Difference between revisions of "Game Code/Resolution System/Concepts"

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(Concept List)
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==== Concept Potential ====
 
==== Concept Potential ====
Typical cards will often require a certain Concept to be available on a class or character. For instance, 'Firebolt' card may require a character with the 'Magic' Concept Potential, as well as 'Fire' Concept Potential.  
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Typical cards will often require a certain Concept to be available on a class or character. For instance, 'Firebolt' card may require a character with the '[[Magic]]' Concept Potential, as well as 'Fire' Concept Potential.  
  
 
Concept Potentials come from the following sources: '''Class''', '''Kingdom''', '''Relics''', and '''Race''', and are used by '''Card Requirements'''.
 
Concept Potentials come from the following sources: '''Class''', '''Kingdom''', '''Relics''', and '''Race''', and are used by '''Card Requirements'''.
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Revision as of 15:29, 26 August 2020

Concepts

A Concept is a generic term related to the Card based Resolution System. They relate to a character's ability to do something. They span from the basic 'Physical' tag, to indicate a character is capable of Physical based combat, to more complex words like 'Data Drain', which would be a special ability related to the Power Paths.

Concept Terms

In summary, your character holds Concept Potential (a list of Concepts), which give access to Concept Points by means of buying the right cards with the Requirements your character meets.

Concept Potential

Typical cards will often require a certain Concept to be available on a class or character. For instance, 'Firebolt' card may require a character with the 'Magic' Concept Potential, as well as 'Fire' Concept Potential.

Concept Potentials come from the following sources: Class, Kingdom, Relics, and Race, and are used by Card Requirements.

Concept Points

Concept Points are the Concepts on cards multiplied by the Card Cost, are used for Project Requirements. These are the representations of how far your character has spent time to get good at doing that concept. For instance, a character with a 'Hammer' card, which has a 'Construction' Concept attached to it - may use it for a 'Construction' requiring Project.

Concept List

Though this list is not exhaustive, a generic list of Concepts can be found below:

GATHER CREATE COMMUNICATE DISCOVER COMBAT TACTICAL
Farming Enchanting Telecommunication Appraisal Bludgeoning Handle Animal
Fishing Woodworking Negotiation Lockpicking Slashing Handle Monster
Hunting Armor Forging Scripture Searching Piercing Sneaking
Capture Animal Weapon Forging Law Diving Fire Tracking
Capture Monster Accessory Forging Mercantile Cryptography Water Transformation
Herbology Metalworking Etiquette Cartography Earth System Protection
Mining Tailoring Song Divination Air The Loremaster
Artisany Dark Data Drain
Alchemy Light Hacker
Cooking Melee Oracle
Brew Ranged Legend
Pharmacy Physical
Construction Evasion
Shield
Magical