Difference between revisions of "Setting"

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{{Warning|Type=danger|Msg=<strong>Note:</strong> This file assumes the Ezzo Empire's fall, which will be played out at the opening of the game. }}
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{{Warning|Type=info|Msg=<strong>Note:</strong> The map is available on the MUSH using +map }}  
 
 
{{Warning|Type=info|Msg=<strong>Note:</strong> The map is available on the MUSH using +map }}
 
  
 
The topographical world of Elder Tale Online is a fragmented one, designed and built as it is upon the foundation of numerous small-time games that threw in their lot with Altimit in the wake of Pluto’s Kiss. Primarily utilizing the Half Gaea Project, each Elder Tale Online server is founded on elements of both its home nation and an ancient and obscure web-novel known as Epitaph of the Twilight, as well as generic “high fantasy” elements that were popular in MMOs before Pluto’s Kiss.
 
The topographical world of Elder Tale Online is a fragmented one, designed and built as it is upon the foundation of numerous small-time games that threw in their lot with Altimit in the wake of Pluto’s Kiss. Primarily utilizing the Half Gaea Project, each Elder Tale Online server is founded on elements of both its home nation and an ancient and obscure web-novel known as Epitaph of the Twilight, as well as generic “high fantasy” elements that were popular in MMOs before Pluto’s Kiss.
  
The primary setting of the MUSH is the <strong>Yamato Archipelago</strong>, within the World of <strong>Alba</strong>. A planet with two moons, a Red and a Green one. Based heavily on the real-world nation of Japan, it is an island chain comprised of five kingdoms: [[the Eastal Free League]], [[the Ninetails Dominion]], [[the Holy Empire Westelande]], [[the Fourland Dukedom]], and the now fallen [[Ezzo Empire]]. Unlike the real Japan, however, these islands are arranged in a ring. At the center of the ring lies the mysterious Aincrad, the impossible tower. It is said that at the top of Aincrad lies the key to the universe, the secret behind all things in the world of Elder Tale Online, but no one has ever reached its peak and lived to tell the tale. The four kingdoms - formerly five - are locked in a difficult struggle, while the three guild alliances seek to impose their own vision on the world and acquire the secret of Aincrad.
+
The primary setting of the MUSH is the <strong>Yamato Archipelago</strong>, within the World of <strong>Alba</strong>. A planet with two moons, a Red and a Green one. Based heavily on the real-world nation of Japan, it is an island chain comprised of six kingdoms: [[the Eastal Free League]], [[the Ninetails Dominion]], [[the Holy Empire Westelande]], [[the Fourland Dukedom]], the now fallen [[Ezzo Empire]], and the recently established [[Realm of Uruk]]. Unlike the real Japan, however, these islands are arranged in a ring. At the center of the ring lies the mysterious Aincrad, the impossible tower. It is said that at the top of Aincrad lies the key to the universe, the secret behind all things in the world of Elder Tale Online, but no one has ever reached its peak and lived to tell the tale. The five kingdoms are locked in a difficult struggle, while the three guild alliances seek to impose their own vision on the world and acquire the secret of Aincrad.
  
The ring motif is repeated in several other places throughout Elder Tale Online, most notably the Chaos Gates - the spinning travel system once used to move from kingdom to kingdom. In the wake of the Apocalypse, the Chaos Gates no longer serve their original function. However, those free people called Adventurers have discovered that a new power has been awakened in the Chaos Gates - access to dungeons and instances that exist nowhere on Yamato. Using the Keyword System, Adventurers are now capable of traveling to strange new vistas, provided they know a valid collection of keywords.
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The ring motif is repeated in several other places throughout Elder Tale Online, most notably the Chaos Gates - the spinning travel system once used to move from kingdom to kingdom. In the wake of the Apocalypse, the Chaos Gates no longer serve their original function.  
  
