Power Paths
Contents
Foreword
There are six main 'system powers' that stand central to the game world that can be picked up by characters through various means that will be made clear over the course of the game's plot. In general, a character holding one means they are excluded from holding any of the others.
Sources
The sources of these powers are multiple, but not all of them can be discussed without revealing much about the metaplot except for one at this time, as it related to our integration files.
Unique Item
A Power can be obtained by holding Unique Objects, such as Kite's Twilight Bracelet: granting him the power of Data Drain.
The Six Great Powers
System Protection
A Stalwart World
When chaos reigns, only System Protection can reinforce rule where there is none.
The Loremaster
The World Laid Bare
Sometimes, knowledge is the greatest weapon. For what lies hidden, may become seen only by you.
Hacker
Change The World
Unlock places that were previously locked, and change the properties of existing objects.
Legend
The World Trusts You
People of the Land are said to look up to those known to be legends in the world.
Oracle
The World's Speaker
Permits limited communication beyond the normal limits.
Data drain
Extract The World's Data
Battle ‘indestructible’ beings of the world, and take what data those around you carry by force.