Difference between revisions of "Game Code/Resolution System/Concepts"
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| Appraisal | | Appraisal | ||
| Bludgeoning | | Bludgeoning | ||
− | | | + | | Handle Animal |
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| Fishing | | Fishing | ||
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| Lockpicking | | Lockpicking | ||
| Slashing | | Slashing | ||
− | | | + | | Handle Monster |
|- | |- | ||
| Hunting | | Hunting | ||
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| Searching | | Searching | ||
| Piercing | | Piercing | ||
− | | | + | | Sneaking |
|- | |- | ||
| Capture Animal | | Capture Animal | ||
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| Diving | | Diving | ||
| Fire | | Fire | ||
− | | | + | | Tracking |
|- | |- | ||
| Capture Monster | | Capture Monster | ||
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| Cryptography | | Cryptography | ||
| Water | | Water | ||
− | | | + | | Transformation |
|- | |- | ||
| Herbology | | Herbology | ||
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| Cartography | | Cartography | ||
| Earth | | Earth | ||
− | | | + | | System Protection |
|- | |- | ||
| Mining | | Mining | ||
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| Divination | | Divination | ||
| Air | | Air | ||
− | | | + | | The Loremaster |
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| Dark | | Dark | ||
− | | | + | | Data Drain |
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| Light | | Light | ||
− | | | + | | Hacker |
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| Melee | | Melee | ||
− | | | + | | Oracle |
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| Ranged | | Ranged | ||
− | | | + | | Legend |
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| Physical | | Physical | ||
− | | | + | | |
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| Evasion | | Evasion | ||
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Revision as of 22:31, 17 July 2020
Concepts
A Concept is a generic term related to the Card based Resolution System. They relate to a character's ability to do something. They span from the basic 'Physical' tag, to indicate a character is capable of Physical based combat, to more complex words like 'Data Drain', which would be a special ability related to the Power Paths.
Concept Terms
In summary, your character holds Concept Potential (a list of Concepts), which give access to Concept Points by means of buying the right cards with the Requirements your character meets.
Concept Potential
Typical cards will often require a certain Concept to be available on a class or character. For instance, 'Firebolt' card may require a character with the 'Magic' Concept Potential, as well as 'Fire' Concept Potential.
Concept Potentials come from the following sources: Class, Kingdom, Relics, and Race, and are used by Card Requirements.
Concept Points
Concept Points are the Concepts on cards multiplied by the Card Cost, are used for Project Requirements. These are the representations of how far your character has spent time to get good at doing that concept. For instance, a character with a 'Hammer' card, which has a 'Construction' Concept attached to it - may use it for a 'Construction' requiring Project.
Concept List
Though this list is not exhaustive, a generic list of Concepts can be found below:
GATHER | CREATE | COMMUNICATE | DISCOVER | COMBAT | TACTICAL |
---|---|---|---|---|---|
Farming | Enchanting | Telecommunication | Appraisal | Bludgeoning | Handle Animal |
Fishing | Woodworking | Negotiation | Lockpicking | Slashing | Handle Monster |
Hunting | Armor Forging | Scripture | Searching | Piercing | Sneaking |
Capture Animal | Weapon Forging | Law | Diving | Fire | Tracking |
Capture Monster | Accessory Forging | Mercantile | Cryptography | Water | Transformation |
Herbology | Metalworking | Etiquette | Cartography | Earth | System Protection |
Mining | Tailoring | Song | Divination | Air | The Loremaster |
Artisany | Dark | Data Drain | |||
Alchemy | Light | Hacker | |||
Cook | Melee | Oracle | |||
Brew | Ranged | Legend | |||
Pharmacy | Physical | ||||
Construction | Evasion | ||||
Shield | |||||
Magical |