the old fort, and leaving it to rot will just make getting to the sixth floor that much more difficult.

The long task begins with exterminating monsters still lurking in the castle-town surrounding Karluin's mysterious central keep. Only then can the walls be secured and progress can begin on securing the fortress' heart.

Difficulty:    Medium
Rec. Party:    4+
Rewards:       3
World Rewards: Free Karluin's Ground Level
64982 Fancy Free Party Miyako and friends go to investigate about the rumors of a dance show. A dance show held late at night by some cait sith and salamander performers; Along with a mix of other racial types.

Apparently this dance is held in small villages and towns that are low on the economy scale and can't afford to go to big shows. Seems like such a kind gesture, yet maybe there is something more sinister afoot?

That is what this group is going to look into!

(( Closed Scene to Miyako & Those she invites ))
65002 When Things Go Wrong
65035 Pandora's Trojan Gift Where a merchant prince was to be, a plan was crafted.

A gift meant for kings and royalty alike. A box of great treasures and wealth beyond measure.Such a gift for the prince, but the plan goes astray.

Instead the people now must suffer, while the prince stays away. Aware of the deeds planned and whispers on the wind. The people suffer alone with only their cries reaching the skies.

For adventurers must come and put an end to this nightmare, but will they end it in time, before to many suffer?

(( Date subject to change, but hoping for about this day and time ))
65190 Twinkle Twinkle Little Bat More time with Wisteria gone fae and the people who come to check on her, or study her, or just make sure she isn't dying of starvation.
65231 Duty Session 248: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
65271 Duty Session 249: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
26917 A Walk through the city
65302 The Balance of Understanding
65320 Duty Session 250: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
65391 Visitors to the Lion While working on some new armor, Giganpor receives visitors. A lot of them it seems.
65401 Where Frustrations Lie
65473 Duty Session 251: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
65516 Visitors to the Forge (Again)
65598 Duelist League: Setsuna vs Schneider
65616 Cursed Castle Checkup
65669 Outpost... Rising? A craftgnome helps build an outpost, and someone drops in to check its progress.
65698 Performance Bonus We don't offer stock options. Try some place that makes broth.
26964 Of n00bs and exploring JAzz, fresh from her previous incident, decides to set out again... this time with help.
65742 Duty Session 252: Karluin Reclamation - Keep With the goblin forces largely cleared out of the bulk of Karluin Castle Town, and without any means of penetrating the fortress' mysterious underground yet, the reclamation effort has now moved towards taking back the main keep at the city's easternmost side. But with the goblins backed into a corner, and their new leader surely commanding the keep's defenses personally, reclaiming the citadel will by no means be a small task. Still, the quest to clear Karluin at the Hunters Guild remains open, with a new list of terms promising salvage rights of the valuable loot hidden away within the castle's ancient coffers.
65832 Who's Campaign Is It, Anyway?
65961 The Green Moon: Lost Estelle steps out on the other side of the mirror, in a hyper-oxygenated environment, flanked by Goblins. She's got just long enough to live to make something of it. But what will she discover? Is this truly the Goblin's Origin?
65980 Festival: Fall Peko Race With falling leaves and cooling temperatures, it seems the perfect time for the racers of Yamato to get together for another race. However, by now, everyone is well aware that these races are hardly simple. New, life-threatening challenges await the riders and their mounts.

(OOC: This will use standard Peko-racing event process. You may choose a Peko with a special ability and two cards to help you. Rolls will be card+concept. Concepts for this race are: Handle Animal, Farming, Fire, Evasion, Cartography)
65981 Festival: In Defense of Dinner It was supposed to be a nice, outdoor banquet, with the Landers of the Fourland Dukedom celebrating along side their Adventurer counterparts. It was supposed to be a night of food, drink, and good cheer.

It was supposed to be...

Unfortunately, the local group of bandits have other plans.

(OOC: Combat focused Event. Card+combat style event with duty-like challenges.)
65982 Festival: Candy Trail The citizens of Carmina Gadelica have set up a series of houses which have been indicated as having special treats for the festival. Participants go from house to house in their best costume, showing off certain skills to the Landers. If they impress each host, they will be given treats! For many, it is a competition to see who can finish with the most goodies at the end of the trail.

(OOC: Card+Concept event, utilizing the following concepts: Tailoring, Dark, Negotiation, Song, Handle Monster)
65983 Festival: Labyrinth of Shadows The people of the Eastal Free League have reached out to the Hunters Guild with more strange happenings in the Labyrinth Forest. Since the beginning of the Festival, a darkness has fallen over the dungeon zone. Rewards are offered for those brave enough to risk themselves in the strange, maze of monsters in order to discover what may be at the heart of this unusual occurance.

(OOC: Exploration and Combat based event using card+concept. Successes and failures determine specific consequences for the characters in each challenge.)
65987 Festival: Convoy from Afar As shipments of harvested foods have begun to move throughout Yamato, the Hunter's Guild has commissioned Adventurers to escort the supplies coming from one of the furthest away farms, deep into Ninetails Dominion Lands. However, there are rumors that a powerful beast has been stalking the area. A creature that may have been pushed out of its own territory in recent months.

