Name
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Date
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Summary
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Duty Session 48: Still Water Bandits
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2020 August 2nd
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With the increased trade between the various cities and kingdoms, the Lander traders have also been reporting an increase in Bandit activity. A group that calls themselves the 'Still Water Bandits' has begun raiding caravans and ships. This has caused a slowing of supply lines, as well as damage to the lives and livelihoods of the traders. They are seeking help from capable Adventurers to help clear out a number of bandit camps.
Difficulty: Moderate Rec. Party: 3+ Rewards: 2 World Rewards: Increase in trade route efficiency
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Duty Session 54: Obligatory Rat Cellar
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2020 August 2nd
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In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.
Difficulty: Easy Rec. Party: 3+ Rewards: 3 World Rewards: None
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Duty Session 56: Spinner's End
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2020 August 3rd
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The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.
Difficulty: Moderate Rec. Party: 3+ Rewards: 2 World Rewards: Increases in mining efficiency in Town of Beginnings.
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Duty Session 72: Obligatory Rat Cellar
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2020 August 7th
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In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.
Difficulty: Easy Rec. Party: 3+ Rewards: 3 World Rewards: None
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Duty Session 73: Is It Wrong to Pick Up Slimes in a Dungeon?
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2020 August 8th
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There are plenty of places in Alne that seem to have been left abandoned up until recently. The influx of Adventurers and Landers have caused empty areas of the city to become occupied in quick order. As the city is surrounded by water, it is also particularly prone to infestations of slimes. Landers are reporting that they are having trouble getting water into some areas of the city. They are asking for Adventurers who might be brave enough to face the sewers and waterways beneath the city to clear out some of the slimes in order to help get the water flowing again.
Difficulty: Moderate Rec. Party: 3+ Rewards: 3 World Rewards: Increases in clean water availability in Alne.
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Duty Session 75: Goblin Scouts in the Field
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2020 August 8th
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A porcelain quest has been offered to the Hunters Guild. There's reports of Goblin Scouts in the Eastal Free League region, close to the ruins of a place called 'Shibuya'. The region is largely open fields, with a lot of tall weeds. But there's old roads in the region that still carry some people who go to that region to gather some special herbs that can't be found anywhere else. The request requires the disposal of these goblins.
Difficulty: Moderate Rec. Party: 3+ Rewards: 1 World Rewards: None
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Terror of Death
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2020 August 8th
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Realm of the Dig-Lord
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2020 August 9th
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In the forests near Alne, a diabolical threat lurks beneath the verdant earth...
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Duty Session 77: Gnoll it All
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2020 August 10th
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A powerful Gnoll has been reported as creating havoc within one one of the low-level Forest zones. The Berserker and his allies have been making things difficult for both Adventurers and Landers. This encounter seems to only appear at night. The Hunter?s Guild has posted an Obsidian-level Bounty for any brave Adventurers who can defeat Haggar the Gnoll Barbarian.
Difficulty: Moderate Rec. Party: 3+ Rewards: 1 World Rewards: None
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REALM OF THE DIG-LORD II
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2020 August 14th
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Att Syne discovered goblins in the forest near Alne excavating what turned out to be an ancient barrow. After recruiting a group of intrepid Adventurers to investigate and successfully raid the camp, they... accidentally sealed the ruin closed, with the goblin in charge and his skeletal minions still inside.
Whoops.
The ruin gets busted open and a bunch of skeletons, goblins, and probably goblin skeletons spill forth on THURSDAY THE 13TH at 7:30pm EST! Be there, or be... I dunno, safely ensconced in the tavern with a warm cup of cider, maybe? I'm not your boss.
(Prior attendance is not necessary to come to Part 2, but it would really help me if you tag the scene so I get an idea of how big it's gonna be!)
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Duty Session 80: Spinner's End
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2020 August 15th
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The Landers in the Town of Beginnings seem to have a never ending string of trouble that comes their way. A few of the local Lander blacksmiths have complained that they are struggling to get the raw ore that they need. Apparently, the nearby mines have been overwhelmed with beasts and monsters, making it hard for the miners to continue their excavation efforts. It blips as an optional side-quest with a reward of improving the available resources in the Town of Beginnings.
Difficulty: Moderate Rec. Party: 3+ Rewards: 2 World Rewards: Increases in mining efficiency in Town of Beginnings.
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Goblin """Management"""
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2020 August 22nd
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Haseo has through Totally Legal means acquired information about a hidden goblin camp. And since nobody likes goblins, the next logical step is to waltz right in and murder them all. For EXP, profit, and the glory of the Olympus Alliance, of course.
Olympus only. Deckless. Cardless. Rolless. Boneless.