Technologically, the Yamato region has not reached the age of Gunpowder and Steam Engines yet. It is still in a period before that time. Magic, Magical devices, and relics are not exceptionally common either, which is part of what makes the Adventurers so special within this particular region for their extreme prowess. Economically, it uses Gold and Silver for trade.
+
Technologically, the Yamato region has not reached the age of Gunpowder and Steam Engines yet. It is still in a period before that time. [[Magic]], Magical devices, and relics are not exceptionally common either, which is part of what makes the Adventurers so special within this particular region for their extreme prowess. Economically, it uses Gold and Silver for trade.
  
 
The Key of Twilight, said to be at the top of Aincrad, is rumored to be able to give some unique power to 'change the world'. And though the existence is but a rumor, its power is enough to draw people from far and wide.
 
The Key of Twilight, said to be at the top of Aincrad, is rumored to be able to give some unique power to 'change the world'. And though the existence is but a rumor, its power is enough to draw people from far and wide.
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</div>
 
</div>
 
== Regions ==
 
== Regions ==
* Southwest: The Fourland Dukedom. A region of rivers and old cities.
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* Southwest: The [[Fourland Dukedom]]. A region of rivers and old cities.
* West: The Holy Empire Westelande. A desert region of nomads and a growing expansionist Empire.
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* West: The [[Holy Empire Westelande]]. A desert region of nomads and a growing expansionist Empire.
* Northwest: The Ninetails Dominion. The largest region, known for its mercantile roots.
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* Northwest: The [[Ninetails Dominion]]. The largest region, known for its mercantile roots.
* Center: The home to Aincrad and the Town of Beginnings.  
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* Center: The home to Aincrad and the Town of Beginnings, Carmina Gadelica. Now part of the newly formed [[Realm of Uruk]].
* Northeast: The Ezzo Empire. A region known for its flood lands and useless land filled with dangerous monsters.
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* Northeast: The [[Ezzo Empire]]. A region known for its flood lands and useless land filled with dangerous monsters.
* Southeast: The Eastal Free League. A heavily forested area with lost old knowledge.
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* Southeast: The [[Eastal Free League]]. A heavily forested area with lost old knowledge.
  
 
== Distance ==
 
== Distance ==
Each square is about 10km in diameter and thus takes about 2 hours to travel ICly.
+
Each square is a bit over 10km in diameter and thus takes about 2 hours to travel ICly.
  
 
= Palace Lands =
 
= Palace Lands =
Each square is about 15km in diameter and thus takes about 3 hours to travel ICly.
+
 
 +
<div class="resize">
 +
<imagemap>
 +
Image:Palace Lands.png|800px
 +
poly 57 725 120 765 156 715 196 763 304 730 540 659 704 606 704 674 727 702 732 737 621 756 456 789 294 816 186 831 102 839 11 786 27 748 [[Thor Kingdom]]
 +
poly 74 227 113 197 267 199 327 265 320 414 330 452 332 490 244 415 201 420 203 444 171 480 143 478 117 422 107 452 79 460 42 374 42 270 [[Rosenheim Kingdom]]
 +
poly 1151 270 1214 261 1394 248 1406 225 1857 222 1823 278 1558 372 1445 389 1377 396 1326 414 1252 415 1212 391 1179 326 1147 350 1128 303 1124 285 [[Kallamore Kingdom]]
 +
rect 1032 677 929 584 [[Babel Tower]]
 +
rect 1270 810 1167 706 [[Seeker's Landing]]
 +
desc none
 +
</imagemap>
 +
</div>
 +
 
 +
== Regions ==
 +
* Southern Region: [[Thor Kingdom]]. A region of forests, mountains, great farming communities, and mercenaries. Home to the Uncrowned Camp White.
 +
* Northern Region: [[Rosenheim Kingdom]]. A region of plains and farms. A region separated by a dangerous mountain area. Home to the Uncrowned Camp Black.
 +
* Western Region: [[Kallamore Kingdom]]. A region that consists largely of desert lands and plains. Home to the Uncrowned Camp [[Wrath]].
 +
 
 +
== Distance ==
 +
Each square is a bit over 15km in diameter and thus takes about 3 hours to travel ICly.
  