(OOC: Combat scene featuring HP Bar.)
65990 Festival: Kitty Candy In the Firefly Alley, within Dun Loireag, a single shop has been passing out a specific kind of candy for many years now. But recently, a fake product has reached the streets, and this 'Cat Cat Candy' that is being released by a mysterious second party is causing significant problems - poisoning people and lowering their trust in Kitty Candy. The Adventurers are hired to investigate.
65999 Duty Session 253: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
27014 A Bar Scene? Who would have Guessed
66159 Duty Session 254: Grunty Drive A porcelain quest has been offered to the Hunters Guild. A small consortium of Lander ranchers would like adventurers to drive their Grunties to market. The party will have to cover a fair distance, involving camping outdoors, warding off predators, and negotiating the sale of the grunties at the end destination. The request requires the delivery of the majority of the herd to the market town and their successful sale.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
66211 Fallen Star Long, long after her trip through the Mirror and her steps on the Green Moon, Estelle finally respawns in Dun Loireag...
66249 Duty Session 255: Karluin Reclamation - Keep With the goblin forces largely cleared out of the bulk of Karluin Castle Town, and without any means of penetrating the fortress' mysterious underground yet, the reclamation effort has now moved towards taking back the main keep at the city's easternmost side. But with the goblins backed into a corner, and their new leader surely commanding the keep's defenses personally, reclaiming the citadel will by no means be a small task. Still, the quest to clear Karluin at the Hunters Guild remains open, with a new list of terms promising salvage rights of the valuable loot hidden away within the castle's ancient coffers.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       4
World Rewards: Progress on freeing Karluin
66343 The Gladiator's Camp: Maidensong Isle Fukasa Yuri puts together a party to establish a camp on the small island of Maidensong Isle, nearby the larger phantom atoll that houses the colliseum that Fukasa intends to 'liberate' from its current owners. The island will work as a staging point for forays and exploration of the phantom atoll. Due to the fog that tends to hang around the Phantom Atoll and Maidensong isle, she specifically requests someone with cartography skills to help navigate through the foggy reefs surrounding the area.
66399 Duty Session 256: Threat to the Harvest During the Harvest Festival, there are many who take to the fields to bring in the summer crops. However, there are also those who would like to claim those bountiful harvests for themselves. The Hunter's Guild has hired Adventurers to protect those Landers who have been tasked with working the fields. It sounds like a boring, simple task, but they wouldn't spend the money hiring defenders if there weren't real dangers looming.

OOC: This quest is only available during the Harvest Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
66456 Ramen I hardly Know her... Where in Hifumi is trying to create instant noodles for the good of Yamoto.
66507 Explanations!
66670 Duty Session 257: Karluin Reclamation - Keep With the goblin forces largely cleared out of the bulk of Karluin Castle Town, and without any means of penetrating the fortress' mysterious underground yet, the reclamation effort has now moved towards taking back the main keep at the city's easternmost side. But with the goblins backed into a corner, and their new leader surely commanding the keep's defenses personally, reclaiming the citadel will by no means be a small task. Still, the quest to clear Karluin at the Hunters Guild remains open, with a new list of terms promising salvage rights of the valuable loot hidden away within the castle's ancient coffers.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       4
World Rewards: Progress on freeing Karluin
66724 Duty Session 258: Threat to the Harvest During the Harvest Festival, there are many who take to the fields to bring in the summer crops. However, there are also those who would like to claim those bountiful harvests for themselves. The Hunter's Guild has hired Adventurers to protect those Landers who have been tasked with working the fields. It sounds like a boring, simple task, but they wouldn't spend the money hiring defenders if there weren't real dangers looming.

OOC: This quest is only available during the Harvest Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
66745 Fang Fubar Kaydon goes tracking down Xander for a 'talk'. That is all. Just a nice.. Little... Talk. What could possibly happen!
27067 Herbs & Spices
66769 Duty Session 259: Karluin Reclamation - Keep With the goblin forces largely cleared out of the bulk of Karluin Castle Town, and without any means of penetrating the fortress' mysterious underground yet, the reclamation effort has now moved towards taking back the main keep at the city's easternmost side. But with the goblins backed into a corner, and their new leader surely commanding the keep's defenses personally, reclaiming the citadel will by no means be a small task. Still, the quest to clear Karluin at the Hunters Guild remains open, with a new list of terms promising salvage rights of the valuable loot hidden away within the castle's ancient coffers.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       4
World Rewards: Progress on freeing Karluin
66822 Painting the Roses Red In which Wisteria works on her crystals and people visit and perhaps remind her to eat or bathe or just listen to her ramble.
66840 Climb: The Floor 7 Boss Adventurers reach further up. Passing through the town of 'Monster Arena' into the depths of Wyvern Infested Lands, seeking out the dangerous twin Wyverns that are rumored to serve as the Floor Boss of the region, and blocking their move to the 8th floor.

Prepare your Switch-Axe, grab your Dual Blades, and leave the Insect Glaive at home because it's still not a viable weapon... it's time to slay some Wyverns!
66901 Moon over the Wisteria blossoms In which, Wisteria takes the first step towards mastering her craft of curses.
67030 Duty Session 260: Threat to the Harvest During the Harvest Festival, there are many who take to the fields to bring in the summer crops. However, there are also those who would like to claim those bountiful harvests for themselves. The Hunter's Guild has hired Adventurers to protect those Landers who have been tasked with working the fields. It sounds like a boring, simple task, but they wouldn't spend the money hiring defenders if there weren't real dangers looming.

OOC: This quest is only available during the Harvest Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
67044 Duty Session 261: Threat to the Harvest During the Harvest Festival, there are many who take to the fields to bring in the summer crops. However, there are also those who would like to claim those bountiful harvests for themselves. The Hunter's Guild has hired Adventurers to protect those Landers who have been tasked with working the fields. It sounds like a boring, simple task, but they wouldn't spend the money hiring defenders if there weren't real dangers looming.