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Duty Session 88: Obligatory Rat Cellar
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2020 August 29th
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In each of the starting cities, there are at least a couple of poor merchant landers who have developed mysterious rat problems. This is clearly bad for business! A worried looking Lander stands outside their shop, rubbing their hands together, looking anxious, flagging down any passing Adventurer they can find to help.
Difficulty: Easy Rec. Party: 3+ Rewards: 3 World Rewards: None
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Duty Session 91: Escort Quest: Artificial Stupidity
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2020 September 5th
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A Lander stands just at the exit of town with a familiar quest marker being offered. Apparently, they need to travel to a nearby location which requires traversing through rough terrain, filled with monsters. So, they have reached out to brave Adventurers to help guide them on their way!
It's just a simple escort mission. What could go wrong?
Difficulty: Moderate Rec. Party: 4+ Rewards: 2 World Rewards: None
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Job Lot
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2020 September 11th
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On Inspiration And Mastication
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2020 September 17th
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Are You Still Wake?
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2020 September 21st
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In which Count V checks up on Whiskey Sour, to see if sleep deprivation has gotten to her yet.
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Swirly Sculptor Needs Food Badly
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2020 September 26th
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Interesting Ingredients
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2020 October 3rd
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Seliana seeks out help from the guild alchemist, Whiskey Sour.
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Food And Lazing In Plant Vegas
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2020 October 10th
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Being alive is just practice for being a ghost.
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Duty Session 107: Convoy Escort Quest I
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2020 October 17th
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Escort quests, the bane of any experienced gamer. Assisting people who are unable to defend themselves as they trudge slowly through dangerous environments on a preset path. When implemented well, they're a chore - when implemented poorly, they're a nightmare.
The merchant guilds and the People of the Land will pay handsomely to see this convoy deliver its goods - and its people - to the destination, and your group is needing to head that way anyway for your own reasons, so it's time to hitch up and hit the road. It can't be all that bad of a quest, right? Two days of travel will fly right on by.
(Note: This Duty takes several IC days to complete.)
Difficulty: Moderate Rec. Party: 3+ Rewards: 1 World Rewards: None
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Shopping Spree
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2020 October 24th
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It's finally time the duckies get new clothes!
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Duty Session 114: Bun-Bun Festival
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2020 October 31st
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Once a year, the Bun-Bun Festival brings with it a sense of cheer to the peoples of Yamato. The Landers prepare for a huge banquet, asking Adventurers to aid them in the task. It's bound to be a hopping good time. Right?
Difficulty: Easy Rec. Party: 3+ Rewards: 1 World Rewards: None
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The Bunwitching Hour
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2020 November 1st
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While the event says Bun-Bun Festival, that month lands in October - and ends on October Thirty-First. Halloween. The last day of October is also the time Daylight Savings ends, an hour entering a flux state. This is the year of the apocalypse, on top of all others... So surely, certainly, there is no special events planned, no rarespawns to battle, and not one single problem to be faced. Certainly.
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Along A Copper Path
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2020 November 6th
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The Copperpath Mines located near the city of Alne is one of the few copper-bearing mines in the region, and thus both contested as a matter of course and, due to the terrible state of local infrastructure, filled with monsters and bandits and suchlike.
That's never stopped any Adventurer once in their life.
Come for the bosses that are actually just elaborate plunger pressing minigames, stay for the friends we made along the way. Aimed towards Olympus Alliance adjacent people, but all Friends of Plant Duck are welcome. May be capped if hell freezes over/mood explodes.
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Duty Session 122: The Ezzo Rescue
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2020 November 9th
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With the successful organization of a multi-ship fleet, it's going to take a long time to get everyone off of Ezzo Empire's island. It's not just a case of having to bring people off of the island, but also bringing enough food to make sure those that are there do not starve to death.
Difficulty: High Rec. Party: 5+ Rewards: 1 World Rewards: Rescue Landers & Adventurers trapped in Ezzo.
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Missing Persons
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2020 November 15th
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After the Whirlwind
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2020 November 22nd
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Oh Were Oh Were Has Our Little Whis Gone
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2020 November 29th
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Duty Session 148: Goblins in the Rotting Forest
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2020 December 4th
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A request goes up on the Hunters Guild board, paid for by the Eastal Free League's Council of Four. A region close to Fort Ouph, near where the Third and Fourth combined Wave was, Goblins have shown up - and they are not sure where they are actually coming from. Adventurers are being sent to investigate their origin, and to stop the Goblins from doing any further harm to the forest..
Difficulty: High Rec. Party: 5+ Rewards: 1 World Rewards: Success protects the Eastal Free League forest from dying off to a mysterious illness.
