Game Code/Resolution System/Advancement
Contents
Advancement
Card Points
During active RP, people gain Card Points over time. These card points are spread at the 'rate' of your character's class. Someone with more Defense points will gain more Defense Card Points than they might other types.
There is also a catch-up mechanic that ensures people remain at least somewhat competitive, even when they are not actively RPing.
Relics
It is viable to earn Relics through Roleplay as Story Rewards. See the Relics tab for more information on Relics.
Single Use Cards
Similar to Relics, you can earn Single Use cards through RP. These are, as their name implies, Single Use. They're often useful for Projects or Combat - but the moment they're committed or played, they disappear from your ownership.
Gaining Concepts
An Applicant earns 1 Non Combat, 1 Combat, and 1 Power Path Point every 3 Months (12 weeks) of Activity on each Adventurer. Activity, in this case, is defined as getting the weekly Active RP bonus for a total of 12 weeks. This information will be denoted on their sheet. We'll refer to these as 'Activity Points' or 'Advancement Points', or in short: AP. Some paths can be started on, if they have a plot progression component, before getting the required AP. Inquiries go into the 'Progression' Job Category.
Non Combat
- Learning a Special Profession for a +1 to an existing stat, up to a maximum of 4 in that Concept
- Cost: 1 Non-Combat AP, up to twice a year.
- This comes with a Plot related profession: Moonlight, Sage, or Pioneer.
- Earning a Relic for a 0->1 to a new stat
- Cost: 3 Non-Combat AP, up to once a year.
- Comes with a new or upgraded relic.
Combat
- Learning a Special Profession for a +1 to an existing Combat Stat, up to a maximum of 4 in that concept.
- Cost: 1 Combat AP, up to twice a year.
- This comes with a non-Plot-related profession.
- Learning a Special Profession for a +1 to an existing Defensive Combat Stat, up to a maximum of 3 for defensive Concepts.
- Cost: 3 Combat AP, up to once a year.
- Comes with a new or upgraded relic.
- Earning a Relic for a 0->1 to a new stat
- Cost: 3 Combat AP, up to once a year.
- Comes with a new or upgraded relic.
Power Path
- Learning a Power Path (Hacking, Oracle, etc) for +1 to an existing stat
- Cost: 4 Power Path AP (Only 1 path can be learned), up to once a year.
- Learning a Power Path +1 adds a Power Path Aspect.
- This comes with a Plot related progression.
- Learning a Power Path (Hacking, Oracle, etc) for a 0->1 to a new stat (Max One per person)
- Cost: 3 Power Path AP (Only 1 path can be learned), no relevant cooldown
- Comes with 1 Aspect.
- Comes with a new Relic.
- This comes with a Plot related progression.