OOC: This quest is only available during the Harvest Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
67072 Duty Session 262: Threat to the Harvest During the Harvest Festival, there are many who take to the fields to bring in the summer crops. However, there are also those who would like to claim those bountiful harvests for themselves. The Hunter's Guild has hired Adventurers to protect those Landers who have been tasked with working the fields. It sounds like a boring, simple task, but they wouldn't spend the money hiring defenders if there weren't real dangers looming.

OOC: This quest is only available during the Harvest Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
67115 Prayer meeting Totally an actual prayer meeting, totally not gambling instead.
67142 Duty Session 263: Threat to the Harvest During the Harvest Festival, there are many who take to the fields to bring in the summer crops. However, there are also those who would like to claim those bountiful harvests for themselves. The Hunter's Guild has hired Adventurers to protect those Landers who have been tasked with working the fields. It sounds like a boring, simple task, but they wouldn't spend the money hiring defenders if there weren't real dangers looming.

OOC: This quest is only available during the Harvest Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
67265 Watering the Wisteria Wherein Wist and Mizukichi visit the new bath in Tolbana now that Wist isn't Fey.
27192 A Cat, An @, and a Maid Walk Into A Bar...
67319 Duty Session 264: Karluin Reclamation - Keep With the goblin forces largely cleared out of the bulk of Karluin Castle Town, and without any means of penetrating the fortress' mysterious underground yet, the reclamation effort has now moved towards taking back the main keep at the city's easternmost side. But with the goblins backed into a corner, and their new leader surely commanding the keep's defenses personally, reclaiming the citadel will by no means be a small task. Still, the quest to clear Karluin at the Hunters Guild remains open, with a new list of terms promising salvage rights of the valuable loot hidden away within the castle's ancient coffers.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       4
World Rewards: Progress on freeing Karluin
67360 Duty Session 265: Karluin Reclamation - Keep With the goblin forces largely cleared out of the bulk of Karluin Castle Town, and without any means of penetrating the fortress' mysterious underground yet, the reclamation effort has now moved towards taking back the main keep at the city's easternmost side. But with the goblins backed into a corner, and their new leader surely commanding the keep's defenses personally, reclaiming the citadel will by no means be a small task. Still, the quest to clear Karluin at the Hunters Guild remains open, with a new list of terms promising salvage rights of the valuable loot hidden away within the castle's ancient coffers.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       4
World Rewards: Progress on freeing Karluin
67398 Duty Session 266: Convoy Escort Quest I Escort quests, the bane of any experienced gamer. Assisting people who are unable to defend themselves as they trudge slowly through dangerous environments on a preset path. When implemented well, they're a chore - when implemented poorly, they're a nightmare.

The merchant guilds and the People of the Land will pay handsomely to see this convoy deliver its goods - and its people - to the destination, and your group is needing to head that way anyway for your own reasons, so it's time to hitch up and hit the road. It can't be all that bad of a quest, right? Two days of travel will fly right on by.

(Note: This Duty takes several IC days to complete.)

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
67489 A Uta Visit/Uta comes by to catchup with Gwen.
67504 Steam Punks
67529 Now, About That Backstory... Hints about a potentially interesting backstory were left hanging. Hopefully they're dry by now.
67545 Duty Session 267: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
67559 Miho has a idea Given the Undead Invasion Miho has had an idea to aid the Ninetails Dommion against the undead hordes, but she's going to need some help...
67590 Dun Loireag - Exploration Prophylaxis and Giganpor happen to be exploring the same city at the same time. Perhaps the worst twosome to ever be paired up.

Closed scene.
67603 Hunter's Game Shiruba gets hunted down once more and this time, its with a bit more force than last time.

(( One v One scene and lead up to a bigger scene for all. Feel free to watch though! ))
27270 A Good Day For Fishin' Aint it? Welcome to the Overworld outside of Alne, where the fish are biting and it's a lovely day for it.
67657 Duty Session 268: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
67715 Duty Session 269: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
68587 Working on clar-ity
73943 Duty Session 270: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
74965 Wake Me Up If I'm Healing Proteus attempts self-care in the mostly-deserted Church of Carmina Gadelica. Baroness Wake and Wynfei drop by.
75043 Wave Of Calamity: 7 The Seventh Wave of Calamity looms. As the clouds loom over the southern parts of the Fourland Dukedom, over the Rulid Kingdom. With only 42 hours on the timer.

> If you attended FLoor 7's raid, you are unlikely to be able to travel here in time.
75099 Duty Session 271: Still Coast Pirates After many raids by capable Adventurers, the Bandit camps along the shoreline around the Isle of Beginnings have all but been wiped out. However, the source of the Bandits still remains. A pirate ship has often been spotted along the waterways, taking advantage of the increased trade between the Kingdoms following the Apocalypse.

After a recent plunder of intoxicating beverages, the pirates are in high spirits. It is the perfect time for Adventurers to sneak onboard and investigate the source of the pirate threat. The Hunter's Guild is offering a reward for such intel.