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Duty Session 149: The Vanishing Forest
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2020 December 4th
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A strange location seems to open up only once a year during the Living Green Festival. No one seems certain if it is a result of the abundance of plant growth that creates the strange forest within the Eastal Free League, or if the location actually moves, shifting somewhere unreachable during the rest of the year.
The Hunters Guild has asked for brave adventurers who would be willing to explore and report back what they find within the Vanishing Forest. They are bidding Adventurers to try to gather anything unusual that they might find so it can be studied.
OOC: This dungeon is only available during The Living Green Festival. This dungeon is exploration-based and focuses on the 'Gather' and 'Discover' concepts with only minor 'Combat'.
Difficulty: Easy Rec. Party: 3+ Rewards: 1 World Rewards: None
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Festival: The Plant that Ate Dirty Smocks
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2020 December 9th
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Living Green Festival: Clothing has started to go missing in the villages of Eastal! One day, things are hanging on the line to dry, the next they are gone, leaving behind only strange markings. Clearly, something nefarious must be at play! Come, hunt down the wayward vegetable that is leaving the Landers in nothing but their skivvies.
(OOC: Combat-based event. Card+Concept for rolls. HP-Bar will be present. Max party size: 10-12)
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Duty Session 156: Spinner's Deep
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2020 December 13th
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After the efforts of many Adventurers to finally clear out the creatures from within the mines on the Isle of Beginnings, the Landers are finally able to return to their work. However, the first miners have reported an unusual room within the first levels of the mine.
The room seems to be the source of the previous infestation, but now shows a strange glowing arcane circle that refuses to allow them to pass. The Landers have reached out to the Hunter's Guild, seeking capable Adventurers to find out what lies beyond this strange device.
What is certain, is that the spiders in the mines now known as Spinner's End, had to have come from somewhere. Danger lies on the unknown path ahead. Are you brave enough to face it?
Difficulty: Moderate Rec. Party: 3+ Rewards: 2 World Rewards: None
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Duty Session 165: Undead Defense Force
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2020 December 20th
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New World Alliance along with local people of the Ninetails Dominion are attempting to protect the homes from the undead hordes that are trying to take over! Help defend their villages and push back the undead by successfully keeping the horde at bay.
Difficulty: Moderate Rec. Party: 4+ Rewards: 1 World Rewards: Success slowly decreases undead presence in Ninetails Dominion.
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Duty Session 169: Totally Typical Tomb
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2020 December 27th
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Landers don't leave bodies to bury, but graveyards are still created as a place for them to mourn the departed. For some reason these places are randomly becoming infested with undead. The Hunter's Guild has an open quest available for clearing these infestations.
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Here Comes The Sun, Do Do Do Doo
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2021 January 3rd
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Wave of Calamity: 5
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2021 January 19th
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The Fifth Wave of Calamity looms... as the clouds over Alne grow dark upon the defeat of the 5th Floor Boss! It seems to have come a lot earlier than usual... As lightning coarses along the walls of the Tower, and Alne itself appears to be the focused target of this next Wave of Calamity.
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Enigma: The Triggering
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2021 February 24th
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Prophylaxis and Proteus perform an experiment, and end up with notable results... and a visit.
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Reunion: Of Plants & Ducks
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2022 April 1st
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Members of Plant Hwyaden gather in their workshop to plot world domination - or maybe eat snacks and chat. Regardless of which it is the world should definitely tremble in fear!
This is a scene for members of the guild Plant Hwyaden.
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The Lake The Earth Guided Us To
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2022 April 10th
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After the Plant Hwyaden reunion, Seliana and Whiskey Sour go to the first lake they can find - a pool graced with falling, floating flowers and leaves.
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Memories & Motivations
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2022 April 11th
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Seliana seeks out Baroness Wake to discuss some of their previous correspondence and research.
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War of Dragons: Carmina Gadelica
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2022 April 17th
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With the aid of Gilgamesh, Adventurers delve into the depths of Carmina Gadelica - not just to find the 'Old Man' thought to be hidden beneath, but also to turn Carmina Gadelica into a proper Kingdom. With Gilgamesh at the lead, this is sure to be an interesting event.
This event is open to all. Take note of the earlier time.
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Divinity & Ducks
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2022 April 25th
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SpritesHero aka Bob has an open invitation to meet with Seliana at the Plant Hwyaden HQ to continue conversation of powers only partially known.
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This Isn't A Cafe But It's Close Enough
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2022 May 8th
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Seliana invites Whis out to the closest thing she can find to a cafe on short notice. Whis, in the mood for dining out, goes along with it.
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