Taiyo

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Seikatsu Taiyo

OC

Race / Were Fang

Acolyte / Godhand

Monk

Shortly after the apocalypse, Taiyo kept close to the main cities, not appearing to be very 'useful' to the warrior-centric adventurers at large. Now, making an effort to get her name out there, she prides herself on understanding the games mechanics and rules and how best to use them to protect her friends and allies, especially in the Scale Emblem Alliance, as they work to find a way out of this game and to get back home. She lives to support the more 'burly' sort as they clash with the game, and acts as 'law enforcement' when Landers try to get in their way. Her focus on magic, shields, and utility spells may make playing solo difficult, but with someone to act as a shield, she is a potent resource that prefers to act as 'healer' and 'buffer'.

"Work smarter, not harder, and among friends! Three rules to make gaming-life easier. Promise!" - Seikatsu Taiyo

Elder Tale Online


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Additional Information

Alliance: Scale Emblem Alliance
Kingdom: The Fourland Dukedom
Skills: Mechanics, Fancy feet, What's that buff?, What's that debuff?!, I'll figure it out! I don't do 'fighting'.


Scenes

Name Date Summary
Meet the Landers: Tri Edge 2022 January 23rd
Taking notes from his forebearers, Schneider decides to touch Enigma Pieces together.
War of Dragons: Amidst The Tower 2022 January 30th
Strange things are happening on the 5th floor of the Floor. Bright lights showing in the night. The Scale Emblem Alliance investigates.
Duty Session 428: Investigating Payon Cave 2022 February 2nd
This quest has been placed with the Hunters' Guild on behalf of the New World Alliance. This Obsidian quest begins in rural Ninetails, in areas under threat by the undead who have been plaguing the region. If they can be dealt with quickly, they will not become a complicating factor in the war with the Palace Lands.

Difficulty: Easy
Rec. Party: 2+
Rewards:    1
World Rewards: Multiple successful runs may reduce undead influence in Ninetails.
Duty Session 435: Spinner's Deep 2022 February 13th
After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.

The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.

What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?

Difficulty:    Moderate
Rec. Party:    3+
Rewards:       2
World Rewards: None