Note: This is a lighthearted investigation and swashbuckling adventure.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       2
World Rewards: Improve efficiency of trade by waterways
75131 Off in the boonies Sprites ventures into "the wilds".
75138 Duty Session 272: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
75180 I've Been Through The Sewers on a Slime With No Name It felt good to be out of the drain. / If you're Uta you can't remember your name / 'Cause there ain't no one for to give you no pain (at 20% dampening)
27303 Faux Fox and the Hunt A hunting we will go. High Ho. High Ho.
75231 Duty Session 273: Escort Quest: Artificial Stupidity A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
75339 Be Wary The Wolf Scorned
75396 Duty Session 274: Grunty Drive A porcelain quest has been offered to the Hunters Guild. A small consortium of Lander ranchers would like adventurers to drive their Grunties to market. The party will have to cover a fair distance, involving camping outdoors, warding off predators, and negotiating the sale of the grunties at the end destination. The request requires the delivery of the majority of the herd to the market town and their successful sale.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
75430 Festival: Monster Race The Quick-Feather Peko Ranch is advertising a promotional Monster Race for the Shadow Festival! Monster Handlers will be able to race their own mounts, or rent one. If you are not a Monster Handler, don't worry. You get to team up with an NPC Monster Handler, who will focus on controlling your ride while you take care of the challenges of the race!

There are also rumors that one of the participants is going to pull a stunt that has been weeks in preparation, something which, if successful, could be a game-changer...

OOC: Classic racing scene. Open to anyone. Adventurers without the 'Handle Monster' skill will temp-NPC an Adventurer who does (your PC Adventurer bet on them, will ride along and take care of the challenges, but the monster itself will be under the control of the NPC). If your Adventurer is a Monster Handler but doesn't have a mount, you will be given a loaner (sorry, you don't get to keep it after the scene). The scene doubles as a personal-mini-plot-conclusion scene for Uta; she will be in the race, but to avoid a conflict of interests, Uta's presence will not affect the final OOC ranking. Rewards will be given out as if Uta wasn't there at all.
75432 Duty Session 275: Spooky Scary Skeletons During the Shadow Festival, the number of dark element monsters and undead seems to increase across the lands of Yamato. In the desert landscape of the Holy Empire Westelande, this is a particular problem, as the harsh desert seems to yield even more of these monsters. The Hunter's Guild has reached out to Adventurers, hoping to quell the numbers of undead before they become a threat to Breg Epona.

OOC: This quest is only available during the Shadow Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
75452 Before The Storm
75799 Festival: Mountain Peko Race The mountains are dangerous territory, especially during the Hot Springs Festival. Rocky turrain combined with an incrase of monster activity makes for a truly difficult track. It will challenge riders and mounts to their limits.

(OOC: Standard card+concept Peko Race format. All Adventurers are welcome and may choose to own or 'borrow' a Peko for the race. Concepts to be used: Handle Animal, Fire, Earth, Water, Shield/Evasion.)
75800 Festival: Trek the Mountain An old man has put in a request through the Hunters Guild to 'go to the top of the mountain, and show him the gems in the hot springs above', speaking of seeing this 'amazing sight' during his younger days, but no longer having the energy to climb up the mountain himself.
75802 Festival: Hot Springs Pool Party The Adventurers have taken over one of the local Hot Springs, allowing full access to a huge expanse of large pools. The hot water wards off the cooler air of the mountain evenings, offering rest and rejuvination. Show off your best (or worst) bathing attire, splash about with your friends, appreciate the mountain views.



(OOC: Non-GMed, open social scene. Light-hearted, easy-going hot springs shenanigans.)
75814 Climb: The Floor 8 Boss Adventurers pass through the eight floor with very little resistance. The Gnomes telling them of the Tower that has had its doors remain closed.

What lies waiting for them within the climb to the 9th floor?
27344 Through the Eye of the Needle Nureha continues her needling attempts to feel out crafters to 'Patron' into her burgdeoning crafter network.
75815 Wave of Calamity: 8 The eight Wave of Calamity looms. As the clouds loom over the Holy Empire Westeland, they seem to focus over an Oasis off in the distance, known for a particular undead presence. With only 40 hours on the timer.

> If you attended Floor 8's raid, you are unlikely to be able to travel here in time.
75819 Duty Session 276: Spooky Scary Skeletons During the Shadow Festival, the number of dark element monsters and undead seems to increase across the lands of Yamato. In the desert landscape of the Holy Empire Westelande, this is a particular problem, as the harsh desert seems to yield even more of these monsters. The Hunter's Guild has reached out to Adventurers, hoping to quell the numbers of undead before they become a threat to Breg Epona.

OOC: This quest is only available during the Shadow Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
75868 Shards of a Whole
75935 Dragon Head: Coal Mines After a significant amount of mining, the inevitable has happened. Following the sounds of a quake, Olympus' coal mines have had a collapse, trapping some of the Lander and Adventurer coal miners. A team is being sent in to save them.
75966 Duty Session 277: Spooky Scary Skeletons During the Shadow Festival, the number of dark element monsters and undead seems to increase across the lands of Yamato. In the desert landscape of the Holy Empire Westelande, this is a particular problem, as the harsh desert seems to yield even more of these monsters. The Hunter's Guild has reached out to Adventurers, hoping to quell the numbers of undead before they become a threat to Breg Epona.

OOC: This quest is only available during the Shadow Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
76195 Two 'Troublemakers' in Alne
76200 Library of Epicness
76251 Wave 7 follow-up Bob and Uta investigate wave 7 damage
76253 Duty Session 278: Spooky Scary Skeletons During the Shadow Festival, the number of dark element monsters and undead seems to increase across the lands of Yamato. In the desert landscape of the Holy Empire Westelande, this is a particular problem, as the harsh desert seems to yield even more of these monsters. The Hunter's Guild has reached out to Adventurers, hoping to quell the numbers of undead before they become a threat to Breg Epona.

OOC: This quest is only available during the Shadow Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
76330 A Imp at the Shop Gwen meets a new Imp at her shop
27358 Lost Thoughts I: Resurrected Twenty four hours. Twenty four hours have passed since the death of the Adventurer's husband in Alne. The counter has passed down, even with its disfigured and bugged looking display...