 
[[Category:Theme]]
 
[[Category:Theme]]
 
[[Category:Basic Theme]]
 
[[Category:Basic Theme]]

Latest revision as of 09:09, 17 December 2022

The topographical world of Elder Tale Online is a fragmented one, designed and built as it is upon the foundation of numerous small-time games that threw in their lot with Altimit in the wake of Pluto’s Kiss. Primarily utilizing the Half Gaea Project, each Elder Tale Online server is founded on elements of both its home nation and an ancient and obscure web-novel known as Epitaph of the Twilight, as well as generic “high fantasy” elements that were popular in MMOs before Pluto’s Kiss.

The primary setting of the MUSH is the Yamato Archipelago, within the World of Alba. A planet with two moons, a Red and a Green one. Based heavily on the real-world nation of Japan, it is an island chain comprised of six kingdoms: the Eastal Free League, the Ninetails Dominion, the Holy Empire Westelande, the Fourland Dukedom, the now fallen Ezzo Empire, and the recently established Realm of Uruk. Unlike the real Japan, however, these islands are arranged in a ring. At the center of the ring lies the mysterious Aincrad, the impossible tower. It is said that at the top of Aincrad lies the key to the universe, the secret behind all things in the world of Elder Tale Online, but no one has ever reached its peak and lived to tell the tale. The five kingdoms are locked in a difficult struggle, while the three guild alliances seek to impose their own vision on the world and acquire the secret of Aincrad.

The ring motif is repeated in several other places throughout Elder Tale Online, most notably the Chaos Gates - the spinning travel system once used to move from kingdom to kingdom. In the wake of the Apocalypse, the Chaos Gates no longer serve their original function.

Technologically, the Yamato region has not reached the age of Gunpowder and Steam Engines yet. It is still in a period before that time. Magic, Magical devices, and relics are not exceptionally common either, which is part of what makes the Adventurers so special within this particular region for their extreme prowess. Economically, it uses Gold and Silver for trade.

The Key of Twilight, said to be at the top of Aincrad, is rumored to be able to give some unique power to 'change the world'. And though the existence is but a rumor, its power is enough to draw people from far and wide.

Yamato

The Ninetails DominionThe Holy Empire WestelandeThe Land of BeginningsThe Fourland DukedomThe Ezzo EmpireThe Eastal Free LeagueMapDraft1.png

Regions

  • Southwest: The Fourland Dukedom. A region of rivers and old cities.
  • West: The Holy Empire Westelande. A desert region of nomads and a growing expansionist Empire.
  • Northwest: The Ninetails Dominion. The largest region, known for its mercantile roots.
  • Center: The home to Aincrad and the Town of Beginnings, Carmina Gadelica. Now part of the newly formed Realm of Uruk.
  • Northeast: The Ezzo Empire. A region known for its flood lands and useless land filled with dangerous monsters.
  • Southeast: The Eastal Free League. A heavily forested area with lost old knowledge.

Distance

Each square is a bit over 10km in diameter and thus takes about 2 hours to travel ICly.

Palace Lands

Thor KingdomRosenheim KingdomKallamore KingdomBabel TowerSeeker's LandingPalace Lands.png

Regions

  • Southern Region: Thor Kingdom. A region of forests, mountains, great farming communities, and mercenaries. Home to the Uncrowned Camp White.
  • Northern Region: Rosenheim Kingdom. A region of plains and farms. A region separated by a dangerous mountain area. Home to the Uncrowned Camp Black.
  • Western Region: Kallamore Kingdom. A region that consists largely of desert lands and plains. Home to the Uncrowned Camp Wrath.

Distance

Each square is a bit over 15km in diameter and thus takes about 3 hours to travel ICly.