Until finally, they resurrect at the Temple in the City of Beginnings. His wife waiting for him.

The man looks confused as she hugs him, pressing at her shoulders, pushing her away.

"Who are you?"
76462 Pela Pumpkin Pastries for Prophylaxis
76481 Duty Session 279: Spooky Scary Skeletons During the Shadow Festival, the number of dark element monsters and undead seems to increase across the lands of Yamato. In the desert landscape of the Holy Empire Westelande, this is a particular problem, as the harsh desert seems to yield even more of these monsters. The Hunter's Guild has reached out to Adventurers, hoping to quell the numbers of undead before they become a threat to Breg Epona.

OOC: This quest is only available during the Shadow Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
76590 Duty Session 280: Spooky Scary Skeletons During the Shadow Festival, the number of dark element monsters and undead seems to increase across the lands of Yamato. In the desert landscape of the Holy Empire Westelande, this is a particular problem, as the harsh desert seems to yield even more of these monsters. The Hunter's Guild has reached out to Adventurers, hoping to quell the numbers of undead before they become a threat to Breg Epona.

OOC: This quest is only available during the Shadow Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
76615 Itchy. Tasty.
76625 Duty Session 281: Spooky Scary Skeletons During the Shadow Festival, the number of dark element monsters and undead seems to increase across the lands of Yamato. In the desert landscape of the Holy Empire Westelande, this is a particular problem, as the harsh desert seems to yield even more of these monsters. The Hunter's Guild has reached out to Adventurers, hoping to quell the numbers of undead before they become a threat to Breg Epona.

OOC: This quest is only available during the Shadow Festival. This quest is largely 'Combat'-concept based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
76693 Gathering escort Crafters want mats, Scale wants rep.
76749 Combat consultation Sprites pops in for tactics advice.
76784 To talk of many things
76811 Colonialist Theory The Adventurer's Burden
76843 NWA Meet & Greet An alliance wide meeting for those in the New World Alliance. To allow the new and old members to meet and put faces to voices from the chimlink . It will also be the time to make sure everyone is clear on goals and wants of the alliance.
    If you can't make it and have something you want said feel free to volunteer someone to be your voice by proxy.
27361 New World Alliance and the Villain in Glasses The New World Alliance, having taken note of Shiroe's inevitable maneuvering, reach out to him in order to set up a meeting.

OOC: Scene for Shiroe, as he gets roped into the NWA's activities.
76852 Duty Session 282: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
76901 Duelist League: Vertina vs Wisteria Wisteria has her first duelist match against her friend and fellow tomboyish raider.
76903 Duelist League: Kauchemar vs Michio
76948 Wave 7 follow-up Sprites has some concerns and questions, and hopes Proteus might be of some help.
76962 Lander studies Sprites is creepy and stalks Landers.
76985 Duelist League: Setsuna vs Michio
77099 Duelist League: Michio vs Uta It's the Duel of the Doctors! Be prepared for plenty of waiting room time. To make things worse, magazines haven't been invented yet.
77150 Let Them Fight
77187 Duelist League: Prophylaxis vs Setsuna
77189 WARDROBE!
27390 Elder Tales, Abridged A meeting near a bridge between Jazz, Mizuki, Proteus and Wynfei.
77249 Duty Session 283: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
77280 Traveling Off the Beaten Bath Uta is infamous for insisting on menu-bathing exclusively. Can someone convince her to try a proper one, for once?
77292 Duty Session 284: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
77362 Duty Session 285: Still Coast Pirates After many raids by capable Adventurers, the Bandit camps along the shoreline around the Isle of Beginnings have all but been wiped out. However, the source of the Bandits still remains. A pirate ship has often been spotted along the waterways, taking advantage of the increased trade between the Kingdoms following the Apocalypse.

After a recent plunder of intoxicating beverages, the pirates are in high spirits. It is the perfect time for the Adventurers to sneak onboard and investigate the source of the pirate threat. The Hunter's Guild is offering a reward for such intel.

Note: This is a lighthearted investigation duty.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       3
World Rewards: Improve efficiency of trade by waterways.
77408 What Are They Doing Now?
77429 Two Crafters Meet at an Alliance Headquarters, because the bar was too far away. Kuroyuri and Sasori Kuro meet at the NWA HQ. The results are sure to be dark (geddit?)
77474 Your Underwater Pun of Choice
77507 The Quest for Rest Setsuna's been looking rather tired of late. Uta decides to look into the matter.
77530 The Final Hunt Every hunt most come to an end. Be it the death of the hunted or the hunter. The only question one may have to ask, who is which.

The final hunt is here, who will win?
Who will die?
Only thing either can be sure, is it ends today...

    Sylver vs...
        Shiruba & Friends

(( Date may alter, but this will be the timeframe we are looking at. Hope to see you all there! ))
27480 Training Day
77533 Its Been Awhile
77535 Duty Session 286: Still Coast Pirates After many raids by capable Adventurers, the Bandit camps along the shoreline around the Isle of Beginnings have all but been wiped out. However, the source of the Bandits still remains. A pirate ship has often been spotted along the waterways, taking advantage of the increased trade between the Kingdoms following the Apocalypse.

After a recent plunder of intoxicating beverages, the pirates are in high spirits. It is the perfect time for the Adventurers to sneak onboard and investigate the source of the pirate threat. The Hunter's Guild is offering a reward for such intel.

Note: This is a lighthearted investigation duty.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       3
World Rewards: Improve efficiency of trade by waterways.
77644 Inns and Outs
77663 Mi Castillo Es Su Castillo
77831 Duty Session 287: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
77900 Duty Session 288: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
77928 Preparing to Move Mikage and Cyrus talk during preparations to advance Mikage's training.
77951 Walk by the viaduct Robert has a request for Ayame.
77955 Too Goo To Be True Uta has been behaving strangely.
Well, yes, but, I mean... strangely for Uta standards.
Yes. Let that sink in.
78040 Seeking Equilibrium
27566 A Relaxing Day at the Lake.
78054 Duty Session 289: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
78084 Duty Session 290: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
78154 Crosses, Crescents and Diamonds
78191 Look What The Catgirl Dragged In Of all the clothing stores in Yamato, she had to walk into this one.
78291 Burger Time Ayame comes to Crescent Burger and runs into Gwen.
78378 A meeting of LOONS We really need to find a better name than Loosely Organized Open Network of Students.
78495 Duty Session 291: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
78562 Meeting the Landers: Mystery Spriggan - III The Mystery Spriggan has remained within Tolbana for quite a while now, awaiting the return of the beasts that chased them. But it seems the time has finally come, and the Scale Emblem Alliance is prepared to deal with the approaching creatures.
78563 Meeting the Landers: Bandit King A private scene for Merek.
78570 99 Luftballons The Scale Emblem Alliance attempts its first launch of a basic air balloon, in the hopes of trying out alternative travel methods.
27576 Another Day Of Life In A Videogame
78651 Meeting the Landers: Roreil Dawn A private scene for Kauchemar.
78724 Duty Session 292: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
78750 Operation: Utavention I A group of Concerned Citizens spring some self-care on the slime-obsessed Uta.
78892 Climb: The Floor 9 Boss - Part 1 Adventurers continue the climb, and are faced by a massive wall that halts their way to the Tower's Exit to the tenth floor. They have all heard the rumors of the Dark Pooka Queen, but first they must pass through the gates to her domain, so they may reach the Floor Boss.
78893 Climb: The Floor 9 Boss - Part 2 Past the wall lies the Pooka Queen. The troops enter her ruined castle, and seek to rise up against her so they may lay foot upon the dreaded Tenth Floor.
78894 Wave of Calamity: 9 With only 39 hours on the clock, the Landers' protectors move to prepare against the upcoming Wave in the Holy Empire Westelande, right over Kogushi, the port city.
78927 Duty Session 293: Convoy Escort Quest I Escort quests, the bane of any experienced gamer. Assisting people who are unable to defend themselves as they trudge slowly through dangerous environments on a preset path. When implemented well, they're a chore - when implemented poorly, they're a nightmare.

The merchant guilds and the People of the Land will pay handsomely to see this convoy deliver its goods - and its people - to the destination, and your group is needing to head that way anyway for your own reasons, so it's time to hitch up and hit the road. It can't be all that bad of a quest, right? Two days of travel will fly right on by.

(Note: This Duty takes several IC days to complete.)

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       1
World Rewards: None
78932 Duty Session 294: Still Coast Pirates After many raids by capable Adventurers, the Bandit camps along the shoreline around the Isle of Beginnings have all but been wiped out. However, the source of the Bandits still remains. A pirate ship has often been spotted along the waterways, taking advantage of the increased trade between the Kingdoms following the Apocalypse.

After a recent plunder of intoxicating beverages, the pirates are in high spirits. It is the perfect time for the Adventurers to sneak onboard and investigate the source of the pirate threat. The Hunter's Guild is offering a reward for such intel.

Note: This is a lighthearted investigation duty.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       3
World Rewards: Improve efficiency of trade by waterways.
79093 Duelist's League - Ayame vs Kauchemar
79145 Duty Session 295: Karluin Reclamation - Keep With the goblin forces largely cleared out of the bulk of Karluin Castle Town, and without any means of penetrating the fortress' mysterious underground yet, the reclamation effort has now moved towards taking back the main keep at the city's easternmost side. But with the goblins backed into a corner, and their new leader surely commanding the keep's defenses personally, reclaiming the citadel will by no means be a small task. Still, the quest to clear Karluin at the Hunters Guild remains open, with a new list of terms promising salvage rights of the valuable loot hidden away within the castle's ancient coffers.

Difficulty:    Hard
Rec. Party:    5+
Rewards:       4
World Rewards: Progress on freeing Karluin
27729 Post-Bridge-Meeting
79208 Duty Session 296: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
79330 A small crime Generic Bob and Jim meet, unexpectedly, in completely ungeneric circumstances.
79396 Ofuda, Tobacco, and broken furniture In which June has issues trying to crack the barrier to new magic.
79603 Duty Session 297: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
79637 Carnival nights and Olympian Imps
79705 Landers ethics In an uncharacteristic moment of foresight, Robert consults before he breaks something.
79751 Duty Session 298: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
79788 The Baroness' Visitor Robert meets -real- nobility
79835 Duty Session 299: Spinner's Deep After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None
79916 Duelist League: Syx vs Vertina
27781 Duty Session 27: Spinner's End The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.

(OOC Note: There are two possible duty-end rewards for this quest.)
79979 Who Handles the Handler? Uta is undergoing a Strange Mood but is contractually required to perform at the Shibuya Festival. Damage containment measures are in place, but will they suffice?
80021 A consultation Robert consults with Lin. About things.
80039 Duty Session 300: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
80061 Duty Session 301: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
80151 Duty Session 302: Still Coast Pirates After many raids by capable Adventurers, the Bandit camps along the shoreline around the Isle of Beginnings have all but been wiped out. However, the source of the Bandits still remains. A pirate ship has often been spotted along the waterways, taking advantage of the increased trade between the Kingdoms following the Apocalypse.

After a recent plunder of intoxicating beverages, the pirates are in high spirits. It is the perfect time for the Adventurers to sneak onboard and investigate the source of the pirate threat. The Hunter's Guild is offering a reward for such intel.

Note: This is a lighthearted investigation duty.

Difficulty:    Moderate
Rec. Party:    5+
Rewards:       3
World Rewards: Improve efficiency of trade by waterways.
80249 Duty Session 303: Travel with Triffids The Mage's Tower has put out a request through the Hunter's Guild. There is a rare monster migration, a rare subspecies of ambulatory water dwelling Triffids are traveling to their ancestral breeding grounds. These carnivorous plants have become very hard to gather given the Leviathans, their rare components are much in demand. Where they come ashore and where they're traveling to are both known, but the route they take wanders so there may be some trouble locating them in transit.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Safer routes near Ninetails Dominion.
80250 A Priest and Doctor walk into a bar.
80339 Challenging Steel Kaydon & his allies are going to see if they can poke some undead, and by poke, see if they can keep one alive without getting themselves killed. All to get a message to Hector.

What could possibly go wrong!
80341 Duty Session 304: Abandoned Springs During the Hot Springs Festival, there are often times that new springs find themselves bubbling to the surface. Sometimes, old, abandoned locations can find themselves flowing with fresh, clean water once more. The Hunter's Guild has reached out to Adventurers about one such location, which seems to have attracted some unusual activity around it. They are looking for people to clear out any monster activity around the site.

OOC: This quest is only available during the Hot Springs Festival. This quest is exploration and combat-based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
80385 Duty Session 305: Abandoned Springs During the Hot Springs Festival, there are often times that new springs find themselves bubbling to the surface. Sometimes, old, abandoned locations can find themselves flowing with fresh, clean water once more. The Hunter's Guild has reached out to Adventurers about one such location, which seems to have attracted some unusual activity around it. They are looking for people to clear out any monster activity around the site.

OOC: This quest is only available during the Hot Springs Festival. This quest is exploration and combat-based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
27811 Lakeside Memories
80585 Strange Attractors Julia's set. Chaos ensues.
May contain traces of almond bread.
80637 Duty Session 306: Escort Quest: Artificial Stupidity A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!

It's just a simple escort mission. What could go wrong?

Difficulty:    Moderate
Rec. Party:    4+
Rewards:       2
World Rewards: None
80744 Duty Session 307: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
80772 Pen-pals Sprites sends letters
80774 Duty Session 308: Abandoned Springs During the Hot Springs Festival, there are often times that new springs find themselves bubbling to the surface. Sometimes, old, abandoned locations can find themselves flowing with fresh, clean water once more. The Hunter's Guild has reached out to Adventurers about one such location, which seems to have attracted some unusual activity around it. They are looking for people to clear out any monster activity around the site.

OOC: This quest is only available during the Hot Springs Festival. This quest is exploration and combat-based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
80828 Duty Session 309: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
80978 Duty Session 310: Abandoned Springs During the Hot Springs Festival, there are often times that new springs find themselves bubbling to the surface. Sometimes, old, abandoned locations can find themselves flowing with fresh, clean water once more. The Hunter's Guild has reached out to Adventurers about one such location, which seems to have attracted some unusual activity around it. They are looking for people to clear out any monster activity around the site.

OOC: This quest is only available during the Hot Springs Festival. This quest is exploration and combat-based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
80998 Duelist League: Ayame vs Uta Ayame vs Uta
81000 Duty Session 311: Abandoned Springs During the Hot Springs Festival, there are often times that new springs find themselves bubbling to the surface. Sometimes, old, abandoned locations can find themselves flowing with fresh, clean water once more. The Hunter's Guild has reached out to Adventurers about one such location, which seems to have attracted some unusual activity around it. They are looking for people to clear out any monster activity around the site.

OOC: This quest is only available during the Hot Springs Festival. This quest is exploration and combat-based.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       1
World Rewards: None
81222 Head of the Devil After several weeks of successful operation, the Aincrad Express has become a vital source of trade and transportation between the tower's floors. Unfortunately, not all of the tower's denizens are as pleased with the iron horse's non-stop passage.

The Seventh Floor is home to all manner of terrible beasts, and while some had emerged to obstruct the initial construction of the railway through the mountains, up until now the Scale Emblem has been able to deal with all comers. But with news of unusual seismic activity in the area and the appearance of a terrifying beast burrowing out of the mountainside, the alliance's elites have been called in to deal with the issue.

But will it be as simple as a routine monster extermination, or is this just the harbinger to the awakening of greater threats from beneath the earth?

((OOC: Boss fight scene on the 7th floor that will be using the HP Bar system. Bring your flash pods and your charged blades!))
27844 Duty Session 28: The Ezzo Rescue With the successful organization of a multi-ship fleet, it's going to take a long time to get everyone off of Ezzo Empire's island. It's not just a case of having to bring people off of the island, but also bringing enough food to make sure those that are there do not starve to death.
81228 Festival: Winter Peko Race The last Peko race of the year. This one is held across a frozen and icy landscape, challenging mounts and riders against the elements.

(Standard Peko Race Rules - Concepts: Water, Shield, Hunting, Fire, Animal Handling.)
81230 Festival: The Wishing Tree As the year begins coming to a close, many people are drawn back to the town of Alne. A massive tree has brought in, and Adventurers and Landers are invited to help to decorate it for the occassion. Many bring trinkets or special items of remembrance to hang on the tree. Bits of paper are also made available, for people to hang their wishes in the branches. (OOC: Open social, non-GMed scene.)
81231 Festival: The Killer Claus People have been going missing. There are rumors of monster dressed in red clothing that is kidnapping Landers and holding them captive. This is no kind and friendly Santa, but something more dark and sinister.

(OOC: Boss Battle with HP Bar.)
81238 Unnatural Consequences With the defeat of the Dark Pooka Queen, the Landers of the 9th Floor have been released of their bondage. Prophylaxis goes to inform them of the good news, but receives word that the undead that were previously enforcing the queen's rule have gone berserk and have begun attacking the villagers. It turns out that the townsfolk aren't the only ones that have been freed from the yoke of servitude! Now the Scale Emblem Alliance's raid party, still fatigued from their fight against the queen, are called upon for one more heroic mission before finally enjoying their well-deserved rest.

QUEST ACQUIRED: Evacuate the Human Village of the 9th Floor of Aincrad to the Eighth and save the residents from a mindless horde of the walking dead!
81242 There's Something About Uta
81320 Duty Session 312: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
81324 Duty Session 313: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
81463 A Chat about Language
81488 Spring
27917 A Chance Encounter
81510 Duty Session 314: Is It Wrong to Pick Up Slimes in a Dungeon? There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       3
World Rewards: Increases in clean water availability in Alne.
81524 We Have A Suspect, Now For A Motive Uta knows whodunnit. But not why.
81638 Elf Bulding Noises Erufu head to theck on the progress of the Green Dragon Inn and gets a guest.
81770 What Screams May Come Uta is just done with her Strange Mood. What now? Meeting a nightmare seems like the illogical next step.
81838 Meet the Landers: Li Gan Jazuhanzu heads into the depths of Shibuya in order to find Li Gan - speaking on the matter of Oracles.
81863 Meet the Landers: Mizufa Trude Goldenblade meets up with Mizufa Trude herself to speak on the matter of joining the Holy Empire Westelande's very Military.
81871 Meet the Landers: Li Gan Uta finds a new visitor to her lab, curious about what she's been working on, and ends up talking to her about a particular creature he wants her to procure.
81887 Labyrinth Forest: Baphomet Setsuna and the crew enters the Labyrinth Forest in order to hunt the being known as Baphomet, in order to figure out the matter of his nightmares.
81906 War in the Waterpocket With the Trident's function discovered, and its activation secured, the New World Alliance team begins to move upon the Leviathan's coils in order to reach the gem hidden within the surrounded former kingdom of the Undine.
82767 Interview with a doctor
27924 Looming Doom Dooom de doom doom doom.
82770 Duty Session 315: Travel with Triffids The Mage's Tower has put out a request through the Hunter's Guild. There is a rare monster migration, a rare subspecies of ambulatory water dwelling Triffids are traveling to their ancestral breeding grounds. These carnivorous plants have become very hard to gather given the Leviathans, their rare components are much in demand. Where they come ashore and where they're traveling to are both known, but the route they take wanders so there may be some trouble locating them in transit.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Safer routes near Ninetails Dominion.
82915 Duty Session 317: Travel with Triffids The Mage's Tower has put out a request through the Hunter's Guild. There is a rare monster migration, a rare subspecies of ambulatory water dwelling Triffids are traveling to their ancestral breeding grounds. These carnivorous plants have become very hard to gather given the Leviathans, their rare components are much in demand. Where they come ashore and where they're traveling to are both known, but the route they take wanders so there may be some trouble locating them in transit.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Safer routes near Ninetails Dominion.
82984 969
83049 Making Mount Olympus Out of a Mole Hill
83135 Duty Session 318: Totally Typical Tomb Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
83155 Duty Session 319: For Whom the Bell Gnolls Recently, there has been a shift in the behavior of the gnolls who dwell within the forests close to the newbie leveling areas. They had always been a threat, but it seems as if they have started to change their tactics as a result of Adventurer activity in the area. They no longer strike only at night, meaning that the forests are now a dangerous place, even during the daylight hours. With a number of both Lander and Adventurer deaths attributed to the gnolls, the Hunters Guild has put out a call to thin out their numbers, in the hopes it might return gnoll activity back to normal levels.

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: Reduce gnoll activity in new player leveling areas.
83161 Burger Time Gwen catches up with her 'sister' to plot a few things.
83212 Inn-ternal Matters Erufu talks shop with another tavern operating Adventurer.
83217 Duty Session 320: Obligatory Rat Cellar In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.

Difficulty:    Easy
Rec. Party:    3+
Rewards:       3
World Rewards: None
83250 Carnival Nights The Carnival of the Night is back again, but this time it seems they are not putting up as large of a festive. No, it seems there are only a few. Some music, some food, and one lone tent.

The tent belong to a woman who can see your possible future by the roll of the dice. Do you care to have your fortune told? Or would you rather see if you can learn more about what this devious crew may be up too?

Come and make your path with the Carnival of the Nighht!

    OOC NOTE:
Going to try to wrap this up before the bigger scene in the evening, so no one feels like they have to make a choice. I also plan to keep this more on the social low-key, while combat 'could' happen, that is not my goal.
f
I'd like to ease back into things and see about getting players involved who haven't had a chance yet to fully interact with anything regarding Helena & The Forgotten.

Hope to see you all there!